Further Setter/Getter public API removal from Dali::Actor
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-PinchGestureDetector.cpp
index 6842603..72bcb92 100644 (file)
@@ -168,7 +168,7 @@ int UtcDaliPinchGestureDetectorNew(void)
 
   // Attach an actor and emit a touch event on the actor to ensure complete line coverage
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(actor);
 
@@ -229,7 +229,7 @@ int UtcDaliPinchGestureSignalReceptionNegative(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(actor);
 
@@ -271,7 +271,7 @@ int UtcDaliPinchGestureSignalReceptionDownMotionLeave(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(actor);
 
@@ -332,7 +332,7 @@ int UtcDaliPinchGestureSignalReceptionDownMotionUp(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(actor);
 
@@ -383,7 +383,7 @@ int UtcDaliPinchGestureSignalReceptionDetach(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(actor);
 
@@ -434,7 +434,7 @@ int UtcDaliPinchGestureSignalReceptionDetachWhilePinching(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(actor);
 
@@ -486,7 +486,7 @@ int UtcDaliPinchGestureSignalReceptionActorDestroyedWhilePinching(void)
   // Attach a temporary actor to stop detector being removed from PinchGestureProcessor when main actor
   // is destroyed.
   Actor tempActor = Actor::New();
-  tempActor.SetSize(100.0f, 100.0f);
+  tempActor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   tempActor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::BOTTOM_RIGHT);
   Stage::GetCurrent().Add(tempActor);
   detector.Attach(tempActor);
@@ -494,7 +494,7 @@ int UtcDaliPinchGestureSignalReceptionActorDestroyedWhilePinching(void)
   // Actor lifetime is scoped
   {
     Actor actor = Actor::New();
-    actor.SetSize(100.0f, 100.0f);
+    actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
     actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
     Stage::GetCurrent().Add(actor);
 
@@ -540,8 +540,8 @@ int UtcDaliPinchGestureSignalReceptionRotatedActor(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetOrientation(Dali::Degree(90.0f), Vector3::ZAXIS);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  actor.SetProperty( Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::ZAXIS) );
   Stage::GetCurrent().Add(actor);
 
   // Render and notify a couple of times
@@ -567,7 +567,7 @@ int UtcDaliPinchGestureSignalReceptionRotatedActor(void)
   DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
 
   // Rotate actor again and render and notify
-  actor.SetOrientation(Dali::Degree(180.0f), Vector3::ZAXIS);
+  actor.SetProperty( Actor::Property::ORIENTATION, Quaternion(Dali::Degree(180.0f), Vector3::ZAXIS) );
   application.SendNotification();
   application.Render();
 
@@ -583,7 +583,7 @@ int UtcDaliPinchGestureSignalReceptionRotatedActor(void)
   DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
 
   // Rotate actor again and render and notify
-  actor.SetOrientation(Dali::Degree(270.0f), Vector3::ZAXIS);
+  actor.SetProperty( Actor::Property::ORIENTATION, Quaternion(Dali::Degree(270.0f), Vector3::ZAXIS) );
   application.SendNotification();
   application.Render();
 
@@ -605,7 +605,7 @@ int UtcDaliPinchGestureSignalReceptionChildHit(void)
   TestApplication application;
 
   Actor parent = Actor::New();
-  parent.SetSize(100.0f, 100.0f);
+  parent.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   parent.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(parent);
 
@@ -613,10 +613,10 @@ int UtcDaliPinchGestureSignalReceptionChildHit(void)
   // Change rotation of child to be different from parent so that we can check if our local coordinate
   // conversion of the parent actor is correct.
   Actor child = Actor::New();
-  child.SetSize(100.0f, 100.0f);
+  child.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   child.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::CENTER);
   child.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
-  child.SetOrientation(Dali::Degree(90.0f), Vector3::ZAXIS);
+  child.SetProperty( Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::ZAXIS) );
   parent.Add(child);
 
   TouchEventFunctor touchFunctor;
@@ -669,13 +669,13 @@ int UtcDaliPinchGestureSignalReceptionAttachDetachMany(void)
   TestApplication application;
 
   Actor first = Actor::New();
-  first.SetSize(100.0f, 100.0f);
+  first.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   first.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(first);
 
   Actor second = Actor::New();
-  second.SetSize(100.0f, 100.0f);
-  second.SetX(100.0f);
+  second.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  second.SetProperty( Actor::Property::POSITION_X, 100.0f);
   second.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(second);
 
@@ -720,7 +720,7 @@ int UtcDaliPinchGestureSignalReceptionActorBecomesUntouchable(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(actor);
 
@@ -766,12 +766,12 @@ int UtcDaliPinchGestureSignalReceptionMultipleDetectorsOnActor(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(actor);
 
   Actor actor2 = Actor::New();
-  actor2.SetSize(100.0f, 100.0f);
+  actor2.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor2.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::BOTTOM_RIGHT);
   Stage::GetCurrent().Add(actor2);
 
@@ -845,7 +845,7 @@ int UtcDaliPinchGestureSignalReceptionEnsureCorrectSignalling(void)
   TestApplication application;
 
   Actor actor1 = Actor::New();
-  actor1.SetSize(100.0f, 100.0f);
+  actor1.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor1.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(actor1);
   SignalData data1;
@@ -855,7 +855,7 @@ int UtcDaliPinchGestureSignalReceptionEnsureCorrectSignalling(void)
   detector1.DetectedSignal().Connect(&application, functor1);
 
   Actor actor2 = Actor::New();
-  actor2.SetSize(100.0f, 100.0f);
+  actor2.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor2.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::BOTTOM_RIGHT);
   actor2.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::BOTTOM_RIGHT);
   Stage::GetCurrent().Add(actor2);
@@ -882,7 +882,7 @@ int UtcDaliPinchGestureActorUnstaged(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(actor);
 
@@ -973,14 +973,14 @@ int UtcDaliPinchGestureActorStagedAndDestroyed(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(actor);
 
   // Create and add a second actor so that GestureDetector destruction does not come into play.
   Actor dummyActor( Actor::New() );
-  dummyActor.SetSize( 100.0f, 100.0f );
-  dummyActor.SetPosition( 100.0f, 100.0f );
+  dummyActor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  dummyActor.SetProperty( Actor::Property::POSITION, Vector2( 100.0f, 100.0f ));
   dummyActor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(dummyActor);
 
@@ -1065,7 +1065,7 @@ int UtcDaliPinchGestureLayerConsumesTouch(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(actor);
 
@@ -1078,7 +1078,7 @@ int UtcDaliPinchGestureLayerConsumesTouch(void)
 
   // Add a layer to overlap the actor
   Layer layer = Layer::New();
-  layer.SetSize(100.0f, 100.0f);
+  layer.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   layer.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add( layer );
   layer.RaiseToTop();