Add an environment variable for long press gesture
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-LongPressGestureDetector.cpp
index 7bad552..2f9773e 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <iostream>
 
 #include <stdlib.h>
-#include <dali/dali.h>
+#include <dali/public-api/dali-core.h>
 #include <dali/integration-api/events/touch-event-integ.h>
-#include <dali/integration-api/events/long-press-gesture-event.h>
-#include <dali/integration-api/system-overlay.h>
+#include <dali/integration-api/input-options.h>
+#include <dali/integration-api/render-task-list-integ.h>
+#include <dali/devel-api/events/long-press-gesture-detector-devel.h>
 #include <dali-test-suite-utils.h>
+#include <test-touch-utils.h>
 
 using namespace Dali;
 
@@ -59,7 +61,7 @@ struct SignalData
     receivedGesture.screenPoint = Vector2(0.0f, 0.0f);
     receivedGesture.localPoint = Vector2(0.0f, 0.0f);
 
-    pressedActor = NULL;
+    pressedActor.Reset();
   }
 
   bool functorCalled;
@@ -73,7 +75,7 @@ struct GestureReceivedFunctor
 {
   GestureReceivedFunctor(SignalData& data) : signalData(data) { }
 
-  void operator()(Actor actor, LongPressGesture longPress)
+  void operator()(Actor actor, const LongPressGesture& longPress)
   {
     signalData.functorCalled = true;
     signalData.receivedGesture = longPress;
@@ -97,7 +99,7 @@ struct UnstageActorFunctor : public GestureReceivedFunctor
   {
   }
 
-  void operator()( Actor actor, LongPressGesture longPress )
+  void operator()( Actor actor, const LongPressGesture& longPress )
   {
     GestureReceivedFunctor::operator()( actor, longPress );
 
@@ -126,27 +128,13 @@ struct TouchEventFunctor
   }
 };
 
-// Generate a LongPressGestureEvent to send to Core
-Integration::LongPressGestureEvent GenerateLongPress(
-    Gesture::State state,
-    unsigned int numberOfTouches,
-    Vector2 point)
-{
-  Integration::LongPressGestureEvent longPress( state );
-
-  longPress.numberOfTouches = numberOfTouches;
-  longPress.point = point;
-
-  return longPress;
-}
-
 } // anon namespace
 
 ///////////////////////////////////////////////////////////////////////////////
 
 
 // Positive test case for a method
-int UtcDaliLongPressGestureDetectorConstructor(void)
+int UtcDaliLongPressGestureDetectorConstructorP(void)
 {
   TestApplication application;
 
@@ -155,6 +143,31 @@ int UtcDaliLongPressGestureDetectorConstructor(void)
   END_TEST;
 }
 
+int UtcDaliLongPressGestureDetectorCopyConstructorP(void)
+{
+  TestApplication application;
+
+  LongPressGestureDetector detector = LongPressGestureDetector::New();;
+
+  LongPressGestureDetector copy( detector );
+  DALI_TEST_CHECK( detector );
+  END_TEST;
+}
+
+int UtcDaliLongPressGestureDetectorAssignmentOperatorP(void)
+{
+  TestApplication application;
+
+  LongPressGestureDetector detector;
+  detector = LongPressGestureDetector::New();;
+
+  LongPressGestureDetector copy;
+  copy = detector;
+  DALI_TEST_CHECK( detector );
+
+  DALI_TEST_CHECK( detector == copy );
+  END_TEST;
+}
 
 int UtcDaliLongPressGestureDetectorNew(void)
 {
@@ -197,7 +210,10 @@ int UtcDaliLongPressGestureDetectorNew(void)
   actor.TouchedSignal().Connect(&application, touchFunctor);
 
   Integration::TouchEvent touchEvent(1);
-  TouchPoint point(1, TouchPoint::Down, 20.0f, 20.0f);
+  Integration::Point point;
+  point.SetDeviceId( 1 );
+  point.SetState( PointState::DOWN );
+  point.SetScreenPosition( Vector2( 20.0f, 20.0f ) );
   touchEvent.AddPoint(point);
   application.ProcessEvent(touchEvent);
 
@@ -238,121 +254,6 @@ int UtcDaliLongPressGestureDetectorDownCast(void)
   END_TEST;
 }
 
-int UtcDaliLongPressGestureSetTouchesRequired01(void)
-{
-  TestApplication application;
-
-  LongPressGestureDetector detector = LongPressGestureDetector::New();
-
-  unsigned int touches = 3;
-
-  DALI_TEST_CHECK(touches != detector.GetMinimumTouchesRequired());
-  DALI_TEST_CHECK(touches != detector.GetMaximumTouchesRequired());
-
-  detector.SetTouchesRequired(touches);
-
-  DALI_TEST_EQUALS(touches, detector.GetMinimumTouchesRequired(), TEST_LOCATION);
-  DALI_TEST_EQUALS(touches, detector.GetMaximumTouchesRequired(), TEST_LOCATION);
-
-  // Attach an actor and change the required touches
-
-  Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  SignalData data;
-  GestureReceivedFunctor functor(data);
-
-  detector.Attach(actor);
-  detector.DetectedSignal().Connect(&application, functor);
-
-  TestGestureManager& gestureManager = application.GetGestureManager();
-  gestureManager.Initialize();
-
-  detector.SetTouchesRequired(4);
-
-  // Gesture detection should have been updated only
-  DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
-
-  // Reset values
-  gestureManager.Initialize();
-
-  // Create a second gesture detector that requires even less maximum touches
-  LongPressGestureDetector secondDetector = LongPressGestureDetector::New();
-  secondDetector.Attach(actor);
-
-  // Gesture detection should have been updated
-  DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
-  END_TEST;
-}
-
-int UtcDaliLongPressGestureSetTouchesRequired02(void)
-{
-  TestApplication application;
-
-  LongPressGestureDetector detector = LongPressGestureDetector::New();
-
-  unsigned int min = 3;
-  unsigned int max = 5;
-
-  DALI_TEST_CHECK(min != detector.GetMinimumTouchesRequired());
-  DALI_TEST_CHECK(max != detector.GetMaximumTouchesRequired());
-
-  detector.SetTouchesRequired(min, max);
-
-  DALI_TEST_EQUALS(min, detector.GetMinimumTouchesRequired(), TEST_LOCATION);
-  DALI_TEST_EQUALS(max, detector.GetMaximumTouchesRequired(), TEST_LOCATION);
-
-  // Attach an actor and change the maximum touches
-
-  Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  SignalData data;
-  GestureReceivedFunctor functor(data);
-
-  detector.Attach(actor);
-  detector.DetectedSignal().Connect(&application, functor);
-
-  TestGestureManager& gestureManager = application.GetGestureManager();
-  gestureManager.Initialize();
-
-  detector.SetTouchesRequired(4, 5);
-
-  // Gesture detection should have been updated only
-  DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
-
-  // Reset values
-  gestureManager.Initialize();
-
-  // Create a second gesture detector that requires even less maximum touches
-  LongPressGestureDetector secondDetector = LongPressGestureDetector::New();
-  secondDetector.Attach(actor);
-
-  // Gesture detection should have been updated
-  DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
-  END_TEST;
-}
-
 int UtcDaliLongPressGestureGetMinimumTouchesRequired(void)
 {
   TestApplication application;
@@ -392,9 +293,9 @@ int UtcDaliLongPressGestureSignalReceptionNegative(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Do a long press outside actor's area
-  application.ProcessEvent( GenerateLongPress( Gesture::Possible, 1u, Vector2(112.0f, 112.0f ) ) );
-  application.ProcessEvent( GenerateLongPress( Gesture::Started,  1u, Vector2(112.0f, 112.0f ) ) );
-  application.ProcessEvent( GenerateLongPress( Gesture::Finished, 1u, Vector2(112.0f, 112.0f ) ) );
+  TestGenerateLongPress( application, 112.0f, 112.0f );
+  TestEndLongPress( application, 112.0f, 112.0f);
+
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -420,12 +321,11 @@ int UtcDaliLongPressGestureSignalReceptionPositive(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Do a long press inside actor's area
-  application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 50.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Started,  1u, Vector2(50.0f, 50.0f)));
+  TestGenerateLongPress( application, 50.0f, 50.0f );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
   DALI_TEST_EQUALS( Vector2(50.0f, 50.0f), data.receivedGesture.localPoint, 0.1, TEST_LOCATION);
-  application.ProcessEvent(GenerateLongPress(Gesture::Finished,  1u, Vector2(50.0f, 50.0f)));
+  TestEndLongPress( application, 50.0f, 50.0f);
   END_TEST;
 }
 
@@ -450,31 +350,28 @@ int UtcDaliLongPressGestureSignalReceptionDetach(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Start long press within the actor's area
-  application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(20.0f, 20.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Started,  1u, Vector2(20.0f, 20.0f)));
+  TestGenerateLongPress( application, 20.0f, 20.0f );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
   DALI_TEST_EQUALS( Vector2(20.0f, 20.0f), data.receivedGesture.localPoint, 0.1, TEST_LOCATION);
-  application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(20.0f, 20.0f)));
+  TestEndLongPress( application, 20.0f, 20.0f);
 
   // repeat the long press within the actor's area - we should still receive the signal
   data.Reset();
-  application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 50.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Started,  1u, Vector2(50.0f, 50.0f)));
+  TestGenerateLongPress( application, 50.0f, 50.0f );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
   DALI_TEST_EQUALS( Vector2(50.0f, 50.0f), data.receivedGesture.localPoint, 0.1, TEST_LOCATION);
-  application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 50.0f)));
+  TestEndLongPress( application, 50.0f, 50.0f);
 
   // Detach actor
   detector.DetachAll();
 
   // Ensure we are no longer signalled
   data.Reset();
-  application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(20.0f, 20.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Started,  1u, Vector2(20.0f, 20.0f)));
+  TestGenerateLongPress( application, 20.0f, 20.0f );
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-  application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 50.0f)));
+  TestEndLongPress( application, 50.0f, 50.0f);
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -503,8 +400,7 @@ int UtcDaliLongPressGestureSignalReceptionActorDestroyedDuringLongPress(void)
     detector.Attach(actor);
 
     // Start long press within the actor's area
-    application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(20.0f, 20.0f)));
-    application.ProcessEvent(GenerateLongPress(Gesture::Started,  1u, Vector2(20.0f, 20.0f)));
+    TestGenerateLongPress( application, 20.0f, 20.0f );
     DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
 
     // Remove the actor from stage and reset the data
@@ -518,7 +414,7 @@ int UtcDaliLongPressGestureSignalReceptionActorDestroyedDuringLongPress(void)
   // Actor should now have been destroyed
 
   data.Reset();
-  application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(20.0f, 20.0f)));
+  TestEndLongPress( application, 20.0f, 20.0f);
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -529,7 +425,7 @@ int UtcDaliLongPressGestureSignalReceptionRotatedActor(void)
 
   Actor actor = Actor::New();
   actor.SetSize(100.0f, 100.0f);
-  actor.SetRotation(Dali::Degree(90.0f), Vector3::ZAXIS);
+  actor.SetOrientation(Dali::Degree(90.0f), Vector3::ZAXIS);
   Stage::GetCurrent().Add(actor);
 
   // Render and notify
@@ -544,37 +440,34 @@ int UtcDaliLongPressGestureSignalReceptionRotatedActor(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Do a long press
-  application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(5.0f, 5.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Started,  1u, Vector2(5.0f, 5.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(5.0f, 5.0f)));
+  TestGenerateLongPress( application, 5.0f, 5.0f );
+  TestEndLongPress( application, 5.0f, 5.0f);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
   DALI_TEST_EQUALS( Vector2(5.0f, 5.0f), data.receivedGesture.screenPoint, 0.1, TEST_LOCATION);
 
   // Rotate actor again and render
-  actor.SetRotation(Dali::Degree(180.0f), Vector3::ZAXIS);
+  actor.SetOrientation(Dali::Degree(180.0f), Vector3::ZAXIS);
   application.SendNotification();
   application.Render();
 
   // Do another long press, should still receive event
   data.Reset();
-  application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(5.0f, 5.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Started,  1u, Vector2(5.0f, 5.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(5.0f, 5.0f)));
+  TestGenerateLongPress( application, 5.0f, 5.0f );
+  TestEndLongPress( application, 5.0f, 5.0f);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
   DALI_TEST_EQUALS( Vector2(5.0f, 5.0f), data.receivedGesture.screenPoint, 0.1, TEST_LOCATION);
 
   // Rotate actor again and render
-  actor.SetRotation(Dali::Degree(90.0f), Vector3::YAXIS);
+  actor.SetOrientation(Dali::Degree(90.0f), Vector3::YAXIS);
   application.SendNotification();
   application.Render();
 
   // Do a long press, inside where the actor used to be, Should not receive the event
   data.Reset();
-  application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(70.0f, 70.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Started,  1u, Vector2(70.0f, 70.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(70.0f, 70.0f)));
+  TestGenerateLongPress( application, 70.0f, 70.0f );
+  TestEndLongPress( application, 70.0f, 70.0f);
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -595,7 +488,7 @@ int UtcDaliLongPressGestureSignalReceptionChildHit(void)
   child.SetSize(100.0f, 100.0f);
   child.SetAnchorPoint(AnchorPoint::CENTER);
   child.SetParentOrigin(ParentOrigin::CENTER);
-  child.SetRotation(Dali::Degree(90.0f), Vector3::ZAXIS);
+  child.SetOrientation(Dali::Degree(90.0f), Vector3::ZAXIS);
   parent.Add(child);
 
   TouchEventFunctor touchFunctor;
@@ -613,9 +506,8 @@ int UtcDaliLongPressGestureSignalReceptionChildHit(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Do long press - hits child area but parent should still receive it
-  application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 50.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Started,  1u, Vector2(50.0f, 50.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 50.0f)));
+  TestGenerateLongPress( application, 50.0f, 50.0f );
+  TestEndLongPress( application, 50.0f, 50.0f);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, parent == data.pressedActor, TEST_LOCATION);
   DALI_TEST_EQUALS(Vector2(50.0f, 50.0f), data.receivedGesture.screenPoint, 0.01f, TEST_LOCATION);
@@ -627,9 +519,8 @@ int UtcDaliLongPressGestureSignalReceptionChildHit(void)
 
   // Do an entire long press, only check finished value
   data.Reset();
-  application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(51.0f, 51.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Started,  1u, Vector2(51.0f, 51.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(51.0f, 51.0f)));
+  TestGenerateLongPress( application, 51.0f, 51.0f );
+  TestEndLongPress( application, 51.0f, 51.0f);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, child == data.pressedActor, TEST_LOCATION);
   DALI_TEST_EQUALS(Vector2(51.0f, 51.0f), data.receivedGesture.screenPoint, 0.01f, TEST_LOCATION);
@@ -664,17 +555,15 @@ int UtcDaliLongPressGestureSignalReceptionAttachDetachMany(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // LongPress within second actor's area
-  application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(120.0f, 10.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Started,  1u, Vector2(120.0f, 10.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(120.0f, 10.0f)));
+  TestGenerateLongPress( application, 120.0f, 10.0f );
+  TestEndLongPress( application, 120.0f, 10.0f);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, second == data.pressedActor, TEST_LOCATION);
 
   // LongPress within first actor's area
   data.Reset();
-  application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(20.0f, 10.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Started,  1u, Vector2(20.0f, 10.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(20.0f, 10.0f)));
+  TestGenerateLongPress( application, 20.0f, 10.0f );
+  TestEndLongPress( application, 20.0f, 10.0f);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, first == data.pressedActor, TEST_LOCATION);
 
@@ -683,16 +572,14 @@ int UtcDaliLongPressGestureSignalReceptionAttachDetachMany(void)
 
   // second actor shouldn't receive event
   data.Reset();
-  application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(120.0f, 10.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Started,  1u, Vector2(120.0f, 10.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(120.0f, 10.0f)));
+  TestGenerateLongPress( application, 120.0f, 10.0f );
+  TestEndLongPress( application, 120.0f, 10.0f);
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
 
   // first actor should continue receiving event
   data.Reset();
-  application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(20.0f, 10.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Started,  1u, Vector2(20.0f, 10.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(20.0f, 10.0f)));
+  TestGenerateLongPress( application, 20.0f, 10.0f );
+  TestEndLongPress( application, 20.0f, 10.0f);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -718,9 +605,8 @@ int UtcDaliLongPressGestureSignalReceptionActorBecomesUntouchable(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // LongPress in actor's area
-  application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Started,  1u, Vector2(50.0f, 10.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 10.0f)));
+  TestGenerateLongPress( application, 50.0f, 10.0f );
+  TestEndLongPress( application, 50.0f, 10.0f);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
 
   // Actor becomes invisible - actor should not receive the next long press
@@ -732,94 +618,12 @@ int UtcDaliLongPressGestureSignalReceptionActorBecomesUntouchable(void)
 
   // LongPress in the same area, shouldn't receive event
   data.Reset();
-  application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Started,  1u, Vector2(50.0f, 10.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 10.0f)));
+  TestGenerateLongPress( application, 50.0f, 10.0f );
+  TestEndLongPress( application, 50.0f, 10.0f);
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
 
-int UtcDaliLongPressGestureSignalReceptionMultipleGestureDetectors(void)
-{
-  TestApplication application;
-  Dali::TestGestureManager& gestureManager = application.GetGestureManager();
-
-  Actor first = Actor::New();
-  first.SetSize(100.0f, 100.0f);
-  first.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(first);
-
-  Actor second = Actor::New();
-  second.SetSize(100.0f, 100.0f);
-  second.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  second.SetX(100.0f);
-  first.Add(second);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  SignalData data;
-  GestureReceivedFunctor functor(data);
-
-  LongPressGestureDetector firstDetector = LongPressGestureDetector::New();
-  firstDetector.Attach(first);
-  firstDetector.DetectedSignal().Connect(&application, functor);
-
-  // secondDetector is scoped
-  {
-    // Reset gestureManager statistics
-    gestureManager.Initialize();
-
-    LongPressGestureDetector secondDetector = LongPressGestureDetector::New();
-    secondDetector.SetTouchesRequired(2);
-    secondDetector.Attach(second);
-    secondDetector.DetectedSignal().Connect(&application, functor);
-
-    DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
-    DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
-    DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
-
-    // LongPress within second actor's area
-    application.ProcessEvent(GenerateLongPress(Gesture::Possible, 2u, Vector2(150.0f, 10.0f)));
-    application.ProcessEvent(GenerateLongPress(Gesture::Started,  2u, Vector2(150.0f, 10.0f)));
-    application.ProcessEvent(GenerateLongPress(Gesture::Finished, 2u, Vector2(150.0f, 10.0f)));
-    DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-    DALI_TEST_EQUALS(true, second == data.pressedActor, TEST_LOCATION);
-
-    // LongPress continues as single touch gesture - we should not receive any gesture
-    data.Reset();
-    application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(150.0f, 10.0f)));
-    application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(150.0f, 10.0f)));
-    application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(150.0f, 10.0f)));
-    DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-
-    // Single touch long press starts - first actor should receive gesture
-    data.Reset();
-    application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
-    application.ProcessEvent(GenerateLongPress(Gesture::Started,  1u, Vector2(50.0f, 10.0f)));
-    application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 10.0f)));
-    DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-    DALI_TEST_EQUALS(true, first == data.pressedActor, TEST_LOCATION);
-
-    // long press changes to double-touch - we shouldn't receive event
-    data.Reset();
-    application.ProcessEvent(GenerateLongPress(Gesture::Possible, 2u, Vector2(50.0f, 10.0f)));
-    application.ProcessEvent(GenerateLongPress(Gesture::Started, 2u, Vector2(50.0f, 10.0f)));
-    application.ProcessEvent(GenerateLongPress(Gesture::Finished, 2u, Vector2(50.0f, 10.0f)));
-    DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-
-    // Reset gesture manager statistics
-    gestureManager.Initialize();
-  }
-
-  // secondDetector has now been deleted.  Gesture detection should have been updated only
-  DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
-  DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
-  END_TEST;
-}
-
 int UtcDaliLongPressGestureSignalReceptionMultipleDetectorsOnActor(void)
 {
   TestApplication application;
@@ -848,8 +652,7 @@ int UtcDaliLongPressGestureSignalReceptionMultipleDetectorsOnActor(void)
   secondDetector.DetectedSignal().Connect(&application, secondFunctor);
 
   // LongPress in actor's area - both detector's functors should be called
-  application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(50.0f, 10.0f)));
+  TestGenerateLongPress( application, 50.0f, 10.0f );
   DALI_TEST_EQUALS(true, firstData.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, secondData.functorCalled, TEST_LOCATION);
   END_TEST;
@@ -876,7 +679,7 @@ int UtcDaliLongPressGestureSignalReceptionDifferentPossible(void)
   detector.DetectedSignal().Connect( &application, functor );
 
   // LongPress possible in actor's area.
-  application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
+  TestStartLongPress( application, 50.0f, 10.0f );
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
 
   // Move actor somewhere else
@@ -887,12 +690,12 @@ int UtcDaliLongPressGestureSignalReceptionDifferentPossible(void)
   application.Render();
 
   // Emit Started event, we should not receive the long press.
-  application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(50.0f, 10.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 10.0f)));
+  TestTriggerLongPress( application );
+  TestGenerateLongPress( application, 50.0f, 10.0f );
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
 
   // LongPress possible in empty area.
-  application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
+  TestStartLongPress( application, 50.0f, 10.0f );
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
 
   // Move actor in to the long press position.
@@ -903,137 +706,17 @@ int UtcDaliLongPressGestureSignalReceptionDifferentPossible(void)
   application.Render();
 
   // Emit Started event, we should not receive the long press.
-  application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(50.0f, 10.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 10.0f)));
+  TestTriggerLongPress( application );
+  TestEndLongPress( application, 50.0f, 10.0f );
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
 
   // Normal long press in actor's area for completeness.
-  application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(50.0f, 10.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 10.0f)));
+  TestGenerateLongPress( application, 50.0f, 10.0f );
+  TestEndLongPress( application, 50.0f, 10.0f);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
 
-int UtcDaliLongPressGestureEmitIncorrectStateClear(void)
-{
-  TestApplication application;
-
-  Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  // Attach actor to detector
-  SignalData data;
-  GestureReceivedFunctor functor( data );
-  LongPressGestureDetector detector = LongPressGestureDetector::New();
-  detector.Attach(actor);
-  detector.DetectedSignal().Connect( &application, functor );
-
-  // Try a Clear state
-  try
-  {
-    application.ProcessEvent(GenerateLongPress(Gesture::Clear, 1u, Vector2(50.0f, 10.0f)));
-    tet_result(TET_FAIL);
-  }
-  catch ( Dali::DaliException& e )
-  {
-    DALI_TEST_ASSERT( e, "false", TEST_LOCATION );
-  }
-  END_TEST;
-}
-
-int UtcDaliLongPressGestureEmitIncorrectStateContinuing(void)
-{
-  TestApplication application;
-
-  Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  // Attach actor to detector
-  SignalData data;
-  GestureReceivedFunctor functor( data );
-  LongPressGestureDetector detector = LongPressGestureDetector::New();
-  detector.Attach(actor);
-  detector.DetectedSignal().Connect( &application, functor );
-
-  // Try a Continuing state
-  try
-  {
-    application.ProcessEvent(GenerateLongPress(Gesture::Continuing, 1u, Vector2(50.0f, 10.0f)));
-    tet_result(TET_FAIL);
-  }
-  catch ( Dali::DaliException& e )
-  {
-    DALI_TEST_ASSERT( e, "false", TEST_LOCATION );
-  }
-  END_TEST;
-}
-
-int UtcDaliLongPressGestureRepeatedState(void)
-{
-  TestApplication application;
-
-  Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  // Attach actor to detector
-  SignalData data;
-  GestureReceivedFunctor functor( data );
-  LongPressGestureDetector detector = LongPressGestureDetector::New();
-  detector.Attach(actor);
-  detector.DetectedSignal().Connect( &application, functor );
-
-  // Two possibles
-  application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
-  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-  application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
-  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-
-  // ... Send some finished states, still no signal
-  application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 10.0f)));
-  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-  application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 10.0f)));
-  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-
-  // Send two Started states, should be signalled
-  application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
-  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-  application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(50.0f, 10.0f)));
-  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  data.Reset();
-  application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(50.0f, 10.0f)));
-  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  data.Reset();
-  application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 10.0f)));
-  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  data.Reset();
-
-  // Send two cancelled states, should not be signalled
-  application.ProcessEvent(GenerateLongPress(Gesture::Cancelled, 1u, Vector2(50.0f, 10.0f)));
-  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-  application.ProcessEvent(GenerateLongPress(Gesture::Cancelled, 1u, Vector2(50.0f, 10.0f)));
-  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-  END_TEST;
-}
-
 int UtcDaliLongPressGesturePossibleCancelled(void)
 {
   TestApplication application;
@@ -1055,9 +738,9 @@ int UtcDaliLongPressGesturePossibleCancelled(void)
   detector.DetectedSignal().Connect( &application, functor );
 
   // Send a possible followed by a cancel, we should not be signalled
-  application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
+  TestStartLongPress( application, 50.0f, 10.0f );
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-  application.ProcessEvent(GenerateLongPress(Gesture::Cancelled, 1u, Vector2(50.0f, 10.0f)));
+  TestMovePan( application, Vector2( 50.0f, 10.0f ) );
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -1083,8 +766,7 @@ int UtcDaliLongPressGestureDetachAfterStarted(void)
   detector.DetectedSignal().Connect( &application, functor );
 
   // Emit initial signal
-  application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(50.0f, 10.0f)));
+  TestGenerateLongPress( application, 50.0f, 10.0f );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
@@ -1092,7 +774,7 @@ int UtcDaliLongPressGestureDetachAfterStarted(void)
   detector.Detach(actor);
 
   // Emit Finished, no signal
-  application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 10.0f)));
+  TestEndLongPress( application, 50.0f, 10.0f );
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -1121,11 +803,10 @@ int UtcDaliLongPressGestureActorUnstaged(void)
   detector.DetectedSignal().Connect( &application, functor );
 
   // Emit signals
-  application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(50.0f, 10.0f)));
+  TestGenerateLongPress( application, 50.0f, 10.0f );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
-  application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 10.0f)));
+  TestEndLongPress( application, 50.0f, 10.0f );
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
 
   // Render and notify
@@ -1143,11 +824,10 @@ int UtcDaliLongPressGestureActorUnstaged(void)
   stateToUnstage = Gesture::Finished;
 
   // Emit signals
-  application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(50.0f, 10.0f)));
+  TestGenerateLongPress( application, 50.0f, 10.0f );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
-  application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 10.0f)));
+  TestEndLongPress( application, 50.0f, 10.0f );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   tet_result( TET_PASS ); // If we get here then we have handled actor stage removal gracefully.
   END_TEST;
@@ -1189,8 +869,7 @@ int UtcDaliLongPressGestureActorStagedAndDestroyed(void)
   // position, we should still not be signalled.
 
   // Emit signals
-  application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(50.0f, 10.0f)));
+  TestGenerateLongPress( application, 50.0f, 10.0f );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
@@ -1206,15 +885,14 @@ int UtcDaliLongPressGestureActorStagedAndDestroyed(void)
   application.Render();
 
   // Continue signal emission
-  application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 10.0f)));
+  TestEndLongPress( application, 50.0f, 10.0f );
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
   // Here we delete an actor in started, we should not receive any subsequent signalling.
 
   // Emit signals
-  application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
-  application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(50.0f, 10.0f)));
+  TestGenerateLongPress( application, 50.0f, 10.0f );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
@@ -1223,45 +901,96 @@ int UtcDaliLongPressGestureActorStagedAndDestroyed(void)
   application.Render();
 
   // Delete actor as well
-  actor = NULL;
+  actor.Reset();
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Continue signal emission
-  application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 10.0f)));
+  TestEndLongPress( application, 50.0f, 10.0f );
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
 
-int UtcDaliLongPressGestureSystemOverlay(void)
+int UtcDaliLongPressGestureLayerConsumesTouch(void)
 {
   TestApplication application;
-  Dali::Integration::Core& core = application.GetCore();
-  Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
-  systemOverlay.GetOverlayRenderTasks().CreateTask();
 
   Actor actor = Actor::New();
   actor.SetSize(100.0f, 100.0f);
   actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  systemOverlay.Add(actor);
+  Stage::GetCurrent().Add(actor);
+
+  // Add a detector
+  SignalData data;
+  GestureReceivedFunctor functor(data);
+  LongPressGestureDetector detector = LongPressGestureDetector::New();
+  detector.Attach(actor);
+  detector.DetectedSignal().Connect( &application, functor );
+
+  // Add a layer to overlap the actor
+  Layer layer = Layer::New();
+  layer.SetSize(100.0f, 100.0f);
+  layer.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  Stage::GetCurrent().Add( layer );
+  layer.RaiseToTop();
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Emit signals, should receive
+  TestGenerateLongPress( application, 50.0f, 50.0f );
+  TestEndLongPress( application, 50.0f, 50.0f );
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  data.Reset();
+
+  // Set layer to consume all touch
+  layer.SetTouchConsumed( true );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Emit the same signals again, should not receive
+  TestGenerateLongPress( application, 50.0f, 50.0f );
+  TestEndLongPress( application, 50.0f, 50.0f );
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+  data.Reset();
+
+  END_TEST;
+}
+
+int UtcDaliLongPressGestureSetMinimumHoldingTime(void)
+{
+  TestApplication application;
+
+  const uint32_t kMinumumHolding1 = 5000;
+  const uint32_t kMinumumHolding2 = 3000;
+
+  Integration::SetLongPressMinimumHoldingTime( kMinumumHolding1 );
+
+  Actor actor = Actor::New();
+  actor.SetSize( 100.0f, 100.0f );
+  actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+  Stage::GetCurrent().Add( actor );
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   SignalData data;
-  GestureReceivedFunctor functor(data);
+  GestureReceivedFunctor functor( data );
 
   LongPressGestureDetector detector = LongPressGestureDetector::New();
   detector.Attach(actor);
   detector.DetectedSignal().Connect(&application, functor);
 
-  // Do a long press inside actor's area
-  Vector2 screenCoords( 50.0f, 50.0f );
-  application.ProcessEvent( GenerateLongPress( Gesture::Possible, 1u, screenCoords ) );
-  application.ProcessEvent( GenerateLongPress( Gesture::Started, 1u, screenCoords ) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+  DALI_TEST_EQUALS( DevelLongPressGestureDetector::GetMinimumHoldingTime( detector ), kMinumumHolding1, TEST_LOCATION );
+
+  Integration::SetLongPressMinimumHoldingTime( kMinumumHolding2 );
+  DALI_TEST_EQUALS( DevelLongPressGestureDetector::GetMinimumHoldingTime( detector ), kMinumumHolding2, TEST_LOCATION );
+
   END_TEST;
 }