END_TEST;
}
-
-int UtcDaliPinchGestureInterruptedWhenTouchConsumed(void)
-{
- TestApplication application;
-
- Actor actor = Actor::New();
- actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
- actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
- application.GetScene().Add(actor);
-
- bool consume = false;
- TouchEventFunctorConsumeSetter touchFunctor(consume);
- actor.TouchedSignal().Connect(&application, touchFunctor);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- SignalData data;
- GestureReceivedFunctor functor(data);
-
- PinchGestureDetector detector = PinchGestureDetector::New();
- detector.Attach(actor);
- detector.DetectedSignal().Connect(&application, functor);
-
- // Start gesture within the actor's area, we should receive the pinch as the touch is NOT being consumed
- TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
-
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(GestureState::STARTED, data.receivedGesture.GetState(), TEST_LOCATION);
- data.Reset();
-
- // Continue the gesture within the actor's area, but now the touch consumes thus cancelling the gesture
- consume = true;
-
- TestContinuePinch(application, Vector2(112.0f, 100.0f), Vector2(112.0f, 124.0f), Vector2(5.0f, 5.0f), Vector2(35.0f, 35.0f), 200);
-
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(GestureState::CANCELLED, data.receivedGesture.GetState(), TEST_LOCATION);
- data.Reset();
-
- // Start another pinch, we should not even get the callback this time
- TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
- DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-
- END_TEST;
-}
-
-int UtcDaliPinchGestureDisableDetectionDuringPinchN(void)
-{
- // Crash sometimes occurred when gesture-recognizer was deleted internally during a signal when the attached actor was detached
-
- TestApplication application;
-
- Actor actor = Actor::New();
- actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
- actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
- application.GetScene().Add(actor);
-
- // Add a detector
- PinchGestureDetector detector = PinchGestureDetector::New();
- bool functorCalled = false;
- detector.Attach(actor);
- detector.DetectedSignal().Connect(
- &application,
- [&detector, &functorCalled](Actor actor, const PinchGesture& gesture) {
- if(gesture.GetState() == GestureState::FINISHED)
- {
- detector.Detach(actor);
- functorCalled = true;
- }
- });
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- // Try the gesture, should not crash
- try
- {
- TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
- TestContinuePinch(application, Vector2(112.0f, 100.0f), Vector2(112.0f, 124.0f), Vector2(5.0f, 5.0f), Vector2(35.0f, 35.0f), 200);
- TestEndPinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
-
- DALI_TEST_CHECK(true); // No crash, test has passed
- DALI_TEST_EQUALS(functorCalled, true, TEST_LOCATION);
- }
- catch(...)
- {
- DALI_TEST_CHECK(false); // If we crash, the test has failed
- }
-
- END_TEST;
-}