Supports to acknowledge for completing window rotation
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-Scene.cpp
index 96302a2..fc19ea7 100644 (file)
@@ -1103,6 +1103,8 @@ int UtcDaliSceneSurfaceRotatedWithAngle0(void)
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
 
   DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
   Actor actor = CreateRenderableActor();
@@ -1167,6 +1169,8 @@ int UtcDaliSceneSurfaceRotatedWithAngle90(void)
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
 
   DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
   Actor actor = CreateRenderableActor();
@@ -1238,6 +1242,8 @@ int UtcDaliSceneSurfaceRotatedWithAngle180(void)
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
 
   DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
   Actor actor = CreateRenderableActor();
@@ -1309,6 +1315,8 @@ int UtcDaliSceneSurfaceRotatedWithAngle270(void)
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
 
   DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
   Actor actor = CreateRenderableActor();
@@ -1360,6 +1368,84 @@ int UtcDaliSceneSurfaceRotatedWithAngle270(void)
   END_TEST;
 }
 
+int UtcDaliSceneSetRotationCompletedAcknowledgementWithAngle90(void)
+{
+  tet_infoline("Ensure to acknowledge for completing surface 90 angle rotaiton");
+
+  TestApplication application(
+    TestApplication::DEFAULT_SURFACE_WIDTH,
+    TestApplication::DEFAULT_SURFACE_HEIGHT,
+    TestApplication::DEFAULT_HORIZONTAL_DPI,
+    TestApplication::DEFAULT_VERTICAL_DPI,
+    true,
+    true);
+
+  const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+  std::vector<Rect<int>> damagedRects;
+  Rect<int>              clippingRect;
+  application.SendNotification();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  Actor actor = CreateRenderableActor();
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
+  actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
+  actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+
+  damagedRects.clear();
+  application.GetScene().SurfaceRotated(TestApplication::DEFAULT_SURFACE_WIDTH,
+                                        TestApplication::DEFAULT_SURFACE_HEIGHT,
+                                        90);
+
+  // Check current surface orientation
+  int32_t orientation = application.GetScene().GetCurrentSurfaceOrientation();
+
+  // It should not be changed yet.
+  DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+
+  application.GetScene().SetRotationCompletedAcknowledgement();
+
+  application.SendNotification();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+  clippingRect = Rect<int>(CLIPPING_RECT_X, CLIPPING_RECT_Y, CLIPPING_RECT_WIDTH, CLIPPING_RECT_HEIGHT); // in screen coordinates, includes 3 last frames updates
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // It is recalculation for glScissor.
+  // Because surface is rotated and glScissor is called with recalcurated value.
+  clippingRect.x      = TestApplication::DEFAULT_SURFACE_HEIGHT - (CLIPPING_RECT_Y + CLIPPING_RECT_HEIGHT);
+  clippingRect.y      = CLIPPING_RECT_X;
+  clippingRect.width  = CLIPPING_RECT_HEIGHT;
+  clippingRect.height = CLIPPING_RECT_WIDTH;
+
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  // Check current surface orientation
+  orientation = application.GetScene().GetCurrentSurfaceOrientation();
+
+  // It should be changed.
+  DALI_TEST_EQUALS(orientation, 90, TEST_LOCATION);
+
+  bool isSetRotationCompletedAcknowledgementSet = application.GetScene().IsRotationCompletedAcknowledgementSet();
+  DALI_TEST_EQUALS(isSetRotationCompletedAcknowledgementSet, true, TEST_LOCATION);
+
+  END_TEST;
+}
+
+
+
 int UtcDaliSceneKeyEventGeneratedSignalP(void)
 {
   TestApplication          application;