if ( signalData.createNewScene )
{
- Dali::Integration::Scene scene = Dali::Integration::Scene::New( Vector2( 480.0f, 800.0f ) );
+ TestRenderSurface* surface = new TestRenderSurface( PositionSize( 0.0f, 0.0f, 480.0f, 800.0f ) ); // This is a leak, but we need to keep the surface alive till the end
+ Dali::Integration::Scene scene = Dali::Integration::Scene::New( *surface );
DALI_TEST_CHECK( scene );
signalData.newSceneCreated = true;
tet_infoline("Testing Dali::Scene::Discard");
// Create a new Scene
- Dali::Integration::Scene scene = Dali::Integration::Scene::New( Vector2( 480.0f, 800.0f ) );
+ TestRenderSurface surface( PositionSize( 0.0f, 0.0f, 480.0f, 800.0f ) );
+ Dali::Integration::Scene scene = Dali::Integration::Scene::New( surface );
DALI_TEST_CHECK( scene );
// One reference of scene kept here and the other one kept in the Core
TestApplication application;
// Create a Scene
- Dali::Integration::Scene scene = Dali::Integration::Scene::New( Vector2( 480.0f, 800.0f ) );
+ TestRenderSurface surface( PositionSize( 0.0f, 0.0f, 480.0f, 800.0f ) );
+ Dali::Integration::Scene scene = Dali::Integration::Scene::New( surface );
DALI_TEST_CHECK( scene );
- // Create the render surface for the scene
- TestRenderSurface* renderSurface = new TestRenderSurface( Dali::PositionSize( 0, 0, 480.0f, 800.0f ) );
- scene.SetSurface( *renderSurface );
-
// One reference of scene kept here and the other one kept in the Core
DALI_TEST_CHECK( scene.GetBaseObject().ReferenceCount() == 2 );
DALI_TEST_CHECK( rootLayer.GetBaseObject().ReferenceCount() == 1 );
// Create a new Scene while the root layer of the deleted scene is still alive
- Dali::Integration::Scene newScene = Dali::Integration::Scene::New( Vector2( 480.0f, 800.0f ) );
+ TestRenderSurface surface2( PositionSize( 0.0f, 0.0f, 480.0f, 800.0f ) );
+ Dali::Integration::Scene newScene = Dali::Integration::Scene::New( surface2 );
DALI_TEST_CHECK( newScene );
// Render and notify.
{
TestApplication application;
- // Create a Scene
- Dali::Integration::Scene scene = Dali::Integration::Scene::New( Vector2( 480.0f, 800.0f ) );
- DALI_TEST_CHECK( scene );
-
// Create the render surface for the scene
TestRenderSurface* renderSurface = new TestRenderSurface( Dali::PositionSize( 0, 0, 480.0f, 800.0f ) );
- scene.SetSurface( *renderSurface );
+
+ // Create a Scene
+ Dali::Integration::Scene scene = Dali::Integration::Scene::New( *renderSurface );
+ DALI_TEST_CHECK( scene );
// Render and notify.
application.SendNotification();
auto defaultScene = application.GetScene();
defaultScene.SetBackgroundColor( Color::WHITE );
- auto newScene = Integration::Scene::New( Vector2( 480.0f, 800.0f ) );
+ TestRenderSurface surface( PositionSize( 0.0f, 0.0f, 480.0f, 800.0f ) );
+ auto newScene = Integration::Scene::New( surface );
newScene.SetBackgroundColor( Color::RED );
// Need to create a renderable as we don't start rendering until we have at least one
// Add another scene and set its background color, ensure we clear it to the appropriate color
- auto thirdScene = Integration::Scene::New( Vector2( 200.0f, 200.0f ) );
+ TestRenderSurface surface2( PositionSize( 0.0f, 0.0f, 480.0f, 800.0f ) );
+ auto thirdScene = Integration::Scene::New( surface2 );
thirdScene.SetBackgroundColor( Color::BLUE );
clearCountBefore = glAbstraction.GetClearCountCalled();
TestApplication application;
Vector2 originalSurfaceSize( 500.0f, 1000.0f );
- auto scene = Integration::Scene::New( Vector2::ZERO );
TestRenderSurface surface( PositionSize( 0.0f, 0.0f, originalSurfaceSize.width, originalSurfaceSize.height ) );
- scene.SetSurface( surface );
+ auto scene = Integration::Scene::New( surface );
// Ensure stage size does NOT match the surface size
auto stage = Stage::GetCurrent();
END_TEST;
}
+
+int UtcDaliSceneSetSurface(void)
+{
+ tet_infoline( "Scene::SetSurface test" );
+
+ TestApplication application;
+
+ // Create a scene with a surface and ensure the size and surface is set correctly on the scene
+ Vector2 surfaceSize( 480.0f, 800.0f );
+ TestRenderSurface surface( PositionSize( 0.0f, 0.0f, surfaceSize.width, surfaceSize.height ) );
+ auto scene = Integration::Scene::New( surface );
+ DALI_TEST_EQUALS( scene.GetSize(), surfaceSize, TEST_LOCATION );
+ DALI_TEST_CHECK( scene.GetSurface() == &surface );
+
+ // Create a new surface and set that on the scene
+ Vector2 newSurfaceSize( 1000.0f, 1000.0f );
+ TestRenderSurface newSurface( PositionSize( 0.0f, 0.0f, newSurfaceSize.width, newSurfaceSize.height ) );
+ scene.SetSurface( newSurface );
+ DALI_TEST_EQUALS( scene.GetSize(), newSurfaceSize, TEST_LOCATION );
+ DALI_TEST_CHECK( scene.GetSurface() == &newSurface );
+
+ // Ensure setting the same surface again doesn't have any side effects
+ scene.SetSurface( newSurface );
+ DALI_TEST_EQUALS( scene.GetSize(), newSurfaceSize, TEST_LOCATION );
+ DALI_TEST_CHECK( scene.GetSurface() == &newSurface );
+
+ END_TEST;
+}