[Tizen] Revert "Use touch consumed return to set whether we process a gesture or...
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-PinchGestureDetector.cpp
index 13ae5b5..84b6c67 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  *
  */
 
-#include <iostream>
-
-#include <stdlib.h>
-#include <dali/public-api/dali-core.h>
+#include <dali-test-suite-utils.h>
 #include <dali/integration-api/events/touch-event-integ.h>
-#include <dali/integration-api/events/pinch-gesture-event.h>
-#include <dali/integration-api/system-overlay.h>
 #include <dali/integration-api/render-task-list-integ.h>
-#include <dali-test-suite-utils.h>
-#include <test-touch-utils.h>
+#include <dali/public-api/dali-core.h>
+#include <stdlib.h>
+#include <test-touch-event-utils.h>
+
+#include <iostream>
 
 using namespace Dali;
 
@@ -41,46 +39,45 @@ void utc_dali_pinch_gesture_detector_cleanup(void)
 ///////////////////////////////////////////////////////////////////////////////
 namespace
 {
-
 // Stores data that is populated in the callback and will be read by the TET cases
 struct SignalData
 {
   SignalData()
   : functorCalled(false),
     voidFunctorCalled(false),
-    receivedGesture(Gesture::Started)
-  {}
+    receivedGesture()
+  {
+  }
 
   void Reset()
   {
-    functorCalled = false;
+    functorCalled     = false;
     voidFunctorCalled = false;
 
-    receivedGesture.state = Gesture::Started;
-    receivedGesture.scale = 0.0f;
-    receivedGesture.speed = 0.0f;
-    receivedGesture.screenCenterPoint = Vector2(0.0f, 0.0f);
-    receivedGesture.localCenterPoint = Vector2(0.0f, 0.0f);
+    receivedGesture.Reset();
 
     pinchedActor.Reset();
   }
 
-  bool functorCalled;
-  bool voidFunctorCalled;
+  bool         functorCalled;
+  bool         voidFunctorCalled;
   PinchGesture receivedGesture;
-  Actor pinchedActor;
+  Actor        pinchedActor;
 };
 
 // Functor that sets the data when called
 struct GestureReceivedFunctor
 {
-  GestureReceivedFunctor(SignalData& data) : signalData(data) { }
+  GestureReceivedFunctor(SignalData& data)
+  : signalData(data)
+  {
+  }
 
   void operator()(Actor actor, const PinchGesture& pinch)
   {
-    signalData.functorCalled = true;
+    signalData.functorCalled   = true;
     signalData.receivedGesture = pinch;
-    signalData.pinchedActor = actor;
+    signalData.pinchedActor    = actor;
   }
 
   void operator()()
@@ -94,51 +91,28 @@ struct GestureReceivedFunctor
 // Functor that removes the gestured actor from stage
 struct UnstageActorFunctor : public GestureReceivedFunctor
 {
-  UnstageActorFunctor( SignalData& data, Gesture::State& stateToUnstage )
-  : GestureReceivedFunctor( data ),
-    stateToUnstage( stateToUnstage )
+  UnstageActorFunctor(SignalData& data, GestureState& stateToUnstage, Integration::Scene scene)
+  : GestureReceivedFunctor(data),
+    stateToUnstage(stateToUnstage),
+    scene(scene)
   {
   }
 
-  void operator()( Actor actor, const PinchGesture& pinch )
+  void operator()(Actor actor, const PinchGesture& pinch)
   {
-    GestureReceivedFunctor::operator()( actor, pinch );
+    GestureReceivedFunctor::operator()(actor, pinch);
 
-    if ( pinch.state == stateToUnstage )
+    if(pinch.GetState() == stateToUnstage)
     {
-      Stage::GetCurrent().Remove( actor );
+      scene.Remove(actor);
     }
   }
 
-  Gesture::State& stateToUnstage;
+  GestureState&      stateToUnstage;
+  Integration::Scene scene;
 };
 
-// Functor for receiving a touch event
-struct TouchEventFunctor
-{
-  bool operator()(Actor actor, const TouchEvent& touch)
-  {
-    return false;
-  }
-};
-
-// Generate a PinchGestureEvent to send to Core
-Integration::PinchGestureEvent GeneratePinch(
-    Gesture::State state,
-    float scale,
-    float speed,
-    Vector2 centerpoint)
-{
-  Integration::PinchGestureEvent pinch(state);
-
-  pinch.scale = scale;
-  pinch.speed = speed;
-  pinch.centerPoint = centerpoint;
-
-  return pinch;
-}
-
-} // anon namespace
+} // namespace
 
 ///////////////////////////////////////////////////////////////////////////////
 
@@ -155,10 +129,11 @@ int UtcDaliPinchGestureDetectorCopyConstructorP(void)
 {
   TestApplication application;
 
-  PinchGestureDetector detector = PinchGestureDetector::New();;
+  PinchGestureDetector detector = PinchGestureDetector::New();
+  ;
 
-  PinchGestureDetector copy( detector );
-  DALI_TEST_CHECK( detector );
+  PinchGestureDetector copy(detector);
+  DALI_TEST_CHECK(detector);
   END_TEST;
 }
 
@@ -166,13 +141,14 @@ int UtcDaliPinchGestureDetectorAssignmentOperatorP(void)
 {
   TestApplication application;
 
-  PinchGestureDetector detector = PinchGestureDetector::New();;
+  PinchGestureDetector detector = PinchGestureDetector::New();
+  ;
 
   PinchGestureDetector assign;
   assign = detector;
-  DALI_TEST_CHECK( detector );
+  DALI_TEST_CHECK(detector);
 
-  DALI_TEST_CHECK( detector == assign );
+  DALI_TEST_CHECK(detector == assign);
   END_TEST;
 }
 
@@ -186,9 +162,9 @@ int UtcDaliPinchGestureDetectorNew(void)
 
   // Attach an actor and emit a touch event on the actor to ensure complete line coverage
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
@@ -197,17 +173,17 @@ int UtcDaliPinchGestureDetectorNew(void)
   detector.Attach(actor);
 
   Integration::TouchEvent touchEvent(1);
-  Integration::Point point;
-  point.SetDeviceId( 1 );
-  point.SetState( PointState::DOWN );
-  point.SetScreenPosition( Vector2( 20.0f, 20.0f ) );
+  Integration::Point      point;
+  point.SetDeviceId(1);
+  point.SetState(PointState::DOWN);
+  point.SetScreenPosition(Vector2(20.0f, 20.0f));
   touchEvent.AddPoint(point);
   application.ProcessEvent(touchEvent);
 
   Integration::Point point2;
-  point.SetDeviceId( 1 );
-  point.SetState( PointState::DOWN );
-  point.SetScreenPosition( Vector2( 20.0f, 20.0f ) );
+  point.SetDeviceId(1);
+  point.SetState(PointState::DOWN);
+  point.SetScreenPosition(Vector2(20.0f, 20.0f));
   touchEvent.AddPoint(point2);
   application.ProcessEvent(touchEvent);
   END_TEST;
@@ -225,17 +201,17 @@ int UtcDaliPinchGestureDetectorDownCast(void)
   PinchGestureDetector detector2 = PinchGestureDetector::DownCast(object);
   DALI_TEST_CHECK(detector2);
 
-  PinchGestureDetector detector3 = DownCast< PinchGestureDetector >(object);
+  PinchGestureDetector detector3 = DownCast<PinchGestureDetector>(object);
   DALI_TEST_CHECK(detector3);
 
-  BaseHandle unInitializedObject;
+  BaseHandle           unInitializedObject;
   PinchGestureDetector detector4 = PinchGestureDetector::DownCast(unInitializedObject);
   DALI_TEST_CHECK(!detector4);
 
-  PinchGestureDetector detector5 = DownCast< PinchGestureDetector >(unInitializedObject);
+  PinchGestureDetector detector5 = DownCast<PinchGestureDetector>(unInitializedObject);
   DALI_TEST_CHECK(!detector5);
 
-  GestureDetector detector6 = PinchGestureDetector::New();
+  GestureDetector      detector6 = PinchGestureDetector::New();
   PinchGestureDetector detector7 = PinchGestureDetector::DownCast(detector6);
   DALI_TEST_CHECK(detector7);
   END_TEST;
@@ -247,15 +223,15 @@ int UtcDaliPinchGestureSignalReceptionNegative(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  SignalData data;
+  SignalData             data;
   GestureReceivedFunctor functor(data);
 
   PinchGestureDetector detector = PinchGestureDetector::New();
@@ -263,17 +239,20 @@ int UtcDaliPinchGestureSignalReceptionNegative(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Do a pinch outside actor's area
-  application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 45.0f, Vector2(112.0f, 112.0f)));
+  TestStartPinch(application, Vector2(112.0f, 62.0f), Vector2(112.0f, 162.0f), Vector2(112.0f, 100.0f), Vector2(112.0f, 124.0f), 100);
+
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
 
   // Continue pinch into actor's area - we should still not receive the signal
   data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Continuing, 4.5f, 95.0f, Vector2(20.0f, 20.0f)));
+  TestContinuePinch(application, Vector2(112.0f, 100.0f), Vector2(112.0f, 124.0f), Vector2(5.0f, 5.0f), Vector2(35.0f, 35.0f), 200);
+
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
 
   // Stop pinching - we should still not receive the signal
   data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Finished, 10.0f, 50.0f, Vector2(12.0f, 12.0f)));
+  TestEndPinch(application, Vector2(6.0f, 6.0f), Vector2(18.0f, 18.0f), Vector2(10.0f, 8.0f), Vector2(14.0f, 16.0f), 300);
+
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -283,15 +262,15 @@ int UtcDaliPinchGestureSignalReceptionDownMotionLeave(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  SignalData data;
+  SignalData             data;
   GestureReceivedFunctor functor(data);
 
   PinchGestureDetector detector = PinchGestureDetector::New();
@@ -299,39 +278,43 @@ int UtcDaliPinchGestureSignalReceptionDownMotionLeave(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Start pan within the actor's area
-  application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 20.0f)));
+  TestStartPinch(application, Vector2(5.0f, 20.0f), Vector2(35.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
-  DALI_TEST_EQUALS(10.0f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(50.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(GestureState::STARTED, data.receivedGesture.GetState(), TEST_LOCATION);
+  DALI_TEST_EQUALS(0.666f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(66.666f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
 
   // Continue the pan within the actor's area - we should still receive the signal
   data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Continuing, 5.0f, 90.0f, Vector2(21.0f, 20.0f)));
+  TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(17.0f, 20.0f), Vector2(25.0f, 20.0f), 400);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
-  DALI_TEST_EQUALS(5.0f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(90.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(21.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(GestureState::CONTINUING, data.receivedGesture.GetState(), TEST_LOCATION);
+  DALI_TEST_EQUALS(0.2666f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(80.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(21.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(21.0f, 20.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
 
-  // Pan Gesture leaves actor's area - we should still receive the signal
+  // Pinch Gesture leaves actor's area - we should still receive the signal
   data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Continuing, 10.0f, 15.5f, Vector2(320.0f, 10.0f)));
+  TestContinuePinch(application, Vector2(17.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(300.0f, 10.0f), Vector2(340.0f, 10.0f), 1000);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
-  DALI_TEST_EQUALS(10.0f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(15.5f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(320.0f, 10.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(GestureState::CONTINUING, data.receivedGesture.GetState(), TEST_LOCATION);
+  DALI_TEST_EQUALS(1.333f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(213.333f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(320.0f, 10.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(320.0f, 10.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
 
   // Gesture ends - we would receive a finished state
   data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Finished, 15.2f, 12.1f, Vector2(310.0f, 10.0f)));
+  TestEndPinch(application, Vector2(300.0f, 10.0f), Vector2(340.0f, 10.0f), Vector2(305.0f, 10.0f), Vector2(315.0f, 10.0f), 1500);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Finished, data.receivedGesture.state, TEST_LOCATION);
-  DALI_TEST_EQUALS(15.2f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(12.1f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(310.0f, 10.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(GestureState::FINISHED, data.receivedGesture.GetState(), TEST_LOCATION);
+  DALI_TEST_EQUALS(0.333f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(600.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(310.0f, 10.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(310.0f, 10.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
   END_TEST;
 }
 
@@ -340,15 +323,15 @@ int UtcDaliPinchGestureSignalReceptionDownMotionUp(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  SignalData data;
+  SignalData             data;
   GestureReceivedFunctor functor(data);
 
   PinchGestureDetector detector = PinchGestureDetector::New();
@@ -356,70 +339,33 @@ int UtcDaliPinchGestureSignalReceptionDownMotionUp(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Start pinch within the actor's area
-  application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 20.0f)));
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
-  DALI_TEST_EQUALS(10.0f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(50.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(GestureState::STARTED, data.receivedGesture.GetState(), TEST_LOCATION);
+  DALI_TEST_EQUALS(0.555f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(106.667f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
 
   // Continue the pinch within the actor's area - we should still receive the signal
   data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Continuing, 5.0f, 25.0f, Vector2(20.0f, 20.0f)));
+  TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
-  DALI_TEST_EQUALS(5.0f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(25.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(GestureState::CONTINUING, data.receivedGesture.GetState(), TEST_LOCATION);
+  DALI_TEST_EQUALS(0.277f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(66.666f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
 
   // Gesture ends within actor's area - we would receive a finished state
   data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Finished, 5.0f, 25.0f, Vector2(20.0f, 20.0f)));
-  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Finished, data.receivedGesture.state, TEST_LOCATION);
-  DALI_TEST_EQUALS(5.0f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(25.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
-  END_TEST;
-}
-
-int UtcDaliPinchGestureSignalReceptionCancelled(void)
-{
-  TestApplication application;
-
-  Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  SignalData data;
-  GestureReceivedFunctor functor(data);
-
-  PinchGestureDetector detector = PinchGestureDetector::New();
-  detector.Attach(actor);
-  detector.DetectedSignal().Connect(&application, functor);
-
-  // Start pinch within the actor's area
-  application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 20.0f)));
-  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
-
-
-  // Continue the pinch within the actor's area - we should still receive the signal
-  data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Continuing, 5.0f, 25.0f, Vector2(20.0f, 20.0f)));
+  TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
-
-  // The gesture is cancelled
-  data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Cancelled, 5.0f, 25.0f, Vector2(20.0f, 20.0f)));
-  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Cancelled, data.receivedGesture.state, TEST_LOCATION);
+  DALI_TEST_EQUALS(GestureState::FINISHED, data.receivedGesture.GetState(), TEST_LOCATION);
+  DALI_TEST_EQUALS(0.055f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(160.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
   END_TEST;
 }
 
@@ -428,15 +374,15 @@ int UtcDaliPinchGestureSignalReceptionDetach(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  SignalData data;
+  SignalData             data;
   GestureReceivedFunctor functor(data);
 
   PinchGestureDetector detector = PinchGestureDetector::New();
@@ -444,31 +390,28 @@ int UtcDaliPinchGestureSignalReceptionDetach(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Start pinch within the actor's area
-  application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 20.0f)));
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
-
+  DALI_TEST_EQUALS(GestureState::STARTED, data.receivedGesture.GetState(), TEST_LOCATION);
 
   // Continue the pinch within the actor's area - we should still receive the signal
   data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Continuing, 5.0f, 25.0f, Vector2(20.0f, 20.0f)));
+  TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
+  DALI_TEST_EQUALS(GestureState::CONTINUING, data.receivedGesture.GetState(), TEST_LOCATION);
 
   // Gesture ends within actor's area
   data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Finished, 5.0f, 25.0f, Vector2(20.0f, 20.0f)));
+  TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Finished, data.receivedGesture.state, TEST_LOCATION);
+  DALI_TEST_EQUALS(GestureState::FINISHED, data.receivedGesture.GetState(), TEST_LOCATION);
 
   // Detach actor
   detector.DetachAll();
 
   // Ensure we are no longer signalled
   data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 20.0f)));
-  application.ProcessEvent(GeneratePinch(Gesture::Continuing, 5.0f, 25.0f, Vector2(20.0f, 20.0f)));
-  application.ProcessEvent(GeneratePinch(Gesture::Finished, 5.0f, 25.0f, Vector2(20.0f, 20.0f)));
+  TestGeneratePinch(application);
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -478,15 +421,15 @@ int UtcDaliPinchGestureSignalReceptionDetachWhilePinching(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  SignalData data;
+  SignalData             data;
   GestureReceivedFunctor functor(data);
 
   PinchGestureDetector detector = PinchGestureDetector::New();
@@ -494,22 +437,22 @@ int UtcDaliPinchGestureSignalReceptionDetachWhilePinching(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Start pinch within the actor's area
-  application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(10.0f, 10.0f)));
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
+  DALI_TEST_EQUALS(GestureState::STARTED, data.receivedGesture.GetState(), TEST_LOCATION);
 
   // Continue the pinch within the actor's area - we should still receive the signal
   data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Continuing, 5.0f, 25.0f, Vector2(20.0f, 20.0f)));
+  TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
+  DALI_TEST_EQUALS(GestureState::CONTINUING, data.receivedGesture.GetState(), TEST_LOCATION);
 
   // Detach actor during the pinch, we should not receive the next event
   detector.DetachAll();
 
   // Gesture ends within actor's area
   data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Finished, 5.0f, 25.0f, Vector2(20.0f, 20.0f)));
+  TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -518,7 +461,7 @@ int UtcDaliPinchGestureSignalReceptionActorDestroyedWhilePinching(void)
 {
   TestApplication application;
 
-  SignalData data;
+  SignalData             data;
   GestureReceivedFunctor functor(data);
 
   PinchGestureDetector detector = PinchGestureDetector::New();
@@ -527,17 +470,17 @@ int UtcDaliPinchGestureSignalReceptionActorDestroyedWhilePinching(void)
   // Attach a temporary actor to stop detector being removed from PinchGestureProcessor when main actor
   // is destroyed.
   Actor tempActor = Actor::New();
-  tempActor.SetSize(100.0f, 100.0f);
-  tempActor.SetAnchorPoint(AnchorPoint::BOTTOM_RIGHT);
-  Stage::GetCurrent().Add(tempActor);
+  tempActor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  tempActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
+  application.GetScene().Add(tempActor);
   detector.Attach(tempActor);
 
   // Actor lifetime is scoped
   {
     Actor actor = Actor::New();
-    actor.SetSize(100.0f, 100.0f);
-    actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-    Stage::GetCurrent().Add(actor);
+    actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+    actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+    application.GetScene().Add(actor);
 
     // Render and notify
     application.SendNotification();
@@ -546,18 +489,18 @@ int UtcDaliPinchGestureSignalReceptionActorDestroyedWhilePinching(void)
     detector.Attach(actor);
 
     // Start pinch within the actor's area
-    application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(10.0f, 10.0f)));
+    TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
     DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-    DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
+    DALI_TEST_EQUALS(GestureState::STARTED, data.receivedGesture.GetState(), TEST_LOCATION);
 
     // Continue the pinch within the actor's area - we should still receive the signal
     data.Reset();
-    application.ProcessEvent(GeneratePinch(Gesture::Continuing, 5.0f, 25.0f, Vector2(20.0f, 20.0f)));
+    TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
     DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-    DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
+    DALI_TEST_EQUALS(GestureState::CONTINUING, data.receivedGesture.GetState(), TEST_LOCATION);
 
     // Remove the actor from stage and reset the data
-    Stage::GetCurrent().Remove(actor);
+    application.GetScene().Remove(actor);
 
     // Render and notify
     application.SendNotification();
@@ -568,7 +511,7 @@ int UtcDaliPinchGestureSignalReceptionActorDestroyedWhilePinching(void)
 
   // Gesture ends within the area where the actor used to be
   data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Finished, 5.0f, 25.0f, Vector2(20.0f, 20.0f)));
+  TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -578,15 +521,15 @@ int UtcDaliPinchGestureSignalReceptionRotatedActor(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetOrientation(Dali::Degree(90.0f), Vector3::ZAXIS);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::ZAXIS));
+  application.GetScene().Add(actor);
 
   // Render and notify a couple of times
   application.SendNotification();
   application.Render();
 
-  SignalData data;
+  SignalData             data;
   GestureReceivedFunctor functor(data);
 
   PinchGestureDetector detector = PinchGestureDetector::New();
@@ -594,41 +537,44 @@ int UtcDaliPinchGestureSignalReceptionRotatedActor(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Do an entire pinch, only check finished value
-  application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(10.0f, 10.0f)));
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
   data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Finished, 10.0f, 50.0f, Vector2(10.0f, 10.0f)));
+  TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(10.0f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(50.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(10.0f, 10.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(0.055f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(160.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(70.0f, 30.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
 
   // Rotate actor again and render and notify
-  actor.SetOrientation(Dali::Degree(180.0f), Vector3::ZAXIS);
+  actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Dali::Degree(180.0f), Vector3::ZAXIS));
   application.SendNotification();
   application.Render();
 
   // Do an entire pinch, only check finished value
-  application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(10.0f, 10.0f)));
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 2100);
   data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Finished, 10.0f, 50.0f, Vector2(10.0f, 10.0f)));
+  TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 3000);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(10.0f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(50.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(10.0f, 10.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(0.055f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(160.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(30.0f, 30.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
 
   // Rotate actor again and render and notify
-  actor.SetOrientation(Dali::Degree(270.0f), Vector3::ZAXIS);
+  actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Dali::Degree(270.0f), Vector3::ZAXIS));
   application.SendNotification();
   application.Render();
 
   // Do an entire pinch, only check finished value
-  application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(10.0f, 10.0f)));
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 4100);
   data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Finished, 10.0f, 50.0f, Vector2(10.0f, 10.0f)));
+  TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 5000);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(10.0f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(50.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(10.0f, 10.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(0.055f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(160.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(30.0f, 70.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
   END_TEST;
 }
 
@@ -637,28 +583,25 @@ int UtcDaliPinchGestureSignalReceptionChildHit(void)
   TestApplication application;
 
   Actor parent = Actor::New();
-  parent.SetSize(100.0f, 100.0f);
-  parent.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(parent);
+  parent.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  parent.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(parent);
 
   // Set child to completely cover parent.
   // Change rotation of child to be different from parent so that we can check if our local coordinate
   // conversion of the parent actor is correct.
   Actor child = Actor::New();
-  child.SetSize(100.0f, 100.0f);
-  child.SetAnchorPoint(AnchorPoint::CENTER);
-  child.SetParentOrigin(ParentOrigin::CENTER);
-  child.SetOrientation(Dali::Degree(90.0f), Vector3::ZAXIS);
+  child.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  child.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  child.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  child.SetProperty(Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::ZAXIS));
   parent.Add(child);
 
-  TouchEventFunctor touchFunctor;
-  child.TouchedSignal().Connect(&application, touchFunctor);
-
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  SignalData data;
+  SignalData             data;
   GestureReceivedFunctor functor(data);
 
   PinchGestureDetector detector = PinchGestureDetector::New();
@@ -666,14 +609,14 @@ int UtcDaliPinchGestureSignalReceptionChildHit(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Do an entire pan, only check finished value - hits child area but parent should still receive it
-  application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(10.0f, 10.0f)));
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
   data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Finished, 5.0f, 50.0f, Vector2(10.0f, 10.0f)));
+  TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, parent == data.pinchedActor, TEST_LOCATION);
-  DALI_TEST_EQUALS(5.0f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(50.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(10.0f, 10.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(0.055f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(160.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
 
   // Attach child and generate same touch points to yield same results
   // (Also proves that you can detach and then re-attach another actor)
@@ -681,14 +624,15 @@ int UtcDaliPinchGestureSignalReceptionChildHit(void)
   detector.Detach(parent);
 
   // Do an entire pan, only check finished value
-  application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(10.0f, 10.0f)));
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 2100);
   data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Finished, 5.0f, 50.0f, Vector2(10.0f, 10.0f)));
+  TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 3000);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, child == data.pinchedActor, TEST_LOCATION);
-  DALI_TEST_EQUALS(5.0f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(50.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(10.0f, 10.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(0.055f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(160.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 80.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
   END_TEST;
 }
 
@@ -697,21 +641,21 @@ int UtcDaliPinchGestureSignalReceptionAttachDetachMany(void)
   TestApplication application;
 
   Actor first = Actor::New();
-  first.SetSize(100.0f, 100.0f);
-  first.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(first);
+  first.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  first.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(first);
 
   Actor second = Actor::New();
-  second.SetSize(100.0f, 100.0f);
-  second.SetX(100.0f);
-  second.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(second);
+  second.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  second.SetProperty(Actor::Property::POSITION_X, 100.0f);
+  second.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(second);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  SignalData data;
+  SignalData             data;
   GestureReceivedFunctor functor(data);
 
   PinchGestureDetector detector = PinchGestureDetector::New();
@@ -720,13 +664,13 @@ int UtcDaliPinchGestureSignalReceptionAttachDetachMany(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Start pinch within second actor's area
-  application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(120.0f, 10.0f)));
+  TestStartPinch(application, Vector2(102.0f, 20.0f), Vector2(138.0f, 20.0f), Vector2(110.0f, 20.0f), Vector2(130.0f, 20.0f), 100);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, second == data.pinchedActor, TEST_LOCATION);
 
   // Pinch moves into first actor's area - second actor should receive the pinch
   data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Continuing, 10.0f, 50.0f, Vector2(10.0f, 10.0f)));
+  TestContinuePinch(application, Vector2(110.0f, 20.0f), Vector2(130.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, second == data.pinchedActor, TEST_LOCATION);
 
@@ -735,7 +679,7 @@ int UtcDaliPinchGestureSignalReceptionAttachDetachMany(void)
 
   // Gesture ends within actor's area
   data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Finished, 10.0f, 50.0f, Vector2(120.0f, 10.0f)));
+  TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(119.0f, 20.0f), Vector2(121.0f, 20.0f), 3000);
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -745,15 +689,15 @@ int UtcDaliPinchGestureSignalReceptionActorBecomesUntouchable(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  SignalData data;
+  SignalData             data;
   GestureReceivedFunctor functor(data);
 
   PinchGestureDetector detector = PinchGestureDetector::New();
@@ -761,16 +705,16 @@ int UtcDaliPinchGestureSignalReceptionActorBecomesUntouchable(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Start pinch in actor's area
-  application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
 
   // Pan continues within actor's area
   data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Started, 5.0f, 50.0f, Vector2(10.0f, 10.0f)));
+  TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
 
   // Actor become invisible - actor should not receive the next pinch
-  actor.SetVisible(false);
+  actor.SetProperty(Actor::Property::VISIBLE, false);
 
   // Render and notify
   application.SendNotification();
@@ -778,7 +722,7 @@ int UtcDaliPinchGestureSignalReceptionActorBecomesUntouchable(void)
 
   // Gesture ends within actor's area
   data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Finished, 5.0f, 50.0f, Vector2(10.0f, 10.0f)));
+  TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 3000);
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -788,30 +732,30 @@ int UtcDaliPinchGestureSignalReceptionMultipleDetectorsOnActor(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   Actor actor2 = Actor::New();
-  actor2.SetSize(100.0f, 100.0f);
-  actor2.SetAnchorPoint(AnchorPoint::BOTTOM_RIGHT);
-  Stage::GetCurrent().Add(actor2);
+  actor2.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
+  application.GetScene().Add(actor2);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Attach actor to one detector
-  SignalData firstData;
+  SignalData             firstData;
   GestureReceivedFunctor firstFunctor(firstData);
-  PinchGestureDetector firstDetector = PinchGestureDetector::New();
+  PinchGestureDetector   firstDetector = PinchGestureDetector::New();
   firstDetector.Attach(actor);
   firstDetector.DetectedSignal().Connect(&application, firstFunctor);
 
   // Attach actor to another detector
-  SignalData secondData;
+  SignalData             secondData;
   GestureReceivedFunctor secondFunctor(secondData);
-  PinchGestureDetector secondDetector = PinchGestureDetector::New();
+  PinchGestureDetector   secondDetector = PinchGestureDetector::New();
   secondDetector.Attach(actor);
   secondDetector.DetectedSignal().Connect(&application, secondFunctor);
 
@@ -821,14 +765,14 @@ int UtcDaliPinchGestureSignalReceptionMultipleDetectorsOnActor(void)
   secondDetector.Attach(actor2);
 
   // Pinch in actor's area - both detector's functors should be called
-  application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
   DALI_TEST_EQUALS(true, firstData.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, secondData.functorCalled, TEST_LOCATION);
 
   // Pinch continues in actor's area - both detector's functors should be called
   firstData.Reset();
   secondData.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Continuing, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+  TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
   DALI_TEST_EQUALS(true, firstData.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, secondData.functorCalled, TEST_LOCATION);
 
@@ -836,14 +780,14 @@ int UtcDaliPinchGestureSignalReceptionMultipleDetectorsOnActor(void)
   firstDetector.Detach(actor);
   firstData.Reset();
   secondData.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Finished, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+  TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
   DALI_TEST_EQUALS(false, firstData.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, secondData.functorCalled, TEST_LOCATION);
 
   // New pinch on actor, only secondDetector has actor attached
   firstData.Reset();
   secondData.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 1500);
   DALI_TEST_EQUALS(false, firstData.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, secondData.functorCalled, TEST_LOCATION);
 
@@ -851,91 +795,34 @@ int UtcDaliPinchGestureSignalReceptionMultipleDetectorsOnActor(void)
   secondDetector.Detach(actor);
   firstData.Reset();
   secondData.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Continuing, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+  TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 2000);
   DALI_TEST_EQUALS(false, firstData.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(false, secondData.functorCalled, TEST_LOCATION);
   END_TEST;
 }
 
-int UtcDaliPinchGestureSignalReceptionMultipleStarted(void)
-{
-  // Should handle two started events gracefully.
-
-  TestApplication application;
-
-  Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
-
-  SignalData data;
-  GestureReceivedFunctor functor(data);
-
-  PinchGestureDetector detector = PinchGestureDetector::New();
-  detector.Attach(actor);
-  detector.DetectedSignal().Connect(&application, functor);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  // Start pan in actor's area
-  application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
-  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-
-  // Send another start in actor's area
-  data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
-  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-
-  // Add a child actor to overlap actor and send another start in actor's area
-  Actor child = Actor::New();
-  child.SetSize(100.0f, 100.0f);
-  child.SetAnchorPoint(AnchorPoint::CENTER);
-  child.SetParentOrigin(ParentOrigin::CENTER);
-  actor.Add(child);
-
-  TouchEventFunctor touchFunctor;
-  child.TouchedSignal().Connect(&application, touchFunctor);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  // Send another start in actor's area
-  data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
-  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-
-  // Send another start in actor's area
-  data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
-  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  END_TEST;
-}
-
 int UtcDaliPinchGestureSignalReceptionEnsureCorrectSignalling(void)
 {
   TestApplication application;
 
   Actor actor1 = Actor::New();
-  actor1.SetSize(100.0f, 100.0f);
-  actor1.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor1);
-  SignalData data1;
+  actor1.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor1);
+  SignalData             data1;
   GestureReceivedFunctor functor1(data1);
-  PinchGestureDetector detector1 = PinchGestureDetector::New();
+  PinchGestureDetector   detector1 = PinchGestureDetector::New();
   detector1.Attach(actor1);
   detector1.DetectedSignal().Connect(&application, functor1);
 
   Actor actor2 = Actor::New();
-  actor2.SetSize(100.0f, 100.0f);
-  actor2.SetAnchorPoint(AnchorPoint::BOTTOM_RIGHT);
-  actor2.SetParentOrigin(ParentOrigin::BOTTOM_RIGHT);
-  Stage::GetCurrent().Add(actor2);
-  SignalData data2;
+  actor2.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
+  actor2.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_RIGHT);
+  application.GetScene().Add(actor2);
+  SignalData             data2;
   GestureReceivedFunctor functor2(data2);
-  PinchGestureDetector detector2 = PinchGestureDetector::New();
+  PinchGestureDetector   detector2 = PinchGestureDetector::New();
   detector2.Attach(actor2);
   detector2.DetectedSignal().Connect(&application, functor2);
 
@@ -944,106 +831,40 @@ int UtcDaliPinchGestureSignalReceptionEnsureCorrectSignalling(void)
   application.Render();
 
   // Start pan in actor1's area, only data1 should be set
-  application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
   DALI_TEST_EQUALS(true, data1.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(false, data2.functorCalled, TEST_LOCATION);
   END_TEST;
 }
 
-int UtcDaliPinchGestureEmitIncorrectStateClear(void)
-{
-  TestApplication application;
-
-  Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  // Attach actor to detector
-  SignalData data;
-  GestureReceivedFunctor functor( data );
-  PinchGestureDetector detector = PinchGestureDetector::New();
-  detector.Attach(actor);
-  detector.DetectedSignal().Connect( &application, functor );
-
-  // Try a Clear state
-  try
-  {
-    application.ProcessEvent(GeneratePinch(Gesture::Clear, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
-    tet_result(TET_FAIL);
-  }
-  catch ( Dali::DaliException& e )
-  {
-    DALI_TEST_ASSERT( e, "Incorrect state", TEST_LOCATION );
-  }
-  END_TEST;
-}
-
-int UtcDaliPinchGestureEmitIncorrectStatePossible(void)
-{
-  TestApplication application;
-
-  Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  // Attach actor to detector
-  SignalData data;
-  GestureReceivedFunctor functor( data );
-  PinchGestureDetector detector = PinchGestureDetector::New();
-  detector.Attach(actor);
-  detector.DetectedSignal().Connect( &application, functor );
-
-  // Try a Possible state
-  try
-  {
-    application.ProcessEvent(GeneratePinch(Gesture::Possible, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
-    tet_result(TET_FAIL);
-  }
-  catch ( Dali::DaliException& e )
-  {
-    DALI_TEST_ASSERT( e, "Incorrect state", TEST_LOCATION );
-  }
-  END_TEST;
-}
-
 int UtcDaliPinchGestureActorUnstaged(void)
 {
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // State to remove actor in.
-  Gesture::State stateToUnstage( Gesture::Started );
+  GestureState stateToUnstage(GestureState::STARTED);
 
   // Attach actor to detector
-  SignalData data;
-  UnstageActorFunctor functor( data, stateToUnstage );
+  SignalData           data;
+  UnstageActorFunctor  functor(data, stateToUnstage, application.GetScene());
   PinchGestureDetector detector = PinchGestureDetector::New();
   detector.Attach(actor);
-  detector.DetectedSignal().Connect( &application, functor );
+  detector.DetectedSignal().Connect(&application, functor);
 
   // Emit signals
-  application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Finished, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+  TestEndPinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
@@ -1052,23 +873,23 @@ int UtcDaliPinchGestureActorUnstaged(void)
   application.Render();
 
   // Re-add actor to stage
-  Stage::GetCurrent().Add(actor);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  // Change state to Gesture::Continuing to remove
-  stateToUnstage = Gesture::Continuing;
+  // Change state to GestureState::CONTINUING to remove
+  stateToUnstage = GestureState::CONTINUING;
 
   // Emit signals
-  application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Continuing, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+  TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Finished, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+  TestEndPinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
@@ -1077,25 +898,25 @@ int UtcDaliPinchGestureActorUnstaged(void)
   application.Render();
 
   // Re-add actor to stage
-  Stage::GetCurrent().Add(actor);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  // Change state to Gesture::Continuing to remove
-  stateToUnstage = Gesture::Finished;
+  // Change state to GestureState::CONTINUING to remove
+  stateToUnstage = GestureState::FINISHED;
 
   // Emit signals
-  application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Continuing, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+  TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Finished, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+  TestEndPinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  tet_result( TET_PASS ); // If we get here then we have handled actor stage removal gracefully.
+  tet_result(TET_PASS); // If we get here then we have handled actor stage removal gracefully.
   END_TEST;
 }
 
@@ -1104,38 +925,38 @@ int UtcDaliPinchGestureActorStagedAndDestroyed(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Create and add a second actor so that GestureDetector destruction does not come into play.
-  Actor dummyActor( Actor::New() );
-  dummyActor.SetSize( 100.0f, 100.0f );
-  dummyActor.SetPosition( 100.0f, 100.0f );
-  dummyActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(dummyActor);
+  Actor dummyActor(Actor::New());
+  dummyActor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  dummyActor.SetProperty(Actor::Property::POSITION, Vector2(100.0f, 100.0f));
+  dummyActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(dummyActor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // State to remove actor in.
-  Gesture::State stateToUnstage( Gesture::Started );
+  GestureState stateToUnstage(GestureState::STARTED);
 
   // Attach actor to detector
-  SignalData data;
-  UnstageActorFunctor functor( data, stateToUnstage );
+  SignalData           data;
+  UnstageActorFunctor  functor(data, stateToUnstage, application.GetScene());
   PinchGestureDetector detector = PinchGestureDetector::New();
   detector.Attach(actor);
   detector.Attach(dummyActor);
-  detector.DetectedSignal().Connect( &application, functor );
+  detector.DetectedSignal().Connect(&application, functor);
 
-  // Here we are testing a Started actor which is removed in the Started callback, but then added back
+  // Here we are testing a STARTED actor which is removed in the STARTED callback, but then added back
   // before we get a continuing state.  As we were removed from the stage, even if we're at the same
   // position, we should still not be signalled.
 
   // Emit signals
-  application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
@@ -1144,24 +965,24 @@ int UtcDaliPinchGestureActorStagedAndDestroyed(void)
   application.Render();
 
   // Re add to the stage, we should not be signalled
-  Stage::GetCurrent().Add(actor);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Continue signal emission
-  application.ProcessEvent(GeneratePinch(Gesture::Continuing, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+  TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Finished, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+  TestEndPinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
   // Here we delete an actor in started, we should not receive any subsequent signalling.
 
   // Emit signals
-  application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 1500);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
@@ -1177,223 +998,57 @@ int UtcDaliPinchGestureActorStagedAndDestroyed(void)
   application.Render();
 
   // Continue signal emission
-  application.ProcessEvent(GeneratePinch(Gesture::Continuing, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+  TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 2000);
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
-  application.ProcessEvent(GeneratePinch(Gesture::Finished, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+  TestEndPinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 3000);
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
 
-int UtcDaliPinchGestureSystemOverlay(void)
-{
-  TestApplication application;
-  Dali::Integration::Core& core = application.GetCore();
-  Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
-
-  Dali::RenderTaskList overlayRenderTaskList = Integration::RenderTaskList::New();
-  Dali::Actor overlayRootActor = systemOverlay.GetDefaultRootActor();
-  Dali::CameraActor overlayCameraActor = systemOverlay.GetDefaultCameraActor();
-  Integration::RenderTaskList::CreateTask( overlayRenderTaskList, overlayRootActor, overlayCameraActor );
-  systemOverlay.SetOverlayRenderTasks( overlayRenderTaskList );
-
-  Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  systemOverlay.Add(actor);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  SignalData data;
-  GestureReceivedFunctor functor(data);
-
-  PinchGestureDetector detector = PinchGestureDetector::New();
-  detector.Attach(actor);
-  detector.DetectedSignal().Connect(&application, functor);
-
-  Vector2 screenCoords( 50.0f, 50.0f );
-  float scale ( 10.0f );
-  float speed ( 50.0f );
-
-  // Start pan within the actor's area
-  application.ProcessEvent( GeneratePinch( Gesture::Started, scale, speed, screenCoords ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  END_TEST;
-}
-
-int UtcDaliPinchGestureBehindTouchableSystemOverlay(void)
-{
-  TestApplication application;
-  Dali::Integration::Core& core = application.GetCore();
-  Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
-
-  Dali::RenderTaskList overlayRenderTaskList = Integration::RenderTaskList::New();
-  Dali::Actor overlayRootActor = systemOverlay.GetDefaultRootActor();
-  Dali::CameraActor overlayCameraActor = systemOverlay.GetDefaultCameraActor();
-  Integration::RenderTaskList::CreateTask( overlayRenderTaskList, overlayRootActor, overlayCameraActor );
-  systemOverlay.SetOverlayRenderTasks( overlayRenderTaskList );
-
-  // SystemOverlay actor
-  Actor systemOverlayActor = Actor::New();
-  systemOverlayActor.SetSize(100.0f, 100.0f);
-  systemOverlayActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  systemOverlay.Add(systemOverlayActor);
-
-  // Stage actor
-  Actor stageActor = Actor::New();
-  stageActor.SetSize(100.0f, 100.0f);
-  stageActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(stageActor);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  // Set system-overlay actor to touchable
-  TouchEventData touchData;
-  TouchEventDataFunctor touchFunctor( touchData );
-  systemOverlayActor.TouchedSignal().Connect(&application, touchFunctor);
-
-  // Set stage actor to receive the gesture
-  SignalData data;
-  GestureReceivedFunctor functor(data);
-
-  PinchGestureDetector detector = PinchGestureDetector::New();
-  detector.Attach(stageActor);
-  detector.DetectedSignal().Connect(&application, functor);
-
-  Vector2 screenCoords( 50.0f, 50.0f );
-  float scale ( 10.0f );
-  float speed ( 50.0f );
-
-  // Start pinch within the two actors' area
-  application.ProcessEvent( GeneratePinch( Gesture::Started, scale, speed, screenCoords ) );
-  application.ProcessEvent( GeneratePinch( Gesture::Finished, scale, speed, screenCoords ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( false, touchData.functorCalled, TEST_LOCATION );
-
-  data.Reset();
-  touchData.Reset();
-
-  // Do touch in the same area
-  application.ProcessEvent( touchFunctor.GenerateSingleTouch( PointState::DOWN, screenCoords ) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( true, touchData.functorCalled, TEST_LOCATION );
-
-  END_TEST;
-}
-
-int UtcDaliPinchGestureTouchBehindGesturedSystemOverlay(void)
-{
-  TestApplication application;
-  Dali::Integration::Core& core = application.GetCore();
-  Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
-
-  Dali::RenderTaskList overlayRenderTaskList = Integration::RenderTaskList::New();
-  Dali::Actor overlayRootActor = systemOverlay.GetDefaultRootActor();
-  Dali::CameraActor overlayCameraActor = systemOverlay.GetDefaultCameraActor();
-  Integration::RenderTaskList::CreateTask( overlayRenderTaskList, overlayRootActor, overlayCameraActor );
-  systemOverlay.SetOverlayRenderTasks( overlayRenderTaskList );
-
-  // SystemOverlay actor
-  Actor systemOverlayActor = Actor::New();
-  systemOverlayActor.SetSize(100.0f, 100.0f);
-  systemOverlayActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  systemOverlay.Add(systemOverlayActor);
-
-  // Stage actor
-  Actor stageActor = Actor::New();
-  stageActor.SetSize(100.0f, 100.0f);
-  stageActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(stageActor);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  // Set stage actor to touchable
-  TouchEventData touchData;
-  TouchEventDataFunctor touchFunctor( touchData );
-  stageActor.TouchedSignal().Connect(&application, touchFunctor);
-
-  // Set system-overlay actor to have the gesture
-  SignalData data;
-  GestureReceivedFunctor functor(data);
-
-  PinchGestureDetector detector = PinchGestureDetector::New();
-  detector.Attach(systemOverlayActor);
-  detector.DetectedSignal().Connect(&application, functor);
-
-  Vector2 screenCoords( 50.0f, 50.0f );
-  float scale ( 10.0f );
-  float speed ( 50.0f );
-
-  // Start pinch within the two actors' area
-  application.ProcessEvent( GeneratePinch( Gesture::Started, scale, speed, screenCoords ) );
-  application.ProcessEvent( GeneratePinch( Gesture::Finished, scale, speed, screenCoords ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( false, touchData.functorCalled, TEST_LOCATION );
-
-  data.Reset();
-  touchData.Reset();
-
-  // Do touch in the same area
-  application.ProcessEvent( touchFunctor.GenerateSingleTouch( PointState::DOWN, screenCoords ) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( true, touchData.functorCalled, TEST_LOCATION );
-
-  END_TEST;
-}
-
 int UtcDaliPinchGestureLayerConsumesTouch(void)
 {
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Add a detector
-  SignalData data;
+  SignalData             data;
   GestureReceivedFunctor functor(data);
-  PinchGestureDetector detector = PinchGestureDetector::New();
+  PinchGestureDetector   detector = PinchGestureDetector::New();
   detector.Attach(actor);
-  detector.DetectedSignal().Connect( &application, functor );
+  detector.DetectedSignal().Connect(&application, functor);
 
   // Add a layer to overlap the actor
   Layer layer = Layer::New();
-  layer.SetSize(100.0f, 100.0f);
-  layer.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add( layer );
+  layer.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  layer.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(layer);
   layer.RaiseToTop();
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  Vector2 screenCoords( 50.0f, 50.0f );
-  float scale ( 10.0f );
-  float speed ( 50.0f );
-
   // Emit signals, should receive
-  application.ProcessEvent( GeneratePinch( Gesture::Started, scale, speed, screenCoords ) );
-  application.ProcessEvent( GeneratePinch( Gesture::Finished, scale, speed, screenCoords ) );
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
+  TestEndPinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
   // Set layer to consume all touch
-  layer.SetTouchConsumed( true );
+  layer.SetProperty(Layer::Property::CONSUMES_TOUCH, true);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Emit the same signals again, should not receive
-  application.ProcessEvent( GeneratePinch( Gesture::Started, scale, speed, screenCoords ) );
-  application.ProcessEvent( GeneratePinch( Gesture::Finished, scale, speed, screenCoords ) );
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 1500);
+  TestEndPinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 2000);
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();