#include <dali/public-api/dali-core.h>
#include <dali/integration-api/events/touch-event-integ.h>
#include <dali/integration-api/system-overlay.h>
+#include <dali/integration-api/render-task-list-integ.h>
#include <dali-test-suite-utils.h>
using namespace Dali;
TestApplication application;
Dali::Integration::Core& core( application.GetCore() );
Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
- systemOverlay.GetOverlayRenderTasks().CreateTask();
+
+ Dali::RenderTaskList overlayRenderTaskList = Integration::RenderTaskList::New();
+ Dali::Actor overlayRootActor = systemOverlay.GetDefaultRootActor();
+ Dali::CameraActor overlayCameraActor = systemOverlay.GetDefaultCameraActor();
+ Integration::RenderTaskList::CreateTask( overlayRenderTaskList, overlayRootActor, overlayCameraActor );
+ systemOverlay.SetOverlayRenderTasks( overlayRenderTaskList );
// Create an actor and add it to the system overlay.
Actor systemActor = Actor::New();