ImageActor actor = ImageActor::New(image);
actor.SetStyle(ImageActor::STYLE_NINE_PATCH);
- DALI_TEST_EQUALS( ImageActor::STYLE_QUAD, actor.GetStyle(), TEST_LOCATION ); //nine patch is deprecated
+ DALI_TEST_EQUALS( ImageActor::STYLE_NINE_PATCH, actor.GetStyle(), TEST_LOCATION );
Vector4 border(0.1,0.2,0.3,0.4);
actor.SetNinePatchBorder(border);
- //nine patch is deprecated
- DALI_TEST_EQUALS( 0.0f, actor.GetNinePatchBorder().x, TEST_LOCATION );
- DALI_TEST_EQUALS( 0.0f, actor.GetNinePatchBorder().y, TEST_LOCATION );
- DALI_TEST_EQUALS( 0.0f, actor.GetNinePatchBorder().z, TEST_LOCATION );
- DALI_TEST_EQUALS( 0.0f, actor.GetNinePatchBorder().w, TEST_LOCATION );
+ DALI_TEST_EQUALS( 0.1f, actor.GetNinePatchBorder().x, TEST_LOCATION );
+ DALI_TEST_EQUALS( 0.2f, actor.GetNinePatchBorder().y, TEST_LOCATION );
+ DALI_TEST_EQUALS( 0.3f, actor.GetNinePatchBorder().z, TEST_LOCATION );
+ DALI_TEST_EQUALS( 0.4f, actor.GetNinePatchBorder().w, TEST_LOCATION );
END_TEST;
}
END_TEST;
}
-int UtcDaliImageGetStyle(void)
+int UtcDaliImageActorGetStyle(void)
{
TestApplication application;
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( ImageActor::STYLE_QUAD, actor.GetStyle(), TEST_LOCATION ); //nine patch is deprecated
+ DALI_TEST_EQUALS( ImageActor::STYLE_NINE_PATCH, actor.GetStyle(), TEST_LOCATION );
END_TEST;
}
-int UtcDaliImageSetNinePatchBorder(void)
+int UtcDaliImageActorSetNinePatchBorder(void)
{
TestApplication application;
ImageActor actor = ImageActor::New(image);
actor.SetStyle(ImageActor::STYLE_NINE_PATCH);
- DALI_TEST_EQUALS( ImageActor::STYLE_QUAD, actor.GetStyle(), TEST_LOCATION ); //nine patch is deprecated
+ DALI_TEST_EQUALS( ImageActor::STYLE_NINE_PATCH, actor.GetStyle(), TEST_LOCATION );
actor.SetNinePatchBorder(Vector4( 1.0f, 2.0f, 3.0f, 4.0f));
- //nine patch is deprecated
- DALI_TEST_EQUALS( 0.0f, actor.GetNinePatchBorder().x, TEST_LOCATION );
- DALI_TEST_EQUALS( 0.0f, actor.GetNinePatchBorder().y, TEST_LOCATION );
- DALI_TEST_EQUALS( 0.0f, actor.GetNinePatchBorder().z, TEST_LOCATION );
- DALI_TEST_EQUALS( 0.0f, actor.GetNinePatchBorder().w, TEST_LOCATION );
+ DALI_TEST_EQUALS( 1.0f, actor.GetNinePatchBorder().x, TEST_LOCATION );
+ DALI_TEST_EQUALS( 2.0f, actor.GetNinePatchBorder().y, TEST_LOCATION );
+ DALI_TEST_EQUALS( 3.0f, actor.GetNinePatchBorder().z, TEST_LOCATION );
+ DALI_TEST_EQUALS( 4.0f, actor.GetNinePatchBorder().w, TEST_LOCATION );
END_TEST;
}