#include <stdlib.h>
#include <dali/public-api/dali-core.h>
-#include <dali/devel-api/object/handle-devel.h>
#include <dali-test-suite-utils.h>
// create two transparent actors so there is something to sort
Actor actor = CreateRenderableActor( img );
Actor actor2 = CreateRenderableActor( img );
- actor.SetSize(1,1);
- actor.SetColor( Vector4(1, 1, 1, 0.5f ) ); // 50% transparent
- actor2.SetSize(1,1);
- actor2.SetColor( Vector4(1, 1, 1, 0.5f ) ); // 50% transparent
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 1, 1 ) );
+ actor.SetProperty( Actor::Property::COLOR, Vector4(1, 1, 1, 0.5f ) ); // 50% transparent
+ actor2.SetProperty( Actor::Property::SIZE, Vector2( 1, 1 ) );
+ actor2.SetProperty( Actor::Property::COLOR, Vector4(1, 1, 1, 0.5f ) ); // 50% transparent
// add to stage
Stage::GetCurrent().Add( actor );
Property::Value v = actor.GetProperty(Layer::Property::CLIPPING_BOX);
DALI_TEST_CHECK(v.Get<Rect<int> >() == testBox);
- v = DevelHandle::GetCurrentProperty( actor, Layer::Property::CLIPPING_BOX );
+ v = actor.GetCurrentProperty( Layer::Property::CLIPPING_BOX );
DALI_TEST_CHECK(v.Get<Rect<int> >() == testBox);
// set the same boundaries, but through a clipping box object
actor.SetClippingBox( testBox );
-
DALI_TEST_CHECK( actor.GetClippingBox() == testBox );
+ actor.SetProperty(Layer::Property::BEHAVIOR, Property::Value(Layer::LAYER_UI));
+ DALI_TEST_CHECK(Property::STRING == actor.GetPropertyType(Layer::Property::BEHAVIOR));
+
Property::Value behavior = actor.GetProperty(Layer::Property::BEHAVIOR);
- DALI_TEST_EQUALS(behavior.Get<std::string>().c_str(), "LAYER_2D", TEST_LOCATION );
+ DALI_TEST_EQUALS(behavior.Get<std::string>().c_str(), "LAYER_UI", TEST_LOCATION );
- behavior = DevelHandle::GetCurrentProperty( actor, Layer::Property::BEHAVIOR );
- DALI_TEST_EQUALS(behavior.Get<std::string>().c_str(), "LAYER_2D", TEST_LOCATION );
+ behavior = actor.GetCurrentProperty( Layer::Property::BEHAVIOR );
+ DALI_TEST_EQUALS(behavior.Get<std::string>().c_str(), "LAYER_UI", TEST_LOCATION );
END_TEST;
}
TestApplication application;
Layer layer = Layer::New();
- DALI_TEST_EQUALS( layer.GetBehavior(), Dali::Layer::LAYER_2D, TEST_LOCATION );
+ DALI_TEST_EQUALS( layer.GetBehavior(), Dali::Layer::LAYER_UI, TEST_LOCATION );
layer.SetBehavior( Dali::Layer::LAYER_3D );
DALI_TEST_EQUALS( layer.GetBehavior(), Dali::Layer::LAYER_3D, TEST_LOCATION );
END_TEST;
}
Actor actor = CreateRenderableActor( bufferImage );
- actor.SetParentOrigin( ParentOrigin::CENTER );
- actor.SetAnchorPoint( AnchorPoint::CENTER );
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
return actor;
}