// Create the render surface for the scene
TestRenderSurface* renderSurface = new TestRenderSurface( Dali::PositionSize( 0, 0, 480.0f, 800.0f ) );
- scene.SetSurface( *renderSurface, false );
+ scene.SetSurface( *renderSurface );
// Render and notify.
application.SendNotification();
Vector2 newSize( 1000.0f, 2000.0f );
DALI_TEST_CHECK( stage.GetSize() != newSize );
defaultSurface->MoveResize( PositionSize( 0, 0, newSize.width, newSize.height ) );
- defaultScene.SurfaceResized( false );
+ defaultScene.SurfaceResized();
DALI_TEST_EQUALS( stage.GetSize(), newSize, TEST_LOCATION );
DALI_TEST_EQUALS( defaultScene.GetSize(), newSize, TEST_LOCATION );
Vector2 newSize( 1000.0f, 2000.0f );
DALI_TEST_CHECK( stage.GetSize() != newSize );
surface.MoveResize( PositionSize( 0, 0, newSize.width, newSize.height ) );
- scene.SurfaceResized( false );
+ scene.SurfaceResized();
// Ensure the stage hasn't been resized
DALI_TEST_EQUALS( stage.GetSize(), stageSize, TEST_LOCATION );