/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <stdlib.h>
#include <dali/public-api/dali-core.h>
+#include <dali/devel-api/actors/actor-devel.h>
#include <dali/devel-api/object/handle-devel.h>
#include "dali-test-suite-utils/dali-test-suite-utils.h"
#include <mesh-builder.h>
DALI_TEST_CHECK( true == actor.IsPropertyWritable( Actor::Property::COLOR_GREEN ) );
DALI_TEST_CHECK( true == actor.IsPropertyWritable( Actor::Property::COLOR_BLUE ) );
DALI_TEST_CHECK( true == actor.IsPropertyWritable( Actor::Property::COLOR_ALPHA ) );
+ DALI_TEST_CHECK( true == actor.IsPropertyWritable( DevelActor::Property::OPACITY ) );
// World-properties are not writable:
DALI_TEST_CHECK( false == actor.IsPropertyWritable( Actor::Property::WORLD_POSITION ) );
DALI_TEST_CHECK( true == actor.IsPropertyAnimatable( Actor::Property::COLOR_GREEN ) );
DALI_TEST_CHECK( true == actor.IsPropertyAnimatable( Actor::Property::COLOR_BLUE ) );
DALI_TEST_CHECK( true == actor.IsPropertyAnimatable( Actor::Property::COLOR_ALPHA ) );
+ DALI_TEST_CHECK( true == actor.IsPropertyAnimatable( DevelActor::Property::OPACITY ) );
// World-properties can not be animated
DALI_TEST_CHECK( false == actor.IsPropertyAnimatable( Actor::Property::WORLD_POSITION ) );
DALI_TEST_CHECK( true == actor.IsPropertyAConstraintInput( Actor::Property::COLOR_GREEN ) );
DALI_TEST_CHECK( true == actor.IsPropertyAConstraintInput( Actor::Property::COLOR_BLUE ) );
DALI_TEST_CHECK( true == actor.IsPropertyAConstraintInput( Actor::Property::COLOR_ALPHA ) );
+ DALI_TEST_CHECK( true == actor.IsPropertyAConstraintInput( DevelActor::Property::OPACITY ) );
DALI_TEST_CHECK( true == actor.IsPropertyAConstraintInput( Actor::Property::WORLD_POSITION ) );
DALI_TEST_CHECK( true == actor.IsPropertyAConstraintInput( Actor::Property::WORLD_ORIENTATION ) );
DALI_TEST_CHECK( true == actor.IsPropertyAConstraintInput( Actor::Property::WORLD_SCALE ) );
{
TestApplication application;
- Handle handle = WeightObject::New();;
+ Handle handle = WeightObject::New();
DALI_TEST_CHECK( handle.GetProperty<float>(WeightObject::WEIGHT) == 0.0f );
+ // process the message so scene object is added to update manager
+ application.SendNotification();
+ application.Render(0);
+
+ // no message to release scene object in this scenario
+
+ END_TEST;
+}
+
+int UtcDaliHandleWeightNew2(void)
+{
+ TestApplication application;
+
+ // scope for the weight object
+ {
+ Handle handle = WeightObject::New();
+ DALI_TEST_CHECK( handle.GetProperty<float>(WeightObject::WEIGHT) == 0.0f );
+
+ // process the message so scene object is added to update manager
+ application.SendNotification();
+ application.Render(0);
+ }
+ // handle out of scope so object gets destroyed
+ // process the message so update manager destroys the scene object
+ application.SendNotification();
+ application.Render(0);
+
END_TEST;
}
END_TEST;
}
+int UtcDaliHandleCustomPropertySynchronousGetSet(void)
+{
+ TestApplication application;
+
+ tet_infoline( "Create a custom property and set the value ensuring it can be retrieved synchronously" );
+
+ Actor actor = Actor::New();
+ Stage::GetCurrent().Add( actor );
+
+ tet_infoline( "Create the custom property with an initial value" );
+ float startValue(1.0f);
+ Property::Index index = actor.RegisterProperty( "testProperty", startValue );
+ DALI_TEST_EQUALS( actor.GetProperty< float >( index ), startValue, TEST_LOCATION );
+
+ tet_infoline( "Set the value, retrieve it and ensure both the synchronous and the async version work" );
+ actor.SetProperty( index, 5.0f );
+ DALI_TEST_EQUALS( actor.GetProperty< float >( index ), 5.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( actor, index ), startValue, TEST_LOCATION );
+
+ tet_infoline( "Render and retrieve values again" );
+ application.SendNotification();
+ application.Render(0);
+
+ DALI_TEST_EQUALS( actor.GetProperty< float >( index ), 5.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( actor, index ), 5.0f, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliHandleCustomPropertyGetType(void)
+{
+ TestApplication application;
+
+ tet_infoline( "Create a custom property and retrieve its type" );
+
+ Handle handle = Handle::New();
+ Property::Index index = handle.RegisterProperty( "testProperty", 1.0f );
+ DALI_TEST_EQUALS( handle.GetPropertyType( index ), Property::FLOAT, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliHandleCustomPropertyAccessMode(void)
+{
+ TestApplication application;
+
+ tet_infoline( "Create a custom property and retrieve whether it's animatable etc." );
+
+ Handle handle = Handle::New();
+ Property::Index index = handle.RegisterProperty( "testProperty", 1.0f );
+ DALI_TEST_EQUALS( handle.IsPropertyAnimatable( index ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( handle.IsPropertyWritable( index ), true, TEST_LOCATION );
+
+ index = handle.RegisterProperty( "testProperty2", 1.0f, Property::READ_ONLY );
+ DALI_TEST_EQUALS( handle.IsPropertyAnimatable( index ), false, TEST_LOCATION );
+ DALI_TEST_EQUALS( handle.IsPropertyWritable( index ), false, TEST_LOCATION );
+
+ index = handle.RegisterProperty( "testProperty3", 1.0f, Property::READ_WRITE );
+ DALI_TEST_EQUALS( handle.IsPropertyAnimatable( index ), false, TEST_LOCATION );
+ DALI_TEST_EQUALS( handle.IsPropertyWritable( index ), true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliHandleGetCurrentProperty(void)
+{
+ TestApplication application;
+
+ tet_infoline( "Get a default and non-animatable custom property using the DevelHandle::GetCurrentProperty API" );
+
+ Actor actor = Actor::New();
+ Stage::GetCurrent().Add( actor );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< bool >( actor, Actor::Property::VISIBLE ), true, TEST_LOCATION );
+
+ Property::Index index = actor.RegisterProperty( "testProperty3", 1.0f, Property::READ_WRITE );
+ DALI_TEST_EQUALS( actor.GetProperty< float >( index ), 1.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( actor, index ), 1.0f, TEST_LOCATION );
+
+ actor.SetProperty( index, 2.0f );
+ DALI_TEST_EQUALS( actor.GetProperty< float >( index ), 2.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( actor, index ), 2.0f, TEST_LOCATION );
+
+ END_TEST;
+}