std::string fragShader = baseFragShader;
bool applied = DevelTexture::ApplyNativeFragmentShader(nativeTexture, fragShader);
- std::string fragPrefix = testNativeImage->GetCustomFragmentPrefix();
+ std::string fragPrefix = "#extension GL_OES_EGL_image_external:require\n";
DALI_TEST_CHECK(applied);
DALI_TEST_CHECK(baseFragShader.compare(fragShader));