Actor actor = Actor::New();
actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
- actor.SetSize( actorSize );
+ actor.SetProperty( Actor::Property::SIZE, actorSize );
actor.SetProperty( Actor::Property::COLOR, color );
- actor.SetPosition( position );
- actor.SetScale( scale );
+ actor.SetProperty( Actor::Property::POSITION, position );
+ actor.SetProperty( Actor::Property::SCALE, scale );
Stage stage = Stage::GetCurrent();
stage.Add( actor );
Actor actor = Actor::New();
actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
- actor.SetSize( actorSize );
+ actor.SetProperty( Actor::Property::SIZE, actorSize );
Stage stage = Stage::GetCurrent();
stage.Add( actor );
Actor actor = Actor::New();
actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
- actor.SetSize( actorSize );
+ actor.SetProperty( Actor::Property::SIZE, actorSize );
Stage stage = Stage::GetCurrent();
stage.Add( actor );
Actor actorA = Actor::New();
actorA.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
actorA.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
- actorA.SetSize( sizes['A'] );
- actorA.SetPosition( positions['A'] );
+ actorA.SetProperty( Actor::Property::SIZE, sizes['A'] );
+ actorA.SetProperty( Actor::Property::POSITION, positions['A'] );
stage.Add( actorA );
Actor actorB = Actor::New();
actorB.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_RIGHT );
actorB.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
- actorB.SetSize( sizes['B'] );
- actorB.SetPosition( positions['B'] );
+ actorB.SetProperty( Actor::Property::SIZE, sizes['B'] );
+ actorB.SetProperty( Actor::Property::POSITION, positions['B'] );
actorA.Add( actorB );
Actor actorC = Actor::New();
actorC.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_CENTER );
actorC.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER );
- actorC.SetSize( sizes['C'] );
- actorC.SetPosition( positions['C'] );
+ actorC.SetProperty( Actor::Property::SIZE, sizes['C'] );
+ actorC.SetProperty( Actor::Property::POSITION, positions['C'] );
actorB.Add( actorC );
Actor actorD = Actor::New();
actorD.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER_RIGHT );
actorD.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT );
- actorD.SetSize( sizes['D'] );
- actorD.SetPosition( positions['D'] );
+ actorD.SetProperty( Actor::Property::SIZE, sizes['D'] );
+ actorD.SetProperty( Actor::Property::POSITION, positions['D'] );
actorA.Add( actorD );
Actor actorE = Actor::New();
actorE.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_LEFT );
actorE.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_LEFT );
- actorE.SetSize( sizes['E'] );
- actorE.SetPosition( positions['E'] );
+ actorE.SetProperty( Actor::Property::SIZE, sizes['E'] );
+ actorE.SetProperty( Actor::Property::POSITION, positions['E'] );
stage.Add( actorE );
Actor actorF = Actor::New();
actorF.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER );
actorF.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_CENTER );
- actorF.SetSize( sizes['F'] );
- actorF.SetPosition( positions['F'] );
+ actorF.SetProperty( Actor::Property::SIZE, sizes['F'] );
+ actorF.SetProperty( Actor::Property::POSITION, positions['F'] );
actorE.Add( actorF );
Actor actorG = Actor::New();
actorG.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER_RIGHT );
actorG.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT );
- actorG.SetSize( sizes['G'] );
- actorG.SetPosition( positions['G'] );
+ actorG.SetProperty( Actor::Property::SIZE, sizes['G'] );
+ actorG.SetProperty( Actor::Property::POSITION, positions['G'] );
actorE.Add( actorG );
Actor actorH = Actor::New();
actorH.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_RIGHT );
actorH.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_LEFT );
- actorH.SetSize( sizes['H'] );
- actorH.SetPosition( positions['H'] );
+ actorH.SetProperty( Actor::Property::SIZE, sizes['H'] );
+ actorH.SetProperty( Actor::Property::POSITION, positions['H'] );
actorG.Add( actorH );
std::map< char, unsigned int > actorIds;
Actor actor = Actor::New();
actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
- actor.SetSize( 200, 300 );
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200, 300 ) );
Stage stage = Stage::GetCurrent();
FrameCallbackOneActor frameCallback( actor.GetId() );