Ensure cached values of properties animated using AnimateTo are updated
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-RenderTask.cpp
index 9a1e634..7e9ad26 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  */
 
 #include <iostream>
-
 #include <stdlib.h>
 #include <dali/public-api/dali-core.h>
+#include <dali/devel-api/events/hit-test-algorithm.h>
+#include <dali/devel-api/object/handle-devel.h>
 #include <dali-test-suite-utils.h>
 #include <dali/integration-api/debug.h>
 #include <test-native-image.h>
 
+#include <mesh-builder.h>
+
 #define BOOLSTR(x) ((x)?"T":"F")
 
+//& set: DaliRenderTask
 
 using namespace Dali;
 
@@ -38,6 +42,42 @@ void utc_dali_render_task_cleanup(void)
   test_return_value = TET_PASS;
 }
 
+/**
+ * APIs:
+ *
+ * Constructor, Destructor, DownCast, New, copy constructor, assignment operator
+ *
+ * SetSourceActor                      2+ve, 1-ve
+ * GetSourceActor                      1+ve, 1-ve
+ * SetExclusive                        2+ve, 0-ve
+ * IsExclusive                         2+ve, 0-ve
+ * SetInputEnabled                     1+ve, 0-ve
+ * GetInputEnabled                     1+ve, 0-ve
+ * SetCameraActor                      1+ve, 1-ve
+ * GetCameraActor                      1+ve, 1-ve
+ * SetTargetFrameBuffer                1+ve, 1-ve
+ * GetTargetFrameBuffer                1+ve, 1-ve
+ * SetScreenToFrameBufferFunction      1+ve, 1-ve
+ * GetScreenToFrameBufferFunction      1+ve, 1-ve
+ * SetScreenToFrameBufferMappingActor  1+ve, 1-ve
+ * GetScreenToFrameBufferMappingActor  1+ve, 1-ve
+ * SetViewportPosition                 1+ve
+ * GetCurrentViewportPosition          1+ve
+ * SetViewportSize                     1+ve
+ * GetCurrentViewportSize              1+ve
+ * SetViewport                         2+ve, 1-ve
+ * GetViewport                         2+ve, 1-ve
+ * SetClearColor                       1+ve, 1-ve
+ * GetClearColor                       1+ve, 1-ve
+ * SetClearEnabled                     1+ve, 1-ve
+ * GetClearEnabled                     1+ve, 1-ve
+ * SetCullMode
+ * GetCullMode
+ * SetRefreshRate                      Many
+ * GetRefreshRate                      1+ve
+ * FinishedSignal                      1+ve
+ */
+
 namespace // unnamed namespace
 {
 
@@ -130,45 +170,30 @@ bool TestScreenToFrameBufferFunction( Vector2& coordinates )
   return true;
 }
 
-ImageActor CreateLoadingImage(TestApplication& application, std::string filename, ResourceImage::LoadPolicy loadPolicy, Image::ReleasePolicy releasePolicy)
+Actor CreateRenderableActorSuccess(TestApplication& application, std::string filename)
 {
-  Image image = ResourceImage::New(filename, loadPolicy, releasePolicy);
-  DALI_TEST_CHECK( image );
-  application.SendNotification();
-  application.Render(16);
-  DALI_TEST_CHECK( application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceFunc) );
-  ImageActor actor = ImageActor::New(image);
+  PrepareResourceImage( application, 80u, 80u, Pixel::RGBA8888 );
+  Image image = ResourceImage::New(filename);
+  Actor actor = CreateRenderableActor(image);
   actor.SetSize( 80, 80 );
-  application.SendNotification();
-  application.Render(16);
   return actor;
 }
 
-void CompleteImageLoad(TestApplication& application, Integration::ResourceId resourceId, Integration::ResourceTypeId requestType)
-{
-  std::vector<GLuint> ids;
-  ids.push_back( 23 );
-  application.GetGlAbstraction().SetNextTextureIds( ids );
-
-  Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::DISCARD );
-  Integration::ResourcePointer resource(bitmap);
-  bitmap->GetPackedPixelsProfile()->ReserveBuffer(Pixel::RGBA8888, 80, 80, 80, 80);
-
-  application.GetPlatform().SetResourceLoaded(resourceId, requestType, resource);
-}
-
-void FailImageLoad(TestApplication& application, Integration::ResourceId resourceId )
+Actor CreateRenderableActorFailed(TestApplication& application, std::string filename)
 {
-  application.GetPlatform().SetResourceLoadFailed(resourceId, Integration::FailureUnknown);
+  Image image = ResourceImage::New(filename);
+  DALI_TEST_CHECK( image );
+  Actor actor = CreateRenderableActor(image);
+  actor.SetSize( 80, 80 );
+  return actor;
 }
 
-void ReloadImage(TestApplication& application, ResourceImage image)
+Image CreateResourceImage(TestApplication& application, std::string filename)
 {
-  application.GetPlatform().ClearReadyResources();
-  application.GetPlatform().DiscardRequest();
-  application.GetPlatform().ResetTrace();
-  application.GetPlatform().SetClosestImageSize(Vector2(80.0f, 80.0f)); // Ensure reload is called.
-  image.Reload();
+  PrepareResourceImage( application, 80u, 80u, Pixel::RGBA8888 );
+  Image image = ResourceImage::New(filename);
+  DALI_TEST_CHECK( image );
+  return image;
 }
 
 RenderTask CreateRenderTask(TestApplication& application,
@@ -193,7 +218,7 @@ RenderTask CreateRenderTask(TestApplication& application,
     frameBufferImage = FrameBufferImage::New( 10, 10 );
   }
 
-  // Don't draw output framebuffer
+  // Don't draw output framebuffer // '
 
   RenderTask newTask = taskList.CreateTask();
   newTask.SetCameraActor( offscreenCamera );
@@ -204,13 +229,17 @@ RenderTask CreateRenderTask(TestApplication& application,
   newTask.SetExclusive( true );
   newTask.SetRefreshRate( refreshRate );
   newTask.SetTargetFrameBuffer( frameBufferImage );
+  newTask.SetProperty( RenderTask::Property::REQUIRES_SYNC, glSync );
   return newTask;
 }
 
-bool UpdateRender(TestApplication& application, TraceCallStack& callStack, bool testDrawn, bool& finishedSig, bool testFinished, bool testKeepUpdating )
+bool UpdateRender(TestApplication& application, TraceCallStack& callStack, bool testDrawn, bool& finishedSig, bool testFinished, bool testKeepUpdating, int lineNumber )
 {
   finishedSig = false;
   callStack.Reset();
+
+  tet_printf("TestApplication::UpdateRender().\n");
+
   application.Render(16);
   application.SendNotification();
 
@@ -249,10 +278,11 @@ bool UpdateRender(TestApplication& application, TraceCallStack& callStack, bool
 
   bool result = (sigPassed && drawPassed && keepUpdatingPassed);
 
-  tet_printf("UpdateRender: Expected: Draw:%s Signal:%s Keep Updating: %s  Actual: Draw:%s  Signal:%s KeepUpdating: %s  %s\n",
+  tet_printf("UpdateRender: Expected: Draw:%s Signal:%s KeepUpdating: %s  Actual: Draw:%s  Signal:%s KeepUpdating: %s  %s, line %d\n",
              BOOLSTR(testDrawn), BOOLSTR(testFinished), BOOLSTR(testKeepUpdating),
              BOOLSTR(drawResult), BOOLSTR(finishedSig), BOOLSTR(keepUpdating),
-             result ? "Passed":"Failed");
+             result ? "Passed":"Failed",
+             lineNumber );
 
   return result;
 }
@@ -268,10 +298,10 @@ bool IsActorHittableFunction(Actor actor, Dali::HitTestAlgorithm::TraverseType t
     {
       // Check whether the actor is visible and not fully transparent.
       if( actor.IsVisible()
-       && actor.GetCurrentWorldColor().a > 0.01f) // not FULLY_TRANSPARENT
+          && actor.GetCurrentWorldColor().a > 0.01f) // not FULLY_TRANSPARENT
       {
 
-          hittable = true;
+        hittable = true;
       }
       break;
     }
@@ -301,7 +331,7 @@ bool IsActorHittableFunction(Actor actor, Dali::HitTestAlgorithm::TraverseType t
 /****************************************************************************************************/
 /****************************************************************************************************/
 
-int UtcDaliRenderTaskDownCast(void)
+int UtcDaliRenderTaskDownCast01(void)
 {
   TestApplication application;
 
@@ -320,15 +350,90 @@ int UtcDaliRenderTaskDownCast(void)
   END_TEST;
 }
 
-int UtcDaliRenderTaskSetSourceActor(void)
+int UtcDaliRenderTaskDownCast02(void)
 {
   TestApplication application;
 
-  tet_infoline("Testing RenderTask::SetSourceActor()");
+  tet_infoline("Testing RenderTask::DownCast()");
+
+  Actor actor = Actor::New();
+
+  RenderTask task = RenderTask::DownCast( actor );
+  DALI_TEST_CHECK( ! task );
+
+  END_TEST;
+}
 
+int UtcDaliRenderTaskSetSourceActorN(void)
+{
+  TestApplication application;
+  tet_infoline("Testing RenderTask::SetSourceActor() Negative - try with empty actor handle");
   Stage stage = Stage::GetCurrent();
 
-  const std::vector<GLuint>& boundTextures = application.GetGlAbstraction().GetBoundTextures( GL_TEXTURE0 );
+  Actor srcActor;
+
+  RenderTaskList taskList = stage.GetRenderTaskList();
+  RenderTask renderTask = taskList.CreateTask();
+  renderTask.SetSourceActor(srcActor);
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_CHECK( ! renderTask.GetSourceActor() );
+  END_TEST;
+}
+
+
+int UtcDaliRenderTaskSetSourceActorP01(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::SetSourceActor() Positive - check that setting a non-renderable actor stops existing source actor being rendered ");
+
+  Stage stage = Stage::GetCurrent();
+  RenderTaskList taskList = stage.GetRenderTaskList();
+  RenderTask task = taskList.GetTask( 0u );
+
+  Actor actor = task.GetSourceActor();
+  DALI_TEST_CHECK( actor );
+
+  BufferImage img = BufferImage::New( 1,1 );
+  Actor newActor = CreateRenderableActor( img );
+  newActor.SetSize(1,1);
+  stage.Add( newActor );
+
+  Actor nonRenderableActor = Actor::New();
+  stage.Add( nonRenderableActor );
+
+  // Stop the newActor from being rendered by changing the source actor
+  DALI_TEST_CHECK( nonRenderableActor );
+  task.SetSourceActor( nonRenderableActor );
+  DALI_TEST_CHECK( task.GetSourceActor() != actor );
+  DALI_TEST_CHECK( task.GetSourceActor() == nonRenderableActor );
+
+  TestGlAbstraction& gl = application.GetGlAbstraction();
+  TraceCallStack& drawTrace = gl.GetDrawTrace();
+  drawTrace.Enable(true);
+
+  // Update & Render nothing!
+  application.GetGlAbstraction().ClearBoundTextures();
+  application.SendNotification();
+  application.Render();
+
+  // Check that nothing was rendered
+  DALI_TEST_EQUALS( drawTrace.CountMethod("DrawElements"), 0, TEST_LOCATION );
+
+  END_TEST;
+}
+
+
+int UtcDaliRenderTaskSetSourceActorP02(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::SetSourceActor() Positive - check that switching source from a non-renderable to a renderable actor causes the texture to be drawn");
+
+  Stage stage = Stage::GetCurrent();
 
   RenderTaskList taskList = stage.GetRenderTaskList();
 
@@ -337,18 +442,19 @@ int UtcDaliRenderTaskSetSourceActor(void)
   Actor actor = task.GetSourceActor();
   DALI_TEST_CHECK( actor );
 
-  std::vector<GLuint> ids;
-  ids.push_back( 7 );
-  application.GetGlAbstraction().SetNextTextureIds( ids );
 
   BufferImage img = BufferImage::New( 1,1 );
-  ImageActor newActor = ImageActor::New( img );
+  Actor newActor = CreateRenderableActor( img );
   newActor.SetSize(1,1);
   stage.Add( newActor );
 
   Actor nonRenderableActor = Actor::New();
   stage.Add( nonRenderableActor );
 
+  TestGlAbstraction& gl = application.GetGlAbstraction();
+  TraceCallStack& drawTrace = gl.GetDrawTrace();
+  drawTrace.Enable(true);
+
   // Stop the newActor from being rendered by changing the source actor
   DALI_TEST_CHECK( nonRenderableActor );
   task.SetSourceActor( nonRenderableActor );
@@ -361,7 +467,8 @@ int UtcDaliRenderTaskSetSourceActor(void)
   application.Render();
 
   // Check that nothing was rendered
-  DALI_TEST_EQUALS( boundTextures.size(), 0u, TEST_LOCATION );
+  DALI_TEST_EQUALS( drawTrace.CountMethod("DrawElements"), 0, TEST_LOCATION );
+  drawTrace.Reset();
 
   // Set newActor as the new source Actor
   task.SetSourceActor( newActor );
@@ -374,11 +481,7 @@ int UtcDaliRenderTaskSetSourceActor(void)
   application.Render();
 
   // Check that the newActor was rendered
-  DALI_TEST_EQUALS( boundTextures.size(), 1u, TEST_LOCATION );
-  if ( boundTextures.size() )
-  {
-    DALI_TEST_EQUALS( boundTextures[0], 7u, TEST_LOCATION );
-  }
+  DALI_TEST_EQUALS( drawTrace.CountMethod("DrawElements"), 1, TEST_LOCATION );
   END_TEST;
 }
 
@@ -389,34 +492,28 @@ int UtcDaliRenderTaskSetSourceActorOffStage(void)
   tet_infoline("Testing RenderTask::SetSourceActor (on/off stage testing)");
 
   Stage stage = Stage::GetCurrent();
-
-  const std::vector<GLuint>& boundTextures = application.GetGlAbstraction().GetBoundTextures( GL_TEXTURE0 );
-
   RenderTaskList taskList = stage.GetRenderTaskList();
-
   RenderTask task = taskList.GetTask( 0u );
 
   Actor actor = task.GetSourceActor();
   DALI_TEST_CHECK( actor );
 
-  std::vector<GLuint> ids;
-  GLuint expectedTextureId( 3 );
-  ids.push_back( expectedTextureId );
-  application.GetGlAbstraction().SetNextTextureIds( ids );
+  TestGlAbstraction& gl = application.GetGlAbstraction();
+  TraceCallStack& drawTrace = gl.GetDrawTrace();
+  drawTrace.Enable(true);
 
   BufferImage img = BufferImage::New( 1,1 );
-  ImageActor newActor = ImageActor::New( img );
+  Actor newActor = CreateRenderableActor( img );
   newActor.SetSize(1,1);
   task.SetSourceActor( newActor );
-  // Don't add newActor to stage yet
+  // Don't add newActor to stage yet   //'
 
   // Update & Render with the actor initially off-stage
-  application.GetGlAbstraction().ClearBoundTextures();
   application.SendNotification();
   application.Render();
 
   // Check that nothing was rendered
-  DALI_TEST_EQUALS( boundTextures.size(), 0u, TEST_LOCATION );
+  DALI_TEST_EQUALS( drawTrace.CountMethod("DrawElements"), 0, TEST_LOCATION );
 
   // Now add to stage
   stage.Add( newActor );
@@ -427,19 +524,17 @@ int UtcDaliRenderTaskSetSourceActorOffStage(void)
   application.Render();
 
   // Check that the newActor was rendered
-  DALI_TEST_EQUALS( boundTextures.size(), 1u, TEST_LOCATION );
-  if ( boundTextures.size() )
-  {
-    DALI_TEST_EQUALS( boundTextures[0], expectedTextureId, TEST_LOCATION );
-  }
+  DALI_TEST_EQUALS( drawTrace.CountMethod("DrawElements"), 1, TEST_LOCATION );
+  drawTrace.Reset();
 
   // Now remove from stage
   stage.Remove( newActor );
 
   // Update & Render with the actor off-stage
-  application.GetGlAbstraction().ClearBoundTextures();
   application.SendNotification();
   application.Render();
+  DALI_TEST_EQUALS( drawTrace.CountMethod("DrawElements"), 0, TEST_LOCATION );
+
   END_TEST;
 }
 
@@ -450,23 +545,14 @@ int UtcDaliRenderTaskSetSourceActorEmpty(void)
   tet_infoline("Testing RenderTask::SetSourceActor (empty handle case)");
 
   Stage stage = Stage::GetCurrent();
-
-  const std::vector<GLuint>& boundTextures = application.GetGlAbstraction().GetBoundTextures( GL_TEXTURE0 );
-
   RenderTaskList taskList = stage.GetRenderTaskList();
-
   RenderTask task = taskList.GetTask( 0u );
 
   Actor actor = task.GetSourceActor();
   DALI_TEST_CHECK( actor );
 
-  std::vector<GLuint> ids;
-  GLuint expectedTextureId( 5 );
-  ids.push_back( expectedTextureId );
-  application.GetGlAbstraction().SetNextTextureIds( ids );
-
   BufferImage img = BufferImage::New( 1,1 );
-  ImageActor newActor = ImageActor::New( img );
+  Actor newActor = CreateRenderableActor( img );
   newActor.SetSize(1,1);
   stage.Add( newActor );
 
@@ -477,13 +563,16 @@ int UtcDaliRenderTaskSetSourceActorEmpty(void)
   task.SetSourceActor( Actor() );
   DALI_TEST_CHECK( ! task.GetSourceActor() );
 
+  TestGlAbstraction& gl = application.GetGlAbstraction();
+  TraceCallStack& drawTrace = gl.GetDrawTrace();
+  drawTrace.Enable(true);
+
   // Update & Render nothing!
-  application.GetGlAbstraction().ClearBoundTextures();
   application.SendNotification();
   application.Render();
 
   // Check that nothing was rendered
-  DALI_TEST_EQUALS( boundTextures.size(), 0u, TEST_LOCATION );
+  DALI_TEST_EQUALS( drawTrace.CountMethod("DrawElements"), 0, TEST_LOCATION );
 
   // Set with non-empty handle
   task.SetSourceActor( newActor );
@@ -495,19 +584,15 @@ int UtcDaliRenderTaskSetSourceActorEmpty(void)
   application.Render();
 
   // Check that the newActor was rendered
-  DALI_TEST_EQUALS( boundTextures.size(), 1u, TEST_LOCATION );
-  if ( boundTextures.size() )
-  {
-    DALI_TEST_EQUALS( boundTextures[0], expectedTextureId, TEST_LOCATION );
-  }
+  DALI_TEST_EQUALS( drawTrace.CountMethod("DrawElements"), 1, TEST_LOCATION );
   END_TEST;
 }
 
-int UtcDaliRenderTaskGetSourceActor(void)
+int UtcDaliRenderTaskGetSourceActorP01(void)
 {
   TestApplication application;
 
-  tet_infoline("Testing RenderTask::GetSourceActor()");
+  tet_infoline("Testing RenderTask::GetSourceActor() Check the default render task has a valid source actor");
 
   RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
 
@@ -522,15 +607,52 @@ int UtcDaliRenderTaskGetSourceActor(void)
   END_TEST;
 }
 
+int UtcDaliRenderTaskGetSourceActorP02(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::GetSourceActor() Create a new render task, Add a new actor to the stage and set it as the source of the new render task. Get its source actor and check that it is equivalent to what was set.");
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+  RenderTask task = taskList.CreateTask();
+  Actor actor = Actor::New();
+  Stage::GetCurrent().Add(actor);
+  task.SetSourceActor( actor );
+
+  DALI_TEST_EQUALS( actor, task.GetSourceActor(), TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliRenderTaskGetSourceActorN(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::GetSourceActor() Try with empty handle");
+
+  RenderTask task;
+  try
+  {
+    Actor actor = task.GetSourceActor();
+  }
+  catch (Dali::DaliException& e)
+  {
+    DALI_TEST_PRINT_ASSERT( e );
+    DALI_TEST_ASSERT(e, "RenderTask handle is empty", TEST_LOCATION);
+  }
+
+  END_TEST;
+}
+
 int UtcDaliRenderTaskSetExclusive(void)
 {
   TestApplication application;
 
-  tet_infoline("Testing RenderTask::SetExclusive()");
+  tet_infoline("Testing RenderTask::SetExclusive() Check that exclusion works");
 
   RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
 
-  // Manipulate the GenTextures behaviour, to identify different ImageActors
+  // Manipulate the GenTextures behaviour, to identify different actors
 
   std::vector<GLuint> ids;
   ids.push_back( 8 ); // 8 = actor1
@@ -539,7 +661,7 @@ int UtcDaliRenderTaskSetExclusive(void)
   application.GetGlAbstraction().SetNextTextureIds( ids );
 
   BufferImage img1 = BufferImage::New( 1,1 );
-  ImageActor actor1 = ImageActor::New( img1 );
+  Actor actor1 = CreateRenderableActor( img1 );
   actor1.SetSize(1,1);
   Stage::GetCurrent().Add( actor1 );
 
@@ -557,7 +679,7 @@ int UtcDaliRenderTaskSetExclusive(void)
   }
 
   BufferImage img2 = BufferImage::New( 1,1 );
-  ImageActor actor2 = ImageActor::New( img2 );
+  Actor actor2 = CreateRenderableActor( img2 );
   actor2.SetSize(1,1);
 
   // Force actor2 to be rendered before actor1
@@ -581,7 +703,7 @@ int UtcDaliRenderTaskSetExclusive(void)
   }
 
   BufferImage img3 = BufferImage::New( 1,1 );
-  ImageActor actor3 = ImageActor::New( img3 );
+  Actor actor3 = CreateRenderableActor( img3 );
   actor3.SetSize(1,1);
 
   // Force actor3 to be rendered before actor2
@@ -659,11 +781,72 @@ int UtcDaliRenderTaskSetExclusive(void)
   END_TEST;
 }
 
-int UtcDaliRenderTaskIsExclusive(void)
+int UtcDaliRenderTaskSetExclusive02(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::SetExclusive() Check that changing from exclusive to not-exclusive works");
+
+  std::vector<GLuint> ids;
+  ids.push_back( 8 ); // 8 = actor1
+  application.GetGlAbstraction().SetNextTextureIds( ids );
+
+  BufferImage img1 = BufferImage::New( 1,1 );
+  Actor actor1 = CreateRenderableActor( img1 );
+  actor1.SetSize(1,1);
+  Stage::GetCurrent().Add( actor1 );
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+  RenderTask task = taskList.CreateTask();
+
+  task.SetSourceActor( actor1 );
+  task.SetExclusive(true); // Actor should only render once
+
+  TestGlAbstraction& gl = application.GetGlAbstraction();
+  TraceCallStack& drawTrace = gl.GetDrawTrace();
+  drawTrace.Enable(true);
+
+  // Update & Render actor1
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS( drawTrace.CountMethod("DrawElements"), 1, TEST_LOCATION );
+
+  // Set task to non-exclusive - actor1 should render twice:
+  drawTrace.Reset();
+  task.SetExclusive(false);
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS( drawTrace.CountMethod("DrawElements"), 2, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliRenderTaskSetExclusiveN(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::SetExclusive() on empty handle");
+
+  RenderTask task;
+  try
+  {
+    task.SetExclusive(true);
+  }
+  catch (Dali::DaliException& e)
+  {
+    DALI_TEST_PRINT_ASSERT( e );
+    DALI_TEST_ASSERT(e, "RenderTask handle is empty", TEST_LOCATION);
+  }
+  END_TEST;
+}
+
+int UtcDaliRenderTaskIsExclusive01(void)
 {
   TestApplication application;
 
-  tet_infoline("Testing RenderTask::IsExclusive()");
+  tet_infoline("Testing RenderTask::IsExclusive() Check default values are non-exclusive");
 
   RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
 
@@ -673,6 +856,44 @@ int UtcDaliRenderTaskIsExclusive(void)
 
   RenderTask newTask = taskList.CreateTask();
   DALI_TEST_CHECK( false == newTask.IsExclusive() );
+
+  END_TEST;
+}
+
+int UtcDaliRenderTaskIsExclusive02(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::IsExclusive() Check the getter returns set values");
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+  // Not exclusive is the default
+  RenderTask newTask = taskList.CreateTask();
+  DALI_TEST_EQUALS( newTask.IsExclusive(), false, TEST_LOCATION );
+
+  newTask.SetExclusive(true);
+  DALI_TEST_EQUALS( newTask.IsExclusive(), true, TEST_LOCATION );
+  END_TEST;
+}
+
+int UtcDaliRenderTaskIsExclusiveN(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::IsExclusive() on empty handle");
+
+  RenderTask task;
+  try
+  {
+    bool x = task.IsExclusive();
+    (void) x;
+  }
+  catch (Dali::DaliException& e)
+  {
+    DALI_TEST_PRINT_ASSERT( e );
+    DALI_TEST_ASSERT(e, "RenderTask handle is empty", TEST_LOCATION);
+  }
   END_TEST;
 }
 
@@ -706,14 +927,18 @@ int UtcDaliRenderTaskGetInputEnabled(void)
 
   // Input is enabled by default
   RenderTask task = taskList.GetTask( 0u );
-  DALI_TEST_CHECK( true == task.GetInputEnabled() );
+  DALI_TEST_EQUALS( true, task.GetInputEnabled(), TEST_LOCATION );
 
   RenderTask newTask = taskList.CreateTask();
-  DALI_TEST_CHECK( true == newTask.GetInputEnabled() );
+  DALI_TEST_EQUALS( true, newTask.GetInputEnabled(), TEST_LOCATION );
+
+  newTask.SetInputEnabled(false);
+  DALI_TEST_EQUALS( false, newTask.GetInputEnabled(), TEST_LOCATION );
+
   END_TEST;
 }
 
-int UtcDaliRenderTaskSetCameraActor(void)
+int UtcDaliRenderTaskSetCameraActorP(void)
 {
   TestApplication application;
 
@@ -723,23 +948,24 @@ int UtcDaliRenderTaskSetCameraActor(void)
 
   RenderTask task = taskList.GetTask( 0u );
 
-  Actor actor = task.GetCameraActor();
-  DALI_TEST_CHECK( actor );
+  Actor defaultCameraActor = task.GetCameraActor();
+  DALI_TEST_CHECK( defaultCameraActor );
 
-  CameraActor newActor = CameraActor::New();
-  DALI_TEST_CHECK( newActor );
+  CameraActor newCameraActor = CameraActor::New();
+  DALI_TEST_CHECK( newCameraActor );
 
-  task.SetCameraActor( newActor );
-  DALI_TEST_CHECK( task.GetCameraActor() != actor );
-  DALI_TEST_CHECK( task.GetCameraActor() == newActor );
+  task.SetCameraActor( newCameraActor );
+  DALI_TEST_CHECK( task.GetCameraActor() != defaultCameraActor );
+  DALI_TEST_EQUALS( task.GetCameraActor(), newCameraActor, TEST_LOCATION );
   END_TEST;
 }
 
-int UtcDaliRenderTaskGetCameraActor(void)
+
+int UtcDaliRenderTaskSetCameraActorN(void)
 {
   TestApplication application;
 
-  tet_infoline("Testing RenderTask::GetCameraActor()");
+  tet_infoline("Testing RenderTask::SetCameraActor() with empty actor handle");
 
   RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
 
@@ -748,63 +974,191 @@ int UtcDaliRenderTaskGetCameraActor(void)
   Actor actor = task.GetCameraActor();
   DALI_TEST_CHECK( actor );
 
-  RenderTask newTask = taskList.CreateTask();
-  DALI_TEST_CHECK( actor == newTask.GetCameraActor() );
+  CameraActor cameraActor;
+
+  task.SetCameraActor( cameraActor );
+  DALI_TEST_EQUALS( (bool)task.GetCameraActor(), false, TEST_LOCATION );
+  DALI_TEST_EQUALS( task.GetCameraActor(), cameraActor, TEST_LOCATION );
   END_TEST;
 }
 
-int UtcDaliRenderTaskSetTargetFrameBuffer(void)
+
+int UtcDaliRenderTaskGetCameraActorP(void)
 {
   TestApplication application;
 
-  tet_infoline("Testing RenderTask::SetTargetFrameBuffer()");
+  tet_infoline("Testing RenderTask::GetCameraActor()");
 
   RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
 
   RenderTask task = taskList.GetTask( 0u );
 
-  // By default render-tasks do not render off-screen
-  FrameBufferImage image = task.GetTargetFrameBuffer();
-  DALI_TEST_CHECK( !image );
+  CameraActor actor = task.GetCameraActor();
+  DALI_TEST_CHECK( actor );
+  DALI_TEST_EQUALS( actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION );
+  DALI_TEST_GREATER( actor.GetFieldOfView(), 0.0f, TEST_LOCATION );
+  END_TEST;
+}
 
-  FrameBufferImage newImage = FrameBufferImage::New();
+int UtcDaliRenderTaskGetCameraActorN(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::GetCameraActor() with empty handle");
+  RenderTask task;
+
+  try
+  {
+    Actor actor = task.GetCameraActor();
+  }
+  catch (Dali::DaliException& e)
+  {
+    DALI_TEST_PRINT_ASSERT( e );
+    DALI_TEST_ASSERT(e, "RenderTask handle is empty", TEST_LOCATION);
+  }
 
-  task.SetTargetFrameBuffer( newImage );
-  DALI_TEST_CHECK( task.GetTargetFrameBuffer() == newImage );
   END_TEST;
 }
 
-int UtcDaliRenderTaskGetTargetFrameBuffer(void)
+int UtcDaliRenderTaskSetTargetFrameBufferP(void)
 {
   TestApplication application;
 
-  tet_infoline("Testing RenderTask::GetTargetFrameBuffer()");
+  tet_infoline("Testing RenderTask::SetTargetFrameBuffer()");
 
   RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
 
   RenderTask task = taskList.GetTask( 0u );
 
-  // By default render-tasks do not render off-screen
-  FrameBufferImage image = task.GetTargetFrameBuffer();
-  DALI_TEST_CHECK( !image );
-
-  RenderTask newTask = taskList.CreateTask();
-  DALI_TEST_CHECK( !newTask.GetTargetFrameBuffer() );
+  FrameBufferImage newImage = FrameBufferImage::New();
+  task.SetTargetFrameBuffer( newImage );
+  DALI_TEST_CHECK( task.GetTargetFrameBuffer() == newImage );
   END_TEST;
 }
 
-int UtcDaliRenderTaskSetScreenToFrameBufferFunction(void)
+int UtcDaliRenderTaskSetTargetFrameBufferN(void)
 {
   TestApplication application;
 
-  tet_infoline("Testing RenderTask::SetScreenToFrameBufferFunction()");
+  tet_infoline("Testing RenderTask::SetTargetFrameBuffer()");
 
   RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
 
   RenderTask task = taskList.GetTask( 0u );
+  FrameBufferImage newImage; // Empty handle
+  task.SetTargetFrameBuffer( newImage );
+  DALI_TEST_EQUALS( (bool)task.GetTargetFrameBuffer(), false, TEST_LOCATION );
+  END_TEST;
+}
+
+int UtcDaliRenderTaskGetTargetFrameBufferP(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::GetTargetFrameBuffer()");
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+  RenderTask newTask = taskList.CreateTask();
+  FrameBufferImage fb = FrameBufferImage::New(128, 128, Pixel::RGBA8888);
+  newTask.SetTargetFrameBuffer( fb );
+  DALI_TEST_EQUALS( newTask.GetTargetFrameBuffer(), fb, TEST_LOCATION );
+  END_TEST;
+}
+
+int UtcDaliRenderTaskGetTargetFrameBufferN(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::GetTargetFrameBuffer()");
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+  RenderTask task = taskList.GetTask( 0u );
+
+  // By default render-tasks do not render off-screen
+  FrameBufferImage image = task.GetTargetFrameBuffer();
+  DALI_TEST_CHECK( !image );
+
+  END_TEST;
+}
+
+int UtcDaliRenderTaskSetFrameBufferP(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::SetFrameBuffer()");
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+  RenderTask task = taskList.GetTask( 0u );
+
+  FrameBuffer newFrameBuffer = FrameBuffer::New( 128u, 128u, FrameBuffer::Attachment::NONE );
+  task.SetFrameBuffer( newFrameBuffer );
+  DALI_TEST_CHECK( task.GetFrameBuffer() == newFrameBuffer );
+  END_TEST;
+}
+
+int UtcDaliRenderTaskSetFrameBufferN(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::SetFrameBuffer()");
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+  RenderTask task = taskList.GetTask( 0u );
+  FrameBuffer newFrameBuffer; // Empty handle
+  task.SetFrameBuffer( newFrameBuffer );
+  DALI_TEST_EQUALS( (bool)task.GetFrameBuffer(), false, TEST_LOCATION );
+  END_TEST;
+}
+
+int UtcDaliRenderTaskGetFrameBufferP(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::GetFrameBuffer()");
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+  RenderTask task = taskList.GetTask( 0u );
+
+  FrameBuffer newFrameBuffer = FrameBuffer::New( 1u, 1u, FrameBuffer::Attachment::NONE  );
+  task.SetFrameBuffer( newFrameBuffer );
+  DALI_TEST_CHECK( task.GetFrameBuffer() == newFrameBuffer );
+  END_TEST;
+}
+
+int UtcDaliRenderTaskGetFrameBufferN(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::GetFrameBuffer()");
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+  RenderTask task = taskList.GetTask( 0u );
+
+  // By default render-tasks do not render off-screen
+  FrameBuffer frameBuffer = task.GetFrameBuffer();
+  DALI_TEST_CHECK( !frameBuffer );
+
+  END_TEST;
+}
+
+int UtcDaliRenderTaskSetScreenToFrameBufferFunctionP(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::SetScreenToFrameBufferFunction()");
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+  RenderTask task = taskList.GetTask( 0u );
+
+  task.SetScreenToFrameBufferFunction( TestScreenToFrameBufferFunction );
 
-  task.SetScreenToFrameBufferFunction( TestScreenToFrameBufferFunction );
-
   Vector2 coordinates( 5, 10 );
   Vector2 convertedCoordinates( 6, 12 ); // + Vector(1, 2)
 
@@ -822,7 +1176,26 @@ int UtcDaliRenderTaskSetScreenToFrameBufferFunction(void)
   END_TEST;
 }
 
-int UtcDaliRenderTaskGetScreenToFrameBufferFunction(void)
+int UtcDaliRenderTaskSetScreenToFrameBufferFunctionN(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::SetScreenToFrameBufferFunction()");
+
+  RenderTask task; // Empty handle
+  try
+  {
+    task.SetScreenToFrameBufferFunction( TestScreenToFrameBufferFunction );
+  }
+  catch (Dali::DaliException& e)
+  {
+    DALI_TEST_PRINT_ASSERT( e );
+    DALI_TEST_ASSERT(e, "RenderTask handle is empty", TEST_LOCATION);
+  }
+  END_TEST;
+}
+
+int UtcDaliRenderTaskGetScreenToFrameBufferFunctionP(void)
 {
   TestApplication application;
 
@@ -841,8 +1214,28 @@ int UtcDaliRenderTaskGetScreenToFrameBufferFunction(void)
   END_TEST;
 }
 
+int UtcDaliRenderTaskGetScreenToFrameBufferFunctionN(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::GetScreenToFrameBufferFunction() on empty handle");
+
+  RenderTask task;
+  try
+  {
+    RenderTask::ScreenToFrameBufferFunction func = task.GetScreenToFrameBufferFunction();
+    (void) func;
+  }
+  catch (Dali::DaliException& e)
+  {
+    DALI_TEST_PRINT_ASSERT( e );
+    DALI_TEST_ASSERT(e, "RenderTask handle is empty", TEST_LOCATION);
+  }
+  END_TEST;
+}
+
 
-int UtcDaliRenderTaskGetScreenToFrameBufferMappingActor(void)
+int UtcDaliRenderTaskGetScreenToFrameBufferMappingActorP(void)
 {
   TestApplication application;
   tet_infoline("Testing RenderTask::GetScreenToFrameBufferMappingActor ");
@@ -852,28 +1245,109 @@ int UtcDaliRenderTaskGetScreenToFrameBufferMappingActor(void)
   Actor mappingActor = Actor::New();
   renderTask.SetScreenToFrameBufferMappingActor(mappingActor);
 
-  DALI_TEST_CHECK( mappingActor == renderTask.GetScreenToFrameBufferMappingActor() );
+  DALI_TEST_EQUALS( mappingActor, renderTask.GetScreenToFrameBufferMappingActor(), TEST_LOCATION );
   END_TEST;
 }
 
-int UtcDaliRenderTaskSetViewport(void)
+
+int UtcDaliRenderTaskGetScreenToFrameBufferMappingActorN(void)
 {
   TestApplication application;
+  tet_infoline("Testing RenderTask::GetScreenToFrameBufferMappingActor with empty task handle");
 
-  tet_infoline("Testing RenderTask::SetViewport()");
+  RenderTask task;
+  try
+  {
+    Actor mappingActor;
+    task.SetScreenToFrameBufferMappingActor(mappingActor);
+  }
+  catch (Dali::DaliException& e)
+  {
+    DALI_TEST_PRINT_ASSERT( e );
+    DALI_TEST_ASSERT(e, "RenderTask handle is empty", TEST_LOCATION);
+  }
+  END_TEST;
+}
+
+int UtcDaliRenderTaskGetScreenToFrameBufferMappingActor02N(void)
+{
+  TestApplication application;
+  tet_infoline("Testing RenderTask::GetScreenToFrameBufferMappingActor with empty task handle");
 
   RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+  RenderTask renderTask = taskList.CreateTask();
+  Actor actor;
+  renderTask.SetScreenToFrameBufferMappingActor(actor);
 
-  RenderTask task = taskList.GetTask( 0u );
+  DALI_TEST_EQUALS( (bool)renderTask.GetScreenToFrameBufferMappingActor(), false, TEST_LOCATION);
+  END_TEST;
+}
+
+int UtcDaliRenderTaskGetViewportP01(void)
+{
+  TestApplication application;
 
+  tet_infoline("Testing RenderTask::GetViewport() on default task");
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+  RenderTask task = taskList.GetTask( 0u );
   Viewport viewport = task.GetViewport();
 
   // By default the viewport should match the stage width/height
+  Vector2 stageSize = Stage::GetCurrent().GetSize();
+  Viewport expectedViewport( 0, 0, stageSize.width, stageSize.height );
+  DALI_TEST_CHECK( viewport == expectedViewport );
+  END_TEST;
+}
+
+int UtcDaliRenderTaskGetViewportP02(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::GetViewport() on new task");
 
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+  RenderTask task = taskList.CreateTask();
+  Viewport viewport = task.GetViewport();
+
+  // By default the viewport should match the stage width/height
   Vector2 stageSize = Stage::GetCurrent().GetSize();
   Viewport expectedViewport( 0, 0, stageSize.width, stageSize.height );
   DALI_TEST_CHECK( viewport == expectedViewport );
+  END_TEST;
+}
+
+int UtcDaliRenderTaskGetViewportN(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::GetViewport() on empty handle");
+
+  RenderTask task;
+  try
+  {
+    Viewport viewport = task.GetViewport();
+    (void) viewport;
+  }
+  catch (Dali::DaliException& e)
+  {
+    DALI_TEST_PRINT_ASSERT( e );
+    DALI_TEST_ASSERT(e, "RenderTask handle is empty", TEST_LOCATION);
+  }
+  END_TEST;
+}
+
+
+int UtcDaliRenderTaskSetViewportP(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::SetViewport()");
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
 
+  RenderTask task = taskList.GetTask( 0u );
+  Vector2 stageSize = Stage::GetCurrent().GetSize();
   Viewport newViewport( 0, 0, stageSize.width * 0.5f, stageSize.height * 0.5f );
   task.SetViewport( newViewport );
 
@@ -885,29 +1359,31 @@ int UtcDaliRenderTaskSetViewport(void)
   END_TEST;
 }
 
-int UtcDaliRenderTaskGetViewport(void)
+int UtcDaliRenderTaskSetViewportN(void)
 {
   TestApplication application;
 
-  tet_infoline("Testing RenderTask::GetViewport()");
+  tet_infoline("Testing RenderTask::SetViewport()");
 
   RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
 
-  RenderTask task = taskList.GetTask( 0u );
-
-  Viewport viewport = task.GetViewport();
-
-  // By default the viewport should match the stage width/height
-
-  Vector2 stageSize = Stage::GetCurrent().GetSize();
-  Viewport expectedViewport( 0, 0, stageSize.width, stageSize.height );
-  DALI_TEST_CHECK( viewport == expectedViewport );
+  RenderTask task;
+  try
+  {
+    Vector2 stageSize = Stage::GetCurrent().GetSize();
+    Viewport newViewport( 0, 0, stageSize.width * 0.5f, stageSize.height * 0.5f );
+    task.SetViewport( newViewport );
+  }
+  catch (Dali::DaliException& e)
+  {
+    DALI_TEST_PRINT_ASSERT( e );
+    DALI_TEST_ASSERT(e, "RenderTask handle is empty", TEST_LOCATION);
+  }
 
-  RenderTask newTask = taskList.CreateTask();
-  DALI_TEST_CHECK( newTask.GetViewport() == expectedViewport );
   END_TEST;
 }
 
+
 int UtcDaliRenderTaskSetViewportPosition(void)
 {
   TestApplication application;
@@ -938,22 +1414,31 @@ int UtcDaliRenderTaskSetViewportPosition(void)
 
   // Set by Property test
   Vector2 newPosition2(32.0f, 32.0f);
-  task.SetProperty( RenderTask::Property::ViewportPosition, newPosition2 );
+  task.SetProperty( RenderTask::Property::VIEWPORT_POSITION, newPosition2 );
+  DALI_TEST_EQUALS( task.GetProperty< Vector2 >( RenderTask::Property::VIEWPORT_POSITION ), newPosition2, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( task, RenderTask::Property::VIEWPORT_POSITION ), newPosition, TEST_LOCATION ); // still the old position
 
   // Update
   application.SendNotification();
   application.Render();
 
   DALI_TEST_EQUALS( task.GetCurrentViewportPosition(), newPosition2, Math::MACHINE_EPSILON_1, TEST_LOCATION );
+  DALI_TEST_EQUALS( task.GetProperty< Vector2 >( RenderTask::Property::VIEWPORT_POSITION ), newPosition2, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( task, RenderTask::Property::VIEWPORT_POSITION ), newPosition2, TEST_LOCATION );
 
   Vector2 newPosition3(64.0f, 0.0f);
   Animation animation = Animation::New(1.0f);
-  animation.AnimateTo( Property( task, RenderTask::Property::ViewportPosition ), newPosition3, AlphaFunctions::Linear );
+  animation.AnimateTo( Property( task, RenderTask::Property::VIEWPORT_POSITION ), newPosition3, AlphaFunction::LINEAR );
   animation.Play();
 
+  DALI_TEST_EQUALS( task.GetProperty< Vector2 >( RenderTask::Property::VIEWPORT_POSITION ), newPosition3, Math::MACHINE_EPSILON_1, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( task, RenderTask::Property::VIEWPORT_POSITION ), newPosition2, TEST_LOCATION );
+
   // Perform 1000ms worth of updates at which point animation should have completed.
   Wait(application, 1000);
   DALI_TEST_EQUALS( task.GetCurrentViewportPosition(), newPosition3, Math::MACHINE_EPSILON_1, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( task, RenderTask::Property::VIEWPORT_POSITION ), newPosition3, Math::MACHINE_EPSILON_1, TEST_LOCATION );
+  DALI_TEST_EQUALS( task.GetProperty< Vector2 >( RenderTask::Property::VIEWPORT_POSITION ), newPosition3, Math::MACHINE_EPSILON_1, TEST_LOCATION );
   END_TEST;
 }
 
@@ -986,27 +1471,36 @@ int UtcDaliRenderTaskSetViewportSize(void)
 
   // Set by Property test
   Vector2 newSize2(50.0f, 50.0f);
-  task.SetProperty( RenderTask::Property::ViewportSize, newSize2 );
+  task.SetProperty( RenderTask::Property::VIEWPORT_SIZE, newSize2 );
+  DALI_TEST_EQUALS( task.GetProperty< Vector2 >( RenderTask::Property::VIEWPORT_SIZE ), newSize2, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( task, RenderTask::Property::VIEWPORT_SIZE ), newSize, TEST_LOCATION ); // still the old position
 
   // Update
   application.SendNotification();
   application.Render();
 
   DALI_TEST_EQUALS( task.GetCurrentViewportSize(), newSize2, Math::MACHINE_EPSILON_1, TEST_LOCATION );
+  DALI_TEST_EQUALS( task.GetProperty< Vector2 >( RenderTask::Property::VIEWPORT_SIZE ), newSize2, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( task, RenderTask::Property::VIEWPORT_SIZE ), newSize2, TEST_LOCATION );
 
   Vector2 newSize3(10.0f, 10.0f);
   Animation animation = Animation::New(1.0f);
-  animation.AnimateTo( Property( task, RenderTask::Property::ViewportSize ), newSize3, AlphaFunctions::Linear );
+  animation.AnimateTo( Property( task, RenderTask::Property::VIEWPORT_SIZE ), newSize3, AlphaFunction::LINEAR );
   animation.Play();
 
+  DALI_TEST_EQUALS( task.GetProperty< Vector2 >( RenderTask::Property::VIEWPORT_SIZE  ), newSize3, Math::MACHINE_EPSILON_1, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( task, RenderTask::Property::VIEWPORT_SIZE ), newSize2, TEST_LOCATION );
+
   // Perform 1000ms worth of updates at which point animation should have completed.
   Wait(application, 1000);
   DALI_TEST_EQUALS( task.GetCurrentViewportSize(), newSize3, Math::MACHINE_EPSILON_1, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( task, RenderTask::Property::VIEWPORT_SIZE ), newSize3, Math::MACHINE_EPSILON_1, TEST_LOCATION );
+  DALI_TEST_EQUALS( task.GetProperty< Vector2 >( RenderTask::Property::VIEWPORT_SIZE  ), newSize3, Math::MACHINE_EPSILON_1, TEST_LOCATION );
 
   END_TEST;
 }
 
-int UtcDaliRenderTaskSetClearColor(void)
+int UtcDaliRenderTaskSetClearColorP(void)
 {
   TestApplication application;
 
@@ -1027,16 +1521,53 @@ int UtcDaliRenderTaskSetClearColor(void)
 
   DALI_TEST_EQUALS( task.GetClearColor(), testColor, TEST_LOCATION );
 
-  task.SetProperty( RenderTask::Property::ClearColor, testColor2 );
+  task.SetProperty( RenderTask::Property::CLEAR_COLOR, testColor2 );
+  DALI_TEST_EQUALS( task.GetProperty< Vector4 >( RenderTask::Property::CLEAR_COLOR ), testColor2, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector4 >( task, RenderTask::Property::CLEAR_COLOR ), testColor, TEST_LOCATION ); // still the old color
 
   // Wait a frame.
   Wait(application);
 
   DALI_TEST_EQUALS( task.GetClearColor(), testColor2, TEST_LOCATION );
+  DALI_TEST_EQUALS( task.GetProperty< Vector4 >( RenderTask::Property::CLEAR_COLOR ), testColor2, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector4 >( task, RenderTask::Property::CLEAR_COLOR ), testColor2, TEST_LOCATION );
+
+  Vector4 newColor3(10.0f, 10.0f, 20.0f, 30.0f);
+  Animation animation = Animation::New(1.0f);
+  animation.AnimateTo( Property( task, RenderTask::Property::CLEAR_COLOR ), newColor3, AlphaFunction::LINEAR );
+  animation.Play();
+
+  DALI_TEST_EQUALS( task.GetProperty< Vector4 >( RenderTask::Property::CLEAR_COLOR  ), newColor3, Math::MACHINE_EPSILON_1, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector4 >( task, RenderTask::Property::CLEAR_COLOR ), testColor2, TEST_LOCATION );
+
+  // Perform 1000ms worth of updates at which point animation should have completed.
+  Wait(application, 1000);
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector4 >( task, RenderTask::Property::CLEAR_COLOR ), newColor3, Math::MACHINE_EPSILON_1, TEST_LOCATION );
+  DALI_TEST_EQUALS( task.GetProperty< Vector4 >( RenderTask::Property::CLEAR_COLOR  ), newColor3, Math::MACHINE_EPSILON_1, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliRenderTaskSetClearColorN(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::SetClearColor() on empty handle");
+
+  RenderTask task;
+  try
+  {
+    task.SetClearColor( Vector4::ZERO );
+  }
+  catch (Dali::DaliException& e)
+  {
+    DALI_TEST_PRINT_ASSERT( e );
+    DALI_TEST_ASSERT(e, "RenderTask handle is empty", TEST_LOCATION);
+  }
   END_TEST;
 }
 
-int UtcDaliRenderTaskGetClearColor(void)
+int UtcDaliRenderTaskGetClearColorP(void)
 {
   TestApplication application;
 
@@ -1048,7 +1579,27 @@ int UtcDaliRenderTaskGetClearColor(void)
   END_TEST;
 }
 
-int UtcDaliRenderTaskSetClearEnabled(void)
+int UtcDaliRenderTaskGetClearColorN(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::GetClearColor()");
+
+  RenderTask task;
+  try
+  {
+    Vector4 color = task.GetClearColor();
+    (void) color;
+  }
+  catch (Dali::DaliException& e)
+  {
+    DALI_TEST_PRINT_ASSERT( e );
+    DALI_TEST_ASSERT(e, "RenderTask handle is empty", TEST_LOCATION);
+  }
+  END_TEST;
+}
+
+int UtcDaliRenderTaskSetClearEnabledP(void)
 {
   TestApplication application;
 
@@ -1067,71 +1618,181 @@ int UtcDaliRenderTaskSetClearEnabled(void)
   END_TEST;
 }
 
-int UtcDaliRenderTaskGetClearEnabled(void)
+int UtcDaliRenderTaskSetClearEnabledN(void)
 {
   TestApplication application;
 
-  tet_infoline("Testing RenderTask::GetClearEnabled()");
-
-  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+  tet_infoline("Testing RenderTask::SetClearEnabled() with empty handle");
 
-  RenderTask task = taskList.GetTask( 0u );
-  DALI_TEST_CHECK( !task.GetClearEnabled() ); // defaults to false
+  RenderTask task;
+  try
+  {
+    task.SetClearEnabled(true);
+  }
+  catch (Dali::DaliException& e)
+  {
+    DALI_TEST_PRINT_ASSERT( e );
+    DALI_TEST_ASSERT(e, "RenderTask handle is empty", TEST_LOCATION);
+  }
   END_TEST;
 }
 
-int UtcDaliRenderTaskSetRefreshRate(void)
+int UtcDaliRenderTaskGetClearEnabledP(void)
 {
   TestApplication application;
 
-  tet_infoline("Testing RenderTask::SetRefreshRate()");
+  tet_infoline("Testing RenderTask::GetClearEnabled()");
 
   RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
 
-  // By default tasks will be processed every frame
   RenderTask task = taskList.GetTask( 0u );
-  DALI_TEST_CHECK( RenderTask::REFRESH_ALWAYS == task.GetRefreshRate() );
+  DALI_TEST_CHECK( !task.GetClearEnabled() ); // defaults to false
+  END_TEST;
+}
 
-  task.SetRefreshRate( 2u ); // every-other frame
-  DALI_TEST_CHECK( 2u == task.GetRefreshRate() );
 
-  task.SetRefreshRate( RenderTask::REFRESH_ALWAYS );
-  DALI_TEST_CHECK( RenderTask::REFRESH_ALWAYS == task.GetRefreshRate() );
+int UtcDaliRenderTaskGetClearEnabledN(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::GetClearEnabled() with empty handle");
+
+  RenderTask task;
+  try
+  {
+    bool x = task.GetClearEnabled();
+    (void) x;
+  }
+  catch (Dali::DaliException& e)
+  {
+    DALI_TEST_PRINT_ASSERT( e );
+    DALI_TEST_ASSERT(e, "RenderTask handle is empty", TEST_LOCATION);
+  }
   END_TEST;
 }
 
-int UtcDaliRenderTaskGetRefreshRate(void)
+int UtcDaliRenderTaskSetCullModeP(void)
 {
   TestApplication application;
 
-  tet_infoline("Testing RenderTask::GetRefreshRate()");
+  tet_infoline("Testing RenderTask::SetCullMode()");
 
   RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
-
-  // By default tasks will be processed every frame
   RenderTask task = taskList.GetTask( 0u );
-  DALI_TEST_CHECK( RenderTask::REFRESH_ALWAYS == task.GetRefreshRate() );
+  DALI_TEST_EQUALS( task.GetCullMode(), true, TEST_LOCATION );
+
+  task.SetCullMode( false );
+
+  DALI_TEST_EQUALS( task.GetCullMode(), false, TEST_LOCATION );
 
-  RenderTask newTask = taskList.CreateTask();
-  DALI_TEST_CHECK( RenderTask::REFRESH_ALWAYS == newTask.GetRefreshRate() );
   END_TEST;
 }
 
-int UtcDaliRenderTaskSignalFinished(void)
+int UtcDaliRenderTaskSetCullModeN(void)
 {
   TestApplication application;
 
-  tet_infoline("Testing RenderTask::SignalFinished()");
-
-  application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
-  TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
+  tet_infoline("Testing RenderTask::SetCullMode() on empty handle");
 
-  CameraActor offscreenCameraActor = CameraActor::New();
+  RenderTask task;
+  try
+  {
+    task.SetCullMode( false );
+  }
+  catch (Dali::DaliException& e)
+  {
+    DALI_TEST_PRINT_ASSERT( e );
+    DALI_TEST_ASSERT(e, "RenderTask handle is empty", TEST_LOCATION);
+  }
+  END_TEST;
+}
+
+int UtcDaliRenderTaskGetCullModeP(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::GetCullMode()");
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+  RenderTask task = taskList.GetTask( 0u );
+  DALI_TEST_EQUALS( task.GetCullMode(), true, TEST_LOCATION );
+  END_TEST;
+}
+
+int UtcDaliRenderTaskGetCullModeN(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::GetCullMode() with empty handle");
+
+  RenderTask task;
+  try
+  {
+    bool x = task.GetCullMode();
+    (void) x;
+  }
+  catch (Dali::DaliException& e)
+  {
+    DALI_TEST_PRINT_ASSERT( e );
+    DALI_TEST_ASSERT(e, "RenderTask handle is empty", TEST_LOCATION);
+  }
+  END_TEST;
+}
+
+
+int UtcDaliRenderTaskSetRefreshRate(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::SetRefreshRate()");
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+  // By default tasks will be processed every frame
+  RenderTask task = taskList.GetTask( 0u );
+  DALI_TEST_CHECK( RenderTask::REFRESH_ALWAYS == task.GetRefreshRate() );
+
+  task.SetRefreshRate( 2u ); // every-other frame
+  DALI_TEST_CHECK( 2u == task.GetRefreshRate() );
+
+  task.SetRefreshRate( RenderTask::REFRESH_ALWAYS );
+  DALI_TEST_CHECK( RenderTask::REFRESH_ALWAYS == task.GetRefreshRate() );
+  END_TEST;
+}
+
+int UtcDaliRenderTaskGetRefreshRate(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::GetRefreshRate()");
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+  // By default tasks will be processed every frame
+  RenderTask task = taskList.GetTask( 0u );
+  DALI_TEST_CHECK( RenderTask::REFRESH_ALWAYS == task.GetRefreshRate() );
+
+  RenderTask newTask = taskList.CreateTask();
+  DALI_TEST_CHECK( RenderTask::REFRESH_ALWAYS == newTask.GetRefreshRate() );
+  END_TEST;
+}
+
+int UtcDaliRenderTaskSignalFinished(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::SignalFinished()");
+
+  application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+  TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
+
+  CameraActor offscreenCameraActor = CameraActor::New();
 
   Stage::GetCurrent().Add( offscreenCameraActor );
 
   BufferImage image = BufferImage::New( 10, 10 );
-  ImageActor rootActor = ImageActor::New( image );
+  image.Update();
+  Actor rootActor = CreateRenderableActor( image );
   rootActor.SetSize( 10, 10 );
   Stage::GetCurrent().Add( rootActor );
 
@@ -1139,10 +1800,6 @@ int UtcDaliRenderTaskSignalFinished(void)
   NativeImageInterfacePtr testNativeImagePtr = TestNativeImage::New(10, 10);
   FrameBufferImage frameBufferImage = FrameBufferImage::New( *testNativeImagePtr.Get() );
 
-  // Flush all outstanding messages
-  application.SendNotification();
-  application.Render();
-
   RenderTask newTask = taskList.CreateTask();
   newTask.SetCameraActor( offscreenCameraActor );
   newTask.SetSourceActor( rootActor );
@@ -1152,8 +1809,7 @@ int UtcDaliRenderTaskSignalFinished(void)
   newTask.SetExclusive( true );
   newTask.SetRefreshRate( RenderTask::REFRESH_ONCE );
   newTask.SetTargetFrameBuffer( frameBufferImage );
-
-  // Framebuffer doesn't actually get created until Connected, i.e. by previous line
+  newTask.SetProperty( RenderTask::Property::REQUIRES_SYNC, true );
 
   bool finished = false;
   RenderTaskFinished renderTaskFinished( finished );
@@ -1173,12 +1829,12 @@ int UtcDaliRenderTaskSignalFinished(void)
   DALI_TEST_CHECK( lastSyncObj != NULL );
 
   application.Render();
-  DALI_TEST_EQUALS( (application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION );
+  DALI_TEST_EQUALS( (Integration::KeepUpdating::Reasons)(application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION );
   application.SendNotification();
   DALI_TEST_CHECK( !finished );
 
   application.Render();
-  DALI_TEST_EQUALS( (application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION );
+  DALI_TEST_EQUALS( (Integration::KeepUpdating::Reasons)(application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION );
   application.SendNotification();
   DALI_TEST_CHECK( ! finished );
 
@@ -1191,11 +1847,8 @@ int UtcDaliRenderTaskSignalFinished(void)
   application.Render();
   application.SendNotification();
   DALI_TEST_CHECK( finished );
-  finished = false;
 
-  application.Render(); // Double check no more finished signal
-  application.SendNotification();
-  DALI_TEST_CHECK( ! finished );
+  DALI_TEST_EQUALS( application.GetUpdateStatus(), 0, TEST_LOCATION );
   END_TEST;
 }
 
@@ -1217,31 +1870,23 @@ int UtcDaliRenderTaskContinuous01(void)
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
 
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
-  Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
-  Integration::ResourceId imageRequestId = imageRequest->GetId();
-  Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
+  Actor secondRootActor = CreateRenderableActorSuccess(application, "aFile.jpg");
 
   RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, true);
   bool finished = false;
   RenderTaskFinished renderTaskFinished( finished );
-  newTask.FinishedSignal().Connect( &application, renderTaskFinished );
-  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
   application.SendNotification();
 
   // START PROCESS/RENDER                     Input,    Expected  Input, Expected, KeepUpdating
-  DALI_TEST_CHECK( UpdateRender(application,  drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application,  drawTrace, false,   finished, false, false, __LINE__ ) );
   application.GetPlatform().ClearReadyResources();
 
-  DALI_TEST_CHECK( UpdateRender(application,  drawTrace, false,   finished, false, false ) );
-
   // ADD SOURCE ACTOR TO STAGE - expect continuous renders to start, no finished signal
   Stage::GetCurrent().Add(secondRootActor);
   application.SendNotification();
 
   // CONTINUE PROCESS/RENDER                  Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application,  drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application,  drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application,  drawTrace, true,    finished, false, false, __LINE__ ) );
   END_TEST;
 }
 
@@ -1263,10 +1908,7 @@ int UtcDaliRenderTaskContinuous02(void)
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
 
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
-  Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
-  Integration::ResourceId imageRequestId = imageRequest->GetId();
-  Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
+  Actor secondRootActor = CreateRenderableActorSuccess(application, "aFile.jpg");
   Stage::GetCurrent().Add(secondRootActor);
   secondRootActor.SetVisible(false);
 
@@ -1274,21 +1916,18 @@ int UtcDaliRenderTaskContinuous02(void)
   bool finished = false;
   RenderTaskFinished renderTaskFinished( finished );
   newTask.FinishedSignal().Connect( &application, renderTaskFinished );
-  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
   application.SendNotification();
 
-  // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  // START PROCESS/RENDER                    Input,    Expected  Input,    Expected, KeepUpdating
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, false, __LINE__ ) );
   application.GetPlatform().ClearReadyResources();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, false ) );
 
   // MAKE SOURCE ACTOR VISIBLE - expect continuous renders to start, no finished signal
   secondRootActor.SetVisible(true);
   application.SendNotification();
 
   // CONTINUE PROCESS/RENDER                 Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
   END_TEST;
 }
 
@@ -1307,31 +1946,25 @@ int UtcDaliRenderTaskContinuous03(void)
   Stage::GetCurrent().Add( rootActor );
 
   CameraActor offscreenCameraActor = CameraActor::New();
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
-  Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
-  Integration::ResourceId imageRequestId = imageRequest->GetId();
-  Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
+  Actor secondRootActor = CreateRenderableActorSuccess(application, "aFile.jpg");
   Stage::GetCurrent().Add(secondRootActor);
 
   RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, true);
   bool finished = false;
   RenderTaskFinished renderTaskFinished( finished );
   newTask.FinishedSignal().Connect( &application, renderTaskFinished );
-  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, false, __LINE__ ) );
   application.GetPlatform().ClearReadyResources();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, false ) );
 
   // ADD CAMERA ACTOR TO STAGE - expect continuous renders to start, no finished signal
   Stage::GetCurrent().Add( offscreenCameraActor );
   application.SendNotification();
 
   // CONTINUE PROCESS/RENDER                 Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
   END_TEST;
 }
 
@@ -1340,7 +1973,7 @@ int UtcDaliRenderTaskContinuous04(void)
 {
   TestApplication application;
 
-  tet_infoline("Testing RenderTask Render Continuous using loading image\nPRE: Resource not ready\nPOST:continuous renders, no Finished signal");
+  tet_infoline("Testing RenderTask Render Continuous using loaded image");
 
   // SETUP AN OFFSCREEN RENDER TASK
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
@@ -1352,10 +1985,7 @@ int UtcDaliRenderTaskContinuous04(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
-  Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
-  Integration::ResourceId imageRequestId = imageRequest->GetId();
-  Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
+  Actor secondRootActor = CreateRenderableActorFailed(application, "aFile.jpg");
   Stage::GetCurrent().Add(secondRootActor);
 
   RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, true);
@@ -1364,479 +1994,18 @@ int UtcDaliRenderTaskContinuous04(void)
   newTask.FinishedSignal().Connect( &application, renderTaskFinished );
   application.SendNotification();
 
-  // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-
-  // FINISH RESOURCE LOADING - expect 'continuous' renders to start, no finished signal
-  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
-  END_TEST;
-}
-
-
-int UtcDaliRenderTaskOnce01(void)
-{
-  TestApplication application;
-
-  tet_infoline("Testing RenderTask Render Once GlSync, using loading image\nPRE: Resources not ready, Source not visible\nPOST: Finished signal sent once only");
-
-  // SETUP AN OFFSCREEN RENDER TASK
-  application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
-  TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
-  TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
-  drawTrace.Enable(true);
-
-  Actor rootActor = Actor::New();
-  Stage::GetCurrent().Add( rootActor );
-
-  CameraActor offscreenCameraActor = CameraActor::New();
-  Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
-  Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
-  Integration::ResourceId imageRequestId = imageRequest->GetId();
-  Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
-
-  Stage::GetCurrent().Add(secondRootActor);
-
-  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ONCE, true);
-  bool finished = false;
-  RenderTaskFinished renderTaskFinished( finished );
-  newTask.FinishedSignal().Connect( &application, renderTaskFinished );
-  application.SendNotification();
-
-  // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-
-  // MAKE SOURCE VISIBLE
-  secondRootActor.SetVisible(true);
-  application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-
-  // FINISH RESOURCE LOADING - expect no rendering yet
-  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
-  DALI_TEST_CHECK( lastSyncObj != NULL );
-
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  application.GetPlatform().ClearReadyResources();
-  sync.SetObjectSynced( lastSyncObj, true );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,   finished, false, true  ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
-  END_TEST;
-}
-
-int UtcDaliRenderTaskOnce02(void)
-{
-  TestApplication application;
-
-  tet_infoline("Testing RenderTask Render Once GlSync, using loading image. Switch from render always after ready to render once\n"
-               "PRE: Render task ready, Image not loaded\n"
-               "POST: Finished signal sent only once");
-
-  // SETUP A CONTINUOUS OFFSCREEN RENDER TASK
-  application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
-  TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
-  TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
-  drawTrace.Enable(true);
-
-  Actor rootActor = Actor::New();
-  Stage::GetCurrent().Add( rootActor );
-
-  CameraActor offscreenCameraActor = CameraActor::New();
-  Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
-  Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
-  Integration::ResourceId imageRequestId = imageRequest->GetId();
-  Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
-  Stage::GetCurrent().Add(secondRootActor);
-
-  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, true);
-  bool finished = false;
-  RenderTaskFinished renderTaskFinished( finished );
-  newTask.FinishedSignal().Connect( &application, renderTaskFinished );
-  application.SendNotification();
-
-  // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-
-  // FINISH RESOURCE LOADING
-  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
-  application.GetPlatform().ClearReadyResources();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
-
-  newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
-  application.SendNotification(); //         Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
-  DALI_TEST_CHECK( lastSyncObj != NULL );
-
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  sync.SetObjectSynced( lastSyncObj, true );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true  ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
-
-  END_TEST;
-}
-
-
-int UtcDaliRenderTaskOnce03(void)
-{
-  TestApplication application;
-
-  tet_infoline("Testing RenderTask Render Once GlSync\n"
-               "Switch from Render always after ready to render once with resources unready\n"
-               "PRE: Everything ready to render\n"
-               "POST: Finished signal sent once");
-
-  // SETUP A CONTINUOUS OFFSCREEN RENDER TASK
-  application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
-  TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
-  TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
-  drawTrace.Enable(true);
-
-  Actor rootActor = Actor::New();
-  Stage::GetCurrent().Add( rootActor );
-
-  CameraActor offscreenCameraActor = CameraActor::New();
-  Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
-  Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
-  Integration::ResourceId imageRequestId = imageRequest->GetId();
-  Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
-  Stage::GetCurrent().Add(secondRootActor);
-
-  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, true);
-  bool finished = false;
-  RenderTaskFinished renderTaskFinished( finished );
-  newTask.FinishedSignal().Connect( &application, renderTaskFinished );
-  application.SendNotification();
-
-  // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-
-  // CHANGE TO RENDER ONCE
-  newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
-  application.SendNotification(); //         Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-
-  // FINISH RESOURCE LOADING
-  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
-  DALI_TEST_CHECK( lastSyncObj != NULL );
-  application.GetPlatform().ClearReadyResources();
-
-  sync.SetObjectSynced( lastSyncObj, true );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true  ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
-
-  END_TEST;
-}
-
-#if 0
-//int UtcDaliRenderTaskOnce04(void)
-{
-  TestApplication application;
-
-  tet_infoline("Testing RenderTask Render Once GlSync\n"
-               "During RenderOnce, make ready resources unready before sending first finished signal\n"
-               "PRE: Everything ready.\n"
-               "POST: Finished signal sent only once");
-
-  // SETUP A CONTINUOUS OFFSCREEN RENDER TASK
-  application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
-  TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
-  TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
-  drawTrace.Enable(true);
-
-  Actor rootActor = Actor::New();
-  Stage::GetCurrent().Add( rootActor );
-
-  CameraActor offscreenCameraActor = CameraActor::New();
-  Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
-  Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
-  Integration::ResourceId imageRequestId = imageRequest->GetId();
-  Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
-  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  application.Render();
-
-  Stage::GetCurrent().Add(secondRootActor);
-  application.GetPlatform().ClearReadyResources();
-
-  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, true);
-  bool finished = false;
-  RenderTaskFinished renderTaskFinished( finished );
-  newTask.FinishedSignal().Connect( &application, renderTaskFinished );
-  application.SendNotification();
-
-  // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-
-  // CHANGE TO RENDER ONCE, RESOURCES BECOME NOT READY
-  newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
-
-  // Doesn't work...
-  ReloadImage(application, secondRootActor.GetImage());
-  application.SendNotification(); //         Input,    Expected  Input,    Expected
-
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_EQUALS( secondRootActor.GetImage().GetLoadingState(), Dali::ResourceLoading, TEST_LOCATION);
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-
-  // FINISH RESOURCE LOADING
-  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  application.GetPlatform().ClearReadyResources();
-  Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
-  DALI_TEST_CHECK( lastSyncObj != NULL );
-
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  sync.SetObjectSynced( lastSyncObj, true );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true  ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, true  ) );
-
-  // Finished rendering - expect no more renders, no more signals:
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  END_TEST;
-}
-#endif
-
-int UtcDaliRenderTaskOnce05(void)
-{
-  TestApplication application;
-
-  tet_infoline("Testing RenderTask Render Once GLSync\n"
-               "Render once, Second call to SetRefreshRate(ONCE) triggers only one more finished signal\n"
-               "PRE: Everything ready\n"
-               "POST: exactly 1 finished signal per call to SetRefreshRate(ONCE)");
-
-  // SETUP A CONTINUOUS OFFSCREEN RENDER TASK
-  application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
-  TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
-  TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
-  drawTrace.Enable(true);
-
-  Actor rootActor = Actor::New();
-  Stage::GetCurrent().Add( rootActor );
-
-  CameraActor offscreenCameraActor = CameraActor::New();
-  Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
-  Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
-  Integration::ResourceId imageRequestId = imageRequest->GetId();
-  Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
-  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  application.Render();
-  application.GetPlatform().ClearReadyResources();
-
-  Stage::GetCurrent().Add(secondRootActor);
-
-  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, true);
-  bool finished = false;
-  RenderTaskFinished renderTaskFinished( finished );
-  newTask.FinishedSignal().Connect( &application, renderTaskFinished );
-  application.SendNotification();
-
-  // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
-
-  // CHANGE TO RENDER ONCE,
-  newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
-  application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
-  DALI_TEST_CHECK( lastSyncObj != NULL );
-
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  sync.SetObjectSynced( lastSyncObj, true );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false  ) );
-
-  newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
-  application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  lastSyncObj = sync.GetLastSyncObject();
-  DALI_TEST_CHECK( lastSyncObj != NULL );
-
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  sync.SetObjectSynced( lastSyncObj, true );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
-  END_TEST;
-}
-
-int UtcDaliRenderTaskOnce06(void)
-{
-  TestApplication application;
-
-  tet_infoline("Testing RenderTask Render Once GLSync\n"
-               "Render once, Call to SetRefreshRate(ONCE) in Finished signal callback triggers "
-               "another render & another finished signal\n"
-               "PRE: Everything ready\n"
-               "POST: exactly 1 finished signal per call to SetRefreshRate(ONCE)");
-
-
-  // SETUP A CONTINUOUS OFFSCREEN RENDER TASK
-  application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
-  TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
-  TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
-  drawTrace.Enable(true);
-
-  Actor rootActor = Actor::New();
-  Stage::GetCurrent().Add( rootActor );
-
-  CameraActor offscreenCameraActor = CameraActor::New();
-  Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
-  Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
-  Integration::ResourceId imageRequestId = imageRequest->GetId();
-  Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
-  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  application.Render();
-  application.GetPlatform().ClearReadyResources();
-
-  Stage::GetCurrent().Add(secondRootActor);
-
-  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, true);
-  bool finished = false;
-
-  ConnectionTracker connectionTracker;
-  RenderTaskFinishedRenderAgain renderTaskFinishedRenderAgain( finished );
-  newTask.FinishedSignal().Connect( &connectionTracker, renderTaskFinishedRenderAgain );
-
-  application.SendNotification();
-
-  // Expect 2 frames to be drawn.
-  // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
-  DALI_TEST_CHECK( lastSyncObj == NULL );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
-
-  // CHANGE TO RENDER ONCE,
-  newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
-  application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  lastSyncObj = sync.GetLastSyncObject();
-  DALI_TEST_CHECK( lastSyncObj != NULL );
-
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-
-  sync.SetObjectSynced( lastSyncObj, true );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
-  application.SendNotification();
-
-  // Expect SetRefreshRate to have been called again
-  // Prevent next finished signal calling refresh once again
-  RenderTaskFinished renderTaskFinished( finished );
-  connectionTracker.DisconnectAll();
-  newTask.FinishedSignal().Connect( &connectionTracker, renderTaskFinished );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  lastSyncObj = sync.GetLastSyncObject();
-  DALI_TEST_CHECK( lastSyncObj != NULL );
-
-  sync.SetObjectSynced( lastSyncObj, true );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
-  END_TEST;
-}
-
-
-int UtcDaliRenderTaskOnce07(void)
-{
-  TestApplication application;
-
-  tet_infoline("Testing RenderTask Render Once GlSync\n"
-               "SetRefreshRate(ONCE) again before first finished signal has been sent.\n"
-               "PRE: resources ready\n"
-               "POST: Only 1 finished signal sent.");
-
-  // SETUP A CONTINUOUS OFFSCREEN RENDER TASK
-  application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
-  TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
-  TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
-  drawTrace.Enable(true);
-
-  Actor rootActor = Actor::New();
-  Stage::GetCurrent().Add( rootActor );
-
-  CameraActor offscreenCameraActor = CameraActor::New();
-  Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
-  Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
-  Integration::ResourceId imageRequestId = imageRequest->GetId();
-  Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
-  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  application.Render();
-  application.GetPlatform().ClearReadyResources();
-
-  Stage::GetCurrent().Add(secondRootActor);
-
-  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, true);
-  bool finished = false;
-  RenderTaskFinished renderTaskFinished( finished );
-  newTask.FinishedSignal().Connect( &application, renderTaskFinished );
-  application.SendNotification();
-
-  // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
-
-  // CHANGE TO RENDER ONCE,
-  newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
-  application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-
-  newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
-  application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
-  DALI_TEST_CHECK( lastSyncObj != NULL );
-
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  sync.SetObjectSynced( lastSyncObj, true );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
-
+  // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,   finished, false, false, __LINE__ ) );
   END_TEST;
 }
 
-
-
-int UtcDaliRenderTaskOnce08(void)
+int UtcDaliRenderTaskOnce01(void)
 {
   TestApplication application;
 
-  tet_infoline("Testing RenderTask Render Once GlSync\n"
-               "SetRefreshRate(ONCE), resource load failed completes render task.\n"
-               "PRE: resources not ready\n"
-               "POST: Only 1 finished signal sent.");
+  tet_infoline("Testing RenderTask Render Once GlSync, using loaded image");
 
-  // SETUP A CONTINUOUS OFFSCREEN RENDER TASK
+  // SETUP AN OFFSCREEN RENDER TASK
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
   TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
   TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
@@ -1847,54 +2016,36 @@ int UtcDaliRenderTaskOnce08(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
-  Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
-  Integration::ResourceId imageRequestId = imageRequest->GetId();
+  Actor secondRootActor = CreateRenderableActorSuccess(application, "aFile.jpg");
+
   Stage::GetCurrent().Add(secondRootActor);
 
-  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, true);
+  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ONCE, true);
   bool finished = false;
   RenderTaskFinished renderTaskFinished( finished );
   newTask.FinishedSignal().Connect( &application, renderTaskFinished );
   application.SendNotification();
 
-  // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-
-  // CHANGE TO RENDER ONCE,
-  newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
-  application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-
-  tet_printf("  FailImageLoad\n");
-
-  FailImageLoad(application, imageRequestId); // Need to run Update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) ); // nothing to draw
-  application.SendNotification();
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,   finished, false, true, __LINE__  ) );
 
-  // Drawing empty framebuffer, so will still get a GL sync
   Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
   DALI_TEST_CHECK( lastSyncObj != NULL );
+  sync.SetObjectSynced( lastSyncObj, true );
 
-  // Expect finished signal, as all resources are complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,   finished, true, false ) );
-
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__  ) );
   END_TEST;
 }
 
-
-
-int UtcDaliRenderTaskOnceNoSync01(void)
+int UtcDaliRenderTaskOnce02(void)
 {
   TestApplication application;
 
-  tet_infoline("Testing RenderTask Render Once, using loading image\nPRE: Resources not ready, Source not visible\nPOST: Finished signal sent once only");
+  tet_infoline("Testing RenderTask Render Once GlSync, using Mesh which accesses texture through sampler with loaded image.\n");
 
   // SETUP AN OFFSCREEN RENDER TASK
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+  TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
   TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
   drawTrace.Enable(true);
 
@@ -1903,41 +2054,46 @@ int UtcDaliRenderTaskOnceNoSync01(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
-  Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
-  Integration::ResourceId imageRequestId = imageRequest->GetId();
-  Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
 
+  Shader shader = CreateShader();
+  Image image = CreateResourceImage(application, "aFile.jpg");
+  TextureSet textureSet = CreateTextureSet( image );
+
+  Geometry geometry = CreateQuadGeometry();
+  Renderer renderer = Renderer::New(geometry, shader);
+  renderer.SetTextures( textureSet );
+  Actor secondRootActor = Actor::New();
+  secondRootActor.AddRenderer(renderer);
+  secondRootActor.SetSize(100, 100);
   Stage::GetCurrent().Add(secondRootActor);
 
-  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ONCE, false);
+  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ONCE, true);
   bool finished = false;
   RenderTaskFinished renderTaskFinished( finished );
   newTask.FinishedSignal().Connect( &application, renderTaskFinished );
   application.SendNotification();
 
-  // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,   finished, false, true, __LINE__  ) );
 
-  // FINISH RESOURCE LOADING - expect immediate rendering yet
-  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  application.GetPlatform().ClearReadyResources();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false ) );
-  END_TEST;
+  Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
+  DALI_TEST_CHECK( lastSyncObj != NULL );
+  sync.SetObjectSynced( lastSyncObj, true );
+
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__  ) );
+
+   END_TEST;
 }
 
-int UtcDaliRenderTaskOnceNoSync02(void)
+int UtcDaliRenderTaskOnce03(void)
 {
   TestApplication application;
 
-  tet_infoline("Testing RenderTask Render Once, using loading image. Switch from render always after ready to render once\n"
-               "PRE: Render task ready, Image not loaded\n"
-               "POST: Finished signal sent only once");
+  tet_infoline("Testing RenderTask Render Once GlSync, using loaded image. Switch from render always after ready to render once\n");
 
   // SETUP A CONTINUOUS OFFSCREEN RENDER TASK
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+  TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
   TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
   drawTrace.Enable(true);
 
@@ -1946,46 +2102,43 @@ int UtcDaliRenderTaskOnceNoSync02(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
-  Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
-  Integration::ResourceId imageRequestId = imageRequest->GetId();
-  Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
+  Actor secondRootActor = CreateRenderableActorSuccess(application, "aFile.jpg");
   Stage::GetCurrent().Add(secondRootActor);
 
-  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, false);
+  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, true);
   bool finished = false;
   RenderTaskFinished renderTaskFinished( finished );
   newTask.FinishedSignal().Connect( &application, renderTaskFinished );
   application.SendNotification();
 
-  // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-
-  // FINISH RESOURCE LOADING
-  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
-  application.GetPlatform().ClearReadyResources();
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
 
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
-  application.SendNotification(); //         Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
+  application.SendNotification();
+
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,   finished, false, true, __LINE__  ) );
+
+  Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
+  DALI_TEST_CHECK( lastSyncObj != NULL );
+  sync.SetObjectSynced( lastSyncObj, true );
+
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__  ) );
+
   END_TEST;
 }
 
 
-int UtcDaliRenderTaskOnceNoSync03(void)
+int UtcDaliRenderTaskOnce04(void)
 {
   TestApplication application;
+  tet_infoline("Testing RenderTask Render Once GlSync, using Mesh which accesses texture through sampler with loaded image.\n"
+               "Switch from render always after ready to render once\n"
+              );
 
-  tet_infoline("Testing RenderTask Render Once\n"
-               "Switch from Render always after ready to render once with resources unready\n"
-               "PRE: Everything ready to render\n"
-               "POST: Finished signal sent once");
-
-  // SETUP A CONTINUOUS OFFSCREEN RENDER TASK
+  // SETUP AN OFFSCREEN RENDER TASK
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+  TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
   TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
   drawTrace.Enable(true);
 
@@ -1994,47 +2147,49 @@ int UtcDaliRenderTaskOnceNoSync03(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
-  Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
-  Integration::ResourceId imageRequestId = imageRequest->GetId();
-  Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
+
+  Shader shader = CreateShader();
+  Image image = CreateResourceImage(application, "aFile.jpg");
+  TextureSet textureSet = CreateTextureSet( image );
+
+  Geometry geometry = CreateQuadGeometry();
+  Renderer renderer = Renderer::New(geometry, shader);
+  renderer.SetTextures( textureSet );
+  Actor secondRootActor = Actor::New();
+  secondRootActor.AddRenderer(renderer);
+  secondRootActor.SetSize(100, 100);
   Stage::GetCurrent().Add(secondRootActor);
 
-  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, false);
+  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, true);
   bool finished = false;
   RenderTaskFinished renderTaskFinished( finished );
   newTask.FinishedSignal().Connect( &application, renderTaskFinished );
   application.SendNotification();
 
-  // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
 
-  // CHANGE TO RENDER ONCE
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
-  application.SendNotification(); //         Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
+  application.SendNotification();
+
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,   finished, false, true, __LINE__  ) );
+
+  Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
+  DALI_TEST_CHECK( lastSyncObj != NULL );
+  sync.SetObjectSynced( lastSyncObj, true );
+
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__  ) );
 
-  // FINISH RESOURCE LOADING
-  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  application.GetPlatform().ClearReadyResources();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
   END_TEST;
 }
 
-#if 0
-//int UtcDaliRenderTaskOnceNoSync04(void)
+int UtcDaliRenderTaskOnceNoSync01(void)
 {
   TestApplication application;
 
-  tet_infoline("Testing RenderTask Render Once\n"
-               "During RenderOnce, make ready resources unready before sending first finished signal\n"
-               "PRE: Everything ready.\n"
-               "POST: Finished signal sent only once");
+  tet_infoline("Testing RenderTask Render Once, \nPRE: Resources ready\nPOST: Finished signal sent once only");
 
-  // SETUP A CONTINUOUS OFFSCREEN RENDER TASK
+  // SETUP AN OFFSCREEN RENDER TASK
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
   TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
   drawTrace.Enable(true);
@@ -2044,59 +2199,27 @@ int UtcDaliRenderTaskOnceNoSync03(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
-  Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
-  Integration::ResourceId imageRequestId = imageRequest->GetId();
-  Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
-  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  application.Render();
-  application.GetPlatform().ClearReadyResources();
-
+  Actor secondRootActor = CreateRenderableActorSuccess(application, "aFile.jpg");
   Stage::GetCurrent().Add(secondRootActor);
 
-  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, false);
+  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ONCE, false);
   bool finished = false;
   RenderTaskFinished renderTaskFinished( finished );
   newTask.FinishedSignal().Connect( &application, renderTaskFinished );
   application.SendNotification();
 
-  // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
-
-  // CHANGE TO RENDER ONCE, RESOURCES BECOME NOT READY
-  newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
-
-  // Doesn't work...
-  ReloadImage(application, secondRootActor.GetImage());
-  application.SendNotification(); //         Input,    Expected  Input,    Expected
-
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_EQUALS( secondRootActor.GetImage().GetLoadingState(), Dali::ResourceLoading, TEST_LOCATION);
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-
-  // FINISH RESOURCE LOADING
-  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, true, true ) );
-  application.GetPlatform().ClearReadyResources();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true  ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__ ) );
   END_TEST;
 }
-#endif
 
-int UtcDaliRenderTaskOnceNoSync05(void)
+int UtcDaliRenderTaskOnceNoSync02(void)
 {
   TestApplication application;
 
-  tet_infoline("Testing RenderTask Render Once\n"
-               "Render once, Second call to SetRefreshRate(ONCE) triggers only one more finished signal\n"
-               "PRE: Everything ready\n"
-               "POST: exactly 1 finished signal per call to SetRefreshRate(ONCE)");
-
-  // SETUP A CONTINUOUS OFFSCREEN RENDER TASK
+  tet_infoline("Testing RenderTask Render Once, using Mesh which accesses texture through sampler with loaded image.\n"
+               "PRE: Resources ready\nPOST: Finished signal sent once only");
+  // SETUP AN OFFSCREEN RENDER TASK
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
   TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
   drawTrace.Enable(true);
@@ -2106,49 +2229,39 @@ int UtcDaliRenderTaskOnceNoSync05(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
-  Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
-  Integration::ResourceId imageRequestId = imageRequest->GetId();
-  Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
-  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  application.Render();
-  application.GetPlatform().ClearReadyResources();
 
+  Shader shader = CreateShader();
+  Image image = CreateResourceImage(application, "aFile.jpg");
+  TextureSet textureSet = CreateTextureSet( image );
+
+  Geometry geometry = CreateQuadGeometry();
+  Renderer renderer = Renderer::New(geometry, shader);
+  renderer.SetTextures( textureSet );
+  Actor secondRootActor = Actor::New();
+  secondRootActor.AddRenderer(renderer);
+  secondRootActor.SetSize(100, 100);
   Stage::GetCurrent().Add(secondRootActor);
 
-  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, false);
+  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ONCE, false);
   bool finished = false;
   RenderTaskFinished renderTaskFinished( finished );
   newTask.FinishedSignal().Connect( &application, renderTaskFinished );
   application.SendNotification();
 
-  // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
-
-  // CHANGE TO RENDER ONCE,
-  newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
-  application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
+  application.GetPlatform().ClearReadyResources();
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__ ) );
 
-  newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
-  application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false ) );
   END_TEST;
 }
 
-int UtcDaliRenderTaskOnceNoSync06(void)
+int UtcDaliRenderTaskOnceNoSync03(void)
 {
   TestApplication application;
 
-  tet_infoline("Testing RenderTask Render Once\n"
-               "Render once, Call to SetRefreshRate(ONCE) in Finished signal callback triggers\n"
-               "another render & another finished signal\n"
-               "PRE: Everything ready\n"
-               "POST: exactly 1 finished signal per call to SetRefreshRate(ONCE)");
-
+  tet_infoline("Testing RenderTask Render Once, using loaded image. Switch from render always after ready to render once\n"
+               "PRE: Render task ready, Image loaded\n"
+               "POST: Finished signal sent only once");
 
   // SETUP A CONTINUOUS OFFSCREEN RENDER TASK
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
@@ -2160,55 +2273,32 @@ int UtcDaliRenderTaskOnceNoSync06(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
-  Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
-  Integration::ResourceId imageRequestId = imageRequest->GetId();
-  Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
-  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  application.Render();
-  application.GetPlatform().ClearReadyResources();
-
+  Actor secondRootActor = CreateRenderableActorSuccess(application, "aFile.jpg");
   Stage::GetCurrent().Add(secondRootActor);
 
   RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, false);
   bool finished = false;
-
-  ConnectionTracker connectionTracker;
-  RenderTaskFinishedRenderAgain renderTaskFinishedRenderAgain( finished );
-  newTask.FinishedSignal().Connect( &connectionTracker, renderTaskFinishedRenderAgain );
-
+  RenderTaskFinished renderTaskFinished( finished );
+  newTask.FinishedSignal().Connect( &application, renderTaskFinished );
   application.SendNotification();
 
-  // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
 
-  // CHANGE TO RENDER ONCE,
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
-  application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false ) );
-
-  // Expect SetRefreshRate to have been called again
-  // Prevent next finished signal calling refresh once again
-  RenderTaskFinished renderTaskFinished( finished );
-  connectionTracker.DisconnectAll();
-  newTask.FinishedSignal().Connect( &connectionTracker, renderTaskFinished );
-
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false ) );
+  application.SendNotification(); //         Input,    Expected  Input,    Expected
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__ ) );
   END_TEST;
 }
 
-
-int UtcDaliRenderTaskOnceNoSync07(void)
+int UtcDaliRenderTaskOnceNoSync04(void)
 {
   TestApplication application;
 
-  tet_infoline("Testing RenderTask Render Once\n"
-               "SetRefreshRate(ONCE) again before first finished signal has been sent.\n"
-               "PRE: resources ready\n"
-               "POST: Only 1 finished signal sent.");
+  tet_infoline("Testing RenderTask Render Once, using Mesh which accesses texture through sampler with loading image.\n"
+               "Switch from render always after ready to render once\n"
+               "PRE: Render task ready, Image not loaded\n"
+               "POST: Finished signal sent only once");
 
   // SETUP A CONTINUOUS OFFSCREEN RENDER TASK
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
@@ -2220,47 +2310,50 @@ int UtcDaliRenderTaskOnceNoSync07(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
-  Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
-  Integration::ResourceId imageRequestId = imageRequest->GetId();
-  Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
-  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  application.Render();
-  application.GetPlatform().ClearReadyResources();
 
+  Shader shader = CreateShader();
+  Image image = CreateResourceImage(application, "aFile.jpg");
+  TextureSet textureSet = CreateTextureSet( image );
+
+  Geometry geometry = CreateQuadGeometry();
+  Renderer renderer = Renderer::New(geometry, shader);
+  renderer.SetTextures( textureSet );
+  Actor secondRootActor = Actor::New();
+  secondRootActor.AddRenderer(renderer);
+  secondRootActor.SetSize(100, 100);
   Stage::GetCurrent().Add(secondRootActor);
 
+
   RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, false);
   bool finished = false;
   RenderTaskFinished renderTaskFinished( finished );
   newTask.FinishedSignal().Connect( &application, renderTaskFinished );
   application.SendNotification();
 
-  // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
+  TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
+  Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
+  DALI_TEST_CHECK( lastSyncObj == NULL );
 
-  // CHANGE TO RENDER ONCE,
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
-  application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false ) );
+  application.SendNotification(); //         Input,    Expected  Input,    Expected
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__ ) );
+
+  lastSyncObj = sync.GetLastSyncObject();
+  DALI_TEST_CHECK( lastSyncObj == NULL );
 
-  newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
-  application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false ) );
   END_TEST;
 }
 
-int UtcDaliRenderTaskOnceNoSync08(void)
+int UtcDaliRenderTaskOnceNoSync05(void)
 {
   TestApplication application;
 
   tet_infoline("Testing RenderTask Render Once\n"
                "SetRefreshRate(ONCE), resource load failed, completes render task.\n"
-               "PRE: resources not ready\n"
-               "POST: Only 1 finished signal sent.");
+               "PRE: resources failed to load\n"
+               "POST: No finished signal sent.");
 
   // SETUP A CONTINUOUS OFFSCREEN RENDER TASK
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
@@ -2272,9 +2365,7 @@ int UtcDaliRenderTaskOnceNoSync08(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
-  Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
-  Integration::ResourceId imageRequestId = imageRequest->GetId();
+  Actor secondRootActor = CreateRenderableActorFailed(application, "aFile.jpg");
   Stage::GetCurrent().Add(secondRootActor);
 
   RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, false);
@@ -2284,19 +2375,11 @@ int UtcDaliRenderTaskOnceNoSync08(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,     Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
 
   // CHANGE TO RENDER ONCE,
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
-  application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-
-  FailImageLoad(application, imageRequestId); // Need to run Update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) ); // nothing to draw
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, true,  false  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
 
   END_TEST;
 }
@@ -2309,7 +2392,7 @@ int UtcDaliRenderTaskOnceChain01(void)
 
   tet_infoline("Testing RenderTask Render Once Chained render tasks\n"
                "SetRefreshRate(ONCE), resource load completes, both render tasks render.\n"
-               "PRE: resources not ready\n"
+               "PRE: resources ready\n"
                "POST: 2 finished signals sent.");
 
   // SETUP A CONTINUOUS OFFSCREEN RENDER TASK
@@ -2322,10 +2405,7 @@ int UtcDaliRenderTaskOnceChain01(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor firstRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
-  Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
-  Integration::ResourceId imageRequestId = imageRequest->GetId();
-  Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
+  Actor firstRootActor = CreateRenderableActorSuccess(application, "aFile.jpg");
   Stage::GetCurrent().Add(firstRootActor);
 
   // first render task
@@ -2336,7 +2416,7 @@ int UtcDaliRenderTaskOnceChain01(void)
 
   // Second render task
   FrameBufferImage fbo = firstTask.GetTargetFrameBuffer();
-  ImageActor secondRootActor = ImageActor::New( fbo );
+  Actor secondRootActor = CreateRenderableActor( fbo );
   Stage::GetCurrent().Add(secondRootActor);
   RenderTask secondTask = CreateRenderTask(application, offscreenCameraActor, defaultRootActor, secondRootActor, RenderTask::REFRESH_ONCE, false);
   bool secondFinished = false;
@@ -2345,18 +2425,14 @@ int UtcDaliRenderTaskOnceChain01(void)
 
   application.SendNotification();
 
-  // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,  firstFinished, false, true ) );
-  DALI_TEST_CHECK( secondFinished == false );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,  firstFinished, false, true ) );
-  DALI_TEST_CHECK( secondFinished == false );
-
-  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,  firstFinished, false, true ) );
+  //Both render tasks are executed.
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,  firstFinished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( firstFinished == false );
   DALI_TEST_CHECK( secondFinished == false );
-  application.GetPlatform().ClearReadyResources();
 
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,  firstFinished, true,  false ) );
+  //Nothing else to render and both render task should have finished now
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,  firstFinished, true, false, __LINE__ ) );
+  DALI_TEST_CHECK( firstFinished == true );
   DALI_TEST_CHECK( secondFinished == true );
 
   END_TEST;
@@ -2370,8 +2446,8 @@ int UtcDaliRenderTaskProperties(void)
 
   Property::IndexContainer indices;
   task.GetPropertyIndices( indices );
-  DALI_TEST_CHECK( ! indices.empty() );
-  DALI_TEST_EQUALS( indices.size(), task.GetPropertyCount(), TEST_LOCATION );
+  DALI_TEST_CHECK( indices.Size() );
+  DALI_TEST_EQUALS( indices.Size(), task.GetPropertyCount(), TEST_LOCATION );
   END_TEST;
 }
 
@@ -2397,7 +2473,7 @@ int UtcDaliRenderTaskSetScreenToFrameBufferMappingActor(void)
 
   RenderTaskList taskList = stage.GetRenderTaskList();
   RenderTask renderTask = taskList.CreateTask();
-  FrameBufferImage frameBufferImage =  FrameBufferImage::New(stageSize.width*scale.x, stageSize.height*scale.y, Pixel::A8, Image::NEVER);
+  FrameBufferImage frameBufferImage =  FrameBufferImage::New(stageSize.width*scale.x, stageSize.height*scale.y, Pixel::A8);
   renderTask.SetSourceActor( offscreenActor );
   renderTask.SetExclusive( true );
   renderTask.SetInputEnabled( true );
@@ -2451,7 +2527,7 @@ int UtcDaliRenderTaskFinishInvisibleSourceActor(void)
 {
   TestApplication application;
 
-  tet_infoline("Testing RenderTask::SignalFinished()");
+  tet_infoline("Testing RenderTask::FinishInvisibleSourceActor()");
 
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
   TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
@@ -2461,7 +2537,7 @@ int UtcDaliRenderTaskFinishInvisibleSourceActor(void)
   Stage::GetCurrent().Add( offscreenCameraActor );
 
   BufferImage image = BufferImage::New( 10, 10 );
-  ImageActor rootActor = ImageActor::New( image );
+  Actor rootActor = CreateRenderableActor( image );
   rootActor.SetSize( 10, 10 );
   rootActor.SetVisible(false);
   Stage::GetCurrent().Add( rootActor );
@@ -2483,6 +2559,7 @@ int UtcDaliRenderTaskFinishInvisibleSourceActor(void)
   newTask.SetExclusive( true );
   newTask.SetRefreshRate( RenderTask::REFRESH_ONCE );
   newTask.SetTargetFrameBuffer( frameBufferImage );
+  newTask.SetProperty( RenderTask::Property::REQUIRES_SYNC, true );
 
   // Framebuffer doesn't actually get created until Connected, i.e. by previous line
 
@@ -2504,12 +2581,12 @@ int UtcDaliRenderTaskFinishInvisibleSourceActor(void)
   DALI_TEST_CHECK( lastSyncObj != NULL );
 
   application.Render();
-  DALI_TEST_EQUALS( (application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION );
+  DALI_TEST_EQUALS( (Integration::KeepUpdating::Reasons)(application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION );
   application.SendNotification();
   DALI_TEST_CHECK( !finished );
 
   application.Render();
-  DALI_TEST_EQUALS( (application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION );
+  DALI_TEST_EQUALS( (Integration::KeepUpdating::Reasons)(application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION );
   application.SendNotification();
   DALI_TEST_CHECK( ! finished );
 
@@ -2531,4 +2608,158 @@ int UtcDaliRenderTaskFinishInvisibleSourceActor(void)
   END_TEST;
 }
 
+int UtcDaliRenderTaskFinishMissingImage(void)
+{
+  TestApplication application;
+
+  // Previously we had bugs where not having a resource ID would cause render-tasks to wait forever
+  tet_infoline("Testing RenderTask::SignalFinished() when an Actor has no Image set");
+
+  Stage stage = Stage::GetCurrent();
+
+  BufferImage image = BufferImage::New( 10, 10 );
+  Actor rootActor = CreateRenderableActor( image );
+  rootActor.SetSize( 10, 10 );
+  stage.Add( rootActor );
+
+  Actor actorWithMissingImage = CreateRenderableActor( Image() );
+  actorWithMissingImage.SetSize( 10, 10 );
+  stage.Add( actorWithMissingImage );
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+  RenderTask newTask = taskList.CreateTask();
+  newTask.SetInputEnabled( false );
+  newTask.SetClearColor( Vector4( 0.f, 0.f, 0.f, 0.f ) );
+  newTask.SetClearEnabled( true );
+  newTask.SetExclusive( true );
+  newTask.SetRefreshRate( RenderTask::REFRESH_ONCE );
+
+  bool finished = false;
+  RenderTaskFinished renderTaskFinished( finished );
+  newTask.FinishedSignal().Connect( &application, renderTaskFinished );
+
+  // 1 render to process render task, then 1 before finished msg is sent from update to the event thread.
+  application.SendNotification();
+  application.Render();
+  application.Render();
+
+  application.SendNotification();
+  DALI_TEST_CHECK( finished );
+
+  END_TEST;
+}
+
+int UtcDaliRenderTaskWorldToViewport(void)
+{
+  TestApplication application( static_cast<size_t>(400), static_cast<size_t>(400) ); // square surface
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+  Actor actor = Actor::New();
+  actor.SetSize(100.0f, 100.0f);
+  actor.SetPosition( Vector3(0.0, 0.0, 0.0) );
+
+  actor.SetParentOrigin( Vector3(0.5, 0.5, 0.5) );
+  actor.SetAnchorPoint( Vector3(0.5, 0.5, 0.5) );
+
+  Stage::GetCurrent().Add(actor);
+
+  application.SendNotification();
+  application.Render();
+  application.SendNotification();
+
+  RenderTask task = taskList.GetTask( 0u );
+
+  CameraActor camera = task.GetCameraActor();
+
+  Vector2 screenSize = task.GetCurrentViewportSize();
+
+  float screenX = 0.0;
+  float screenY = 0.0;
+
+  bool ok = task.WorldToViewport(actor.GetCurrentWorldPosition(), screenX, screenY);
+  DALI_TEST_CHECK(ok == true);
+
+  DALI_TEST_EQUALS(screenX, screenSize.x/2, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+  DALI_TEST_EQUALS(screenY, screenSize.y/2, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+
+  Actor actor2 = Actor::New();
+  float actor2Size = 100.f;
+  actor2.SetSize( actor2Size, actor2Size );
+  actor2.SetPosition( Vector3(0.0, 0.0, 0.0) );
+  actor2.SetParentOrigin( Vector3(0.5, 0.5, 0.0) );
+  actor2.SetAnchorPoint( Vector3(0.5, 0.5, 0.0) );
+  Stage::GetCurrent().Add( actor2 );
+  actor2.Add(actor);
+  actor.SetParentOrigin( Vector3(0,0,0) );
+
+  application.SendNotification();
+  application.Render();
+  application.SendNotification();
+
+  ok = task.WorldToViewport(actor.GetCurrentWorldPosition(), screenX, screenY);
+  DALI_TEST_CHECK(ok == true);
+
+  DALI_TEST_EQUALS(screenX, screenSize.x/2 - actor2Size/2, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+  DALI_TEST_EQUALS(screenY, screenSize.y/2 - actor2Size/2, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+
+  END_TEST;
+}
+
 
+int UtcDaliRenderTaskViewportToLocal(void)
+{
+  TestApplication application;
+  Actor actor = Actor::New();
+  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  actor.SetSize(100.0f, 100.0f);
+  actor.SetPosition(10.0f, 10.0f);
+  Stage::GetCurrent().Add(actor);
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+  RenderTask task = taskList.GetTask( 0u );
+
+  // flush the queue and render once
+  application.SendNotification();
+  application.Render();
+  application.SendNotification();
+  application.Render();
+
+  float localX;
+  float localY;
+
+  float rtLocalX;
+  float rtLocalY;
+
+  float screenX = 50.0f;
+  float screenY = 50.0f;
+
+  DALI_TEST_CHECK( actor.ScreenToLocal(localX, localY, screenX, screenY) );
+
+  DALI_TEST_CHECK( task.ViewportToLocal(actor, screenX, screenY, rtLocalX, rtLocalY ) );
+
+  DALI_TEST_EQUALS(localX, rtLocalX, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(localY, rtLocalY, 0.01f, TEST_LOCATION);
+
+  END_TEST;
+
+}
+
+int UtcDaliRenderTaskRequiresSync(void)
+{
+  TestApplication application;
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+  RenderTask newTask = taskList.CreateTask();
+  newTask.SetProperty( RenderTask::Property::REQUIRES_SYNC, false );
+
+  DALI_TEST_EQUALS( newTask.GetProperty< bool >( RenderTask::Property::REQUIRES_SYNC ), false, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< bool >( newTask, RenderTask::Property::REQUIRES_SYNC ), false, TEST_LOCATION );
+
+  newTask.SetProperty( RenderTask::Property::REQUIRES_SYNC, true );
+
+  DALI_TEST_EQUALS( newTask.GetProperty< bool >( RenderTask::Property::REQUIRES_SYNC ), true, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< bool >( newTask, RenderTask::Property::REQUIRES_SYNC ), true, TEST_LOCATION );
+
+  END_TEST;
+}