FrameBuffer::Format changed to bit-mask Attachment: Core
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-RenderTask.cpp
index 8cc7e8f..647594f 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -16,7 +16,6 @@
  */
 
 #include <iostream>
-
 #include <stdlib.h>
 #include <dali/public-api/dali-core.h>
 #include <dali/devel-api/events/hit-test-algorithm.h>
@@ -28,6 +27,7 @@
 
 #define BOOLSTR(x) ((x)?"T":"F")
 
+//& set: DaliRenderTask
 
 using namespace Dali;
 
@@ -169,14 +169,14 @@ bool TestScreenToFrameBufferFunction( Vector2& coordinates )
   return true;
 }
 
-ImageActor CreateLoadingImageActor(TestApplication& application, std::string filename, ResourceImage::LoadPolicy loadPolicy, Image::ReleasePolicy releasePolicy)
+Actor CreateLoadingActor(TestApplication& application, std::string filename, ResourceImage::LoadPolicy loadPolicy, Image::ReleasePolicy releasePolicy)
 {
   Image image = ResourceImage::New(filename, loadPolicy, releasePolicy);
   DALI_TEST_CHECK( image );
   application.SendNotification();
   application.Render(16);
   DALI_TEST_CHECK( application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceFunc) );
-  ImageActor actor = ImageActor::New(image);
+  Actor actor = CreateRenderableActor(image);
   actor.SetSize( 80, 80 );
   application.SendNotification();
   application.Render(16);
@@ -254,13 +254,17 @@ RenderTask CreateRenderTask(TestApplication& application,
   newTask.SetExclusive( true );
   newTask.SetRefreshRate( refreshRate );
   newTask.SetTargetFrameBuffer( frameBufferImage );
+  newTask.SetProperty( RenderTask::Property::REQUIRES_SYNC, glSync );
   return newTask;
 }
 
-bool UpdateRender(TestApplication& application, TraceCallStack& callStack, bool testDrawn, bool& finishedSig, bool testFinished, bool testKeepUpdating )
+bool UpdateRender(TestApplication& application, TraceCallStack& callStack, bool testDrawn, bool& finishedSig, bool testFinished, bool testKeepUpdating, int lineNumber )
 {
   finishedSig = false;
   callStack.Reset();
+
+  tet_printf("TestApplication::UpdateRender().\n");
+
   application.Render(16);
   application.SendNotification();
 
@@ -299,10 +303,11 @@ bool UpdateRender(TestApplication& application, TraceCallStack& callStack, bool
 
   bool result = (sigPassed && drawPassed && keepUpdatingPassed);
 
-  tet_printf("UpdateRender: Expected: Draw:%s Signal:%s Keep Updating: %s  Actual: Draw:%s  Signal:%s KeepUpdating: %s  %s\n",
+  tet_printf("UpdateRender: Expected: Draw:%s Signal:%s KeepUpdating: %s  Actual: Draw:%s  Signal:%s KeepUpdating: %s  %s, line %d\n",
              BOOLSTR(testDrawn), BOOLSTR(testFinished), BOOLSTR(testKeepUpdating),
              BOOLSTR(drawResult), BOOLSTR(finishedSig), BOOLSTR(keepUpdating),
-             result ? "Passed":"Failed");
+             result ? "Passed":"Failed",
+             lineNumber );
 
   return result;
 }
@@ -426,7 +431,7 @@ int UtcDaliRenderTaskSetSourceActorP01(void)
   application.GetGlAbstraction().SetNextTextureIds( ids );
 
   BufferImage img = BufferImage::New( 1,1 );
-  ImageActor newActor = ImageActor::New( img );
+  Actor newActor = CreateRenderableActor( img );
   newActor.SetSize(1,1);
   stage.Add( newActor );
 
@@ -473,7 +478,7 @@ int UtcDaliRenderTaskSetSourceActorP02(void)
   application.GetGlAbstraction().SetNextTextureIds( ids );
 
   BufferImage img = BufferImage::New( 1,1 );
-  ImageActor newActor = ImageActor::New( img );
+  Actor newActor = CreateRenderableActor( img );
   newActor.SetSize(1,1);
   stage.Add( newActor );
 
@@ -536,7 +541,7 @@ int UtcDaliRenderTaskSetSourceActorOffStage(void)
   application.GetGlAbstraction().SetNextTextureIds( ids );
 
   BufferImage img = BufferImage::New( 1,1 );
-  ImageActor newActor = ImageActor::New( img );
+  Actor newActor = CreateRenderableActor( img );
   newActor.SetSize(1,1);
   task.SetSourceActor( newActor );
   // Don't add newActor to stage yet   //'
@@ -597,7 +602,7 @@ int UtcDaliRenderTaskSetSourceActorEmpty(void)
   application.GetGlAbstraction().SetNextTextureIds( ids );
 
   BufferImage img = BufferImage::New( 1,1 );
-  ImageActor newActor = ImageActor::New( img );
+  Actor newActor = CreateRenderableActor( img );
   newActor.SetSize(1,1);
   stage.Add( newActor );
 
@@ -698,7 +703,7 @@ int UtcDaliRenderTaskSetExclusive(void)
 
   RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
 
-  // Manipulate the GenTextures behaviour, to identify different ImageActors
+  // Manipulate the GenTextures behaviour, to identify different actors
 
   std::vector<GLuint> ids;
   ids.push_back( 8 ); // 8 = actor1
@@ -707,7 +712,7 @@ int UtcDaliRenderTaskSetExclusive(void)
   application.GetGlAbstraction().SetNextTextureIds( ids );
 
   BufferImage img1 = BufferImage::New( 1,1 );
-  ImageActor actor1 = ImageActor::New( img1 );
+  Actor actor1 = CreateRenderableActor( img1 );
   actor1.SetSize(1,1);
   Stage::GetCurrent().Add( actor1 );
 
@@ -725,7 +730,7 @@ int UtcDaliRenderTaskSetExclusive(void)
   }
 
   BufferImage img2 = BufferImage::New( 1,1 );
-  ImageActor actor2 = ImageActor::New( img2 );
+  Actor actor2 = CreateRenderableActor( img2 );
   actor2.SetSize(1,1);
 
   // Force actor2 to be rendered before actor1
@@ -749,7 +754,7 @@ int UtcDaliRenderTaskSetExclusive(void)
   }
 
   BufferImage img3 = BufferImage::New( 1,1 );
-  ImageActor actor3 = ImageActor::New( img3 );
+  Actor actor3 = CreateRenderableActor( img3 );
   actor3.SetSize(1,1);
 
   // Force actor3 to be rendered before actor2
@@ -838,7 +843,7 @@ int UtcDaliRenderTaskSetExclusive02(void)
   application.GetGlAbstraction().SetNextTextureIds( ids );
 
   BufferImage img1 = BufferImage::New( 1,1 );
-  ImageActor actor1 = ImageActor::New( img1 );
+  Actor actor1 = CreateRenderableActor( img1 );
   actor1.SetSize(1,1);
   Stage::GetCurrent().Add( actor1 );
 
@@ -856,7 +861,7 @@ int UtcDaliRenderTaskSetExclusive02(void)
   application.SendNotification();
   application.Render();
 
-  DALI_TEST_EQUALS( drawTrace.CountMethod("DrawArrays"), 1, TEST_LOCATION );
+  DALI_TEST_EQUALS( drawTrace.CountMethod("DrawElements"), 1, TEST_LOCATION );
 
   // Set task to non-exclusive - actor1 should render twice:
   drawTrace.Reset();
@@ -864,7 +869,7 @@ int UtcDaliRenderTaskSetExclusive02(void)
   application.SendNotification();
   application.Render();
 
-  DALI_TEST_EQUALS( drawTrace.CountMethod("DrawArrays"), 2, TEST_LOCATION );
+  DALI_TEST_EQUALS( drawTrace.CountMethod("DrawElements"), 2, TEST_LOCATION );
 
   END_TEST;
 }
@@ -1129,6 +1134,70 @@ int UtcDaliRenderTaskGetTargetFrameBufferN(void)
   END_TEST;
 }
 
+int UtcDaliRenderTaskSetFrameBufferP(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::SetFrameBuffer()");
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+  RenderTask task = taskList.GetTask( 0u );
+
+  FrameBuffer newFrameBuffer = FrameBuffer::New( 128u, 128u, FrameBuffer::Attachment::NONE );
+  task.SetFrameBuffer( newFrameBuffer );
+  DALI_TEST_CHECK( task.GetFrameBuffer() == newFrameBuffer );
+  END_TEST;
+}
+
+int UtcDaliRenderTaskSetFrameBufferN(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::SetFrameBuffer()");
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+  RenderTask task = taskList.GetTask( 0u );
+  FrameBuffer newFrameBuffer; // Empty handle
+  task.SetFrameBuffer( newFrameBuffer );
+  DALI_TEST_EQUALS( (bool)task.GetFrameBuffer(), false, TEST_LOCATION );
+  END_TEST;
+}
+
+int UtcDaliRenderTaskGetFrameBufferP(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::GetFrameBuffer()");
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+  RenderTask task = taskList.GetTask( 0u );
+
+  FrameBuffer newFrameBuffer = FrameBuffer::New( 1u, 1u, FrameBuffer::Attachment::NONE  );
+  task.SetFrameBuffer( newFrameBuffer );
+  DALI_TEST_CHECK( task.GetFrameBuffer() == newFrameBuffer );
+  END_TEST;
+}
+
+int UtcDaliRenderTaskGetFrameBufferN(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::GetFrameBuffer()");
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+  RenderTask task = taskList.GetTask( 0u );
+
+  // By default render-tasks do not render off-screen
+  FrameBuffer frameBuffer = task.GetFrameBuffer();
+  DALI_TEST_CHECK( !frameBuffer );
+
+  END_TEST;
+}
+
 int UtcDaliRenderTaskSetScreenToFrameBufferFunctionP(void)
 {
   TestApplication application;
@@ -1737,7 +1806,8 @@ int UtcDaliRenderTaskSignalFinished(void)
   Stage::GetCurrent().Add( offscreenCameraActor );
 
   BufferImage image = BufferImage::New( 10, 10 );
-  ImageActor rootActor = ImageActor::New( image );
+  image.Update();
+  Actor rootActor = CreateRenderableActor( image );
   rootActor.SetSize( 10, 10 );
   Stage::GetCurrent().Add( rootActor );
 
@@ -1745,10 +1815,6 @@ int UtcDaliRenderTaskSignalFinished(void)
   NativeImageInterfacePtr testNativeImagePtr = TestNativeImage::New(10, 10);
   FrameBufferImage frameBufferImage = FrameBufferImage::New( *testNativeImagePtr.Get() );
 
-  // Flush all outstanding messages
-  application.SendNotification();
-  application.Render();
-
   RenderTask newTask = taskList.CreateTask();
   newTask.SetCameraActor( offscreenCameraActor );
   newTask.SetSourceActor( rootActor );
@@ -1758,8 +1824,7 @@ int UtcDaliRenderTaskSignalFinished(void)
   newTask.SetExclusive( true );
   newTask.SetRefreshRate( RenderTask::REFRESH_ONCE );
   newTask.SetTargetFrameBuffer( frameBufferImage );
-
-  // Framebuffer doesn't actually get created until Connected, i.e. by previous line
+  newTask.SetProperty( RenderTask::Property::REQUIRES_SYNC, true );
 
   bool finished = false;
   RenderTaskFinished renderTaskFinished( finished );
@@ -1799,9 +1864,7 @@ int UtcDaliRenderTaskSignalFinished(void)
   DALI_TEST_CHECK( finished );
   finished = false;
 
-  application.Render(); // Double check no more finished signal
-  application.SendNotification();
-  DALI_TEST_CHECK( ! finished );
+  DALI_TEST_EQUALS( application.GetUpdateStatus(), 0, TEST_LOCATION );
   END_TEST;
 }
 
@@ -1823,7 +1886,7 @@ int UtcDaliRenderTaskContinuous01(void)
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
 
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -1836,7 +1899,7 @@ int UtcDaliRenderTaskContinuous01(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                     Input,    Expected  Input, Expected, KeepUpdating
-  DALI_TEST_CHECK( UpdateRender(application,  drawTrace, false,   finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application,  drawTrace, false,   finished, false, false, __LINE__ ) );
   application.GetPlatform().ClearReadyResources();
 
   // ADD SOURCE ACTOR TO STAGE - expect continuous renders to start, no finished signal
@@ -1844,7 +1907,7 @@ int UtcDaliRenderTaskContinuous01(void)
   application.SendNotification();
 
   // CONTINUE PROCESS/RENDER                  Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application,  drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application,  drawTrace, true,    finished, false, false, __LINE__ ) );
   END_TEST;
 }
 
@@ -1866,7 +1929,7 @@ int UtcDaliRenderTaskContinuous02(void)
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
 
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -1881,7 +1944,7 @@ int UtcDaliRenderTaskContinuous02(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected, KeepUpdating
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, false, __LINE__ ) );
   application.GetPlatform().ClearReadyResources();
 
   // MAKE SOURCE ACTOR VISIBLE - expect continuous renders to start, no finished signal
@@ -1889,7 +1952,7 @@ int UtcDaliRenderTaskContinuous02(void)
   application.SendNotification();
 
   // CONTINUE PROCESS/RENDER                 Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
   END_TEST;
 }
 
@@ -1908,7 +1971,7 @@ int UtcDaliRenderTaskContinuous03(void)
   Stage::GetCurrent().Add( rootActor );
 
   CameraActor offscreenCameraActor = CameraActor::New();
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -1922,7 +1985,7 @@ int UtcDaliRenderTaskContinuous03(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, false, __LINE__ ) );
   application.GetPlatform().ClearReadyResources();
 
   // ADD CAMERA ACTOR TO STAGE - expect continuous renders to start, no finished signal
@@ -1930,7 +1993,7 @@ int UtcDaliRenderTaskContinuous03(void)
   application.SendNotification();
 
   // CONTINUE PROCESS/RENDER                 Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
   END_TEST;
 }
 
@@ -1951,7 +2014,7 @@ int UtcDaliRenderTaskContinuous04(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -1964,12 +2027,12 @@ int UtcDaliRenderTaskContinuous04(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
 
   // FINISH RESOURCE LOADING - expect 'continuous' renders to start, no finished signal
   CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
   END_TEST;
 }
 
@@ -1991,15 +2054,18 @@ int UtcDaliRenderTaskContinous05(void)
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
 
-  Material material = CreateMaterial();
+  Shader shader = CreateShader();
+
+
   Image image = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
-  material.AddTexture( image, "sTexture" );
+  TextureSet textureSet = CreateTextureSet( image );
 
   Geometry geometry = CreateQuadGeometry();
-  Renderer renderer = Renderer::New(geometry, material);
+  Renderer renderer = Renderer::New(geometry, shader);
+  renderer.SetTextures( textureSet );
   Actor secondRootActor = Actor::New();
   secondRootActor.AddRenderer(renderer);
   secondRootActor.SetSize(100, 100);
@@ -2012,12 +2078,12 @@ int UtcDaliRenderTaskContinous05(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
 
   // FINISH RESOURCE LOADING - expect 'continuous' renders to start, no finished signal
   CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
 
   END_TEST;
 }
@@ -2040,7 +2106,7 @@ int UtcDaliRenderTaskOnce01(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2054,26 +2120,26 @@ int UtcDaliRenderTaskOnce01(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
 
   // MAKE SOURCE VISIBLE
   secondRootActor.SetVisible(true);
   application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
 
   // FINISH RESOURCE LOADING - expect no rendering yet
   CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
   Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
   DALI_TEST_CHECK( lastSyncObj != NULL );
 
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
   application.GetPlatform().ClearReadyResources();
   sync.SetObjectSynced( lastSyncObj, true );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,   finished, false, true  ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,   finished, false, true, __LINE__  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__  ) );
   END_TEST;
 }
 
@@ -2096,15 +2162,16 @@ int UtcDaliRenderTaskOnce02(void)
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
 
-  Material material = CreateMaterial();
+  Shader shader = CreateShader();
   Image image = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
-  material.AddTexture( image, "sTexture" );
+  TextureSet textureSet = CreateTextureSet( image );
 
   Geometry geometry = CreateQuadGeometry();
-  Renderer renderer = Renderer::New(geometry, material);
+  Renderer renderer = Renderer::New(geometry, shader);
+  renderer.SetTextures( textureSet );
   Actor secondRootActor = Actor::New();
   secondRootActor.AddRenderer(renderer);
   secondRootActor.SetSize(100, 100);
@@ -2117,20 +2184,20 @@ int UtcDaliRenderTaskOnce02(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-   DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-   DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+   DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+   DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
 
    // FINISH RESOURCE LOADING - expect no rendering yet
    CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-   DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
+   DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
    Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
    DALI_TEST_CHECK( lastSyncObj != NULL );
 
-   DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+   DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
    application.GetPlatform().ClearReadyResources();
    sync.SetObjectSynced( lastSyncObj, true );
-   DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,   finished, false, true  ) );
-   DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
+   DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,   finished, false, true, __LINE__  ) );
+   DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__  ) );
 
    END_TEST;
 }
@@ -2154,7 +2221,7 @@ int UtcDaliRenderTaskOnce03(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2167,27 +2234,27 @@ int UtcDaliRenderTaskOnce03(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
 
   // FINISH RESOURCE LOADING
   CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
   application.GetPlatform().ClearReadyResources();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
 
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification(); //         Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
   Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
   DALI_TEST_CHECK( lastSyncObj != NULL );
 
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
   sync.SetObjectSynced( lastSyncObj, true );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true  ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__  ) );
 
   END_TEST;
 }
@@ -2213,15 +2280,16 @@ int UtcDaliRenderTaskOnce04(void)
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
 
-  Material material = CreateMaterial();
+  Shader shader = CreateShader();
   Image image = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
-  material.AddTexture( image, "sTexture" );
+  TextureSet textureSet = CreateTextureSet( image );
 
   Geometry geometry = CreateQuadGeometry();
-  Renderer renderer = Renderer::New(geometry, material);
+  Renderer renderer = Renderer::New(geometry, shader);
+  renderer.SetTextures( textureSet );
   Actor secondRootActor = Actor::New();
   secondRootActor.AddRenderer(renderer);
   secondRootActor.SetSize(100, 100);
@@ -2234,27 +2302,27 @@ int UtcDaliRenderTaskOnce04(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
 
   // FINISH RESOURCE LOADING
   CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
   application.GetPlatform().ClearReadyResources();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
 
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification(); //         Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
   Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
   DALI_TEST_CHECK( lastSyncObj != NULL );
 
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
   sync.SetObjectSynced( lastSyncObj, true );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true  ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__  ) );
 
   END_TEST;
 }
@@ -2279,7 +2347,7 @@ int UtcDaliRenderTaskOnce05(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2292,18 +2360,18 @@ int UtcDaliRenderTaskOnce05(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
 
   // CHANGE TO RENDER ONCE
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification(); //         Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
 
   // FINISH RESOURCE LOADING
   CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
   Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
   DALI_TEST_CHECK( lastSyncObj != NULL );
   application.GetPlatform().ClearReadyResources();
@@ -2313,13 +2381,13 @@ int UtcDaliRenderTaskOnce05(void)
   // Expect: No draw - we've just drawn our render task once, above. No finished signal -
   // we won't read the gl sync until the next frame. Continue rendering - we're waiting for
   // the sync
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
 
   // Expect: 1 final draw - this Update doesn't update the scene, hence render instructions
   // from last frame but 1 are still present.
   // Finished signal should be true - we've just done the sync.
   // Should now stop rendering and updating - nothing left to do.
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,   finished, true, false  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,   finished, true, false, __LINE__ ) );
 
   END_TEST;
 }
@@ -2345,7 +2413,7 @@ int UtcDaliRenderTaskOnce05(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2362,8 +2430,8 @@ int UtcDaliRenderTaskOnce05(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
 
   // CHANGE TO RENDER ONCE, RESOURCES BECOME NOT READY
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
@@ -2372,29 +2440,29 @@ int UtcDaliRenderTaskOnce05(void)
   ReloadImage(application, secondRootActor.GetImage());
   application.SendNotification(); //         Input,    Expected  Input,    Expected
 
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
   DALI_TEST_EQUALS( secondRootActor.GetImage().GetLoadingState(), Dali::ResourceLoading, TEST_LOCATION);
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
 
   // FINISH RESOURCE LOADING
   CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
   application.GetPlatform().ClearReadyResources();
   Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
   DALI_TEST_CHECK( lastSyncObj != NULL );
 
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
   sync.SetObjectSynced( lastSyncObj, true );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true  ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, true  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, true, __LINE__  ) );
 
   // Finished rendering - expect no more renders, no more signals:
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
   END_TEST;
 }
 #endif
@@ -2419,7 +2487,7 @@ int UtcDaliRenderTaskOnce07(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2436,31 +2504,31 @@ int UtcDaliRenderTaskOnce07(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
 
   // CHANGE TO RENDER ONCE,
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
   Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
   DALI_TEST_CHECK( lastSyncObj != NULL );
 
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
   sync.SetObjectSynced( lastSyncObj, true );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false, __LINE__ ) );
 
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
   lastSyncObj = sync.GetLastSyncObject();
   DALI_TEST_CHECK( lastSyncObj != NULL );
 
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
   sync.SetObjectSynced( lastSyncObj, true );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__ ) );
   END_TEST;
 }
 
@@ -2479,6 +2547,7 @@ int UtcDaliRenderTaskOnce08(void)
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
   TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
   TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
+  sync.GetTrace().Enable(true);
   drawTrace.Enable(true);
 
   Actor rootActor = Actor::New();
@@ -2486,7 +2555,7 @@ int UtcDaliRenderTaskOnce08(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2496,7 +2565,7 @@ int UtcDaliRenderTaskOnce08(void)
 
   Stage::GetCurrent().Add(secondRootActor);
 
-  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, true);
+  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, /*GL-SYNC*/ true);
   bool finished = false;
 
   ConnectionTracker connectionTracker;
@@ -2506,23 +2575,35 @@ int UtcDaliRenderTaskOnce08(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
   Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
   DALI_TEST_CHECK( lastSyncObj == NULL );
+  DALI_TEST_EQUALS( sync.GetTrace().CountMethod( "CreateSyncObject" ), 0, TEST_LOCATION );
+
 
   // CHANGE TO RENDER ONCE,
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
   lastSyncObj = sync.GetLastSyncObject();
   DALI_TEST_CHECK( lastSyncObj != NULL );
+  DALI_TEST_EQUALS( sync.GetNumberOfSyncObjects(), 1, TEST_LOCATION );
+  DALI_TEST_EQUALS( sync.GetTrace().CountMethod( "CreateSyncObject" ), 1, TEST_LOCATION );
+
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+
+
+  DALI_TEST_EQUALS( sync.GetNumberOfSyncObjects(), 1, TEST_LOCATION );
+  DALI_TEST_EQUALS( sync.GetTrace().CountMethod( "CreateSyncObject" ), 1, TEST_LOCATION );
+
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
 
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_EQUALS( sync.GetNumberOfSyncObjects(), 1, TEST_LOCATION );
+  DALI_TEST_EQUALS( sync.GetTrace().CountMethod( "CreateSyncObject" ), 1, TEST_LOCATION );
 
   sync.SetObjectSynced( lastSyncObj, true );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__ ) );
   application.SendNotification();
 
   // Expect SetRefreshRate to have been called again
@@ -2530,13 +2611,13 @@ int UtcDaliRenderTaskOnce08(void)
   RenderTaskFinished renderTaskFinished( finished );
   connectionTracker.DisconnectAll();
   newTask.FinishedSignal().Connect( &connectionTracker, renderTaskFinished );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
   lastSyncObj = sync.GetLastSyncObject();
   DALI_TEST_CHECK( lastSyncObj != NULL );
 
   sync.SetObjectSynced( lastSyncObj, true );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__ ) );
   END_TEST;
 }
 
@@ -2561,7 +2642,7 @@ int UtcDaliRenderTaskOnce09(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2578,26 +2659,26 @@ int UtcDaliRenderTaskOnce09(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
 
   // CHANGE TO RENDER ONCE,
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
 
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
   Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
   DALI_TEST_CHECK( lastSyncObj != NULL );
 
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
   sync.SetObjectSynced( lastSyncObj, true );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__  ) );
 
   END_TEST;
 }
@@ -2613,7 +2694,6 @@ int UtcDaliRenderTaskOnce10(void)
 
   // SETUP A CONTINUOUS OFFSCREEN RENDER TASK
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
-  TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
   TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
   drawTrace.Enable(true);
 
@@ -2622,44 +2702,38 @@ int UtcDaliRenderTaskOnce10(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Stage::GetCurrent().Add(secondRootActor);
 
-  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, true);
+  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, false);
   bool finished = false;
   RenderTaskFinished renderTaskFinished( finished );
   newTask.FinishedSignal().Connect( &application, renderTaskFinished );
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
 
   // CHANGE TO RENDER ONCE,
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
 
   tet_printf("  FailImageLoad\n");
 
   FailImageLoad(application, imageRequestId); // Need to run Update again for this to complete
 
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) ); // nothing to draw
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) ); // nothing to draw
   application.SendNotification();
 
-  // Drawing empty framebuffer, so will still get a GL sync
-  Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
-  DALI_TEST_CHECK( lastSyncObj != NULL );
-
-  sync.SetObjectSynced( lastSyncObj, true );
-
+  // load is now failed so there's nothing more to render in the render task
   // Expect finished signal, as all resources are complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__ ) );
 
   END_TEST;
 }
@@ -2680,7 +2754,7 @@ int UtcDaliRenderTaskOnceNoSync01(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2694,14 +2768,14 @@ int UtcDaliRenderTaskOnceNoSync01(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
 
   // FINISH RESOURCE LOADING - expect immediate rendering yet
   CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
   application.GetPlatform().ClearReadyResources();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__ ) );
   END_TEST;
 }
 
@@ -2722,15 +2796,16 @@ int UtcDaliRenderTaskOnceNoSync02(void)
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
 
-  Material material = CreateMaterial();
+  Shader shader = CreateShader();
   Image image = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
-  material.AddTexture(image, "sTexture" );
+  TextureSet textureSet = CreateTextureSet( image );
 
   Geometry geometry = CreateQuadGeometry();
-  Renderer renderer = Renderer::New(geometry, material);
+  Renderer renderer = Renderer::New(geometry, shader);
+  renderer.SetTextures( textureSet );
   Actor secondRootActor = Actor::New();
   secondRootActor.AddRenderer(renderer);
   secondRootActor.SetSize(100, 100);
@@ -2743,14 +2818,14 @@ int UtcDaliRenderTaskOnceNoSync02(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
 
   // FINISH RESOURCE LOADING - expect immediate rendering yet
   CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
   application.GetPlatform().ClearReadyResources();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__ ) );
 
   END_TEST;
 }
@@ -2773,7 +2848,7 @@ int UtcDaliRenderTaskOnceNoSync03(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2786,18 +2861,18 @@ int UtcDaliRenderTaskOnceNoSync03(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
 
   // FINISH RESOURCE LOADING
   CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
   application.GetPlatform().ClearReadyResources();
 
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification(); //         Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__ ) );
   END_TEST;
 }
 
@@ -2821,15 +2896,16 @@ int UtcDaliRenderTaskOnceNoSync04(void)
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
 
-  Material material = CreateMaterial();
+  Shader shader = CreateShader();
   Image image = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
-  material.AddTexture( image, "sTexture" );
+  TextureSet textureSet = CreateTextureSet( image );
 
   Geometry geometry = CreateQuadGeometry();
-  Renderer renderer = Renderer::New(geometry, material);
+  Renderer renderer = Renderer::New(geometry, shader);
+  renderer.SetTextures( textureSet );
   Actor secondRootActor = Actor::New();
   secondRootActor.AddRenderer(renderer);
   secondRootActor.SetSize(100, 100);
@@ -2843,18 +2919,29 @@ int UtcDaliRenderTaskOnceNoSync04(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+
+  TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
+  Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
+  DALI_TEST_CHECK( lastSyncObj == NULL );
 
   // FINISH RESOURCE LOADING
   CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
   application.GetPlatform().ClearReadyResources();
 
+  lastSyncObj = sync.GetLastSyncObject();
+  DALI_TEST_CHECK( lastSyncObj == NULL );
+
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification(); //         Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__ ) );
+
+  lastSyncObj = sync.GetLastSyncObject();
+  DALI_TEST_CHECK( lastSyncObj == NULL );
+
   END_TEST;
 }
 
@@ -2877,7 +2964,7 @@ int UtcDaliRenderTaskOnceNoSync05(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2889,21 +2976,25 @@ int UtcDaliRenderTaskOnceNoSync05(void)
   newTask.FinishedSignal().Connect( &application, renderTaskFinished );
   application.SendNotification();
 
+  TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
+  Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
+  DALI_TEST_CHECK( lastSyncObj == NULL );
+
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
 
   // CHANGE TO RENDER ONCE
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification(); //         Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
 
   // FINISH RESOURCE LOADING
   CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
   application.GetPlatform().ClearReadyResources();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__ ) );
   END_TEST;
 }
 
@@ -2927,7 +3018,7 @@ int UtcDaliRenderTaskOnceNoSync05(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2944,8 +3035,8 @@ int UtcDaliRenderTaskOnceNoSync05(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
 
   // CHANGE TO RENDER ONCE, RESOURCES BECOME NOT READY
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
@@ -2954,18 +3045,18 @@ int UtcDaliRenderTaskOnceNoSync05(void)
   ReloadImage(application, secondRootActor.GetImage());
   application.SendNotification(); //         Input,    Expected  Input,    Expected
 
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
   DALI_TEST_EQUALS( secondRootActor.GetImage().GetLoadingState(), Dali::ResourceLoading, TEST_LOCATION);
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
 
   // FINISH RESOURCE LOADING
   CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, true, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, true, true, __LINE__ ) );
   application.GetPlatform().ClearReadyResources();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true  ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
   END_TEST;
 }
 #endif
@@ -2989,7 +3080,7 @@ int UtcDaliRenderTaskOnceNoSync07(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -3006,18 +3097,18 @@ int UtcDaliRenderTaskOnceNoSync07(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
 
   // CHANGE TO RENDER ONCE,
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false, __LINE__ ) );
 
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false, __LINE__ ) );
   END_TEST;
 }
 
@@ -3042,7 +3133,7 @@ int UtcDaliRenderTaskOnceNoSync08(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -3062,13 +3153,13 @@ int UtcDaliRenderTaskOnceNoSync08(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
 
   // CHANGE TO RENDER ONCE,
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false, __LINE__ ) );
 
   // Expect SetRefreshRate to have been called again
   // Prevent next finished signal calling refresh once again
@@ -3076,8 +3167,8 @@ int UtcDaliRenderTaskOnceNoSync08(void)
   connectionTracker.DisconnectAll();
   newTask.FinishedSignal().Connect( &connectionTracker, renderTaskFinished );
 
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false, __LINE__ ) );
   END_TEST;
 }
 
@@ -3101,7 +3192,7 @@ int UtcDaliRenderTaskOnceNoSync09(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -3118,18 +3209,18 @@ int UtcDaliRenderTaskOnceNoSync09(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
 
   // CHANGE TO RENDER ONCE,
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false, __LINE__ ) );
 
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false, __LINE__ ) );
   END_TEST;
 }
 
@@ -3152,7 +3243,7 @@ int UtcDaliRenderTaskOnceNoSync10(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Stage::GetCurrent().Add(secondRootActor);
@@ -3164,19 +3255,19 @@ int UtcDaliRenderTaskOnceNoSync10(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,     Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
 
   // CHANGE TO RENDER ONCE,
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
 
   FailImageLoad(application, imageRequestId); // Need to run Update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) ); // nothing to draw
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, true,  false  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) ); // nothing to draw
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, true,  false, __LINE__ ) );
 
   END_TEST;
 }
@@ -3202,7 +3293,7 @@ int UtcDaliRenderTaskOnceChain01(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor firstRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor firstRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -3216,7 +3307,7 @@ int UtcDaliRenderTaskOnceChain01(void)
 
   // Second render task
   FrameBufferImage fbo = firstTask.GetTargetFrameBuffer();
-  ImageActor secondRootActor = ImageActor::New( fbo );
+  Actor secondRootActor = CreateRenderableActor( fbo );
   Stage::GetCurrent().Add(secondRootActor);
   RenderTask secondTask = CreateRenderTask(application, offscreenCameraActor, defaultRootActor, secondRootActor, RenderTask::REFRESH_ONCE, false);
   bool secondFinished = false;
@@ -3226,17 +3317,23 @@ int UtcDaliRenderTaskOnceChain01(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,  firstFinished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,  firstFinished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( firstFinished == false );
   DALI_TEST_CHECK( secondFinished == false );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,  firstFinished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,  firstFinished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( firstFinished == false );
   DALI_TEST_CHECK( secondFinished == false );
 
-  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,  firstFinished, false, true ) );
+  CompleteImageLoad(application, imageRequestId, imageType);
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,  firstFinished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( firstFinished == false );
+  DALI_TEST_CHECK( secondFinished == false );
+
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,  firstFinished, true, true, __LINE__ ) );
+  DALI_TEST_CHECK( firstFinished == true );
   DALI_TEST_CHECK( secondFinished == false );
-  application.GetPlatform().ClearReadyResources();
 
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,  firstFinished, true,  false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,  secondFinished, true, false, __LINE__ ) );
   DALI_TEST_CHECK( secondFinished == true );
 
   END_TEST;
@@ -3331,7 +3428,7 @@ int UtcDaliRenderTaskFinishInvisibleSourceActor(void)
 {
   TestApplication application;
 
-  tet_infoline("Testing RenderTask::SignalFinished()");
+  tet_infoline("Testing RenderTask::FinishInvisibleSourceActor()");
 
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
   TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
@@ -3341,7 +3438,7 @@ int UtcDaliRenderTaskFinishInvisibleSourceActor(void)
   Stage::GetCurrent().Add( offscreenCameraActor );
 
   BufferImage image = BufferImage::New( 10, 10 );
-  ImageActor rootActor = ImageActor::New( image );
+  Actor rootActor = CreateRenderableActor( image );
   rootActor.SetSize( 10, 10 );
   rootActor.SetVisible(false);
   Stage::GetCurrent().Add( rootActor );
@@ -3363,6 +3460,7 @@ int UtcDaliRenderTaskFinishInvisibleSourceActor(void)
   newTask.SetExclusive( true );
   newTask.SetRefreshRate( RenderTask::REFRESH_ONCE );
   newTask.SetTargetFrameBuffer( frameBufferImage );
+  newTask.SetProperty( RenderTask::Property::REQUIRES_SYNC, true );
 
   // Framebuffer doesn't actually get created until Connected, i.e. by previous line
 
@@ -3416,16 +3514,16 @@ int UtcDaliRenderTaskFinishMissingImage(void)
   TestApplication application;
 
   // Previously we had bugs where not having a resource ID would cause render-tasks to wait forever
-  tet_infoline("Testing RenderTask::SignalFinished() when an ImageActor has no Image set");
+  tet_infoline("Testing RenderTask::SignalFinished() when an Actor has no Image set");
 
   Stage stage = Stage::GetCurrent();
 
   BufferImage image = BufferImage::New( 10, 10 );
-  ImageActor rootActor = ImageActor::New( image );
+  Actor rootActor = CreateRenderableActor( image );
   rootActor.SetSize( 10, 10 );
   stage.Add( rootActor );
 
-  ImageActor actorWithMissingImage = ImageActor::New( Image() );
+  Actor actorWithMissingImage = CreateRenderableActor( Image() );
   actorWithMissingImage.SetSize( 10, 10 );
   stage.Add( actorWithMissingImage );
 
@@ -3451,3 +3549,99 @@ int UtcDaliRenderTaskFinishMissingImage(void)
 
   END_TEST;
 }
+
+int UtcDaliRenderTaskWorldToViewport(void)
+{
+  TestApplication application( static_cast<size_t>(400), static_cast<size_t>(400) ); // square surface
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+  Actor actor = Actor::New();
+  actor.SetSize(100.0f, 100.0f);
+  actor.SetPosition( Vector3(0.0, 0.0, 0.0) );
+
+  actor.SetParentOrigin( Vector3(0.5, 0.5, 0.5) );
+  actor.SetAnchorPoint( Vector3(0.5, 0.5, 0.5) );
+
+  Stage::GetCurrent().Add(actor);
+
+  application.SendNotification();
+  application.Render();
+  application.SendNotification();
+
+  RenderTask task = taskList.GetTask( 0u );
+
+  CameraActor camera = task.GetCameraActor();
+
+  Vector2 screenSize = task.GetCurrentViewportSize();
+
+  float screenX = 0.0;
+  float screenY = 0.0;
+
+  bool ok = task.WorldToViewport(actor.GetCurrentWorldPosition(), screenX, screenY);
+  DALI_TEST_CHECK(ok == true);
+
+  DALI_TEST_EQUALS(screenX, screenSize.x/2, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+  DALI_TEST_EQUALS(screenY, screenSize.y/2, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+
+  Actor actor2 = Actor::New();
+  float actor2Size = 100.f;
+  actor2.SetSize( actor2Size, actor2Size );
+  actor2.SetPosition( Vector3(0.0, 0.0, 0.0) );
+  actor2.SetParentOrigin( Vector3(0.5, 0.5, 0.0) );
+  actor2.SetAnchorPoint( Vector3(0.5, 0.5, 0.0) );
+  Stage::GetCurrent().Add( actor2 );
+  actor2.Add(actor);
+  actor.SetParentOrigin( Vector3(0,0,0) );
+
+  application.SendNotification();
+  application.Render();
+  application.SendNotification();
+
+  ok = task.WorldToViewport(actor.GetCurrentWorldPosition(), screenX, screenY);
+  DALI_TEST_CHECK(ok == true);
+
+  DALI_TEST_EQUALS(screenX, screenSize.x/2 - actor2Size/2, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+  DALI_TEST_EQUALS(screenY, screenSize.y/2 - actor2Size/2, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+
+  END_TEST;
+}
+
+
+int UtcDaliRenderTaskViewportToLocal(void)
+{
+  TestApplication application;
+  Actor actor = Actor::New();
+  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  actor.SetSize(100.0f, 100.0f);
+  actor.SetPosition(10.0f, 10.0f);
+  Stage::GetCurrent().Add(actor);
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+  RenderTask task = taskList.GetTask( 0u );
+
+  // flush the queue and render once
+  application.SendNotification();
+  application.Render();
+  application.SendNotification();
+  application.Render();
+
+  float localX;
+  float localY;
+
+  float rtLocalX;
+  float rtLocalY;
+
+  float screenX = 50.0f;
+  float screenY = 50.0f;
+
+  DALI_TEST_CHECK( actor.ScreenToLocal(localX, localY, screenX, screenY) );
+
+  DALI_TEST_CHECK( task.ViewportToLocal(actor, screenX, screenY, rtLocalX, rtLocalY ) );
+
+  DALI_TEST_EQUALS(localX, rtLocalX, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(localY, rtLocalY, 0.01f, TEST_LOCATION);
+
+  END_TEST;
+
+}