Further Setter/Getter public API removal from Dali::Actor
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-PanGestureRecognizer.cpp
index 3292daf..c4f5917 100644 (file)
@@ -118,7 +118,7 @@ int UtcDaliPanGestureRecognizerBasicNoAction(void)
   PanGestureDetector detector = PanGestureDetector::New();
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(actor);
 
@@ -150,7 +150,7 @@ int UtcDaliPanGestureRecognizerBasic(void)
   PanGestureDetector detector = PanGestureDetector::New();
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(actor);
 
@@ -182,7 +182,7 @@ int UtcDaliPanGestureRecognizerBasicInterrupted(void)
   PanGestureDetector detector = PanGestureDetector::New();
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(actor);
 
@@ -214,7 +214,7 @@ int UtcDaliPanGestureRecognizerBasicShortest(void)
   PanGestureDetector detector = PanGestureDetector::New();
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(actor);
 
@@ -246,7 +246,7 @@ int UtcDaliPanGestureRecognizerBasicFailToStart(void)
   PanGestureDetector detector = PanGestureDetector::New();
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(actor);
 
@@ -278,7 +278,7 @@ int UtcDaliPanGestureRecognizerBasicStationary(void)
   PanGestureDetector detector = PanGestureDetector::New();
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(actor);
 
@@ -315,7 +315,7 @@ int UtcDaliPanGestureRecognizerNewParametersFail(void)
   detector.SetMinimumTouchesRequired(2);
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(actor);
 
@@ -350,7 +350,7 @@ int UtcDaliPanGestureRecognizerNewParametersSuccess(void)
   detector.SetMinimumTouchesRequired(2);
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(actor);
 
@@ -385,7 +385,7 @@ int UtcDaliPanGestureRecognizerNewParametersEndFewerTouches01(void)
   detector.SetMinimumTouchesRequired(2);
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(actor);
 
@@ -421,7 +421,7 @@ int UtcDaliPanGestureRecognizerNewParametersEndFewerTouches02(void)
   detector.SetMinimumTouchesRequired(2);
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(actor);
 
@@ -457,7 +457,7 @@ int UtcDaliPanGestureRecognizerNewParametersNoStart(void)
   detector.SetMinimumTouchesRequired(2);
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(actor);
 
@@ -492,7 +492,7 @@ int UtcDaliPanGestureRecognizerNewParametersSlowRelease(void)
   detector.SetMinimumTouchesRequired(2);
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(actor);
 
@@ -527,7 +527,7 @@ int UtcDaliPanGestureRecognizerOtherEvent(void)
   PanGestureDetector detector = PanGestureDetector::New();
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(actor);
 
@@ -561,7 +561,7 @@ int UtcDaliPanGestureRecognizerSlowMoving(void)
   PanGestureDetector detector = PanGestureDetector::New();
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(actor);
 
@@ -599,7 +599,7 @@ int UtcDaliPanGestureRecognizerNewParamsMinNum(void)
   PanGestureDetector detector = PanGestureDetector::New();
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(actor);
 
@@ -636,7 +636,7 @@ int UtcDaliPanGestureRecognizerNewParamsMinDistance(void)
   PanGestureDetector detector = PanGestureDetector::New();
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   Stage::GetCurrent().Add(actor);