Revert "[Tizen] Move DevelHandle::GetCurrentProperty to public"
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-Shader.cpp
index cf419be..dacfd96 100644 (file)
@@ -19,6 +19,7 @@
 
 #include <stdlib.h>
 #include <dali/public-api/dali-core.h>
+#include <dali/devel-api/object/handle-devel.h>
 #include <dali-test-suite-utils.h>
 #include <mesh-builder.h>
 
@@ -145,15 +146,15 @@ int UtcDaliShaderConstraint01(void)
   application.Render(0);
 
   // Expect no blue component in either buffer - yellow
-  DALI_TEST_EQUALS( shader.GetCurrentProperty< Vector4 >( colorIndex ), Color::YELLOW, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector4 >( shader, colorIndex ), Color::YELLOW, TEST_LOCATION );
   application.Render(0);
-  DALI_TEST_EQUALS( shader.GetCurrentProperty< Vector4 >( colorIndex ), Color::YELLOW, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector4 >( shader, colorIndex ), Color::YELLOW, TEST_LOCATION );
 
   shader.RemoveConstraints();
   shader.SetProperty(colorIndex, Color::WHITE );
   application.SendNotification();
   application.Render(0);
-  DALI_TEST_EQUALS( shader.GetCurrentProperty< Vector4 >( colorIndex ), Color::WHITE, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector4 >( shader, colorIndex ), Color::WHITE, TEST_LOCATION );
 
   END_TEST;
 }
@@ -244,11 +245,11 @@ int UtcDaliShaderAnimatedProperty01(void)
   application.SendNotification();
   application.Render(500);
 
-  DALI_TEST_EQUALS( shader.GetCurrentProperty< Vector4 >( colorIndex ), Color::WHITE * 0.5f, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector4 >( shader, colorIndex ), Color::WHITE * 0.5f, TEST_LOCATION );
 
   application.Render(500);
 
-  DALI_TEST_EQUALS( shader.GetCurrentProperty< Vector4 >( colorIndex ), Color::TRANSPARENT, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector4 >( shader, colorIndex ), Color::TRANSPARENT, TEST_LOCATION );
 
   END_TEST;
 }
@@ -330,7 +331,7 @@ int UtcDaliShaderProgramProperty(void)
   DALI_TEST_CHECK( f == FragmentSource );
   DALI_TEST_CHECK( h == hintSet );
 
-  value = shader.GetCurrentProperty( Shader::Property::PROGRAM );
+  value = DevelHandle::GetCurrentProperty( shader, Shader::Property::PROGRAM );
   DALI_TEST_CHECK( value.GetType() == Property::MAP);
   outMap = value.GetMap();