Pan now possible without a touch down
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-PanGestureDetector.cpp
index 0fd2325..dc0a402 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -21,8 +21,7 @@
 #include <cmath>
 #include <dali/public-api/dali-core.h>
 #include <dali/integration-api/events/touch-event-integ.h>
-#include <dali/integration-api/events/pan-gesture-event.h>
-#include <dali/integration-api/system-overlay.h>
+#include <dali/integration-api/render-task-list-integ.h>
 #include <dali/integration-api/profiling.h>
 #include <dali/integration-api/input-options.h>
 #include <dali-test-suite-utils.h>
@@ -131,7 +130,8 @@ struct TouchEventFunctor
 struct ConstraintData
 {
   ConstraintData()
-  : called(false)
+  : panning( false ),
+    called( false )
   {
   }
 
@@ -141,11 +141,13 @@ struct ConstraintData
   Vector2 localPosition;
   Vector2 localDisplacement;
   Vector2 localVelocity;
+  bool panning;
   bool called;
 
   void Reset()
   {
     screenPosition = screenDisplacement = screenVelocity = localPosition = localDisplacement = localVelocity = Vector2::ZERO;
+    panning = false;
     called = false;
   }
 };
@@ -163,6 +165,7 @@ struct PanConstraint
     constraintData.localPosition = inputs[3]->GetVector2();
     constraintData.localDisplacement = inputs[4]->GetVector2();
     constraintData.localVelocity = inputs[5]->GetVector2();
+    constraintData.panning = inputs[6]->GetBoolean();
     constraintData.called = true;
     current = Vector3::ZERO;
   }
@@ -170,26 +173,6 @@ struct PanConstraint
   ConstraintData& constraintData;
 };
 
-// Generate a PanGestureEvent to send to Core
-Integration::PanGestureEvent GeneratePan(
-    Gesture::State state,
-    Vector2 previousPosition,
-    Vector2 currentPosition,
-    unsigned long timeDelta,
-    unsigned int numberOfTouches = 1,
-    unsigned int time = 1u)
-{
-  Integration::PanGestureEvent pan(state);
-
-  pan.previousPosition = previousPosition;
-  pan.currentPosition = currentPosition;
-  pan.timeDelta = timeDelta;
-  pan.numberOfTouches = numberOfTouches;
-  pan.time = time;
-
-  return pan;
-}
-
 // Generate a PanGesture
 PanGesture GeneratePan( unsigned int time,
                         Gesture::State state,
@@ -219,59 +202,6 @@ PanGesture GeneratePan( unsigned int time,
   return pan;
 }
 
-/**
- * Helper to generate PanGestureEvent
- *
- * @param[in] application Application instance
- * @param[in] state The Gesture State
- * @param[in] pos The current position of touch.
- */
-static void SendPan(TestApplication& application, Gesture::State state, const Vector2& pos)
-{
-  static Vector2 last;
-  static int LastTime = 0;
-
-  if( (state == Gesture::Started) ||
-      (state == Gesture::Possible) )
-  {
-    last.x = pos.x;
-    last.y = pos.y;
-  }
-
-  application.ProcessEvent(GeneratePan(state, last, pos, PAN_EVENT_TIME_DELTA));
-
-  last.x = pos.x;
-  last.y = pos.y;
-  LastTime += PAN_EVENT_TIME_DELTA;
-}
-
-static Vector2 PerformSwipeGestureSwipe(TestApplication& application, Vector2 start, Vector2 direction, int frames, bool finish = true)
-{
-  // Now do a pan starting from (start) and heading (direction)
-  Vector2 pos(start);
-  SendPan(application, Gesture::Possible, pos);
-  SendPan(application, Gesture::Started, pos);
-  application.SendNotification();
-  application.Render();
-
-  for(int i = 0;i<frames;i++)
-  {
-    pos += direction; // Move in this direction
-    SendPan(application, Gesture::Continuing, pos);
-    application.SendNotification();
-    application.Render();
-  }
-
-  if(finish)
-  {
-    SendPan(application, Gesture::Finished, pos);
-    application.SendNotification();
-    application.Render();
-  }
-
-  return pos;
-}
-
 } // anon namespace
 
 ///////////////////////////////////////////////////////////////////////////////
@@ -290,7 +220,7 @@ int UtcDaliPanGestureDetectorCopyConstructorP(void)
 {
   TestApplication application;
 
-  PanGestureDetector detector = PanGestureDetector::New();;
+  PanGestureDetector detector = PanGestureDetector::New();
 
   PanGestureDetector copy( detector );
   DALI_TEST_CHECK( detector );
@@ -301,7 +231,7 @@ int UtcDaliPanGestureDetectorAssignmentOperatorP(void)
 {
   TestApplication application;
 
-  PanGestureDetector detector = PanGestureDetector::New();;
+  PanGestureDetector detector = PanGestureDetector::New();
 
   PanGestureDetector assign;
   assign = detector;
@@ -335,10 +265,9 @@ int UtcDaliPanGestureDetectorNew(void)
   application.SendNotification();
   application.Render();
 
-  Integration::TouchEvent touchEvent(1);
-  TouchPoint point(1, TouchPoint::Down, 20.0f, 20.0f);
-  touchEvent.AddPoint(point);
-  application.ProcessEvent(touchEvent);
+  // Use long press function for touch event
+  TestStartLongPress( application );
+
   END_TEST;
 }
 
@@ -401,27 +330,14 @@ int UtcDaliPanGestureSetMinimumTouchesRequired(void)
   detector.Attach(actor);
   detector.DetectedSignal().Connect(&application, functor);
 
-  TestGestureManager& gestureManager = application.GetGestureManager();
-  gestureManager.Initialize();
-
   detector.SetMinimumTouchesRequired(3);
 
-  // Gesture detection should have been updated only
-  DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
-
-  // Reset values
-  gestureManager.Initialize();
-
   // Create a second gesture detector that requires even less minimum touches
   PanGestureDetector secondDetector = PanGestureDetector::New();
   secondDetector.Attach(actor);
 
-  // Gesture detection should have been updated only
-  DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
+  DALI_TEST_EQUALS(3, detector.GetMinimumTouchesRequired(), TEST_LOCATION);
+
   END_TEST;
 }
 
@@ -456,27 +372,10 @@ int UtcDaliPanGestureSetMaximumTouchesRequired(void)
   detector.Attach(actor);
   detector.DetectedSignal().Connect(&application, functor);
 
-  TestGestureManager& gestureManager = application.GetGestureManager();
-  gestureManager.Initialize();
-
   detector.SetMaximumTouchesRequired(4);
 
-  // Gesture detection should have been updated only
-  DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
-
-  // Reset values
-  gestureManager.Initialize();
-
-  // Create a second gesture detector that requires even less maximum touches
-  PanGestureDetector secondDetector = PanGestureDetector::New();
-  secondDetector.Attach(actor);
+  DALI_TEST_EQUALS(4, detector.GetMaximumTouchesRequired(), TEST_LOCATION);
 
-  // Gesture detection should NOT have been updated
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
   END_TEST;
 }
 
@@ -519,18 +418,21 @@ int UtcDaliPanGestureSignalReceptionNegative(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Do a pan outside actor's area
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(110.0f, 110.0f), Vector2(112.0f, 112.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(110.0f, 110.0f), Vector2(112.0f, 112.0f), 10));
+  uint32_t time = 100;
+  TestStartPan( application, Vector2(110.0f, 110.0f), Vector2(121.0f, 121.0f), time );
+
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
 
   // Continue pan into actor's area - we should still not receive the signal
   data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Continuing, Vector2(112.0f, 112.0f), Vector2(20.0f, 20.0f), 10));
+  TestMovePan( application, Vector2(20.0f, 20.0f), time );
+
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
 
   // Stop panning - we should still not receive the signal
   data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Finished, Vector2(20.0f, 20.0f), Vector2(12.0f, 12.0f), 10));
+  TestEndPan( application, Vector2(12.0f, 12.0f), time);
+
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -556,48 +458,57 @@ int UtcDaliPanGestureSignalReceptionDownMotionLeave(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Start pan within the actor's area
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
+  uint32_t time = 100;
+  TestStartPan( application, Vector2( 10.0f, 20.0f ),  Vector2( 26.0f, 20.0f ), time );
+
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
   DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(10.0f, 0.0f), data.receivedGesture.displacement, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(1.0f, 0.0f), data.receivedGesture.velocity, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(10.0f, data.receivedGesture.GetDistance(), 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(1.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(16.0f, 0.0f), data.receivedGesture.displacement, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(0.5f, 0.0f), data.receivedGesture.velocity, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(16.0f, data.receivedGesture.GetDistance(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(0.5f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
 
   // Continue the pan within the actor's area - we should still receive the signal
   data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Continuing, Vector2(20.0f, 20.0f), Vector2(20.0f, 10.0f), 10));
+
+  TestMovePan( application, Vector2(26.0f, 4.0f), time );
+  time += TestGetFrameInterval();
+
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
   DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(0.0f, -10.0f), data.receivedGesture.displacement, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(0.0f, -16.0f), data.receivedGesture.displacement, 0.01f, TEST_LOCATION);
   DALI_TEST_EQUALS(Vector2(0.0f, -1.0f), data.receivedGesture.velocity, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(10.0f, data.receivedGesture.GetDistance(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(16.0f, data.receivedGesture.GetDistance(), 0.01f, TEST_LOCATION);
   DALI_TEST_EQUALS(1.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
 
   // Pan Gesture leaves actor's area - we should still receive the signal
   data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Continuing, Vector2(20.0f, 10.0f), Vector2(320.0f, 10.0f), 10));
+
+  TestMovePan( application, Vector2(346.0f, 4.0f), time );
+  time += TestGetFrameInterval();
+
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
   DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(300.0f, 0.0f), data.receivedGesture.displacement, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(30.0f, 0.0f), data.receivedGesture.velocity, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(300.0f, data.receivedGesture.GetDistance(), 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(30.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(320.0f, 0.0f), data.receivedGesture.displacement, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 0.0f), data.receivedGesture.velocity, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(320.0f, data.receivedGesture.GetDistance(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(20.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
 
   // Gesture ends - we would receive a finished state
   data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Finished, Vector2(320.0f, 10.0f), Vector2(310.0f, 10.0f), 10));
+
+  TestEndPan( application, Vector2(314.0f, 4.0f), time );
+
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(Gesture::Finished, data.receivedGesture.state, TEST_LOCATION);
   DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(-10.0f, 0.0f), data.receivedGesture.displacement, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(-1.0f, 0.0f), data.receivedGesture.velocity, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(10.0f, data.receivedGesture.GetDistance(), 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(1.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(-32.0f, 0.0f), data.receivedGesture.displacement, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(-2.0f, 0.0f), data.receivedGesture.velocity, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(32.0f, data.receivedGesture.GetDistance(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(2.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
   END_TEST;
 }
 
@@ -622,41 +533,47 @@ int UtcDaliPanGestureSignalReceptionDownMotionUp(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Start pan within the actor's area
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
+  uint32_t time = 100;
+  TestStartPan( application, Vector2( 10.0f, 20.0f ),  Vector2( 26.0f, 20.0f ), time );
+
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
   DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(10.0f, 0.0f), data.receivedGesture.displacement, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(1.0f, 0.0f), data.receivedGesture.velocity, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(10.0f, data.receivedGesture.GetDistance(), 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(1.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(16.0f, 0.0f), data.receivedGesture.displacement, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(0.5f, 0.0f), data.receivedGesture.velocity, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(16.0f, data.receivedGesture.GetDistance(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(0.5f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
 
   // Continue the pan within the actor's area - we should still receive the signal
   data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Continuing, Vector2(20.0f, 20.0f), Vector2(20.0f, 10.0f), 10));
+
+  TestMovePan( application, Vector2(26.0f, 4.0f), time );
+  time += TestGetFrameInterval();
+
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
   DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(0.0f, -10.0f), data.receivedGesture.displacement, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(0.0f, -16.0f), data.receivedGesture.displacement, 0.01f, TEST_LOCATION);
   DALI_TEST_EQUALS(Vector2(0.0f, -1.0f), data.receivedGesture.velocity, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(10.0f, data.receivedGesture.GetDistance(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(16.0f, data.receivedGesture.GetDistance(), 0.01f, TEST_LOCATION);
   DALI_TEST_EQUALS(1.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
 
   // Gesture ends within actor's area - we would receive a finished state
   data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Finished, Vector2(20.0f, 10.0f), Vector2(10.0f, 10.0f), 10));
+
+  TestEndPan( application, Vector2(10.0f, 4.0f), time );
+
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(Gesture::Finished, data.receivedGesture.state, TEST_LOCATION);
   DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(-10.0f, 0.0f), data.receivedGesture.displacement, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(-16.0f, 0.0f), data.receivedGesture.displacement, 0.01f, TEST_LOCATION);
   DALI_TEST_EQUALS(Vector2(-1.0f, 0.0f), data.receivedGesture.velocity, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(10.0f, data.receivedGesture.GetDistance(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(16.0f, data.receivedGesture.GetDistance(), 0.01f, TEST_LOCATION);
   DALI_TEST_EQUALS(1.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
   END_TEST;
 }
 
-int UtcDaliPanGestureSignalReceptionCancelled(void)
+int UtcDaliPanGestureSignalReceptionDetach(void)
 {
   TestApplication application;
 
@@ -677,58 +594,24 @@ int UtcDaliPanGestureSignalReceptionCancelled(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Start pan within the actor's area
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
+  uint32_t time = 100;
+  TestStartPan( application, Vector2( 10.0f, 20.0f ),  Vector2( 26.0f, 20.0f ), time );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
 
   // Continue the pan within the actor's area - we should still receive the signal
   data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Continuing, Vector2(20.0f, 20.0f), Vector2(20.0f, 10.0f), 10));
-  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
-
-  // The gesture is cancelled
-  data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Cancelled, Vector2(20.0f, 10.0f), Vector2(10.0f, 10.0f), 10));
-  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Cancelled, data.receivedGesture.state, TEST_LOCATION);
-  END_TEST;
-}
-
-int UtcDaliPanGestureSignalReceptionDetach(void)
-{
-  TestApplication application;
-
-  Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  SignalData data;
-  GestureReceivedFunctor functor(data);
-
-  PanGestureDetector detector = PanGestureDetector::New();
-  detector.Attach(actor);
-  detector.DetectedSignal().Connect(&application, functor);
 
-  // Start pan within the actor's area
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  TestMovePan( application, Vector2(26.0f, 4.0f), time );
+  time += TestGetFrameInterval();
 
-  // Continue the pan within the actor's area - we should still receive the signal
-  data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Continuing, Vector2(20.0f, 20.0f), Vector2(20.0f, 10.0f), 10));
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
 
   // Gesture ends within actor's area
   data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Finished, Vector2(20.0f, 10.0f), Vector2(10.0f, 10.0f), 10));
+
+  TestEndPan( application, Vector2(10.0f, 4.0f), time );
+  time += TestGetFrameInterval();
+
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
 
   // Detach actor
@@ -736,10 +619,12 @@ int UtcDaliPanGestureSignalReceptionDetach(void)
 
   // Ensure we are no longer signalled
   data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Continuing, Vector2(20.0f, 20.0f), Vector2(20.0f, 10.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Finished, Vector2(20.0f, 10.0f), Vector2(10.0f, 10.0f), 10));
+
+  TestStartPan( application, Vector2( 10.0f, 20.0f ),  Vector2( 26.0f, 20.0f ), time );
+  TestMovePan( application, Vector2(26.0f, 4.0f), time );
+  time += TestGetFrameInterval();
+  TestEndPan( application, Vector2(10.0f, 4.0f), time );
+
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -765,13 +650,18 @@ int UtcDaliPanGestureSignalReceptionDetachWhilePanning(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Start pan within the actor's area
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
+  uint32_t time = 100;
+  TestStartPan( application, Vector2( 10.0f, 20.0f ),  Vector2( 26.0f, 20.0f ), time );
+  application.SendNotification();
+
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
 
   // Continue the pan within the actor's area - we should still receive the signal
   data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Continuing, Vector2(20.0f, 20.0f), Vector2(20.0f, 10.0f), 10));
+
+  TestMovePan( application, Vector2(26.0f, 4.0f), time );
+  time += TestGetFrameInterval();
+
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
 
   // Detach actor during the pan, we should not receive the next event
@@ -779,7 +669,9 @@ int UtcDaliPanGestureSignalReceptionDetachWhilePanning(void)
 
   // Gesture ends within actor's area
   data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Finished, Vector2(20.0f, 10.0f), Vector2(10.0f, 10.0f), 10));
+
+  TestEndPan( application, Vector2(10.0f, 4.0f), time );
+
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -802,6 +694,8 @@ int UtcDaliPanGestureSignalReceptionActorDestroyedWhilePanning(void)
   Stage::GetCurrent().Add(tempActor);
   detector.Attach(tempActor);
 
+  uint32_t time = 100;
+
   // Actor lifetime is scoped
   {
     Actor actor = Actor::New();
@@ -816,13 +710,16 @@ int UtcDaliPanGestureSignalReceptionActorDestroyedWhilePanning(void)
     detector.Attach(actor);
 
     // Start pan within the actor's area
-    application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-    application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
+    TestStartPan( application, Vector2( 10.0f, 20.0f ),  Vector2( 26.0f, 20.0f ), time );
+
     DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
 
     // Continue the pan within the actor's area - we should still receive the signal
     data.Reset();
-    application.ProcessEvent(GeneratePan(Gesture::Continuing, Vector2(20.0f, 20.0f), Vector2(20.0f, 10.0f), 10));
+
+    TestMovePan( application, Vector2(26.0f, 4.0f), time );
+    time += TestGetFrameInterval();
+
     DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
 
     // Remove the actor from stage and reset the data
@@ -837,7 +734,9 @@ int UtcDaliPanGestureSignalReceptionActorDestroyedWhilePanning(void)
 
   // Gesture ends within the area where the actor used to be
   data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Finished, Vector2(20.0f, 10.0f), Vector2(10.0f, 10.0f), 10));
+
+  TestEndPan( application, Vector2(10.0f, 4.0f), time );
+
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -863,12 +762,15 @@ int UtcDaliPanGestureSignalReceptionRotatedActor(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Do an entire pan, only check finished value
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(11.0f, 12.0f), Vector2(22.0f, 12.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(11.0f, 12.0f), Vector2(22.0f, 12.0f), 10));
+  uint32_t time = 100;
+  TestStartPan( application, Vector2( 11.0f, 12.0f ),  Vector2( 27.0f, 12.0f ), time );
+
   data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Finished, Vector2(22.0f, 12.0f), Vector2(27.0f, 20.0f), 10));
+
+  TestEndPan( application, Vector2(25.0f, 28.0f), time );
+
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(8.0f, -5.0f), data.receivedGesture.displacement, 0.01f, TEST_LOCATION); // Actor relative
+  DALI_TEST_EQUALS(Vector2(16.0f, 2.0f), data.receivedGesture.displacement, 0.01f, TEST_LOCATION); // Actor relative
 
   // Rotate actor again and render a couple of times
   actor.SetOrientation(Dali::Degree(180.0f), Vector3::ZAXIS);
@@ -876,12 +778,14 @@ int UtcDaliPanGestureSignalReceptionRotatedActor(void)
   application.Render();
 
   // Do an entire pan, only check finished value
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(11.0f, 12.0f), Vector2(22.0f, 12.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(11.0f, 12.0f), Vector2(22.0f, 12.0f), 10));
+  TestStartPan( application, Vector2( 11.0f, 12.0f ),  Vector2( 27.0f, 12.0f ), time );
+
   data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Finished, Vector2(22.0f, 12.0f), Vector2(27.0f, 20.0f), 10));
+
+  TestEndPan( application, Vector2(25.0f, 28.0f), time );
+
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(-5.0f, -8.0f), data.receivedGesture.displacement, 0.01f, TEST_LOCATION); // Actor relative
+  DALI_TEST_EQUALS(Vector2(2.0f, -16.0f), data.receivedGesture.displacement, 0.01f, TEST_LOCATION); // Actor relative
 
   // Rotate actor again and render a couple of times
   actor.SetOrientation(Dali::Degree(270.0f), Vector3::ZAXIS);
@@ -889,12 +793,14 @@ int UtcDaliPanGestureSignalReceptionRotatedActor(void)
   application.Render();
 
   // Do an entire pan, only check finished value
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(11.0f, 12.0f), Vector2(22.0f, 12.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(11.0f, 12.0f), Vector2(22.0f, 12.0f), 10));
+  TestStartPan( application, Vector2( 11.0f, 12.0f ),  Vector2( 27.0f, 12.0f ), time );
+
   data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Finished, Vector2(22.0f, 12.0f), Vector2(27.0f, 20.0f), 10));
+
+  TestEndPan( application, Vector2(25.0f, 28.0f), time );
+
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(-8.0f, 5.0f), data.receivedGesture.displacement, 0.01f, TEST_LOCATION); // Actor relative
+  DALI_TEST_EQUALS(Vector2(-16.0f, -2.0f), data.receivedGesture.displacement, 0.01f, TEST_LOCATION); // Actor relative
   END_TEST;
 }
 
@@ -932,13 +838,16 @@ int UtcDaliPanGestureSignalReceptionChildHit(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Do an entire pan, only check finished value - hits child area but parent should still receive it
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(11.0f, 12.0f), Vector2(22.0f, 12.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(11.0f, 12.0f), Vector2(22.0f, 12.0f), 10));
+  uint32_t time = 100;
+  TestStartPan( application, Vector2( 11.0f, 12.0f ),  Vector2( 27.0f, 12.0f ), time );
+
   data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Finished, Vector2(22.0f, 12.0f), Vector2(27.0f, 20.0f), 10));
+
+  TestEndPan( application, Vector2(25.0f, 28.0f), time );
+
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, parent == data.pannedActor, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(5.0f, 8.0f), data.receivedGesture.displacement, 0.01f, TEST_LOCATION); // Actor relative
+  DALI_TEST_EQUALS(Vector2(-2.0f, 16.0f), data.receivedGesture.displacement, 0.01f, TEST_LOCATION); // Actor relative
 
   // Attach child and generate same touch points to yield a different displacement
   // (Also proves that you can detach and then re-attach another actor)
@@ -946,13 +855,15 @@ int UtcDaliPanGestureSignalReceptionChildHit(void)
   detector.Detach(parent);
 
   // Do an entire pan, only check finished value
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(11.0f, 12.0f), Vector2(22.0f, 12.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(11.0f, 12.0f), Vector2(22.0f, 12.0f), 10));
+  TestStartPan( application, Vector2( 11.0f, 12.0f ),  Vector2( 27.0f, 12.0f ), time );
+
   data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Finished, Vector2(22.0f, 12.0f), Vector2(27.0f, 20.0f), 10));
+
+  TestEndPan( application, Vector2(25.0f, 28.0f), time );
+
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, child == data.pannedActor, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(8.0f, -5.0f), data.receivedGesture.displacement, 0.01f, TEST_LOCATION); // Actor relative
+  DALI_TEST_EQUALS(Vector2(16.0f, 2.0f), data.receivedGesture.displacement, 0.01f, TEST_LOCATION); // Actor relative
   END_TEST;
 }
 
@@ -983,15 +894,25 @@ int UtcDaliPanGestureSignalReceptionAttachDetachMany(void)
   detector.Attach(second);
   detector.DetectedSignal().Connect(&application, functor);
 
+  DALI_TEST_EQUALS(Stage::GetCurrent().GetRootLayer(), first.GetParent(), TEST_LOCATION);
+  DALI_TEST_EQUALS(Stage::GetCurrent().GetRootLayer(), second.GetParent(), TEST_LOCATION);
+
   // Start pan within second actor's area
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(110.0f, 20.0f), Vector2(120.0f, 20.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(110.0f, 20.0f), Vector2(120.0f, 20.0f), 10));
+  uint32_t time = 100;
+  TestStartPan( application, Vector2( 110.0f, 20.0f ),  Vector2( 126.0f, 20.0f ), time );
+
+  DALI_TEST_EQUALS(Stage::GetCurrent().GetRootLayer(), first.GetParent(), TEST_LOCATION);
+  DALI_TEST_EQUALS(Stage::GetCurrent().GetRootLayer(), second.GetParent(), TEST_LOCATION);
+
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, second == data.pannedActor, TEST_LOCATION);
 
   // Pan moves into first actor's area - second actor should receive the pan
   data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Continuing, Vector2(120.0f, 20.0f), Vector2(20.0f, 10.0f), 10));
+
+  TestMovePan( application, Vector2(126.0f, 20.0f), time );
+  time += TestGetFrameInterval();
+
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, second == data.pannedActor, TEST_LOCATION);
 
@@ -1000,8 +921,12 @@ int UtcDaliPanGestureSignalReceptionAttachDetachMany(void)
 
   // Gesture ends within actor's area
   data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Finished, Vector2(20.0f, 10.0f), Vector2(10.0f, 10.0f), 10));
+
+  TestMovePan( application, Vector2(26.0f, 20.0f), time );
+  TestEndPan( application, Vector2(10.0f, 4.0f), time );
+
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+
   END_TEST;
 }
 
@@ -1026,13 +951,17 @@ int UtcDaliPanGestureSignalReceptionActorBecomesUntouchable(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Start pan in actor's area
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
+  uint32_t time = 100;
+  TestStartPan( application, Vector2( 10.0f, 20.0f ),  Vector2( 26.0f, 20.0f ), time );
+
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
 
   // Pan continues within actor's area
   data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Continuing, Vector2(20.0f, 20.0f), Vector2(20.0f, 10.0f), 10));
+
+  TestMovePan( application, Vector2(26.0f, 4.0f), time );
+  time += TestGetFrameInterval();
+
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
 
   // Actor become invisible - actor should not receive the next pan
@@ -1044,107 +973,10 @@ int UtcDaliPanGestureSignalReceptionActorBecomesUntouchable(void)
 
   // Gesture ends within actor's area
   data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Finished, Vector2(20.0f, 10.0f), Vector2(10.0f, 10.0f), 10));
-  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-  END_TEST;
-}
-
-int UtcDaliPanGestureSignalReceptionMultipleGestureDetectors(void)
-{
-  TestApplication application;
-  Dali::TestGestureManager& gestureManager = application.GetGestureManager();
-
-  Actor first = Actor::New();
-  first.SetSize(100.0f, 100.0f);
-  first.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(first);
-
-  Actor second = Actor::New();
-  second.SetSize(100.0f, 100.0f);
-  second.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  first.Add(second);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  SignalData data;
-  GestureReceivedFunctor functor(data);
-
-  PanGestureDetector firstDetector = PanGestureDetector::New();
-  firstDetector.Attach(first);
-  firstDetector.DetectedSignal().Connect(&application, functor);
-
-  // secondDetector is scoped
-  {
-    // Reset gestureManager statistics
-    gestureManager.Initialize();
-
-    PanGestureDetector secondDetector = PanGestureDetector::New();
-    secondDetector.SetMinimumTouchesRequired(2);
-    secondDetector.SetMaximumTouchesRequired(2);
-    secondDetector.Attach(second);
-    secondDetector.DetectedSignal().Connect(&application, functor);
-
-    DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
-    DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
-    DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
-
-    // Start pan within second actor's area
-    application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10, 2));
-    application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10, 2));
-    DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-    DALI_TEST_EQUALS(true, second == data.pannedActor, TEST_LOCATION);
-
-    // Two touch pan changes to single touch - we should receive a finished state
-    data.Reset();
-    application.ProcessEvent(GeneratePan(Gesture::Continuing, Vector2(20.0f, 20.0f), Vector2(20.0f, 10.0f), 10));
-    DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-    DALI_TEST_EQUALS(Gesture::Finished, data.receivedGesture.state, TEST_LOCATION);
-    DALI_TEST_EQUALS(true, second == data.pannedActor, TEST_LOCATION);
-
-    // Pan continues as single touch gesture - we should not receive any gesture
-    data.Reset();
-    application.ProcessEvent(GeneratePan(Gesture::Continuing, Vector2(20.0f, 10.0f), Vector2(30.0f, 10.0f), 10));
-    DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-
-    // Pan ends - still no signal
-    data.Reset();
-    application.ProcessEvent(GeneratePan(Gesture::Finished, Vector2(30.0f, 10.0f), Vector2(30.0f, 20.0f), 10));
-    DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-
-    // Single touch pan starts - first actor should be panned
-    data.Reset();
-    application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-    application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-    DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-    DALI_TEST_EQUALS(true, first == data.pannedActor, TEST_LOCATION);
-
-    // Pan changes to double-touch - we should receive a finished state
-    data.Reset();
-    application.ProcessEvent(GeneratePan(Gesture::Continuing, Vector2(20.0f, 20.0f), Vector2(20.0f, 10.0f), 10, 2));
-    DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-    DALI_TEST_EQUALS(Gesture::Finished, data.receivedGesture.state, TEST_LOCATION);
-    DALI_TEST_EQUALS(true, first == data.pannedActor, TEST_LOCATION);
-
-    // Pan continues as double touch gesture - we should not receive any gesture
-    data.Reset();
-    application.ProcessEvent(GeneratePan(Gesture::Continuing, Vector2(20.0f, 10.0f), Vector2(30.0f, 10.0f), 10));
-    DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-
-    // Pan ends - still no signal
-    data.Reset();
-    application.ProcessEvent(GeneratePan(Gesture::Finished, Vector2(30.0f, 10.0f), Vector2(30.0f, 20.0f), 10));
-    DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
 
-    // Reset gesture manager statistics
-    gestureManager.Initialize();
-  }
+  TestEndPan( application, Vector2(10.0f, 4.0f), time );
 
-  // secondDetector has now been deleted.  Gesture detection should have been updated only
-  DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
 
@@ -1186,15 +1018,19 @@ int UtcDaliPanGestureSignalReceptionMultipleDetectorsOnActor(void)
   secondDetector.Attach(actor2);
 
   // Pan in actor's area - both detector's functors should be called
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
+  uint32_t time = 100;
+  TestStartPan( application, Vector2( 10.0f, 20.0f ),  Vector2( 26.0f, 20.0f ), time );
+
   DALI_TEST_EQUALS(true, firstData.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, secondData.functorCalled, TEST_LOCATION);
 
   // Pan continues in actor's area - both detector's functors should be called
   firstData.Reset();
   secondData.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Continuing, Vector2(20.0f, 20.0f), Vector2(10.0f, 20.0f), 10));
+
+  TestMovePan( application, Vector2(10.0f, 20.0f), time );
+  time += TestGetFrameInterval();
+
   DALI_TEST_EQUALS(true, firstData.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, secondData.functorCalled, TEST_LOCATION);
 
@@ -1202,15 +1038,18 @@ int UtcDaliPanGestureSignalReceptionMultipleDetectorsOnActor(void)
   firstDetector.Detach(actor);
   firstData.Reset();
   secondData.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Finished, Vector2(20.0f, 20.0f), Vector2(10.0f, 20.0f), 10));
+
+  TestEndPan( application, Vector2(10.0f, 4.0f), time );
+
   DALI_TEST_EQUALS(false, firstData.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, secondData.functorCalled, TEST_LOCATION);
 
   // New pan on actor, only secondDetector has actor attached
   firstData.Reset();
   secondData.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
+
+  TestStartPan( application, Vector2( 10.0f, 20.0f ),  Vector2( 26.0f, 20.0f ), time );
+
   DALI_TEST_EQUALS(false, firstData.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, secondData.functorCalled, TEST_LOCATION);
 
@@ -1218,69 +1057,12 @@ int UtcDaliPanGestureSignalReceptionMultipleDetectorsOnActor(void)
   secondDetector.Detach(actor);
   firstData.Reset();
   secondData.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Continuing, Vector2(20.0f, 20.0f), Vector2(10.0f, 20.0f), 10));
-  DALI_TEST_EQUALS(false, firstData.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(false, secondData.functorCalled, TEST_LOCATION);
-  END_TEST;
-}
-
-int UtcDaliPanGestureSignalReceptionMultipleStarted(void)
-{
-  // Should handle two started events gracefully.
-
-  TestApplication application;
-
-  Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
-
-  SignalData data;
-  GestureReceivedFunctor functor(data);
-
-  PanGestureDetector detector = PanGestureDetector::New();
-  detector.Attach(actor);
-  detector.DetectedSignal().Connect(&application, functor);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  // Start pan in actor's area
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-
-  // Send another start in actor's area
-  data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-
-  // Add a child actor to overlap actor and send another start in actor's area
-  Actor child = Actor::New();
-  child.SetSize(100.0f, 100.0f);
-  child.SetAnchorPoint(AnchorPoint::CENTER);
-  child.SetParentOrigin(ParentOrigin::CENTER);
-  actor.Add(child);
 
-  TouchEventFunctor touchFunctor;
-  child.TouchedSignal().Connect(&application, touchFunctor);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
+  TestMovePan( application, Vector2(10.0f, 20.0f), time );
 
-  // Send another possible and start in actor's area
-  data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(false, firstData.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(false, secondData.functorCalled, TEST_LOCATION);
 
-  // Send another start in actor's area
-  data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
 
@@ -1314,15 +1096,18 @@ int UtcDaliPanGestureSignalReceptionEnsureCorrectSignalling(void)
   application.Render();
 
   // Start pan in actor1's area, only data1 should be set
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
+  uint32_t time = 100;
+  TestStartPan( application, Vector2( 10.0f, 20.0f ),  Vector2( 26.0f, 20.0f ), time );
+
   DALI_TEST_EQUALS(true, data1.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(false, data2.functorCalled, TEST_LOCATION);
   END_TEST;
 }
 
-int UtcDaliPanGestureSignalReceptionDifferentPossible(void)
+int UtcDaliPanGestureSignalReceptionAttachActorAfterDown(void)
 {
+  // This test checks to ensure a pan is possible after attaching an actor after a down (possible) event
+
   TestApplication application;
 
   Actor actor = Actor::New();
@@ -1334,54 +1119,114 @@ int UtcDaliPanGestureSignalReceptionDifferentPossible(void)
   application.SendNotification();
   application.Render();
 
+  // Gesture possible in actor's area (using long-press)
+  uint32_t time = 100;
+  TestStartLongPress( application, 10.0f, 20.0f, time );
+  time += TestGetFrameInterval();
+
   // Attach actor to detector
   SignalData data;
   GestureReceivedFunctor functor( data );
   PanGestureDetector detector = PanGestureDetector::New();
-  detector.Attach(actor);
   detector.DetectedSignal().Connect( &application, functor );
+  detector.Attach(actor);
 
-  // Gesture possible in actor's area.
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
+  // Start a pan, initially it'll only be possible, we shouldn't receive it
+  TestMovePan( application, Vector2( 10.0f, 20.0f ), time );
+  time += TestGetFrameInterval();
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
 
-  // Move actor somewhere else
-  actor.SetPosition( 100.0f, 100.0f );
+  // Now the pan truly starts, we should receive a signal
+  TestMovePan( application, Vector2( 26.0f, 20.0f ), time );
+  time += TestGetFrameInterval();
+  TestMovePan( application, Vector2( 32.0f, 32.0f ), time );
+  time += TestGetFrameInterval();
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
 
-  // Render and notify
-  application.SendNotification();
-  application.Render();
+  // Finish the pan, we should still receive a signal
+  data.Reset();
+  TestEndPan( application, Vector2( 32.0f, 32.0f ), time );
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
 
-  // Emit Started event, we should not receive the long press.
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Finished, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+  END_TEST;
+}
 
-  // LongPress possible in empty area.
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+int UtcDaliPanGestureSignalReceptionAttachActorAfterDownAfterInitialPanToAnotherActor(void)
+{
+  // This test checks to ensure a pan is possible after attaching an actor after a down (possible) event even if another
+  // pan actor was there before (parent)
 
-  // Move actor in to the long press position.
-  actor.SetPosition( 0.0f, 0.0f );
+  TestApplication application;
+
+  Actor parent = Actor::New();
+  parent.SetSize(100.0f, 100.0f);
+  parent.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  Stage::GetCurrent().Add( parent );
+
+  Actor child = Actor::New();
+  child.SetSize(100.0f, 100.0f);
+  child.SetAnchorPoint(AnchorPoint::CENTER);
+  child.SetParentOrigin(ParentOrigin::CENTER);
+  parent.Add( child );
+
+  // Create detector for parent and attach
+  SignalData parentData;
+  GestureReceivedFunctor parentFunctor( parentData );
+  PanGestureDetector parentDetector = PanGestureDetector::New();
+  parentDetector.DetectedSignal().Connect( &application, parentFunctor );
+  parentDetector.Attach( parent );
+
+  // Create detector for child but do not attach
+  SignalData childData;
+  GestureReceivedFunctor childFunctor( childData );
+  PanGestureDetector childDetector = PanGestureDetector::New();
+  childDetector.DetectedSignal().Connect( &application, childFunctor );
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  // Emit Started event, we should not receive the long press.
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Finished, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+  // Do a full pan in both actors' area, only the parent's functor should be called
+  uint32_t time = 100;
+  TestStartPan( application, Vector2( 10.0f, 20.0f ), Vector2( 26.0f, 20.0f ), time );
+  DALI_TEST_EQUALS( parentData.functorCalled, true, TEST_LOCATION );
+  DALI_TEST_EQUALS( childData.functorCalled, false, TEST_LOCATION );
+  parentData.Reset();
+  childData.Reset();
+  TestEndPan( application, Vector2( 26.0f, 20.0f ), time );
+  DALI_TEST_EQUALS( parentData.functorCalled, true, TEST_LOCATION );
+  DALI_TEST_EQUALS( childData.functorCalled, false, TEST_LOCATION );
+  parentData.Reset();
+  childData.Reset();
+
+  // Gesture possible in both actors' area (using long-press), no functors called
+  TestStartLongPress( application, 10.0f, 20.0f, time );
+  time += TestGetFrameInterval();
+  DALI_TEST_EQUALS( parentData.functorCalled, false, TEST_LOCATION );
+  DALI_TEST_EQUALS( childData.functorCalled, false, TEST_LOCATION );
+
+  // Attach the child as well now
+  childDetector.Attach( child );
+
+  // Now the pan truly starts, we should receive a signal for the child only
+  TestMovePan( application, Vector2( 26.0f, 20.0f ), time );
+  time += TestGetFrameInterval();
+  TestMovePan( application, Vector2( 32.0f, 32.0f ), time );
+  time += TestGetFrameInterval();
+  DALI_TEST_EQUALS( parentData.functorCalled, false, TEST_LOCATION );
+  DALI_TEST_EQUALS( childData.functorCalled, true, TEST_LOCATION );
+  parentData.Reset();
+  childData.Reset();
+
+  // Finish the pan, again only the child should still receive a signal
+  TestEndPan( application, Vector2( 32.0f, 32.0f ), time );
+  DALI_TEST_EQUALS( parentData.functorCalled, false, TEST_LOCATION );
+  DALI_TEST_EQUALS( childData.functorCalled, true, TEST_LOCATION );
 
-  // Normal long press in actor's area for completeness.
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Finished, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
 
-int UtcDaliPanGestureEmitIncorrectState(void)
+int UtcDaliPanGestureSignalReceptionDifferentPossible(void)
 {
   TestApplication application;
 
@@ -1401,16 +1246,52 @@ int UtcDaliPanGestureEmitIncorrectState(void)
   detector.Attach(actor);
   detector.DetectedSignal().Connect( &application, functor );
 
-  // Try a Clear state
-  try
-  {
-    application.ProcessEvent(GeneratePan(Gesture::Clear, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-    tet_result(TET_FAIL);
-  }
-  catch ( Dali::DaliException& e )
-  {
-    DALI_TEST_ASSERT( e, "false", TEST_LOCATION );
-  }
+  // Gesture possible in actor's area.
+  uint32_t time = 100;
+  TestStartLongPress( application, 10.0f, 20.0f, time );
+  time += TestGetFrameInterval();
+
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+
+  // Move actor somewhere else
+  actor.SetPosition( 100.0f, 100.0f );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Emit Started event, we should not receive the pan.
+  TestStartPan( application, Vector2( 10.0f, 20.0f ),  Vector2( 26.0f, 20.0f ), time );
+  TestEndPan( application, Vector2( 26.0f, 20.0f ), time );
+  time += TestGetFrameInterval();
+
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+
+  // LongPress possible in empty area.
+  TestStartLongPress( application, 10.0f, 20.0f, time );
+  time += TestGetFrameInterval();
+
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+
+  // Move actor in to the long press position.
+  actor.SetPosition( 0.0f, 0.0f );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Emit Started event, we should be receiving the pan now.
+  TestStartPan( application, Vector2( 10.0f, 20.0f ),  Vector2( 26.0f, 20.0f ), time );
+  TestEndPan( application, Vector2( 26.0f, 20.0f ), time );
+  time += TestGetFrameInterval();
+
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+
+  // Normal pan in actor's area for completeness.
+  data.Reset();
+  TestStartPan( application, Vector2( 10.0f, 20.0f ),  Vector2( 26.0f, 20.0f ), time );
+  TestEndPan( application, Vector2( 26.0f, 20.0f ), time );
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
 
@@ -1438,11 +1319,14 @@ int UtcDaliPanGestureActorUnstaged(void)
   detector.DetectedSignal().Connect( &application, functor );
 
   // Emit signals
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
+  uint32_t time = 100;
+  TestStartPan( application, Vector2( 10.0f, 20.0f ),  Vector2( 26.0f, 20.0f ), time );
+
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Finished, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
+
+  TestEndPan( application, Vector2(26.0f, 20.0f), time );
+
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
@@ -1461,14 +1345,20 @@ int UtcDaliPanGestureActorUnstaged(void)
   stateToUnstage = Gesture::Continuing;
 
   // Emit signals
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
+  TestStartPan( application, Vector2( 10.0f, 20.0f ),  Vector2( 26.0f, 20.0f ), time );
+
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Continuing, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
+
+  TestMovePan( application, Vector2(26.0f, 4.0f), time );
+  time += TestGetFrameInterval();
+
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+
   data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Finished, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
+
+  TestEndPan( application, Vector2(10.0f, 4.0f), time );
+
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
@@ -1487,14 +1377,19 @@ int UtcDaliPanGestureActorUnstaged(void)
   stateToUnstage = Gesture::Finished;
 
   // Emit signals
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
+  TestStartPan( application, Vector2( 10.0f, 20.0f ),  Vector2( 26.0f, 20.0f ), time );
+
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Continuing, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
+
+  TestMovePan( application, Vector2(26.0f, 4.0f), time );
+  time += TestGetFrameInterval();
+
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Finished, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
+
+  TestEndPan( application, Vector2(10.0f, 4.0f), time );
+
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   tet_result( TET_PASS ); // If we get here then we have handled actor stage removal gracefully.
   END_TEST;
@@ -1536,8 +1431,9 @@ int UtcDaliPanGestureActorStagedAndDestroyed(void)
   // position, we should still not be signalled.
 
   // Emit signals
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
+  uint32_t time = 100;
+  TestStartPan( application, Vector2( 10.0f, 20.0f ),  Vector2( 26.0f, 20.0f ), time );
+
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
@@ -1553,18 +1449,23 @@ int UtcDaliPanGestureActorStagedAndDestroyed(void)
   application.Render();
 
   // Continue signal emission
-  application.ProcessEvent(GeneratePan(Gesture::Continuing, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
+  TestMovePan( application, Vector2(26.0f, 4.0f), time );
+  time += TestGetFrameInterval();
+
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Finished, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
+
+  TestEndPan( application, Vector2(10.0f, 4.0f), time );
+  time += TestGetFrameInterval();
+
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
   // Here we delete an actor in started, we should not receive any subsequent signalling.
 
   // Emit signals
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
+  TestStartPan( application, Vector2( 10.0f, 20.0f ),  Vector2( 26.0f, 20.0f ), time );
+
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
@@ -1580,158 +1481,15 @@ int UtcDaliPanGestureActorStagedAndDestroyed(void)
   application.Render();
 
   // Continue signal emission
-  application.ProcessEvent(GeneratePan(Gesture::Continuing, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-  data.Reset();
-  application.ProcessEvent(GeneratePan(Gesture::Finished, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-  END_TEST;
-}
-
-int UtcDaliPanGestureSystemOverlay(void)
-{
-  TestApplication application;
-  Dali::Integration::Core& core = application.GetCore();
-  Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
-  systemOverlay.GetOverlayRenderTasks().CreateTask();
-
-  Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  systemOverlay.Add(actor);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  SignalData data;
-  GestureReceivedFunctor functor(data);
-
-  PanGestureDetector detector = PanGestureDetector::New();
-  detector.Attach(actor);
-  detector.DetectedSignal().Connect(&application, functor);
-
-  Vector2 screenCoordsStart( 10.0f, 20.0f );
-  Vector2 screenCoordsEnd( 20.0f, 20.0f );
-
-  // Start pan within the actor's area
-  application.ProcessEvent( GeneratePan( Gesture::Possible, screenCoordsStart, screenCoordsEnd, 10 ) );
-  application.ProcessEvent( GeneratePan( Gesture::Started, screenCoordsStart, screenCoordsEnd, 10 ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  END_TEST;
-}
-
-int UtcDaliPanGestureBehindTouchableSystemOverlay(void)
-{
-  TestApplication application;
-  Dali::Integration::Core& core = application.GetCore();
-  Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
-  systemOverlay.GetOverlayRenderTasks().CreateTask();
-
-  // SystemOverlay actor
-  Actor systemOverlayActor = Actor::New();
-  systemOverlayActor.SetSize(100.0f, 100.0f);
-  systemOverlayActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  systemOverlay.Add(systemOverlayActor);
-
-  // Stage actor
-  Actor stageActor = Actor::New();
-  stageActor.SetSize(100.0f, 100.0f);
-  stageActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(stageActor);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  // Set system-overlay actor to touchable
-  TouchEventData touchData;
-  TouchEventDataFunctor touchFunctor( touchData );
-  systemOverlayActor.TouchedSignal().Connect(&application, touchFunctor);
-
-  // Set stage actor to receive the gesture
-  SignalData data;
-  GestureReceivedFunctor functor(data);
-
-  PanGestureDetector detector = PanGestureDetector::New();
-  detector.Attach(stageActor);
-  detector.DetectedSignal().Connect(&application, functor);
-
-  Vector2 screenCoordsStart( 10.0f, 20.0f );
-  Vector2 screenCoordsEnd( 20.0f, 20.0f );
-
-  // Start pan within the two actors' area
-  application.ProcessEvent( GeneratePan( Gesture::Possible, screenCoordsStart, screenCoordsEnd, 10 ) );
-  application.ProcessEvent( GeneratePan( Gesture::Started, screenCoordsStart, screenCoordsEnd, 10 ) );
-  application.ProcessEvent( GeneratePan( Gesture::Finished, screenCoordsStart, screenCoordsEnd, 10 ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( false, touchData.functorCalled, TEST_LOCATION );
-
-  data.Reset();
-  touchData.Reset();
-
-  // Do touch in the same area
-  application.ProcessEvent( touchFunctor.GenerateSingleTouch( TouchPoint::Down, screenCoordsStart ) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( true, touchData.functorCalled, TEST_LOCATION );
-
-  END_TEST;
-}
-
-int UtcDaliPanGestureTouchBehindGesturedSystemOverlay(void)
-{
-  TestApplication application;
-  Dali::Integration::Core& core = application.GetCore();
-  Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
-  systemOverlay.GetOverlayRenderTasks().CreateTask();
-
-  // SystemOverlay actor
-  Actor systemOverlayActor = Actor::New();
-  systemOverlayActor.SetSize(100.0f, 100.0f);
-  systemOverlayActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  systemOverlay.Add(systemOverlayActor);
-
-  // Stage actor
-  Actor stageActor = Actor::New();
-  stageActor.SetSize(100.0f, 100.0f);
-  stageActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(stageActor);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  // Set stage actor to touchable
-  TouchEventData touchData;
-  TouchEventDataFunctor touchFunctor( touchData );
-  stageActor.TouchedSignal().Connect(&application, touchFunctor);
-
-  // Set system-overlay actor to have the gesture
-  SignalData data;
-  GestureReceivedFunctor functor(data);
-
-  PanGestureDetector detector = PanGestureDetector::New();
-  detector.Attach(systemOverlayActor);
-  detector.DetectedSignal().Connect(&application, functor);
-
-  Vector2 screenCoordsStart( 10.0f, 20.0f );
-  Vector2 screenCoordsEnd( 20.0f, 20.0f );
-
-  // Start pan within the two actors' area
-  application.ProcessEvent( GeneratePan( Gesture::Possible, screenCoordsStart, screenCoordsEnd, 10 ) );
-  application.ProcessEvent( GeneratePan( Gesture::Started, screenCoordsStart, screenCoordsEnd, 10 ) );
-  application.ProcessEvent( GeneratePan( Gesture::Finished, screenCoordsStart, screenCoordsEnd, 10 ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( false, touchData.functorCalled, TEST_LOCATION );
+  TestMovePan( application, Vector2(26.0f, 4.0f), time );
+  time += TestGetFrameInterval();
 
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
-  touchData.Reset();
 
-  // Do touch in the same area
-  application.ProcessEvent( touchFunctor.GenerateSingleTouch( TouchPoint::Down, screenCoordsStart ) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( true, touchData.functorCalled, TEST_LOCATION );
+  TestEndPan( application, Vector2(10.0f, 4.0f), time );
 
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
 
@@ -1913,38 +1671,46 @@ int UtcDaliPanGestureAngleProcessing(void)
   childDetector.DetectedSignal().Connect(&application, childFunctor);
 
   // Generate an Up pan gesture, only parent should receive it.
-  application.ProcessEvent( GeneratePan( Gesture::Possible, Vector2(20.0f, 20.0f), Vector2(20.0f, 20.0f), 10 ) );
-  application.ProcessEvent( GeneratePan( Gesture::Started,  Vector2(20.0f, 20.0f), Vector2(20.0f, 10.0f), 10 ) );
+  uint32_t time = 100;
+  TestStartPan( application, Vector2( 20.0f, 20.0f ),  Vector2( 20.0f, 4.0f ), time );
+
   DALI_TEST_EQUALS( true,  parentData.functorCalled, TEST_LOCATION );
   DALI_TEST_EQUALS( false, childData.functorCalled,  TEST_LOCATION );
-  application.ProcessEvent( GeneratePan( Gesture::Finished,  Vector2(20.0f, 30.0f), Vector2(20.0f, 20.0f), 10 ) );
+
+  TestEndPan( application, Vector2(20.0f, 4.0f), time );
+  time += TestGetFrameInterval();
   parentData.Reset();
   childData.Reset();
 
   // Generate a Right pan gesture, only child should receive it.
-  application.ProcessEvent( GeneratePan( Gesture::Possible, Vector2(20.0f, 20.0f), Vector2(20.0f, 20.0f), 10 ) );
-  application.ProcessEvent( GeneratePan( Gesture::Started,  Vector2(20.0f, 20.0f), Vector2(30.0f, 20.0f), 10 ) );
+  TestStartPan( application, Vector2( 20.0f, 20.0f ),  Vector2( 36.0f, 20.0f ), time );
+
   DALI_TEST_EQUALS( false, parentData.functorCalled, TEST_LOCATION );
   DALI_TEST_EQUALS( true,  childData.functorCalled,  TEST_LOCATION );
-  application.ProcessEvent( GeneratePan( Gesture::Finished,  Vector2(20.0f, 30.0f), Vector2(20.0f, 20.0f), 10 ) );
+
+  TestEndPan( application, Vector2(4.0f, 20.0f), time );
+  time += TestGetFrameInterval();
   parentData.Reset();
   childData.Reset();
 
   // Generate a Down pan gesture, no one should receive it.
-  application.ProcessEvent( GeneratePan( Gesture::Possible, Vector2(20.0f, 20.0f), Vector2(20.0f, 20.0f), 10 ) );
-  application.ProcessEvent( GeneratePan( Gesture::Started,  Vector2(20.0f, 20.0f), Vector2(20.0f, 30.0f), 10 ) );
+  TestStartPan( application, Vector2( 20.0f, 20.0f ),  Vector2( 20.0f, 36.0f ), time );
+
   DALI_TEST_EQUALS( false, parentData.functorCalled, TEST_LOCATION );
   DALI_TEST_EQUALS( false, childData.functorCalled,  TEST_LOCATION );
-  application.ProcessEvent( GeneratePan( Gesture::Finished,  Vector2(20.0f, 30.0f), Vector2(20.0f, 20.0f), 10 ) );
+
+  TestEndPan( application, Vector2(20.0f, 36.0f), time );
+  time += TestGetFrameInterval();
   parentData.Reset();
   childData.Reset();
 
   // Generate a Left pan gesture, no one should receive it.
-  application.ProcessEvent( GeneratePan( Gesture::Possible, Vector2(20.0f, 20.0f), Vector2(20.0f, 20.0f), 10 ) );
-  application.ProcessEvent( GeneratePan( Gesture::Started,  Vector2(20.0f, 20.0f), Vector2(10.0f, 20.0f), 10 ) );
+  TestStartPan( application, Vector2( 20.0f, 20.0f ),  Vector2( 4.0f, 20.0f ), time );
+
   DALI_TEST_EQUALS( false, parentData.functorCalled, TEST_LOCATION );
   DALI_TEST_EQUALS( false, childData.functorCalled,  TEST_LOCATION );
-  application.ProcessEvent( GeneratePan( Gesture::Finished,  Vector2(20.0f, 30.0f), Vector2(20.0f, 20.0f), 10 ) );
+
+  TestEndPan( application, Vector2(4.0f, 20.0f), time );
   parentData.Reset();
   childData.Reset();
   END_TEST;
@@ -2038,74 +1804,79 @@ int UtcDaliPanGestureDirectionProcessing(void)
   childDetector.DetectedSignal().Connect(&application, childFunctor);
 
   // Generate an Up pan gesture, only parent should receive it.
-  application.ProcessEvent( GeneratePan( Gesture::Possible, Vector2(20.0f, 20.0f), Vector2(20.0f, 20.0f), 10 ) );
-  application.ProcessEvent( GeneratePan( Gesture::Started,  Vector2(20.0f, 20.0f), Vector2(20.0f, 10.0f), 10 ) );
+  uint32_t time = 100;
+  TestStartPan( application, Vector2( 20.0f, 20.0f ),  Vector2( 20.0f, 4.0f ), time );
+
   DALI_TEST_EQUALS( true,  parentData.functorCalled, TEST_LOCATION );
   DALI_TEST_EQUALS( false, childData.functorCalled,  TEST_LOCATION );
-  application.ProcessEvent( GeneratePan( Gesture::Finished,  Vector2(20.0f, 30.0f), Vector2(20.0f, 20.0f), 10 ) );
+
+  TestEndPan( application, Vector2(20.0f, 20.0f), time );
+  time += TestGetFrameInterval();
   parentData.Reset();
   childData.Reset();
 
   // Generate a Right pan gesture, only child should receive it.
-  application.ProcessEvent( GeneratePan( Gesture::Possible, Vector2(20.0f, 20.0f), Vector2(20.0f, 20.0f), 10 ) );
-  application.ProcessEvent( GeneratePan( Gesture::Started,  Vector2(20.0f, 20.0f), Vector2(30.0f, 20.0f), 10 ) );
+  TestStartPan( application, Vector2( 20.0f, 20.0f ),  Vector2( 36.0f, 20.0f ), time );
+
   DALI_TEST_EQUALS( false, parentData.functorCalled, TEST_LOCATION );
   DALI_TEST_EQUALS( true,  childData.functorCalled,  TEST_LOCATION );
-  application.ProcessEvent( GeneratePan( Gesture::Finished,  Vector2(20.0f, 30.0f), Vector2(20.0f, 20.0f), 10 ) );
+
+  TestEndPan( application, Vector2(20.0f, 20.0f), time );
+  time += TestGetFrameInterval();
   parentData.Reset();
   childData.Reset();
 
   // Generate a Down pan gesture, only parent should receive it.
-  application.ProcessEvent( GeneratePan( Gesture::Possible, Vector2(20.0f, 20.0f), Vector2(20.0f, 20.0f), 10 ) );
-  application.ProcessEvent( GeneratePan( Gesture::Started,  Vector2(20.0f, 20.0f), Vector2(20.0f, 30.0f), 10 ) );
+  TestStartPan( application, Vector2( 20.0f, 20.0f ),  Vector2( 20.0f, 36.0f ), time );
+
   DALI_TEST_EQUALS( true,  parentData.functorCalled, TEST_LOCATION );
   DALI_TEST_EQUALS( false, childData.functorCalled,  TEST_LOCATION );
-  application.ProcessEvent( GeneratePan( Gesture::Finished,  Vector2(20.0f, 30.0f), Vector2(20.0f, 20.0f), 10 ) );
+
+  TestEndPan( application, Vector2(20.0f, 20.0f), time );
+  time += TestGetFrameInterval();
   parentData.Reset();
   childData.Reset();
 
   // Generate a Left pan gesture, only child should receive it.
-  application.ProcessEvent( GeneratePan( Gesture::Possible, Vector2(20.0f, 20.0f), Vector2(20.0f, 20.0f), 10 ) );
-  application.ProcessEvent( GeneratePan( Gesture::Started,  Vector2(20.0f, 20.0f), Vector2(10.0f, 20.0f), 10 ) );
+  TestStartPan( application, Vector2( 20.0f, 20.0f ),  Vector2( 4.0f, 20.0f ), time );
+
   DALI_TEST_EQUALS( false, parentData.functorCalled, TEST_LOCATION );
   DALI_TEST_EQUALS( true,  childData.functorCalled,  TEST_LOCATION );
-  application.ProcessEvent( GeneratePan( Gesture::Finished,  Vector2(20.0f, 30.0f), Vector2(20.0f, 20.0f), 10 ) );
+
+  TestEndPan( application, Vector2(20.0f, 20.0f), time );
+  time += TestGetFrameInterval();
   parentData.Reset();
   childData.Reset();
 
   // Generate a pan at -45 degrees, no one should receive it.
-  application.ProcessEvent( GeneratePan( Gesture::Possible, Vector2(20.0f, 20.0f), Vector2(20.0f, 20.0f), 10 ) );
-  application.ProcessEvent( GeneratePan( Gesture::Started,  Vector2(20.0f, 20.0f), Vector2(10.0f, 30.0f), 10 ) );
+  TestStartPan( application, Vector2( 20.0f, 20.0f ),  Vector2( 9.0f, 31.0f ), time );
+
   DALI_TEST_EQUALS( false, parentData.functorCalled, TEST_LOCATION );
   DALI_TEST_EQUALS( false, childData.functorCalled,  TEST_LOCATION );
-  application.ProcessEvent( GeneratePan( Gesture::Finished,  Vector2(20.0f, 30.0f), Vector2(20.0f, 20.0f), 10 ) );
+
+  TestEndPan( application, Vector2(20.0f, 20.0f), time );
+  time += TestGetFrameInterval();
   parentData.Reset();
   childData.Reset();
 
   // Generate a pan at 45 degrees, no one should receive it.
-  application.ProcessEvent( GeneratePan( Gesture::Possible, Vector2(20.0f, 20.0f), Vector2(20.0f, 20.0f), 10 ) );
-  application.ProcessEvent( GeneratePan( Gesture::Started,  Vector2(20.0f, 20.0f), Vector2(30.0f, 30.0f), 10 ) );
-  DALI_TEST_EQUALS( false, parentData.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( false, childData.functorCalled,  TEST_LOCATION );
-  application.ProcessEvent( GeneratePan( Gesture::Finished,  Vector2(20.0f, 30.0f), Vector2(20.0f, 20.0f), 10 ) );
-  parentData.Reset();
-  childData.Reset();
+  TestStartPan( application, Vector2( 20.0f, 20.0f ),  Vector2( 31.0f, 31.0f ), time );
 
-  // Generate a pan at 135 degrees, no one should receive it.
-  application.ProcessEvent( GeneratePan( Gesture::Possible, Vector2(20.0f, 20.0f), Vector2(20.0f, 20.0f), 10 ) );
-  application.ProcessEvent( GeneratePan( Gesture::Started,  Vector2(20.0f, 20.0f), Vector2(10.0f, 30.0f), 10 ) );
   DALI_TEST_EQUALS( false, parentData.functorCalled, TEST_LOCATION );
   DALI_TEST_EQUALS( false, childData.functorCalled,  TEST_LOCATION );
-  application.ProcessEvent( GeneratePan( Gesture::Finished,  Vector2(20.0f, 30.0f), Vector2(20.0f, 20.0f), 10 ) );
+
+  TestEndPan( application, Vector2(20.0f, 20.0f), time );
+  time += TestGetFrameInterval();
   parentData.Reset();
   childData.Reset();
 
   // Generate a pan at -135 degrees, no one should receive it.
-  application.ProcessEvent( GeneratePan( Gesture::Possible, Vector2(20.0f, 20.0f), Vector2(20.0f, 20.0f), 10 ) );
-  application.ProcessEvent( GeneratePan( Gesture::Started,  Vector2(20.0f, 20.0f), Vector2(10.0f, 10.0f), 10 ) );
+  TestStartPan( application, Vector2( 20.0f, 20.0f ),  Vector2( 4.0f, 4.0f ), time );
+
   DALI_TEST_EQUALS( false, parentData.functorCalled, TEST_LOCATION );
   DALI_TEST_EQUALS( false, childData.functorCalled,  TEST_LOCATION );
-  application.ProcessEvent( GeneratePan( Gesture::Finished,  Vector2(20.0f, 30.0f), Vector2(20.0f, 20.0f), 10 ) );
+
+  TestEndPan( application, Vector2(20.0f, 20.0f), time );
   parentData.Reset();
   childData.Reset();
   END_TEST;
@@ -2139,15 +1910,32 @@ int UtcDaliPanGestureNoPredictionNoSmoothing(void)
   constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
   constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
   constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
   constraint.Apply();
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  Vector2 direction(Vector2::XAXIS * -5.0f);
   Vector2 startPosition( 1.0f, 1.0f );
-  PerformSwipeGestureSwipe(application, startPosition, direction, PAN_GESTURE_UPDATE_COUNT, true);
+  Vector2 position( -14.0f, 1.0f );
+  Vector2 direction(Vector2::XAXIS * -5.0f);
+  uint32_t time = 100;
+
+  TestStartPan( application, startPosition, position, time );
+
+  for(int i = 0; i < 47; i++ )
+  {
+    position += direction;
+    TestMovePan( application, position, time );
+    time += TestGetFrameInterval();
+    application.SendNotification();
+    application.Render(TestApplication::DEFAULT_RENDER_INTERVAL);
+  }
+
+  TestEndPan( application, position, time );
+  application.Render(TestApplication::DEFAULT_RENDER_INTERVAL);
+
   DALI_TEST_EQUALS( true,  data.functorCalled, TEST_LOCATION );
   DALI_TEST_EQUALS( constraintData.called, true, TEST_LOCATION );
   DALI_TEST_EQUALS( constraintData.screenPosition, startPosition + (direction * PAN_GESTURE_UPDATE_COUNT), 0.1f, TEST_LOCATION );
@@ -2185,20 +1973,37 @@ int UtcDaliPanGestureNoPredictionSmoothing(void)
   constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
   constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
   constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
   constraint.Apply();
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
+  Vector2 startPosition( 1.0f, 1.0f );
+  Vector2 position( -14.0f, 1.0f );
   Vector2 direction(Vector2::XAXIS * -5.0f);
-  Vector2 previousPosition( 20.0f, 20.0f );
-  Vector2 currentPosition( 20.0f, 10.0f );
-  PerformSwipeGestureSwipe(application, Vector2(1.0f, 1.0f), direction, PAN_GESTURE_UPDATE_COUNT, true);
+  uint32_t time = 100;
+
+  TestStartPan( application, startPosition, position, time );
+
+  for(int i = 0; i < 47; i++ )
+  {
+    position += direction;
+    TestMovePan( application, position, time );
+    time += TestGetFrameInterval();
+    application.SendNotification();
+    application.Render(TestApplication::DEFAULT_RENDER_INTERVAL);
+  }
+
+  TestEndPan( application, position, time );
+  application.Render(TestApplication::DEFAULT_RENDER_INTERVAL);
+
   DALI_TEST_EQUALS( true,  data.functorCalled, TEST_LOCATION );
   DALI_TEST_EQUALS( constraintData.called, true, TEST_LOCATION );
-  DALI_TEST_EQUALS( constraintData.screenPosition, Vector2(1.0f, 1.0f) + (direction * PAN_GESTURE_UPDATE_COUNT), 0.1f, TEST_LOCATION );
-  DALI_TEST_EQUALS( constraintData.localPosition,  Vector2(1.0f, 1.0f) + (direction * PAN_GESTURE_UPDATE_COUNT), 0.1f, TEST_LOCATION );
+  // Take into account resampling done when prediction is off.
+  DALI_TEST_EQUALS( constraintData.screenPosition, startPosition + (direction * (PAN_GESTURE_UPDATE_COUNT - 0.25f)), 0.15f, TEST_LOCATION );
+  DALI_TEST_EQUALS( constraintData.localPosition,  startPosition + (direction * (PAN_GESTURE_UPDATE_COUNT - 0.25f)), 0.15f, TEST_LOCATION );
 
   constraintData.Reset();
   END_TEST;
@@ -2232,16 +2037,32 @@ int UtcDaliPanGesturePredictionNoSmoothing(void)
   constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
   constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
   constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
   constraint.Apply();
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
+  Vector2 startPosition( 1.0f, 1.0f );
+  Vector2 position( -1.0f, 1.0f );
   Vector2 direction(Vector2::XAXIS * -1.0f);
-  Vector2 previousPosition( 20.0f, 20.0f );
-  Vector2 currentPosition( 20.0f, 10.0f );
-  PerformSwipeGestureSwipe(application, Vector2(1.0f, 1.0f), direction, PAN_GESTURE_UPDATE_COUNT, true);
+  uint32_t time = 100;
+
+  TestStartPan( application, startPosition, position, time );
+
+  for(int i = 0; i < 47; i++ )
+  {
+    position += direction;
+    TestMovePan( application, position, time );
+    time += TestGetFrameInterval();
+    application.SendNotification();
+    application.Render(TestApplication::DEFAULT_RENDER_INTERVAL);
+  }
+
+  TestEndPan( application, position, time );
+  application.Render(TestApplication::DEFAULT_RENDER_INTERVAL);
+
   DALI_TEST_EQUALS( true,  data.functorCalled, TEST_LOCATION );
   DALI_TEST_EQUALS( constraintData.called, true, TEST_LOCATION );
   DALI_TEST_EQUALS( constraintData.screenPosition, Vector2(1.0f, 1.0f) + (direction * PAN_GESTURE_UPDATE_COUNT), 10.0f, TEST_LOCATION );
@@ -2251,7 +2072,7 @@ int UtcDaliPanGesturePredictionNoSmoothing(void)
   END_TEST;
 }
 
-int UtcDaliPanGesturePredictionSmoothing(void)
+int UtcDaliPanGesturePredictionSmoothing01(void)
 {
   TestApplication application;
   Integration::SetPanGesturePredictionMode(1);
@@ -2279,16 +2100,32 @@ int UtcDaliPanGesturePredictionSmoothing(void)
   constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
   constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
   constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
   constraint.Apply();
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
+  Vector2 startPosition( 1.0f, 1.0f );
+  Vector2 position( -1.0f, 1.0f );
   Vector2 direction(Vector2::XAXIS * -1.0f);
-  Vector2 previousPosition( 20.0f, 20.0f );
-  Vector2 currentPosition( 20.0f, 10.0f );
-  PerformSwipeGestureSwipe(application, Vector2(1.0f, 1.0f), direction, PAN_GESTURE_UPDATE_COUNT, true);
+  uint32_t time = 100;
+
+  TestStartPan( application, startPosition, position, time );
+
+  for(int i = 0; i < 47; i++ )
+  {
+    position += direction;
+    TestMovePan( application, position, time );
+    time += TestGetFrameInterval();
+    application.SendNotification();
+    application.Render(TestApplication::DEFAULT_RENDER_INTERVAL);
+  }
+
+  TestEndPan( application, position, time );
+  application.Render(TestApplication::DEFAULT_RENDER_INTERVAL);
+
   DALI_TEST_EQUALS( true,  data.functorCalled, TEST_LOCATION );
   DALI_TEST_EQUALS( constraintData.called, true, TEST_LOCATION );
   DALI_TEST_EQUALS( constraintData.screenPosition, Vector2(1.0f, 1.0f) + (direction * PAN_GESTURE_UPDATE_COUNT), 10.0f, TEST_LOCATION );
@@ -2298,6 +2135,389 @@ int UtcDaliPanGesturePredictionSmoothing(void)
   END_TEST;
 }
 
+int UtcDaliPanGesturePredictionSmoothing02(void)
+{
+  TestApplication application;
+  Integration::SetPanGesturePredictionMode( 1 );
+  Integration::SetPanGestureMaximumPredictionAmount( 1 );
+  Integration::SetPanGesturePredictionAmountAdjustment( 2 );
+  Integration::SetPanGestureSmoothingMode( 1 );
+  Integration::SetPanGestureSmoothingAmount( 0.25f );
+
+  Actor actor = Actor::New();
+  actor.SetSize(100.0f, 100.0f);
+  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  Stage::GetCurrent().Add(actor);
+
+  // Add a pan detector
+  PanGestureDetector detector = PanGestureDetector::New();
+  detector.Attach( actor );
+  SignalData data;
+  GestureReceivedFunctor functor( data );
+  detector.DetectedSignal().Connect( &application, functor );
+
+  Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
+
+  ConstraintData constraintData;
+  Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
+  constraint.Apply();
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  Vector2 startPosition( 2.0f, 2.0f );
+  Vector2 position( 4.0f, 2.0f );
+  Vector2 directionX(Vector2::XAXIS);
+  Vector2 directionY(Vector2::YAXIS);
+  uint32_t time = 100;
+
+  TestStartPan( application, startPosition, position, time );
+
+  for(int i = 0; i < 7; i++ )
+  {
+    position += directionX;
+    TestMovePan( application, position, time );
+    time += TestGetFrameInterval();
+    application.SendNotification();
+    application.Render(TestApplication::DEFAULT_RENDER_INTERVAL);
+  }
+
+  position += directionX * 10.0f;
+  TestMovePan( application, position, time );
+  time += TestGetFrameInterval();
+  application.SendNotification();
+  application.Render(TestApplication::DEFAULT_RENDER_INTERVAL);
+
+  for(int i = 0; i < 2; i++ )
+  {
+    position += ( directionX * -1.0f );
+    TestMovePan( application, position, time );
+    time += TestGetFrameInterval();
+    application.SendNotification();
+    application.Render(TestApplication::DEFAULT_RENDER_INTERVAL);
+  }
+
+  for(int i = 0; i < 10; i++ )
+  {
+    position += directionX;
+    TestMovePan( application, position, time );
+    time += TestGetFrameInterval();
+    application.SendNotification();
+    application.Render(TestApplication::DEFAULT_RENDER_INTERVAL);
+  }
+
+  for(int i = 0; i < 10; i++ )
+  {
+    position += directionY;
+    TestMovePan( application, position, time );
+    time += TestGetFrameInterval();
+    application.SendNotification();
+    application.Render(TestApplication::DEFAULT_RENDER_INTERVAL);
+  }
+
+  TestEndPan( application, position, time );
+  application.Render(TestApplication::DEFAULT_RENDER_INTERVAL);
+
+  DALI_TEST_EQUALS( true,  data.functorCalled, TEST_LOCATION );
+  DALI_TEST_EQUALS( constraintData.called, true, TEST_LOCATION );
+  DALI_TEST_EQUALS( constraintData.screenPosition, Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( constraintData.localPosition,  Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+
+  constraintData.Reset();
+  END_TEST;
+}
+
+int UtcDaliPanGesturePrediction2SmoothingMultiTap01(void)
+{
+  TestApplication application;
+
+  Integration::SetPanGesturePredictionMode( 2 );
+  Integration::SetPanGesturePredictionAmount( 57 );
+  Integration::SetPanGestureSmoothingMode( 2 );
+  Integration::SetPanGestureUseActualTimes( false );
+  Integration::SetPanGestureInterpolationTimeRange( 10 );
+  Integration::SetPanGestureScalarOnlyPredictionEnabled( false );
+  Integration::SetPanGestureTwoPointPredictionEnabled( true );
+  Integration::SetPanGestureTwoPointInterpolatePastTime( 42 );
+  Integration::SetPanGestureTwoPointVelocityBias( 0.35f );
+  Integration::SetPanGestureTwoPointAccelerationBias( 0.10f );
+  Integration::SetPanGestureMultitapSmoothingRange( 34 );
+
+  Actor actor = Actor::New();
+  actor.SetSize(100.0f, 100.0f);
+  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  Stage::GetCurrent().Add(actor);
+
+  // Add a pan detector
+  PanGestureDetector detector = PanGestureDetector::New();
+  detector.Attach( actor );
+  SignalData data;
+  GestureReceivedFunctor functor( data );
+  detector.DetectedSignal().Connect( &application, functor );
+
+  Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
+
+  ConstraintData constraintData;
+  Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
+  constraint.Apply();
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  Vector2 startPosition( 2.0f, 2.0f );
+  Vector2 position( -1.0f, 2.0f );
+  Vector2 direction(Vector2::XAXIS * -1.0f);
+  uint32_t time = 100;
+
+  TestStartPan( application, startPosition, position, time );
+
+  for(int i = 0; i < 27; i++ )
+  {
+    position += direction;
+    TestMovePan( application, position, time );
+    time += TestGetFrameInterval();
+    application.SendNotification();
+    application.Render(TestApplication::DEFAULT_RENDER_INTERVAL);
+  }
+
+  TestEndPan( application, position, time );
+  application.Render(TestApplication::DEFAULT_RENDER_INTERVAL);
+
+  DALI_TEST_EQUALS( true,  data.functorCalled, TEST_LOCATION );
+  DALI_TEST_EQUALS( constraintData.called, true, TEST_LOCATION );
+  DALI_TEST_EQUALS( constraintData.screenPosition, Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( constraintData.localPosition,  Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+
+  constraintData.Reset();
+  END_TEST;
+}
+
+int UtcDaliPanGesturePrediction2SmoothingMultiTap02(void)
+{
+  TestApplication application;
+
+  Integration::SetPanGesturePredictionMode( 2 );
+  Integration::SetPanGestureSmoothingMode( 2 );
+  Integration::SetPanGestureUseActualTimes( true );
+  Integration::SetPanGestureInterpolationTimeRange( 10 );
+  Integration::SetPanGestureScalarOnlyPredictionEnabled( true );
+  Integration::SetPanGestureTwoPointPredictionEnabled( true );
+  Integration::SetPanGestureTwoPointInterpolatePastTime( 42 );
+  Integration::SetPanGestureTwoPointVelocityBias( 0.35f );
+  Integration::SetPanGestureTwoPointAccelerationBias( 0.10f );
+  Integration::SetPanGestureMultitapSmoothingRange( 34 );
+
+  Integration::EnableProfiling( Integration::PROFILING_TYPE_PAN_GESTURE );
+
+  Actor actor = Actor::New();
+  actor.SetSize(100.0f, 100.0f);
+  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  Stage::GetCurrent().Add(actor);
+
+  // Add a pan detector
+  PanGestureDetector detector = PanGestureDetector::New();
+  detector.Attach( actor );
+  SignalData data;
+  GestureReceivedFunctor functor( data );
+  detector.DetectedSignal().Connect( &application, functor );
+
+  Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
+
+  ConstraintData constraintData;
+  Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
+  constraint.Apply();
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  Vector2 startPosition( 2.0f, 2.0f );
+  Vector2 position( 17.0f, 2.0f );
+  Vector2 direction(Vector2::XAXIS * -1.0f);
+  uint32_t time = 100;
+
+  TestStartPan( application, startPosition, position, time );
+
+  for(int i = 0; i < 10; i++ )
+  {
+    position += direction;
+    TestMovePan( application, position, time );
+    time += TestGetFrameInterval();
+
+    position += direction;
+    TestMovePan( application, position, time );
+    time += TestGetFrameInterval();
+
+    position += direction;
+    TestMovePan( application, position, time );
+    time += TestGetFrameInterval();
+
+    application.SendNotification();
+    application.Render(TestApplication::DEFAULT_RENDER_INTERVAL);
+  }
+
+  for(int i = 0; i < 10; i++ )
+  {
+    application.SendNotification();
+    application.Render(TestApplication::DEFAULT_RENDER_INTERVAL);
+  }
+
+  for(int i = 0; i < 10; i++ )
+  {
+    position += direction;
+    TestMovePan( application, position, time );
+    application.SendNotification();
+    application.Render(TestApplication::DEFAULT_RENDER_INTERVAL);
+  }
+
+  for(int i = 0; i < 10; i++ )
+  {
+    position += direction;
+    TestMovePan( application, position, time );
+    time += TestGetFrameInterval();
+    application.SendNotification();
+    application.Render(TestApplication::DEFAULT_RENDER_INTERVAL);
+  }
+
+  TestEndPan( application, position, time );
+  application.Render(TestApplication::DEFAULT_RENDER_INTERVAL);
+
+  DALI_TEST_EQUALS( true,  data.functorCalled, TEST_LOCATION );
+  DALI_TEST_EQUALS( constraintData.called, true, TEST_LOCATION );
+  DALI_TEST_EQUALS( constraintData.screenPosition, Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( constraintData.localPosition,  Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+
+  constraintData.Reset();
+  END_TEST;
+}
+
+int UtcDaliPanGesturePrediction2Smoothing(void)
+{
+  TestApplication application;
+
+  Integration::SetPanGesturePredictionMode( 2 );
+  Integration::SetPanGesturePredictionAmount( 57 );
+  Integration::SetPanGestureSmoothingMode( 1 );
+  Integration::SetPanGestureUseActualTimes( false );
+  Integration::SetPanGestureInterpolationTimeRange( 10 );
+  Integration::SetPanGestureScalarOnlyPredictionEnabled( true );
+  Integration::SetPanGestureTwoPointPredictionEnabled( true );
+  Integration::SetPanGestureTwoPointInterpolatePastTime( 42 );
+  Integration::SetPanGestureTwoPointVelocityBias( 0.35f );
+  Integration::SetPanGestureTwoPointAccelerationBias( 0.10f );
+  Integration::SetPanGestureMultitapSmoothingRange( 34 );
+
+  Actor actor = Actor::New();
+  actor.SetSize(100.0f, 100.0f);
+  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  Stage::GetCurrent().Add(actor);
+
+  // Add a pan detector
+  PanGestureDetector detector = PanGestureDetector::New();
+  detector.Attach( actor );
+  SignalData data;
+  GestureReceivedFunctor functor( data );
+  detector.DetectedSignal().Connect( &application, functor );
+
+  Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
+
+  ConstraintData constraintData;
+  Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
+  constraint.Apply();
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  Vector2 startPosition( 2.0f, 2.0f );
+  Vector2 position( 17.0f, 2.0f );
+  Vector2 direction(Vector2::XAXIS * -1.0f);
+  uint32_t time = 100;
+
+  TestStartPan( application, startPosition, position, time );
+
+  for(int i = 0; i < 10; i++ )
+  {
+    position += direction;
+    TestMovePan( application, position, time );
+    time += TestGetFrameInterval();
+    application.SendNotification();
+    application.Render(TestApplication::DEFAULT_RENDER_INTERVAL);
+  }
+
+
+  position += direction;
+  TestMovePan( application, position, time );
+  time += TestGetFrameInterval();
+
+  position += direction;
+  TestMovePan( application, position, time );
+  time += TestGetFrameInterval();
+
+  position += direction;
+  TestMovePan( application, position, time );
+  time += TestGetFrameInterval();
+
+  application.SendNotification();
+  application.Render(TestApplication::DEFAULT_RENDER_INTERVAL);
+
+  for(int i = 0; i < 5; i++ )
+  {
+    application.SendNotification();
+    application.Render(TestApplication::DEFAULT_RENDER_INTERVAL);
+  }
+
+  for(int i = 0; i < 10; i++ )
+  {
+    position += direction;
+    TestMovePan( application, position, time );
+    time += TestGetFrameInterval();
+    application.SendNotification();
+    application.Render(TestApplication::DEFAULT_RENDER_INTERVAL);
+  }
+
+  TestEndPan( application, position, time );
+  application.Render(TestApplication::DEFAULT_RENDER_INTERVAL);
+
+  DALI_TEST_EQUALS( true,  data.functorCalled, TEST_LOCATION );
+  DALI_TEST_EQUALS( constraintData.called, true, TEST_LOCATION );
+  DALI_TEST_EQUALS( constraintData.screenPosition, Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( constraintData.localPosition,  Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+
+  constraintData.Reset();
+  END_TEST;
+}
+
 int UtcDaliPanGestureSetProperties(void)
 {
   TestApplication application;
@@ -2318,6 +2538,7 @@ int UtcDaliPanGestureSetProperties(void)
   detector.DetectedSignal().Connect( &application, functor );
 
   Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
+  Property::Index animatableGestureProperty = detector.RegisterProperty( "Dummy Property", Vector3::ZERO ); // For code coverage
 
   ConstraintData constraintData;
   Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
@@ -2327,6 +2548,8 @@ int UtcDaliPanGestureSetProperties(void)
   constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
   constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
   constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
+  constraint.AddSource( Source( detector, animatableGestureProperty ) );
   constraint.Apply();
 
   // Render and notify
@@ -2388,16 +2611,16 @@ int UtcDaliPanGestureSetPropertiesAlreadyPanning(void)
   constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
   constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
   constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
   constraint.Apply();
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  Vector2 previousPosition( 20.0f, 20.0f );
-  Vector2 currentPosition( 20.0f, 10.0f );
-  application.ProcessEvent( GeneratePan( Gesture::Possible, previousPosition, previousPosition, 10 ) );
-  application.ProcessEvent( GeneratePan( Gesture::Started,  previousPosition, currentPosition, 10 ) );
+  Vector2 currentPosition( 20.0f, 4.0f );
+  uint32_t time = 100;
+  TestStartPan( application, Vector2( 20.0f, 20.0f ),  currentPosition, time );
   DALI_TEST_EQUALS( true,  data.functorCalled, TEST_LOCATION );
 
   Vector2 screenPosition( 100.0f, 20.0f );
@@ -2428,6 +2651,107 @@ int UtcDaliPanGesturePropertyIndices(void)
   END_TEST;
 }
 
+namespace
+{
+struct PropertyStringIndex
+{
+  const char * const name;
+  const Property::Index index;
+  const Property::Type type;
+  const Property::Value value;
+};
+
+const PropertyStringIndex PROPERTY_TABLE[] =
+{
+  { "screenPosition",      PanGestureDetector::Property::SCREEN_POSITION,     Property::VECTOR2, Vector2::ZERO },
+  { "screenDisplacement",  PanGestureDetector::Property::SCREEN_DISPLACEMENT, Property::VECTOR2, Vector2::ZERO },
+  { "screenVelocity",      PanGestureDetector::Property::SCREEN_VELOCITY,     Property::VECTOR2, Vector2::ZERO },
+  { "localPosition",       PanGestureDetector::Property::LOCAL_POSITION,      Property::VECTOR2, Vector2::ZERO },
+  { "localDisplacement",   PanGestureDetector::Property::LOCAL_DISPLACEMENT,  Property::VECTOR2, Vector2::ZERO },
+  { "localVelocity",       PanGestureDetector::Property::LOCAL_VELOCITY,      Property::VECTOR2, Vector2::ZERO },
+  { "panning",             PanGestureDetector::Property::PANNING,             Property::BOOLEAN, false         },
+};
+const unsigned int PROPERTY_TABLE_COUNT = sizeof( PROPERTY_TABLE ) / sizeof( PROPERTY_TABLE[0] );
+} // unnamed namespace
+
+
+int UtcDaliPanGestureProperties(void)
+{
+  TestApplication application;
+  PanGestureDetector detector = PanGestureDetector::New();
+
+  for( unsigned int i = 0; i < PROPERTY_TABLE_COUNT; ++i )
+  {
+    DALI_TEST_EQUALS( detector.GetPropertyName( PROPERTY_TABLE[ i ].index ), std::string( PROPERTY_TABLE[ i ].name ), TEST_LOCATION );
+    DALI_TEST_EQUALS( detector.GetPropertyIndex( PROPERTY_TABLE[ i ].name ), PROPERTY_TABLE[ i ].index, TEST_LOCATION );
+    DALI_TEST_EQUALS( detector.GetPropertyType( PROPERTY_TABLE[ i ].index ), PROPERTY_TABLE[ i ].type, TEST_LOCATION );
+    DALI_TEST_EQUALS( detector.IsPropertyWritable( PROPERTY_TABLE[ i ].index ), false, TEST_LOCATION );
+    DALI_TEST_EQUALS( detector.IsPropertyAnimatable( PROPERTY_TABLE[ i ].index ), false, TEST_LOCATION );
+    DALI_TEST_EQUALS( detector.IsPropertyAConstraintInput( PROPERTY_TABLE[ i ].index ), true, TEST_LOCATION );
+    detector.SetProperty( PROPERTY_TABLE[ i ].index, Property::Value() ); // Just for Coverage
+  }
+
+  END_TEST;
+}
+
+int UtcDaliPanGestureGetProperty(void)
+{
+  TestApplication application;
+  PanGestureDetector detector = PanGestureDetector::New();
+
+  for( unsigned int i = 0; i < PROPERTY_TABLE_COUNT; ++i )
+  {
+    if( PROPERTY_TABLE[ i ].type == Property::VECTOR2 )
+    {
+      bool value = detector.GetProperty( PROPERTY_TABLE[ i ].index ).Get< bool >();
+      DALI_TEST_EQUALS( PROPERTY_TABLE[ i ].value.Get< bool >(), value, TEST_LOCATION );
+    }
+    else if( PROPERTY_TABLE[ i ].type == Property::BOOLEAN )
+    {
+      Vector2 value = detector.GetProperty( PROPERTY_TABLE[ i ].index ).Get< Vector2 >();
+      DALI_TEST_EQUALS( PROPERTY_TABLE[ i ].value.Get< Vector2 >(), value, TEST_LOCATION );
+    }
+  }
+
+  END_TEST;
+}
+
+int UtcDaliPanGestureGetPropertyWithSceneObject(void)
+{
+  TestApplication application;
+
+  Actor actor = Actor::New();
+  actor.SetSize(100.0f, 100.0f);
+  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  Stage::GetCurrent().Add(actor);
+
+  // Add a pan detector
+  PanGestureDetector detector = PanGestureDetector::New();
+  detector.Attach( actor );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  for( unsigned int i = 0; i < PROPERTY_TABLE_COUNT; ++i )
+  {
+    detector.SetProperty( PROPERTY_TABLE[ i ].index, Property::Value() ); // Just for Coverage
+
+    if( PROPERTY_TABLE[ i ].type == Property::VECTOR2 )
+    {
+      bool value = detector.GetProperty( PROPERTY_TABLE[ i ].index ).Get< bool >();
+      DALI_TEST_EQUALS( PROPERTY_TABLE[ i ].value.Get< bool >(), value, TEST_LOCATION );
+    }
+    else if( PROPERTY_TABLE[ i ].type == Property::BOOLEAN )
+    {
+      Vector2 value = detector.GetProperty( PROPERTY_TABLE[ i ].index ).Get< Vector2 >();
+      DALI_TEST_EQUALS( PROPERTY_TABLE[ i ].value.Get< Vector2 >(), value, TEST_LOCATION );
+    }
+  }
+
+  END_TEST;
+}
+
 int UtcDaliPanGestureLayerConsumesTouch(void)
 {
   TestApplication application;
@@ -2456,9 +2780,11 @@ int UtcDaliPanGestureLayerConsumesTouch(void)
   application.Render();
 
   // Emit signals, should receive
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Finished, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
+  uint32_t time = 100;
+  TestStartPan( application, Vector2( 10.0f, 20.0f ),  Vector2( 26.0f, 20.0f ), time );
+  TestEndPan( application, Vector2(26.0f, 20.0f), time );
+  time += TestGetFrameInterval();
+
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
@@ -2470,9 +2796,9 @@ int UtcDaliPanGestureLayerConsumesTouch(void)
   application.Render();
 
   // Emit the same signals again, should not receive
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
-  application.ProcessEvent(GeneratePan(Gesture::Finished, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 10));
+  TestStartPan( application, Vector2( 10.0f, 20.0f ),  Vector2( 26.0f, 20.0f ), time );
+  TestEndPan( application, Vector2(26.0f, 20.0f), time );
+
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
@@ -2499,10 +2825,13 @@ int UtcDaliPanGestureNoTimeDiff(void)
   application.SendNotification();
   application.Render();
 
-  // Emit signals, should receive
-  application.ProcessEvent(GeneratePan(Gesture::Possible, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 0));
-  application.ProcessEvent(GeneratePan(Gesture::Started, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 0));
-  application.ProcessEvent(GeneratePan(Gesture::Finished, Vector2(10.0f, 20.0f), Vector2(20.0f, 20.0f), 0));
+  // As normal helper function adds intervals between presses we must generate the sequence
+  // using other helper functions
+  TestStartLongPress( application, 10.0f, 20.0f, 100 );   // Used to send a down press event
+  TestMovePan( application, Vector2(26.0f, 20.0f), 100 );
+  TestMovePan( application, Vector2(26.0f, 20.0f), 100 ); // 2 motions required to trigger
+  TestEndPan( application, Vector2(26.0f, 20.0f), 100 );
+
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_CHECK( !std::isinf( data.receivedGesture.velocity.x ) );
   DALI_TEST_CHECK( !std::isinf( data.receivedGesture.velocity.y ) );