#include <dali/integration-api/events/touch-event-integ.h>
#include <dali/integration-api/events/pinch-gesture-event.h>
#include <dali/integration-api/system-overlay.h>
+#include <dali/integration-api/render-task-list-integ.h>
#include <dali-test-suite-utils.h>
#include <test-touch-utils.h>
TestApplication application;
Dali::Integration::Core& core = application.GetCore();
Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
- systemOverlay.GetOverlayRenderTasks().CreateTask();
+
+ Dali::RenderTaskList overlayRenderTaskList = Integration::RenderTaskList::New();
+ Dali::Actor overlayRootActor = systemOverlay.GetDefaultRootActor();
+ Dali::CameraActor overlayCameraActor = systemOverlay.GetDefaultCameraActor();
+ Integration::RenderTaskList::CreateTask( overlayRenderTaskList, overlayRootActor, overlayCameraActor );
+ systemOverlay.SetOverlayRenderTasks( overlayRenderTaskList );
Actor actor = Actor::New();
actor.SetSize(100.0f, 100.0f);
TestApplication application;
Dali::Integration::Core& core = application.GetCore();
Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
- systemOverlay.GetOverlayRenderTasks().CreateTask();
+
+ Dali::RenderTaskList overlayRenderTaskList = Integration::RenderTaskList::New();
+ Dali::Actor overlayRootActor = systemOverlay.GetDefaultRootActor();
+ Dali::CameraActor overlayCameraActor = systemOverlay.GetDefaultCameraActor();
+ Integration::RenderTaskList::CreateTask( overlayRenderTaskList, overlayRootActor, overlayCameraActor );
+ systemOverlay.SetOverlayRenderTasks( overlayRenderTaskList );
// SystemOverlay actor
Actor systemOverlayActor = Actor::New();
TestApplication application;
Dali::Integration::Core& core = application.GetCore();
Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
- systemOverlay.GetOverlayRenderTasks().CreateTask();
+
+ Dali::RenderTaskList overlayRenderTaskList = Integration::RenderTaskList::New();
+ Dali::Actor overlayRootActor = systemOverlay.GetDefaultRootActor();
+ Dali::CameraActor overlayCameraActor = systemOverlay.GetDefaultCameraActor();
+ Integration::RenderTaskList::CreateTask( overlayRenderTaskList, overlayRootActor, overlayCameraActor );
+ systemOverlay.SetOverlayRenderTasks( overlayRenderTaskList );
// SystemOverlay actor
Actor systemOverlayActor = Actor::New();