Change RenderTaskList to behave like any other SceneGraph object
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-HoverProcessing.cpp
index deac90f..800dea9 100644 (file)
@@ -21,6 +21,7 @@
 #include <dali/public-api/dali-core.h>
 #include <dali/integration-api/events/hover-event-integ.h>
 #include <dali/integration-api/system-overlay.h>
+#include <dali/integration-api/render-task-list-integ.h>
 #include <dali-test-suite-utils.h>
 
 using namespace Dali;
@@ -117,10 +118,13 @@ struct RemoveActorFunctor : public HoverEventFunctor
   }
 };
 
-Integration::HoverEvent GenerateSingleHover( TouchPoint::State state, Vector2 screenPosition )
+Integration::HoverEvent GenerateSingleHover( TouchPoint::State state, const Vector2& screenPosition )
 {
   Integration::HoverEvent hoverEvent;
-  hoverEvent.points.push_back( TouchPoint ( 0, state, screenPosition.x, screenPosition.y ) );
+  Integration::Point point;
+  point.SetState( static_cast< PointState::Type >( state ) );
+  point.SetScreenPosition( screenPosition );
+  hoverEvent.points.push_back( point );
   return hoverEvent;
 }
 
@@ -157,6 +161,12 @@ int UtcDaliHoverNormalProcessing(void)
   DALI_TEST_EQUALS( TouchPoint::Started, data.hoverEvent.points[0].state, TEST_LOCATION );
   DALI_TEST_EQUALS( screenCoordinates, data.hoverEvent.points[0].screen, TEST_LOCATION );
   DALI_TEST_EQUALS( localCoordinates, data.hoverEvent.points[0].local, 0.1f, TEST_LOCATION );
+
+  TouchPoint point = data.hoverEvent.GetPoint(0);
+  DALI_TEST_EQUALS( TouchPoint::Started, point.state, TEST_LOCATION );
+  DALI_TEST_EQUALS( screenCoordinates, point.screen, TEST_LOCATION );
+  DALI_TEST_EQUALS( localCoordinates, point.local, 0.1f, TEST_LOCATION );
+
   data.Reset();
 
   // Emit a motion signal
@@ -953,12 +963,12 @@ int UtcDaliHoverOffscreenRenderTasks(void)
   // FrameBufferImage for offscreen RenderTask
   FrameBufferImage frameBufferImage( FrameBufferImage::New( stageSize.width, stageSize.height, Pixel::RGBA8888 ) );
 
-  // Create an image actor to display the FrameBufferImage
-  ImageActor imageActor ( ImageActor::New( frameBufferImage ) );
-  imageActor.SetParentOrigin(ParentOrigin::CENTER);
-  imageActor.SetSize( stageSize.x, stageSize.y );
-  imageActor.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // FIXME
-  stage.Add( imageActor );
+  // Create a renderable actor to display the FrameBufferImage
+  Actor renderableActor = CreateRenderableActor( frameBufferImage );
+  renderableActor.SetParentOrigin(ParentOrigin::CENTER);
+  renderableActor.SetSize( stageSize.x, stageSize.y );
+  renderableActor.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // FIXME
+  stage.Add( renderableActor );
 
   Actor actor = Actor::New();
   actor.SetSize(100.0f, 100.0f);
@@ -1000,12 +1010,12 @@ int UtcDaliHoverMultipleRenderableActors(void)
   Stage stage ( Stage::GetCurrent() );
   Vector2 stageSize ( stage.GetSize() );
 
-  Actor parent = ImageActor::New();
+  Actor parent = CreateRenderableActor();
   parent.SetSize( 100.0f, 100.0f );
   parent.SetAnchorPoint(AnchorPoint::TOP_LEFT);
   stage.Add(parent);
 
-  Actor actor = ImageActor::New();
+  Actor actor = CreateRenderableActor();
   actor.SetSize( 100.0f, 100.0f );
   actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
   parent.Add(actor);
@@ -1162,7 +1172,12 @@ int UtcDaliHoverSystemOverlayActor(void)
   TestApplication application;
   Dali::Integration::Core& core( application.GetCore() );
   Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
-  systemOverlay.GetOverlayRenderTasks().CreateTask();
+
+  Dali::RenderTaskList overlayRenderTaskList = Integration::RenderTaskList::New();
+  Dali::Actor overlayRootActor = systemOverlay.GetDefaultRootActor();
+  Dali::CameraActor overlayCameraActor = systemOverlay.GetDefaultCameraActor();
+  Integration::RenderTaskList::CreateTask( overlayRenderTaskList, overlayRootActor, overlayCameraActor );
+  systemOverlay.SetOverlayRenderTasks( overlayRenderTaskList );
 
   // Create an actor and add it to the system overlay.
   Actor systemActor = Actor::New();
@@ -1239,41 +1254,54 @@ int UtcDaliHoverLeaveActorReadded(void)
   END_TEST;
 }
 
-
-int UtcDaliHoverStencilNonRenderableActor(void)
+int UtcDaliHoverClippingActor(void)
 {
   TestApplication application;
   Stage stage = Stage::GetCurrent();
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  stage.Add(actor);
+  actor.SetSize( 100.0f, 100.0f );
+  actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+  stage.Add( actor );
 
-  Actor stencil = Actor::New();
-  stencil.SetSize(50.0f, 50.0f);
-  stencil.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  stencil.SetDrawMode( DrawMode::STENCIL );
-  stage.Add(stencil);
+  Actor clippingActor = Actor::New();
+  clippingActor.SetSize( 50.0f, 50.0f );
+  clippingActor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+  clippingActor.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
+  stage.Add( clippingActor );
 
-  // Render and notify
+  // Add a child to the clipped region.
+  Actor clippingChild = Actor::New();
+  clippingChild.SetSize( 50.0f, 50.0f );
+  clippingChild.SetPosition( 25.0f, 25.0f );
+  clippingChild.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+  clippingActor.Add( clippingChild );
+
+  // Render and notify.
   application.SendNotification();
   application.Render();
 
-  // Connect to actor's hovered signal
+  // Connect to actor's hovered signal.
   SignalData data;
   HoverEventFunctor functor( data );
   actor.HoveredSignal().Connect( &application, functor );
 
-  // Emit an event within stencil area
+  // Emit an event within clipped area - no hit.
   application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
   data.Reset();
 
-  // Emit an event outside the stencil area but within the actor area, we should have a hit!
+  // Emit an event outside the clipped area but within the actor area, we should have a hit.
   application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 60.0f, 60.0f ) ) );
   DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
   data.Reset();
 
+  clippingChild.HoveredSignal().Connect( &application, functor );
+
+  // Emit an event inside part of the child which is within the clipped area, we should have a hit.
+  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 30.0f, 30.0f ) ) );
+  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+  data.Reset();
+
   END_TEST;
 }