pan-gesture code refactor and environment variables
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-PanGestureDetector.cpp
index f07d508..0767ab2 100644 (file)
@@ -19,7 +19,7 @@
 
 #include <stdlib.h>
 #include <cmath>
-#include <dali/dali.h>
+#include <dali/public-api/dali-core.h>
 #include <dali/integration-api/events/touch-event-integ.h>
 #include <dali/integration-api/events/pan-gesture-event.h>
 #include <dali/integration-api/system-overlay.h>
@@ -43,8 +43,6 @@ void utc_dali_pan_gesture_detector_cleanup(void)
 ///////////////////////////////////////////////////////////////////////////////
 namespace
 {
-typedef Dali::PanGestureDetector::AngleContainer::size_type AngleSizeType;
-
 const int PAN_EVENT_TIME_DELTA = 8;
 const int PAN_GESTURE_UPDATE_COUNT = 50;
 
@@ -69,7 +67,7 @@ struct SignalData
     receivedGesture.screenPosition = Vector2(0.0f, 0.0f);
     receivedGesture.numberOfTouches = 0;
 
-    pannedActor = NULL;
+    pannedActor.Reset();
   }
 
   bool functorCalled;
@@ -83,7 +81,7 @@ struct GestureReceivedFunctor
 {
   GestureReceivedFunctor(SignalData& data) : signalData(data) { }
 
-  void operator()(Actor actor, PanGesture pan)
+  void operator()(Actor actor, const PanGesture& pan)
   {
     signalData.functorCalled = true;
     signalData.receivedGesture = pan;
@@ -107,7 +105,7 @@ struct UnstageActorFunctor : public GestureReceivedFunctor
   {
   }
 
-  void operator()( Actor actor, PanGesture pan )
+  void operator()( Actor actor, const PanGesture& pan )
   {
     GestureReceivedFunctor::operator()( actor, pan );
 
@@ -133,7 +131,8 @@ struct TouchEventFunctor
 struct ConstraintData
 {
   ConstraintData()
-  : called(false)
+  : panning( false ),
+    called( false )
   {
   }
 
@@ -143,11 +142,13 @@ struct ConstraintData
   Vector2 localPosition;
   Vector2 localDisplacement;
   Vector2 localVelocity;
+  bool panning;
   bool called;
 
   void Reset()
   {
     screenPosition = screenDisplacement = screenVelocity = localPosition = localDisplacement = localVelocity = Vector2::ZERO;
+    panning = false;
     called = false;
   }
 };
@@ -157,22 +158,17 @@ struct PanConstraint
 {
   PanConstraint( ConstraintData& data ) : constraintData(data) { }
 
-  Vector3 operator()(const Vector3&       current,
-                     const PropertyInput& screenPositionProperty,
-                     const PropertyInput& screenDisplacementProperty,
-                     const PropertyInput& screenVelocityProperty,
-                     const PropertyInput& localPositionProperty,
-                     const PropertyInput& localDisplacementProperty,
-                     const PropertyInput& localVelocityProperty)
+  void operator()( Vector3& current, const PropertyInputContainer& inputs )
   {
-    constraintData.screenPosition = screenPositionProperty.GetVector2();
-    constraintData.screenDisplacement = screenDisplacementProperty.GetVector2();
-    constraintData.screenVelocity = screenVelocityProperty.GetVector2();
-    constraintData.localPosition = localPositionProperty.GetVector2();
-    constraintData.localDisplacement = localDisplacementProperty.GetVector2();
-    constraintData.localVelocity = localVelocityProperty.GetVector2();
+    constraintData.screenPosition = inputs[0]->GetVector2();
+    constraintData.screenDisplacement = inputs[1]->GetVector2();
+    constraintData.screenVelocity = inputs[2]->GetVector2();
+    constraintData.localPosition = inputs[3]->GetVector2();
+    constraintData.localDisplacement = inputs[4]->GetVector2();
+    constraintData.localVelocity = inputs[5]->GetVector2();
+    constraintData.panning = inputs[6]->GetBoolean();
     constraintData.called = true;
-    return Vector3::ZERO;
+    current = Vector3::ZERO;
   }
 
   ConstraintData& constraintData;
@@ -253,28 +249,36 @@ static void SendPan(TestApplication& application, Gesture::State state, const Ve
   LastTime += PAN_EVENT_TIME_DELTA;
 }
 
-static Vector2 PerformSwipeGestureSwipe(TestApplication& application, Vector2 start, Vector2 direction, int frames, bool finish = true)
+static Vector2 PerformSwipeGestureSwipe(TestApplication& application, Vector2 startPosition, Vector2 direction, int frames, int eventsPerFrame,
+                                        bool start, bool finish, unsigned int renderInterval = TestApplication::DEFAULT_RENDER_INTERVAL)
 {
   // Now do a pan starting from (start) and heading (direction)
-  Vector2 pos(start);
-  SendPan(application, Gesture::Possible, pos);
-  SendPan(application, Gesture::Started, pos);
-  application.SendNotification();
-  application.Render();
+  Vector2 pos(startPosition);
+
+  if( start )
+  {
+    SendPan(application, Gesture::Possible, pos);
+    SendPan(application, Gesture::Started, pos);
+    application.SendNotification();
+    application.Render(renderInterval);
+  }
 
   for(int i = 0;i<frames;i++)
   {
-    pos += direction; // Move in this direction
-    SendPan(application, Gesture::Continuing, pos);
+    for( int j = 0; j < eventsPerFrame; j++ )
+    {
+      pos += direction; // Move in this direction
+      SendPan(application, Gesture::Continuing, pos);
+    }
     application.SendNotification();
-    application.Render();
+    application.Render(renderInterval);
   }
 
   if(finish)
   {
     SendPan(application, Gesture::Finished, pos);
     application.SendNotification();
-    application.Render();
+    application.Render(renderInterval);
   }
 
   return pos;
@@ -294,6 +298,30 @@ int UtcDaliPanGestureDetectorConstructor(void)
   END_TEST;
 }
 
+int UtcDaliPanGestureDetectorCopyConstructorP(void)
+{
+  TestApplication application;
+
+  PanGestureDetector detector = PanGestureDetector::New();
+
+  PanGestureDetector copy( detector );
+  DALI_TEST_CHECK( detector );
+  END_TEST;
+}
+
+int UtcDaliPanGestureDetectorAssignmentOperatorP(void)
+{
+  TestApplication application;
+
+  PanGestureDetector detector = PanGestureDetector::New();
+
+  PanGestureDetector assign;
+  assign = detector;
+  DALI_TEST_CHECK( detector );
+
+  DALI_TEST_CHECK( detector == assign );
+  END_TEST;
+}
 
 // Negative test case for a method
 int UtcDaliPanGestureDetectorNew(void)
@@ -320,7 +348,10 @@ int UtcDaliPanGestureDetectorNew(void)
   application.Render();
 
   Integration::TouchEvent touchEvent(1);
-  TouchPoint point(1, TouchPoint::Down, 20.0f, 20.0f);
+  Integration::Point point;
+  point.SetDeviceId( 1 );
+  point.SetState( PointState::DOWN );
+  point.SetScreenPosition( Vector2( 20.0f, 20.0f ) );
   touchEvent.AddPoint(point);
   application.ProcessEvent(touchEvent);
   END_TEST;
@@ -832,7 +863,7 @@ int UtcDaliPanGestureSignalReceptionRotatedActor(void)
 
   Actor actor = Actor::New();
   actor.SetSize(100.0f, 100.0f);
-  actor.SetRotation(Dali::Degree(90.0f), Vector3::ZAXIS);
+  actor.SetOrientation(Dali::Degree(90.0f), Vector3::ZAXIS);
   Stage::GetCurrent().Add(actor);
 
   // Render and notify
@@ -855,7 +886,7 @@ int UtcDaliPanGestureSignalReceptionRotatedActor(void)
   DALI_TEST_EQUALS(Vector2(8.0f, -5.0f), data.receivedGesture.displacement, 0.01f, TEST_LOCATION); // Actor relative
 
   // Rotate actor again and render a couple of times
-  actor.SetRotation(Dali::Degree(180.0f), Vector3::ZAXIS);
+  actor.SetOrientation(Dali::Degree(180.0f), Vector3::ZAXIS);
   application.SendNotification();
   application.Render();
 
@@ -868,7 +899,7 @@ int UtcDaliPanGestureSignalReceptionRotatedActor(void)
   DALI_TEST_EQUALS(Vector2(-5.0f, -8.0f), data.receivedGesture.displacement, 0.01f, TEST_LOCATION); // Actor relative
 
   // Rotate actor again and render a couple of times
-  actor.SetRotation(Dali::Degree(270.0f), Vector3::ZAXIS);
+  actor.SetOrientation(Dali::Degree(270.0f), Vector3::ZAXIS);
   application.SendNotification();
   application.Render();
 
@@ -898,7 +929,7 @@ int UtcDaliPanGestureSignalReceptionChildHit(void)
   child.SetSize(100.0f, 100.0f);
   child.SetAnchorPoint(AnchorPoint::CENTER);
   child.SetParentOrigin(ParentOrigin::CENTER);
-  child.SetRotation(Dali::Degree(90.0f), Vector3::ZAXIS);
+  child.SetOrientation(Dali::Degree(90.0f), Vector3::ZAXIS);
   parent.Add(child);
 
   TouchEventFunctor touchFunctor;
@@ -1393,7 +1424,7 @@ int UtcDaliPanGestureEmitIncorrectState(void)
   }
   catch ( Dali::DaliException& e )
   {
-    DALI_TEST_ASSERT( e, "false", TEST_LOCATION );
+    DALI_TEST_ASSERT( e, "Incorrect state", TEST_LOCATION );
   }
   END_TEST;
 }
@@ -1557,7 +1588,7 @@ int UtcDaliPanGestureActorStagedAndDestroyed(void)
   application.Render();
 
   // Delete actor as well
-  actor = NULL;
+  actor.Reset();
 
   // Render and notify
   application.SendNotification();
@@ -1655,7 +1686,7 @@ int UtcDaliPanGestureBehindTouchableSystemOverlay(void)
   touchData.Reset();
 
   // Do touch in the same area
-  application.ProcessEvent( touchFunctor.GenerateSingleTouch( TouchPoint::Down, screenCoordsStart ) );
+  application.ProcessEvent( touchFunctor.GenerateSingleTouch( PointState::DOWN, screenCoordsStart ) );
   DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
   DALI_TEST_EQUALS( true, touchData.functorCalled, TEST_LOCATION );
 
@@ -1712,7 +1743,7 @@ int UtcDaliPanGestureTouchBehindGesturedSystemOverlay(void)
   touchData.Reset();
 
   // Do touch in the same area
-  application.ProcessEvent( touchFunctor.GenerateSingleTouch( TouchPoint::Down, screenCoordsStart ) );
+  application.ProcessEvent( touchFunctor.GenerateSingleTouch( PointState::DOWN, screenCoordsStart ) );
   DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
   DALI_TEST_EQUALS( true, touchData.functorCalled, TEST_LOCATION );
 
@@ -1724,38 +1755,39 @@ int UtcDaliPanGestureAngleHandling(void)
   TestApplication application;
 
   PanGestureDetector detector = PanGestureDetector::New();
-  const PanGestureDetector::AngleContainer& angles( detector.GetAngles() );
-  DALI_TEST_EQUALS( angles.empty(), true, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 0u, TEST_LOCATION );
 
   detector.AddAngle( PanGestureDetector::DIRECTION_LEFT, Radian( Math::PI * 0.25 ) );
-  DALI_TEST_EQUALS( angles.size(), static_cast<AngleSizeType>(1), TEST_LOCATION );
-  for ( PanGestureDetector::AngleContainer::const_iterator iter = angles.begin(), endIter = angles.end(); iter != endIter; ++iter )
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 1u, TEST_LOCATION );
+  bool found = false;
+  for( size_t i = 0; i < detector.GetAngleCount(); i++)
   {
-    if ( iter->first == PanGestureDetector::DIRECTION_LEFT )
+    if( detector.GetAngle(i).first == PanGestureDetector::DIRECTION_LEFT )
     {
       tet_result( TET_PASS );
+      found = true;
       break;
     }
+  }
 
-    if ( iter == endIter )
-    {
-      tet_printf("%s, angle not added\n", TEST_LOCATION );
-      tet_result( TET_FAIL );
-    }
+  if(!found )
+  {
+    tet_printf("%s, angle not added\n", TEST_LOCATION );
+    tet_result( TET_FAIL );
   }
 
   detector.AddAngle( PanGestureDetector::DIRECTION_RIGHT, Radian( Math::PI * 0.25 ) );
-  DALI_TEST_EQUALS( angles.size(), static_cast<AngleSizeType>(2), TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 2u, TEST_LOCATION );
 
   // Remove something not in the container.
   detector.RemoveAngle( PanGestureDetector::DIRECTION_UP );
-  DALI_TEST_EQUALS( angles.size(), static_cast<AngleSizeType>(2), TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 2u, TEST_LOCATION );
 
   detector.RemoveAngle( PanGestureDetector::DIRECTION_RIGHT );
-  DALI_TEST_EQUALS( angles.size(), static_cast<AngleSizeType>(1), TEST_LOCATION );
-  for ( PanGestureDetector::AngleContainer::const_iterator iter = angles.begin(), endIter = angles.end(); iter != endIter; ++iter )
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 1u, TEST_LOCATION );
+  for ( size_t i = 0; i < detector.GetAngleCount(); i++)
   {
-    if ( iter->first == PanGestureDetector::DIRECTION_RIGHT )
+    if ( detector.GetAngle(i).first == PanGestureDetector::DIRECTION_RIGHT )
     {
       tet_printf("%s, angle not removed\n", TEST_LOCATION );
       tet_result( TET_FAIL );
@@ -1764,7 +1796,34 @@ int UtcDaliPanGestureAngleHandling(void)
   }
 
   detector.ClearAngles();
-  DALI_TEST_EQUALS( angles.size(), static_cast<AngleSizeType>(0), TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 0u, TEST_LOCATION );
+  END_TEST;
+}
+
+int UtcDaliPanGestureGetAngle(void)
+{
+  TestApplication application;
+
+  PanGestureDetector detector = PanGestureDetector::New();
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 0, TEST_LOCATION );
+
+  detector.AddAngle( PanGestureDetector::DIRECTION_LEFT );
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 1, TEST_LOCATION );
+
+  detector.AddAngle( PanGestureDetector::DIRECTION_RIGHT );
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 2, TEST_LOCATION );
+
+  detector.AddAngle( PanGestureDetector::DIRECTION_UP );
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 3, TEST_LOCATION );
+
+  detector.AddAngle( PanGestureDetector::DIRECTION_DOWN );
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 4, TEST_LOCATION );
+
+  DALI_TEST_EQUALS( detector.GetAngle(0).first,  PanGestureDetector::DIRECTION_LEFT, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngle(1).first,  PanGestureDetector::DIRECTION_RIGHT, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngle(2).first,  PanGestureDetector::DIRECTION_UP, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngle(3).first,  PanGestureDetector::DIRECTION_DOWN, TEST_LOCATION );
+
   END_TEST;
 }
 
@@ -1778,39 +1837,38 @@ int UtcDaliPanGestureAngleOutOfRange(void)
   TestApplication application;
 
   PanGestureDetector detector = PanGestureDetector::New();
-  const PanGestureDetector::AngleContainer& angles( detector.GetAngles() );
-  DALI_TEST_EQUALS( angles.empty(), true, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 0u, TEST_LOCATION );
 
   //
   // Angle
   //
 
   detector.AddAngle( Degree(180.0f) );
-  DALI_TEST_EQUALS( angles.begin()->first, Radian( Degree(-180.0f) ), 0.000001, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngle(0).first, Radian( Degree(-180.0f) ), 0.000001, TEST_LOCATION );
   detector.ClearAngles();
 
   detector.AddAngle( Degree(190.0f) );
-  DALI_TEST_EQUALS( angles.begin()->first, Radian( Degree(-170.0f) ), 0.000001, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngle(0).first, Radian( Degree(-170.0f) ), 0.000001, TEST_LOCATION );
   detector.ClearAngles();
 
   detector.AddAngle( Degree(-190.0f) );
-  DALI_TEST_EQUALS( angles.begin()->first, Radian( Degree(170.0f) ), 0.000001, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngle(0).first, Radian( Degree(170.0f) ), 0.000001, TEST_LOCATION );
   detector.ClearAngles();
 
   detector.AddAngle( Degree(350.0f) );
-  DALI_TEST_EQUALS( angles.begin()->first, Radian( Degree(-10.0f) ), 0.000001, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngle(0).first, Radian( Degree(-10.0f) ), 0.000001, TEST_LOCATION );
   detector.ClearAngles();
 
   detector.AddAngle( Degree(-350.0f) );
-  DALI_TEST_EQUALS( angles.begin()->first, Radian( Degree(10.0f) ), 0.000001, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngle(0).first, Radian( Degree(10.0f) ), 0.000001, TEST_LOCATION );
   detector.ClearAngles();
 
   detector.AddAngle( Degree(370.0f) );
-  DALI_TEST_EQUALS( angles.begin()->first, Radian( Degree(10.0f) ), 0.000001, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngle(0).first, Radian( Degree(10.0f) ), 0.000001, TEST_LOCATION );
   detector.ClearAngles();
 
   detector.AddAngle( Degree(-370.0f) );
-  DALI_TEST_EQUALS( angles.begin()->first, Radian( Degree(-10.0f) ), 0.000001, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngle(0).first, Radian( Degree(-10.0f) ), 0.000001, TEST_LOCATION );
   detector.ClearAngles();
 
   //
@@ -1818,19 +1876,19 @@ int UtcDaliPanGestureAngleOutOfRange(void)
   //
 
   detector.AddAngle( PanGestureDetector::DIRECTION_RIGHT, Degree( 0.0f ) );
-  DALI_TEST_EQUALS( angles.begin()->second, Radian( Degree(0.0f) ), 0.000001, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngle(0).second, Radian( Degree(0.0f) ), 0.000001, TEST_LOCATION );
   detector.ClearAngles();
 
   detector.AddAngle( PanGestureDetector::DIRECTION_RIGHT, Degree( -10.0f ) );
-  DALI_TEST_EQUALS( angles.begin()->second, Radian( Degree(10.0f) ), 0.000001, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngle(0).second, Radian( Degree(10.0f) ), 0.000001, TEST_LOCATION );
   detector.ClearAngles();
 
   detector.AddAngle( PanGestureDetector::DIRECTION_RIGHT, Degree( -181.0f ) );
-  DALI_TEST_EQUALS( angles.begin()->second, Radian( Degree(180.0f) ), 0.000001, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngle(0).second, Radian( Degree(180.0f) ), 0.000001, TEST_LOCATION );
   detector.ClearAngles();
 
   detector.AddAngle( PanGestureDetector::DIRECTION_RIGHT, Degree( 181.0f ) );
-  DALI_TEST_EQUALS( angles.begin()->second, Radian( Degree(180.0f) ), 0.000001, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngle(0).second, Radian( Degree(180.0f) ), 0.000001, TEST_LOCATION );
   detector.ClearAngles();
   END_TEST;
 }
@@ -1912,47 +1970,51 @@ int UtcDaliPanGestureDirectionHandling(void)
   TestApplication application;
 
   PanGestureDetector detector = PanGestureDetector::New();
-  const PanGestureDetector::AngleContainer& angles( detector.GetAngles() );
-  DALI_TEST_EQUALS( angles.empty(), true, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 0u, TEST_LOCATION );
 
   detector.AddDirection( PanGestureDetector::DIRECTION_LEFT, Radian( Math::PI * 0.25 ) );
-  DALI_TEST_EQUALS( angles.size(), static_cast<AngleSizeType>(2), TEST_LOCATION );
-  for ( PanGestureDetector::AngleContainer::const_iterator iter = angles.begin(), endIter = angles.end(); iter != endIter; ++iter )
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 2u, TEST_LOCATION );
+  bool found = false;
+  for ( size_t i = 0; detector.GetAngleCount(); i++)
   {
-    if ( iter->first == PanGestureDetector::DIRECTION_LEFT )
+    if ( detector.GetAngle(i).first == PanGestureDetector::DIRECTION_LEFT )
     {
       tet_result( TET_PASS );
+      found = true;
       break;
     }
 
-    if ( iter == endIter )
-    {
-      tet_printf("%s, angle not added\n", TEST_LOCATION );
-      tet_result( TET_FAIL );
-    }
   }
 
-  for ( PanGestureDetector::AngleContainer::const_iterator iter = angles.begin(), endIter = angles.end(); iter != endIter; ++iter )
+  if (!found )
+  {
+    tet_printf("%s, angle not added\n", TEST_LOCATION );
+    tet_result( TET_FAIL );
+  }
+
+  found = false;
+  for( size_t i = 0; i < detector.GetAngleCount(); i++)
   {
-    if ( iter->first == PanGestureDetector::DIRECTION_RIGHT )
+    if( detector.GetAngle(i).first == PanGestureDetector::DIRECTION_RIGHT )
     {
       tet_result( TET_PASS );
+      found = true;
       break;
     }
+  }
 
-    if ( iter == endIter )
-    {
-      tet_printf("%s, angle not added\n", TEST_LOCATION );
-      tet_result( TET_FAIL );
-    }
+  if(!found )
+  {
+    tet_printf("%s, angle not added\n", TEST_LOCATION );
+    tet_result( TET_FAIL );
   }
 
   // Remove something not in the container.
   detector.RemoveDirection( PanGestureDetector::DIRECTION_UP );
-  DALI_TEST_EQUALS( angles.size(), static_cast<AngleSizeType>(2), TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 2u, TEST_LOCATION );
 
   detector.RemoveDirection( PanGestureDetector::DIRECTION_RIGHT );
-  DALI_TEST_EQUALS( angles.size(), static_cast<AngleSizeType>(0), TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 0u, TEST_LOCATION );
   END_TEST;
 }
 
@@ -2085,13 +2147,15 @@ int UtcDaliPanGestureNoPredictionNoSmoothing(void)
   Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
 
   ConstraintData constraintData;
-  actor.ApplyConstraint( Constraint::New<Vector3>( property, Source( detector, PanGestureDetector::SCREEN_POSITION ),
-                                                             Source( detector, PanGestureDetector::SCREEN_DISPLACEMENT ),
-                                                             Source( detector, PanGestureDetector::SCREEN_VELOCITY ),
-                                                             Source( detector, PanGestureDetector::LOCAL_POSITION ),
-                                                             Source( detector, PanGestureDetector::LOCAL_DISPLACEMENT ),
-                                                             Source( detector, PanGestureDetector::LOCAL_VELOCITY ),
-                                                             PanConstraint( constraintData ) ) );
+  Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
+  constraint.Apply();
 
   // Render and notify
   application.SendNotification();
@@ -2099,7 +2163,7 @@ int UtcDaliPanGestureNoPredictionNoSmoothing(void)
 
   Vector2 direction(Vector2::XAXIS * -5.0f);
   Vector2 startPosition( 1.0f, 1.0f );
-  PerformSwipeGestureSwipe(application, startPosition, direction, PAN_GESTURE_UPDATE_COUNT, true);
+  PerformSwipeGestureSwipe(application, startPosition, direction, PAN_GESTURE_UPDATE_COUNT, 1, true, true);
   DALI_TEST_EQUALS( true,  data.functorCalled, TEST_LOCATION );
   DALI_TEST_EQUALS( constraintData.called, true, TEST_LOCATION );
   DALI_TEST_EQUALS( constraintData.screenPosition, startPosition + (direction * PAN_GESTURE_UPDATE_COUNT), 0.1f, TEST_LOCATION );
@@ -2130,13 +2194,15 @@ int UtcDaliPanGestureNoPredictionSmoothing(void)
   Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
 
   ConstraintData constraintData;
-  actor.ApplyConstraint( Constraint::New<Vector3>( property, Source( detector, PanGestureDetector::SCREEN_POSITION ),
-                                                             Source( detector, PanGestureDetector::SCREEN_DISPLACEMENT ),
-                                                             Source( detector, PanGestureDetector::SCREEN_VELOCITY ),
-                                                             Source( detector, PanGestureDetector::LOCAL_POSITION ),
-                                                             Source( detector, PanGestureDetector::LOCAL_DISPLACEMENT ),
-                                                             Source( detector, PanGestureDetector::LOCAL_VELOCITY ),
-                                                             PanConstraint( constraintData ) ) );
+  Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
+  constraint.Apply();
 
   // Render and notify
   application.SendNotification();
@@ -2145,11 +2211,12 @@ int UtcDaliPanGestureNoPredictionSmoothing(void)
   Vector2 direction(Vector2::XAXIS * -5.0f);
   Vector2 previousPosition( 20.0f, 20.0f );
   Vector2 currentPosition( 20.0f, 10.0f );
-  PerformSwipeGestureSwipe(application, Vector2(1.0f, 1.0f), direction, PAN_GESTURE_UPDATE_COUNT, true);
+  PerformSwipeGestureSwipe(application, Vector2(1.0f, 1.0f), direction, PAN_GESTURE_UPDATE_COUNT, 1, true, true);
   DALI_TEST_EQUALS( true,  data.functorCalled, TEST_LOCATION );
   DALI_TEST_EQUALS( constraintData.called, true, TEST_LOCATION );
-  DALI_TEST_EQUALS( constraintData.screenPosition, Vector2(1.0f, 1.0f) + (direction * PAN_GESTURE_UPDATE_COUNT), 0.1f, TEST_LOCATION );
-  DALI_TEST_EQUALS( constraintData.localPosition,  Vector2(1.0f, 1.0f) + (direction * PAN_GESTURE_UPDATE_COUNT), 0.1f, TEST_LOCATION );
+  // Take into account resampling done when prediction is off.
+  DALI_TEST_EQUALS( constraintData.screenPosition, Vector2(1.0f, 1.0f) + (direction * (PAN_GESTURE_UPDATE_COUNT - 0.25f)), 0.15f, TEST_LOCATION );
+  DALI_TEST_EQUALS( constraintData.localPosition,  Vector2(1.0f, 1.0f) + (direction * (PAN_GESTURE_UPDATE_COUNT - 0.25f)), 0.15f, TEST_LOCATION );
 
   constraintData.Reset();
   END_TEST;
@@ -2176,22 +2243,24 @@ int UtcDaliPanGesturePredictionNoSmoothing(void)
   Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
 
   ConstraintData constraintData;
-  actor.ApplyConstraint( Constraint::New<Vector3>( property, Source( detector, PanGestureDetector::SCREEN_POSITION ),
-                                                             Source( detector, PanGestureDetector::SCREEN_DISPLACEMENT ),
-                                                             Source( detector, PanGestureDetector::SCREEN_VELOCITY ),
-                                                             Source( detector, PanGestureDetector::LOCAL_POSITION ),
-                                                             Source( detector, PanGestureDetector::LOCAL_DISPLACEMENT ),
-                                                             Source( detector, PanGestureDetector::LOCAL_VELOCITY ),
-                                                             PanConstraint( constraintData ) ) );
+  Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
+  constraint.Apply();
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  Vector2 direction(Vector2::XAXIS * -5.0f);
+  Vector2 direction(Vector2::XAXIS * -1.0f);
   Vector2 previousPosition( 20.0f, 20.0f );
   Vector2 currentPosition( 20.0f, 10.0f );
-  PerformSwipeGestureSwipe(application, Vector2(1.0f, 1.0f), direction, PAN_GESTURE_UPDATE_COUNT, true);
+  PerformSwipeGestureSwipe(application, Vector2(1.0f, 1.0f), direction, PAN_GESTURE_UPDATE_COUNT, 1, true, true);
   DALI_TEST_EQUALS( true,  data.functorCalled, TEST_LOCATION );
   DALI_TEST_EQUALS( constraintData.called, true, TEST_LOCATION );
   DALI_TEST_EQUALS( constraintData.screenPosition, Vector2(1.0f, 1.0f) + (direction * PAN_GESTURE_UPDATE_COUNT), 10.0f, TEST_LOCATION );
@@ -2201,7 +2270,7 @@ int UtcDaliPanGesturePredictionNoSmoothing(void)
   END_TEST;
 }
 
-int UtcDaliPanGesturePredictionSmoothing(void)
+int UtcDaliPanGesturePredictionSmoothing01(void)
 {
   TestApplication application;
   Integration::SetPanGesturePredictionMode(1);
@@ -2222,22 +2291,24 @@ int UtcDaliPanGesturePredictionSmoothing(void)
   Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
 
   ConstraintData constraintData;
-  actor.ApplyConstraint( Constraint::New<Vector3>( property, Source( detector, PanGestureDetector::SCREEN_POSITION ),
-                                                             Source( detector, PanGestureDetector::SCREEN_DISPLACEMENT ),
-                                                             Source( detector, PanGestureDetector::SCREEN_VELOCITY ),
-                                                             Source( detector, PanGestureDetector::LOCAL_POSITION ),
-                                                             Source( detector, PanGestureDetector::LOCAL_DISPLACEMENT ),
-                                                             Source( detector, PanGestureDetector::LOCAL_VELOCITY ),
-                                                             PanConstraint( constraintData ) ) );
+  Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
+  constraint.Apply();
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  Vector2 direction(Vector2::XAXIS * -5.0f);
+  Vector2 direction(Vector2::XAXIS * -1.0f);
   Vector2 previousPosition( 20.0f, 20.0f );
   Vector2 currentPosition( 20.0f, 10.0f );
-  PerformSwipeGestureSwipe(application, Vector2(1.0f, 1.0f), direction, PAN_GESTURE_UPDATE_COUNT, true);
+  PerformSwipeGestureSwipe(application, Vector2(1.0f, 1.0f), direction, PAN_GESTURE_UPDATE_COUNT, 1, true, true);
   DALI_TEST_EQUALS( true,  data.functorCalled, TEST_LOCATION );
   DALI_TEST_EQUALS( constraintData.called, true, TEST_LOCATION );
   DALI_TEST_EQUALS( constraintData.screenPosition, Vector2(1.0f, 1.0f) + (direction * PAN_GESTURE_UPDATE_COUNT), 10.0f, TEST_LOCATION );
@@ -2247,6 +2318,237 @@ int UtcDaliPanGesturePredictionSmoothing(void)
   END_TEST;
 }
 
+int UtcDaliPanGesturePredictionSmoothing02(void)
+{
+  TestApplication application;
+  Integration::SetPanGesturePredictionMode( 1 );
+  Integration::SetPanGestureMaximumPredictionAmount( 1 );
+  Integration::SetPanGesturePredictionAmountAdjustment( 2 );
+  Integration::SetPanGestureSmoothingMode( 1 );
+  Integration::SetPanGestureSmoothingAmount( 0.25f );
+
+  Actor actor = Actor::New();
+  actor.SetSize(100.0f, 100.0f);
+  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  Stage::GetCurrent().Add(actor);
+
+  // Add a pan detector
+  PanGestureDetector detector = PanGestureDetector::New();
+  detector.Attach( actor );
+  SignalData data;
+  GestureReceivedFunctor functor( data );
+  detector.DetectedSignal().Connect( &application, functor );
+
+  Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
+
+  ConstraintData constraintData;
+  Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
+  constraint.Apply();
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  Vector2 directionX(Vector2::XAXIS);
+  Vector2 directionY(Vector2::YAXIS);
+  Vector2 position = PerformSwipeGestureSwipe(application, Vector2(2.0f, 2.0f), directionX, 10, 1, true, false);
+  position = PerformSwipeGestureSwipe(application, position, directionX * 10.0f, 1, 1, false, false);
+  position = PerformSwipeGestureSwipe(application, position, directionX * -1.0f, 2, 1, false, false);
+  position = PerformSwipeGestureSwipe(application, position, directionX, 10, 1, false, true);
+  position = PerformSwipeGestureSwipe(application, position, directionY, 10, 1, true, false);
+  position = PerformSwipeGestureSwipe(application, position, directionY * -1.0f, 2, 1, false, false);
+  position = PerformSwipeGestureSwipe(application, position, directionY, 10, 1, false, true);
+  DALI_TEST_EQUALS( true,  data.functorCalled, TEST_LOCATION );
+  DALI_TEST_EQUALS( constraintData.called, true, TEST_LOCATION );
+  DALI_TEST_EQUALS( constraintData.screenPosition, Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( constraintData.localPosition,  Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+
+  constraintData.Reset();
+  END_TEST;
+}
+
+int UtcDaliPanGesturePrediction2SmoothingMultiTap01(void)
+{
+  TestApplication application;
+
+  Integration::SetPanGesturePredictionMode( 2 );
+  Integration::SetPanGesturePredictionAmount( 57 );
+  Integration::SetPanGestureSmoothingMode( 2 );
+  Integration::SetPanGestureUseActualTimes( false );
+  Integration::SetPanGestureInterpolationTimeRange( 10 );
+  Integration::SetPanGestureScalarOnlyPredictionEnabled( false );
+  Integration::SetPanGestureTwoPointPredictionEnabled( true );
+  Integration::SetPanGestureTwoPointInterpolatePastTime( 42 );
+  Integration::SetPanGestureTwoPointVelocityBias( 0.35f );
+  Integration::SetPanGestureTwoPointAccelerationBias( 0.10f );
+  Integration::SetPanGestureMultitapSmoothingRange( 34 );
+
+  Actor actor = Actor::New();
+  actor.SetSize(100.0f, 100.0f);
+  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  Stage::GetCurrent().Add(actor);
+
+  // Add a pan detector
+  PanGestureDetector detector = PanGestureDetector::New();
+  detector.Attach( actor );
+  SignalData data;
+  GestureReceivedFunctor functor( data );
+  detector.DetectedSignal().Connect( &application, functor );
+
+  Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
+
+  ConstraintData constraintData;
+  Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
+  constraint.Apply();
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  Vector2 direction(Vector2::XAXIS * -1.0f);
+  Vector2 position = PerformSwipeGestureSwipe(application, Vector2(2.0f, 2.0f), direction, 10, 1, true, true);
+  DALI_TEST_EQUALS( true,  data.functorCalled, TEST_LOCATION );
+  DALI_TEST_EQUALS( constraintData.called, true, TEST_LOCATION );
+  DALI_TEST_EQUALS( constraintData.screenPosition, Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( constraintData.localPosition,  Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+
+  constraintData.Reset();
+  END_TEST;
+}
+
+int UtcDaliPanGesturePrediction2SmoothingMultiTap02(void)
+{
+  TestApplication application;
+
+  Integration::SetPanGesturePredictionMode( 2 );
+  Integration::SetPanGestureSmoothingMode( 2 );
+  Integration::SetPanGestureUseActualTimes( true );
+  Integration::SetPanGestureInterpolationTimeRange( 10 );
+  Integration::SetPanGestureScalarOnlyPredictionEnabled( true );
+  Integration::SetPanGestureTwoPointPredictionEnabled( true );
+  Integration::SetPanGestureTwoPointInterpolatePastTime( 42 );
+  Integration::SetPanGestureTwoPointVelocityBias( 0.35f );
+  Integration::SetPanGestureTwoPointAccelerationBias( 0.10f );
+  Integration::SetPanGestureMultitapSmoothingRange( 34 );
+
+  Integration::EnableProfiling( Integration::PROFILING_TYPE_PAN_GESTURE );
+
+  Actor actor = Actor::New();
+  actor.SetSize(100.0f, 100.0f);
+  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  Stage::GetCurrent().Add(actor);
+
+  // Add a pan detector
+  PanGestureDetector detector = PanGestureDetector::New();
+  detector.Attach( actor );
+  SignalData data;
+  GestureReceivedFunctor functor( data );
+  detector.DetectedSignal().Connect( &application, functor );
+
+  Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
+
+  ConstraintData constraintData;
+  Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
+  constraint.Apply();
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  Vector2 direction(Vector2::XAXIS * -1.0f);
+  Vector2 position = PerformSwipeGestureSwipe(application, Vector2(2.0f, 2.0f), direction, 10, 3, true, false);
+  position = PerformSwipeGestureSwipe(application, position, direction, 10, 0, false, false);
+  position = PerformSwipeGestureSwipe(application, position, direction, 10, 1, false, false, 0);
+  position = PerformSwipeGestureSwipe(application, position, direction, 10, 1, false, true);
+  DALI_TEST_EQUALS( true,  data.functorCalled, TEST_LOCATION );
+  DALI_TEST_EQUALS( constraintData.called, true, TEST_LOCATION );
+  DALI_TEST_EQUALS( constraintData.screenPosition, Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( constraintData.localPosition,  Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+
+  constraintData.Reset();
+  END_TEST;
+}
+
+int UtcDaliPanGesturePrediction2Smoothing(void)
+{
+  TestApplication application;
+
+  Integration::SetPanGesturePredictionMode( 2 );
+  Integration::SetPanGesturePredictionAmount( 57 );
+  Integration::SetPanGestureSmoothingMode( 1 );
+  Integration::SetPanGestureUseActualTimes( false );
+  Integration::SetPanGestureInterpolationTimeRange( 10 );
+  Integration::SetPanGestureScalarOnlyPredictionEnabled( true );
+  Integration::SetPanGestureTwoPointPredictionEnabled( true );
+  Integration::SetPanGestureTwoPointInterpolatePastTime( 42 );
+  Integration::SetPanGestureTwoPointVelocityBias( 0.35f );
+  Integration::SetPanGestureTwoPointAccelerationBias( 0.10f );
+  Integration::SetPanGestureMultitapSmoothingRange( 34 );
+
+  Actor actor = Actor::New();
+  actor.SetSize(100.0f, 100.0f);
+  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  Stage::GetCurrent().Add(actor);
+
+  // Add a pan detector
+  PanGestureDetector detector = PanGestureDetector::New();
+  detector.Attach( actor );
+  SignalData data;
+  GestureReceivedFunctor functor( data );
+  detector.DetectedSignal().Connect( &application, functor );
+
+  Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
+
+  ConstraintData constraintData;
+  Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
+  constraint.Apply();
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  Vector2 direction(Vector2::XAXIS * -1.0f);
+  Vector2 position = PerformSwipeGestureSwipe(application, Vector2(2.0f, 2.0f), direction, 10, 1, true, false);
+  position = PerformSwipeGestureSwipe(application, position, direction, 1, 3, false, false);
+  position = PerformSwipeGestureSwipe(application, position, direction, 5, 0, false, false);
+  position = PerformSwipeGestureSwipe(application, position, direction, 10, 1, false, true);
+  DALI_TEST_EQUALS( true,  data.functorCalled, TEST_LOCATION );
+  DALI_TEST_EQUALS( constraintData.called, true, TEST_LOCATION );
+  DALI_TEST_EQUALS( constraintData.screenPosition, Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( constraintData.localPosition,  Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+
+  constraintData.Reset();
+  END_TEST;
+}
+
 int UtcDaliPanGestureSetProperties(void)
 {
   TestApplication application;
@@ -2267,15 +2569,19 @@ int UtcDaliPanGestureSetProperties(void)
   detector.DetectedSignal().Connect( &application, functor );
 
   Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
+  Property::Index animatableGestureProperty = detector.RegisterProperty( "Dummy Property", Vector3::ZERO ); // For code coverage
 
   ConstraintData constraintData;
-  actor.ApplyConstraint( Constraint::New<Vector3>( property, Source( detector, PanGestureDetector::SCREEN_POSITION ),
-                                                             Source( detector, PanGestureDetector::SCREEN_DISPLACEMENT ),
-                                                             Source( detector, PanGestureDetector::SCREEN_VELOCITY ),
-                                                             Source( detector, PanGestureDetector::LOCAL_POSITION ),
-                                                             Source( detector, PanGestureDetector::LOCAL_DISPLACEMENT ),
-                                                             Source( detector, PanGestureDetector::LOCAL_VELOCITY ),
-                                                             PanConstraint( constraintData ) ) );
+  Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
+  constraint.AddSource( Source( detector, animatableGestureProperty ) );
+  constraint.Apply();
 
   // Render and notify
   application.SendNotification();
@@ -2329,13 +2635,15 @@ int UtcDaliPanGestureSetPropertiesAlreadyPanning(void)
   Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
 
   ConstraintData constraintData;
-  actor.ApplyConstraint( Constraint::New<Vector3>( property, Source( detector, PanGestureDetector::SCREEN_POSITION ),
-                                                             Source( detector, PanGestureDetector::SCREEN_DISPLACEMENT ),
-                                                             Source( detector, PanGestureDetector::SCREEN_VELOCITY ),
-                                                             Source( detector, PanGestureDetector::LOCAL_POSITION ),
-                                                             Source( detector, PanGestureDetector::LOCAL_DISPLACEMENT ),
-                                                             Source( detector, PanGestureDetector::LOCAL_VELOCITY ),
-                                                             PanConstraint( constraintData ) ) );
+  Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
+  constraint.Apply();
 
   // Render and notify
   application.SendNotification();
@@ -2370,8 +2678,109 @@ int UtcDaliPanGesturePropertyIndices(void)
 
   Property::IndexContainer indices;
   detector.GetPropertyIndices( indices );
-  DALI_TEST_CHECK( ! indices.empty() );
-  DALI_TEST_EQUALS( indices.size(), detector.GetPropertyCount(), TEST_LOCATION );
+  DALI_TEST_CHECK( indices.Size() );
+  DALI_TEST_EQUALS( indices.Size(), detector.GetPropertyCount(), TEST_LOCATION );
+  END_TEST;
+}
+
+namespace
+{
+struct PropertyStringIndex
+{
+  const char * const name;
+  const Property::Index index;
+  const Property::Type type;
+  const Property::Value value;
+};
+
+const PropertyStringIndex PROPERTY_TABLE[] =
+{
+  { "screenPosition",      PanGestureDetector::Property::SCREEN_POSITION,     Property::VECTOR2, Vector2::ZERO },
+  { "screenDisplacement",  PanGestureDetector::Property::SCREEN_DISPLACEMENT, Property::VECTOR2, Vector2::ZERO },
+  { "screenVelocity",      PanGestureDetector::Property::SCREEN_VELOCITY,     Property::VECTOR2, Vector2::ZERO },
+  { "localPosition",       PanGestureDetector::Property::LOCAL_POSITION,      Property::VECTOR2, Vector2::ZERO },
+  { "localDisplacement",   PanGestureDetector::Property::LOCAL_DISPLACEMENT,  Property::VECTOR2, Vector2::ZERO },
+  { "localVelocity",       PanGestureDetector::Property::LOCAL_VELOCITY,      Property::VECTOR2, Vector2::ZERO },
+  { "panning",             PanGestureDetector::Property::PANNING,             Property::BOOLEAN, false         },
+};
+const unsigned int PROPERTY_TABLE_COUNT = sizeof( PROPERTY_TABLE ) / sizeof( PROPERTY_TABLE[0] );
+} // unnamed namespace
+
+
+int UtcDaliPanGestureProperties(void)
+{
+  TestApplication application;
+  PanGestureDetector detector = PanGestureDetector::New();
+
+  for( unsigned int i = 0; i < PROPERTY_TABLE_COUNT; ++i )
+  {
+    DALI_TEST_EQUALS( detector.GetPropertyName( PROPERTY_TABLE[ i ].index ), std::string( PROPERTY_TABLE[ i ].name ), TEST_LOCATION );
+    DALI_TEST_EQUALS( detector.GetPropertyIndex( PROPERTY_TABLE[ i ].name ), PROPERTY_TABLE[ i ].index, TEST_LOCATION );
+    DALI_TEST_EQUALS( detector.GetPropertyType( PROPERTY_TABLE[ i ].index ), PROPERTY_TABLE[ i ].type, TEST_LOCATION );
+    DALI_TEST_EQUALS( detector.IsPropertyWritable( PROPERTY_TABLE[ i ].index ), false, TEST_LOCATION );
+    DALI_TEST_EQUALS( detector.IsPropertyAnimatable( PROPERTY_TABLE[ i ].index ), false, TEST_LOCATION );
+    DALI_TEST_EQUALS( detector.IsPropertyAConstraintInput( PROPERTY_TABLE[ i ].index ), true, TEST_LOCATION );
+    detector.SetProperty( PROPERTY_TABLE[ i ].index, Property::Value() ); // Just for Coverage
+  }
+
+  END_TEST;
+}
+
+int UtcDaliPanGestureGetProperty(void)
+{
+  TestApplication application;
+  PanGestureDetector detector = PanGestureDetector::New();
+
+  for( unsigned int i = 0; i < PROPERTY_TABLE_COUNT; ++i )
+  {
+    if( PROPERTY_TABLE[ i ].type == Property::VECTOR2 )
+    {
+      bool value = detector.GetProperty( PROPERTY_TABLE[ i ].index ).Get< bool >();
+      DALI_TEST_EQUALS( PROPERTY_TABLE[ i ].value.Get< bool >(), value, TEST_LOCATION );
+    }
+    else if( PROPERTY_TABLE[ i ].type == Property::BOOLEAN )
+    {
+      Vector2 value = detector.GetProperty( PROPERTY_TABLE[ i ].index ).Get< Vector2 >();
+      DALI_TEST_EQUALS( PROPERTY_TABLE[ i ].value.Get< Vector2 >(), value, TEST_LOCATION );
+    }
+  }
+
+  END_TEST;
+}
+
+int UtcDaliPanGestureGetPropertyWithSceneObject(void)
+{
+  TestApplication application;
+
+  Actor actor = Actor::New();
+  actor.SetSize(100.0f, 100.0f);
+  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  Stage::GetCurrent().Add(actor);
+
+  // Add a pan detector
+  PanGestureDetector detector = PanGestureDetector::New();
+  detector.Attach( actor );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  for( unsigned int i = 0; i < PROPERTY_TABLE_COUNT; ++i )
+  {
+    detector.SetProperty( PROPERTY_TABLE[ i ].index, Property::Value() ); // Just for Coverage
+
+    if( PROPERTY_TABLE[ i ].type == Property::VECTOR2 )
+    {
+      bool value = detector.GetProperty( PROPERTY_TABLE[ i ].index ).Get< bool >();
+      DALI_TEST_EQUALS( PROPERTY_TABLE[ i ].value.Get< bool >(), value, TEST_LOCATION );
+    }
+    else if( PROPERTY_TABLE[ i ].type == Property::BOOLEAN )
+    {
+      Vector2 value = detector.GetProperty( PROPERTY_TABLE[ i ].index ).Get< Vector2 >();
+      DALI_TEST_EQUALS( PROPERTY_TABLE[ i ].value.Get< Vector2 >(), value, TEST_LOCATION );
+    }
+  }
+
   END_TEST;
 }