[Tizen] Revert "Use touch consumed return to set whether we process a gesture or...
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-PinchGestureDetector.cpp
index a25a0e6..84b6c67 100644 (file)
@@ -1054,97 +1054,3 @@ int UtcDaliPinchGestureLayerConsumesTouch(void)
 
   END_TEST;
 }
-
-int UtcDaliPinchGestureInterruptedWhenTouchConsumed(void)
-{
-  TestApplication application;
-
-  Actor actor = Actor::New();
-  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
-  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
-  application.GetScene().Add(actor);
-
-  bool                           consume = false;
-  TouchEventFunctorConsumeSetter touchFunctor(consume);
-  actor.TouchedSignal().Connect(&application, touchFunctor);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  SignalData             data;
-  GestureReceivedFunctor functor(data);
-
-  PinchGestureDetector detector = PinchGestureDetector::New();
-  detector.Attach(actor);
-  detector.DetectedSignal().Connect(&application, functor);
-
-  // Start gesture within the actor's area, we should receive the pinch as the touch is NOT being consumed
-  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
-
-  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(GestureState::STARTED, data.receivedGesture.GetState(), TEST_LOCATION);
-  data.Reset();
-
-  // Continue the gesture within the actor's area, but now the touch consumes thus cancelling the gesture
-  consume = true;
-
-  TestContinuePinch(application, Vector2(112.0f, 100.0f), Vector2(112.0f, 124.0f), Vector2(5.0f, 5.0f), Vector2(35.0f, 35.0f), 200);
-
-  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(GestureState::CANCELLED, data.receivedGesture.GetState(), TEST_LOCATION);
-  data.Reset();
-
-  // Start another pinch, we should not even get the callback this time
-  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
-  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-
-  END_TEST;
-}
-
-int UtcDaliPinchGestureDisableDetectionDuringPinchN(void)
-{
-  // Crash sometimes occurred when gesture-recognizer was deleted internally during a signal when the attached actor was detached
-
-  TestApplication application;
-
-  Actor actor = Actor::New();
-  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
-  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
-  application.GetScene().Add(actor);
-
-  // Add a detector
-  PinchGestureDetector detector      = PinchGestureDetector::New();
-  bool                 functorCalled = false;
-  detector.Attach(actor);
-  detector.DetectedSignal().Connect(
-    &application,
-    [&detector, &functorCalled](Actor actor, const PinchGesture& gesture) {
-      if(gesture.GetState() == GestureState::FINISHED)
-      {
-        detector.Detach(actor);
-        functorCalled = true;
-      }
-    });
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  // Try the gesture, should not crash
-  try
-  {
-    TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
-    TestContinuePinch(application, Vector2(112.0f, 100.0f), Vector2(112.0f, 124.0f), Vector2(5.0f, 5.0f), Vector2(35.0f, 35.0f), 200);
-    TestEndPinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
-
-    DALI_TEST_CHECK(true); // No crash, test has passed
-    DALI_TEST_EQUALS(functorCalled, true, TEST_LOCATION);
-  }
-  catch(...)
-  {
-    DALI_TEST_CHECK(false); // If we crash, the test has failed
-  }
-
-  END_TEST;
-}