}
+int UtcDaliRenderTaskOffscreenViewportToLocal(void)
+{
+ TestApplication application;
+ Actor actor = Actor::New();
+ actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ actor.SetSize( 100.0f, 100.0f );
+ actor.SetPosition( 10.0f, 10.0f );
+ Stage::GetCurrent().Add( actor );
+
+ RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+ RenderTask task = taskList.CreateTask();
+
+ FrameBufferImage newFrameBuffer = FrameBufferImage::New( 10, 10 );
+ task.SetTargetFrameBuffer( newFrameBuffer );
+ task.SetSourceActor( actor );
+ task.SetScreenToFrameBufferMappingActor( actor );
+
+ CameraActor offscreenCameraActor = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
+ Stage::GetCurrent().Add( offscreenCameraActor );
+ task.SetCameraActor( offscreenCameraActor );
+
+ // flush the queue and render once
+ application.SendNotification();
+ application.Render();
+ application.SendNotification();
+ application.Render();
+
+ float localX;
+ float localY;
+
+ float rtLocalX;
+ float rtLocalY;
+
+ float screenX = 50.0f;
+ float screenY = 50.0f;
+
+ DALI_TEST_CHECK( actor.ScreenToLocal(localX, localY, screenX, screenY) );
+
+ DALI_TEST_CHECK( task.ViewportToLocal(actor, screenX, screenY, rtLocalX, rtLocalY ) );
+
+ DALI_TEST_EQUALS(localX, rtLocalX, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(localY, rtLocalY, 0.01f, TEST_LOCATION);
+
+ END_TEST;
+}
+
int UtcDaliRenderTaskRequiresSync(void)
{
TestApplication application;