-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
#include <iostream>
#include <stdlib.h>
-#include <dali/dali.h>
+#include <dali/public-api/dali-core.h>
+#include <dali/devel-api/actors/custom-actor-devel.h>
#include <dali/integration-api/events/touch-event-integ.h>
-#include <dali/integration-api/events/mouse-wheel-event-integ.h>
+#include <dali/integration-api/events/hover-event-integ.h>
+#include <dali/integration-api/events/wheel-event-integ.h>
#include <dali/integration-api/events/key-event-integ.h>
-
+#include <dali/public-api/object/type-registry-helper.h>
#include "dali-test-suite-utils/dali-test-suite-utils.h"
+#include "test-custom-actor.h"
using namespace Dali;
-void custom_actor_test_startup(void)
-{
- test_return_value = TET_UNDEF;
-}
-
-void custom_actor_test_cleanup(void)
-{
- test_return_value = TET_PASS;
-}
-
-namespace
-{
-
-std::vector< std::string > MasterCallStack;
-
-} // anon namespace
-
-// TypeRegistry needs custom actor Implementations to have the same name (namespaces are ignored so we use one here)
-namespace Impl
-{
-
-struct TestCustomActor : public CustomActorImpl
-{
- /**
- * Constructor
- */
- TestCustomActor()
- : CustomActorImpl( true ), // requires touch
- mDaliProperty( Property::INVALID_INDEX ),
- mSizeSet( Vector3::ZERO ),
- mTargetSize( Vector3::ZERO )
- {
- SetRequiresMouseWheelEvents(true);
- }
-
- /**
- * Destructor
- */
- virtual ~TestCustomActor()
- {
- }
-
- void Initialize( const char* name = NULL )
- {
- mDaliProperty = Self().RegisterProperty( "Dali", std::string("no"), Property::READ_WRITE);
-
- OnInitialize( name );
- }
-
- virtual void OnInitialize( const char* name ) {}
-
- /**
- * Resets the call stack
- */
- void ResetCallStack()
- {
- mSizeSet = Vector3();
- mTargetSize = Vector3();
- mMethodsCalled.clear();
- }
-
- void AddToCallStacks( const char* method )
- {
- mMethodsCalled.push_back( method );
-
- // Combine Actor name with method string
- std::string nameAndMethod( Self().GetName() );
- if ( 0 == nameAndMethod.size() )
- {
- nameAndMethod = "Unknown: ";
- }
- else
- {
- nameAndMethod += ": ";
- }
- nameAndMethod += method;
-
- MasterCallStack.push_back( nameAndMethod );
- }
-
- // From CustomActorImpl
- virtual void OnStageConnection()
- {
- AddToCallStacks("OnStageConnection");
- }
- virtual void OnStageDisconnection()
- {
- AddToCallStacks("OnStageDisconnection");
- }
- virtual void OnChildAdd(Actor& child)
- {
- AddToCallStacks("OnChildAdd");
- }
- virtual void OnChildRemove(Actor& child)
- {
- AddToCallStacks("OnChildRemove");
- }
- virtual void OnPropertySet( Property::Index index, Property::Value propertyValue )
- {
- AddToCallStacks("OnPropertySet");
- }
- virtual void OnSizeSet(const Vector3& targetSize)
- {
- mSizeSet = targetSize;
- AddToCallStacks("OnSizeSet");
- }
- virtual void OnSizeAnimation(Animation& animation, const Vector3& targetSize)
- {
- mTargetSize = targetSize;
- AddToCallStacks("OnSizeAnimation");
- }
- virtual bool OnTouchEvent(const TouchEvent& event)
- {
- AddToCallStacks("OnTouchEvent");
- return true;
- }
- virtual bool OnMouseWheelEvent(const MouseWheelEvent& event)
- {
- AddToCallStacks("OnMouseWheelEvent");
- return true;
- }
- virtual bool OnKeyEvent(const KeyEvent& event)
- {
- AddToCallStacks("OnKeyEvent");
- return true;
- }
- virtual void OnKeyInputFocusGained()
- {
- AddToCallStacks("OnKeyInputFocusGained");
- }
- virtual void OnKeyInputFocusLost()
- {
- AddToCallStacks("OnKeyInputFocusLost");
- }
- virtual Actor GetChildByAlias(const std::string& actorAlias)
- {
- AddToCallStacks("GetChildByAlias");
-
- if ("found" == actorAlias)
- {
- return Actor::New();
- }
- else
- {
- return Actor();
- }
- }
-
- void SetDaliProperty(std::string s)
- {
- Self().SetProperty(mDaliProperty, s) ;
- }
-
- Property::Index mDaliProperty;
- std::vector< std::string > mMethodsCalled;
- Vector3 mSizeSet;
- Vector3 mTargetSize;
-};
-
-/**
- * Variant which adds a new child during OnStageConnection
- */
-struct TestCustomActorVariant1 : public TestCustomActor
-{
- /**
- * Constructor
- */
- TestCustomActorVariant1( Actor childToAdd )
- : mChildToAdd( childToAdd )
- {
- }
-
- // From CustomActorImpl
- virtual void OnStageConnection()
- {
- // Chain up first
- TestCustomActor::OnStageConnection();
-
- // Add the child
- Self().Add( mChildToAdd );
- }
-
- Actor mChildToAdd;
-};
-
-/**
- * Variant which removes children during OnStageConnection
- */
-struct TestCustomActorVariant2 : public TestCustomActor
-{
- /**
- * Constructor
- */
- TestCustomActorVariant2()
- {
- }
-
- // From CustomActorImpl
- virtual void OnStageConnection()
- {
- // Chain up first
- TestCustomActor::OnStageConnection();
-
- // Remove all the children
- for( unsigned int i=0, num=Self().GetChildCount(); i<num; ++i )
- {
- Self().Remove( Self().GetChildAt(0) );
- }
- }
-};
-
-/**
- * Variant which adds a new child during OnStageDisconnection
- */
-struct TestCustomActorVariant3 : public TestCustomActor
-{
- /**
- * Constructor
- */
- TestCustomActorVariant3( Actor childToAdd )
- : mChildToAdd( childToAdd )
- {
- }
-
- // From CustomActorImpl
- virtual void OnStageDisconnection()
- {
- // Chain up first
- TestCustomActor::OnStageDisconnection();
-
- // Add the child
- Self().Add( mChildToAdd );
- }
-
- Actor mChildToAdd;
-};
-
-/**
- * Variant which removes children during OnStageDisconnection
- */
-struct TestCustomActorVariant4 : public TestCustomActor
-{
- /**
- * Constructor
- */
- TestCustomActorVariant4()
- {
- }
-
- // From CustomActorImpl
- virtual void OnStageDisconnection()
- {
- // Chain up first
- TestCustomActor::OnStageDisconnection();
-
- // Remove all the children
- for( unsigned int i=0, num=Self().GetChildCount(); i<num; ++i )
- {
- Self().Remove( Self().GetChildAt(0) );
- }
- }
-};
-
-/**
- * Variant which removes its parent from Stage during OnStageConnection
- */
-struct TestCustomActorVariant5 : public TestCustomActor
-{
- /**
- * Constructor
- */
- TestCustomActorVariant5()
- {
- }
-
- // From CustomActorImpl
- virtual void OnStageConnection()
- {
- // Chain up first
- TestCustomActor::OnStageConnection();
-
- // Take parent off-stage
- Actor parent = Self().GetParent();
- if ( parent )
- {
- Stage::GetCurrent().Remove( parent );
- }
- }
-};
-
-/**
- * Variant which adds its parent to Stage during OnStageDisconnection
- */
-struct TestCustomActorVariant6 : public TestCustomActor
-{
- /**
- * Constructor
- */
- TestCustomActorVariant6()
- {
- }
-
- // From CustomActorImpl
- virtual void OnStageDisconnection()
- {
- // Chain up first
- TestCustomActor::OnStageDisconnection();
-
- // Put parent on-stage
- Actor parent = Self().GetParent();
- if ( parent )
- {
- Stage::GetCurrent().Add( parent );
- }
- }
-};
-
-/**
- * Variant which reparents its children into a separate container
- */
-struct TestCustomActorVariant7 : public TestCustomActor
-{
- /**
- * Constructor
- */
- TestCustomActorVariant7()
- {
- }
-
- virtual void OnInitialize( const char* name )
- {
- // We need to do this early, before the OnChildAdd is recorded
- Self().SetName( name );
-
- mContainer = Actor::New();
- mContainer.SetName( "Container" );
- Self().Add( mContainer );
- }
-
- // From CustomActorImpl
- virtual void OnChildAdd(Actor& child)
- {
- // Chain up first
- TestCustomActor::OnChildAdd(child);
-
- // Reparent child
- if ( child != mContainer )
- {
- mContainer.Add( child );
- }
- }
-
- Actor mContainer;
-};
-
-/**
- * Variant which attempts to interfere with the reparenting of a child to another container
- */
-struct TestCustomActorVariant8 : public TestCustomActor
-{
- /**
- * Constructor
- */
- TestCustomActorVariant8( Actor rival )
- : mRivalContainer( rival )
- {
- }
-
- // From CustomActorImpl
- virtual void OnChildRemove(Actor& child)
- {
- // Chain up first
- TestCustomActor::OnChildRemove(child);
-
- mRivalContainer.Remove( child ); // attempt to block reparenting to rival (should be a NOOP)
- }
-
- Actor mRivalContainer;
-};
-
-// Need a class that doesn't override virtual methods
-class SimpleTestCustomActor : public CustomActorImpl
-{
-public:
-
- /**
- * Constructor
- */
- SimpleTestCustomActor()
- : CustomActorImpl( true ) // requires touch
- {
- }
-
- /**
- * Destructor
- */
- virtual ~SimpleTestCustomActor()
- {
- }
-
- // From CustomActorImpl
- virtual void OnStageConnection()
- {
- }
- virtual void OnStageDisconnection()
- {
- }
- virtual void OnChildAdd(Actor& child)
- {
- }
- virtual void OnChildRemove(Actor& child)
- {
- }
- virtual void OnSizeSet(const Vector3& targetSize)
- {
- }
- virtual void OnSizeAnimation(Animation& animation, const Vector3& targetSize)
- {
- }
- virtual bool OnTouchEvent(const TouchEvent& event)
- {
- return true;
- }
- virtual bool OnMouseWheelEvent(const MouseWheelEvent& event)
- {
- return true;
- }
- virtual bool OnKeyEvent(const KeyEvent& event)
- {
- return true;
- }
- virtual void OnKeyInputFocusGained()
- {
- }
- virtual void OnKeyInputFocusLost()
- {
- }
-
- virtual Actor GetChildByAlias(const std::string& actorAlias)
- {
- return Actor();
- }
-};
-
-} ; // namespace Impl
-
-
-namespace
-{
-
-/**
- * Test custom actor handle
- */
-class TestCustomActor : public CustomActor
-{
-public:
-
- static TestCustomActor New()
- {
- Impl::TestCustomActor* impl = new Impl::TestCustomActor;
- TestCustomActor custom( *impl ); // takes ownership
-
- impl->Initialize();
-
- return custom;
- }
-
- static TestCustomActor NewVariant1( Actor childToAdd )
- {
- Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant1( childToAdd );
- TestCustomActor custom( *impl ); // takes ownership
-
- impl->Initialize();
-
- return custom;
- }
-
- static TestCustomActor NewVariant2()
- {
- Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant2();
- TestCustomActor custom( *impl ); // takes ownership
-
- impl->Initialize();
-
- return custom;
- }
-
- static TestCustomActor NewVariant3( Actor childToAdd )
- {
- Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant3( childToAdd );
- TestCustomActor custom( *impl ); // takes ownership
-
- impl->Initialize();
-
- return custom;
- }
-
- static TestCustomActor NewVariant4()
- {
- Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant4();
- TestCustomActor custom( *impl ); // takes ownership
-
- impl->Initialize();
-
- return custom;
- }
-
- static TestCustomActor NewVariant5()
- {
- Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant5();
- TestCustomActor custom( *impl ); // takes ownership
-
- impl->Initialize();
-
- return custom;
- }
-
- static TestCustomActor NewVariant6()
- {
- Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant6();
- TestCustomActor custom( *impl ); // takes ownership
-
- impl->Initialize();
-
- return custom;
- }
-
- static TestCustomActor NewVariant7( const char* name )
- {
- Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant7();
- TestCustomActor custom( *impl ); // takes ownership
-
- impl->Initialize( name );
-
- return custom;
- }
-
- static TestCustomActor NewVariant8( Actor rival )
- {
- Impl::TestCustomActor* impl = new Impl::TestCustomActorVariant8( rival );
- TestCustomActor custom( *impl ); // takes ownership
-
- impl->Initialize();
-
- return custom;
- }
-
- virtual ~TestCustomActor()
- {
- }
-
- Impl::TestCustomActor& GetImpl()
- {
- return static_cast<Impl::TestCustomActor&>(GetImplementation());
- }
-
- std::vector< std::string >& GetMethodsCalled()
- {
- return GetImpl().mMethodsCalled;
- }
-
- void ResetCallStack()
- {
- GetImpl().ResetCallStack();
- }
-
- void SetDaliProperty(std::string s)
- {
- GetImpl().SetDaliProperty(s);
- }
-
- Vector3 GetSize()
- {
- return GetImpl().mSizeSet;
- }
-
- Vector3 GetTargetSize()
- {
- return GetImpl().mTargetSize;
- }
-
-private:
-
- TestCustomActor( Impl::TestCustomActor& impl ) : CustomActor( impl )
- {
- }
-};
-
+void custom_actor_test_startup(void)
+{
+ test_return_value = TET_UNDEF;
+}
-BaseHandle CreateActor()
+void custom_actor_test_cleanup(void)
{
- return TestCustomActor::New();
+ test_return_value = TET_PASS;
}
-} // anon namespace
+
+
+using namespace Dali;
int UtcDaliCustomActorDestructor(void)
int UtcDaliCustomActorImplDestructor(void)
{
TestApplication application;
- CustomActorImpl* actor = new Impl::TestCustomActor();
- delete actor;
+ CustomActorImpl* actor = new Test::Impl::TestCustomActor();
+ CustomActor customActor( *actor ); // Will automatically unref at the end of this function
DALI_TEST_CHECK( true );
END_TEST;
TestApplication application;
tet_infoline("Testing Dali::CustomActor::DownCast()");
- TestCustomActor custom = TestCustomActor::New();
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
Actor anActor = Actor::New();
anActor.Add( custom );
TestApplication application;
tet_infoline("Testing Dali::CustomActor::OnStageConnection() & OnStageDisconnection");
- TestCustomActor custom = TestCustomActor::New();
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
// add the custom actor to stage
* OnStageConnection should be received for A, B, D, E, C, and finally F
*/
- TestCustomActor actorA = TestCustomActor::New();
+ Test::TestCustomActor actorA = Test::TestCustomActor::New();
actorA.SetName( "ActorA" );
- TestCustomActor actorB = TestCustomActor::New();
+ Test::TestCustomActor actorB = Test::TestCustomActor::New();
actorB.SetName( "ActorB" );
actorA.Add( actorB );
- TestCustomActor actorC = TestCustomActor::New();
+ Test::TestCustomActor actorC = Test::TestCustomActor::New();
actorC.SetName( "ActorC" );
actorA.Add( actorC );
- TestCustomActor actorD = TestCustomActor::New();
+ Test::TestCustomActor actorD = Test::TestCustomActor::New();
actorD.SetName( "ActorD" );
actorB.Add( actorD );
- TestCustomActor actorE = TestCustomActor::New();
+ Test::TestCustomActor actorE = Test::TestCustomActor::New();
actorE.SetName( "ActorE" );
actorB.Add( actorE );
- TestCustomActor actorF = TestCustomActor::New();
+ Test::TestCustomActor actorF = Test::TestCustomActor::New();
actorF.SetName( "ActorF" );
actorC.Add( actorF );
* OnStageDisconnection should be received for D, E, B, F, C, and finally A.
*/
- TestCustomActor actorA = TestCustomActor::New();
+ Test::TestCustomActor actorA = Test::TestCustomActor::New();
actorA.SetName( "ActorA" );
stage.Add( actorA );
- TestCustomActor actorB = TestCustomActor::New();
+ Test::TestCustomActor actorB = Test::TestCustomActor::New();
actorB.SetName( "ActorB" );
actorA.Add( actorB );
- TestCustomActor actorC = TestCustomActor::New();
+ Test::TestCustomActor actorC = Test::TestCustomActor::New();
actorC.SetName( "ActorC" );
actorA.Add( actorC );
- TestCustomActor actorD = TestCustomActor::New();
+ Test::TestCustomActor actorD = Test::TestCustomActor::New();
actorD.SetName( "ActorD" );
actorB.Add( actorD );
- TestCustomActor actorE = TestCustomActor::New();
+ Test::TestCustomActor actorE = Test::TestCustomActor::New();
actorE.SetName( "ActorE" );
actorB.Add( actorE );
- TestCustomActor actorF = TestCustomActor::New();
+ Test::TestCustomActor actorF = Test::TestCustomActor::New();
actorF.SetName( "ActorF" );
actorC.Add( actorF );
* The actorB is provided as the child
*/
- TestCustomActor actorB = TestCustomActor::New();
+ Test::TestCustomActor actorB = Test::TestCustomActor::New();
actorB.SetName( "ActorB" );
- TestCustomActor actorA = TestCustomActor::NewVariant1( actorB );
+ Test::TestCustomActor actorA = Test::TestCustomActor::NewVariant1( actorB );
actorA.SetName( "ActorA" );
stage.Add( actorA );
* Actors B & C are provided as the children
*/
- TestCustomActor actorA = TestCustomActor::NewVariant2();
+ Test::TestCustomActor actorA = Test::TestCustomActor::NewVariant2();
actorA.SetName( "ActorA" );
- TestCustomActor actorB = TestCustomActor::New();
+ Test::TestCustomActor actorB = Test::TestCustomActor::New();
actorB.SetName( "ActorB" );
actorA.Add( actorB );
- TestCustomActor actorC = TestCustomActor::New();
+ Test::TestCustomActor actorC = Test::TestCustomActor::New();
actorC.SetName( "ActorC" );
actorA.Add( actorC );
* The actorB is provided as the child
*/
- TestCustomActor actorB = TestCustomActor::New();
+ Test::TestCustomActor actorB = Test::TestCustomActor::New();
actorB.SetName( "ActorB" );
- TestCustomActor actorA = TestCustomActor::NewVariant3( actorB );
+ Test::TestCustomActor actorA = Test::TestCustomActor::NewVariant3( actorB );
actorA.SetName( "ActorA" );
stage.Add( actorA );
* The actorB is provided as the child
*/
- TestCustomActor actorA = TestCustomActor::NewVariant4();
+ Test::TestCustomActor actorA = Test::TestCustomActor::NewVariant4();
actorA.SetName( "ActorA" );
stage.Add( actorA );
- TestCustomActor actorB = TestCustomActor::New();
+ Test::TestCustomActor actorB = Test::TestCustomActor::New();
actorB.SetName( "ActorB" );
actorA.Add( actorB );
* The child actor is interrupting the parent's connection to stage, therefore the parent should not get an OnStageDisconnection()
*/
- TestCustomActor actorA = TestCustomActor::New();
+ Test::TestCustomActor actorA = Test::TestCustomActor::New();
actorA.SetName( "ActorA" );
- TestCustomActor actorB = TestCustomActor::NewVariant5();
+ Test::TestCustomActor actorB = Test::TestCustomActor::NewVariant5();
actorB.SetName( "ActorB" );
actorA.Add( actorB );
* The child actor is interrupting the disconnection, such that parent should not get a OnStageDisconnection()
*/
- TestCustomActor actorA = TestCustomActor::New();
+ Test::TestCustomActor actorA = Test::TestCustomActor::New();
actorA.SetName( "ActorA" );
stage.Add( actorA );
- TestCustomActor actorB = TestCustomActor::NewVariant6();
+ Test::TestCustomActor actorB = Test::TestCustomActor::NewVariant6();
actorB.SetName( "ActorB" );
actorA.Add( actorB );
TestApplication application;
tet_infoline("Testing Dali::CustomActor::OnChildAdd() & OnChildRemove()");
- TestCustomActor custom = TestCustomActor::New();
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
Actor aChild = Actor::New();
* The actorB is the child of actorA
*/
- TestCustomActor actorA = TestCustomActor::NewVariant7( "ActorA" );
+ Test::TestCustomActor actorA = Test::TestCustomActor::NewVariant7( "ActorA" );
stage.Add( actorA );
- TestCustomActor actorB = TestCustomActor::New();
+ Test::TestCustomActor actorB = Test::TestCustomActor::New();
actorB.SetName( "ActorB" );
actorA.Add( actorB );
int UtcDaliCustomActorRemoveDuringOnChildRemove(void)
{
TestApplication application;
- tet_infoline("Testing Actor:Remove behaviour during OnChildRemove() callback triggered when reparenting");
+ tet_infoline("Testing Actor:Remove behaviour during OnChildRemove() callback triggered when reparenting");
+
+ Stage stage = Stage::GetCurrent();
+
+ MasterCallStack.clear();
+
+ /* The childActor will be reparented from actorA to actorB
+ * The actorA is a special variant which attempts to remove a child from actorB, during the OnChildRemove callback()
+ * This should be a NOOP since the reparenting has not occured yet
+ */
+
+ Test::TestCustomActor actorB = Test::TestCustomActor::New();
+ actorB.SetName( "ActorB" );
+ stage.Add( actorB );
+
+ Test::TestCustomActor actorA = Test::TestCustomActor::NewVariant8( actorB );
+ actorA.SetName( "ActorA" );
+ stage.Add( actorA );
+
+ Actor childActor = Actor::New();
+ childActor.SetName( "Child" );
+ // Reparent from actorA to actorB
+ actorA.Add( childActor );
+ actorB.Add( childActor );
+
+ // Check hierarchy is as follows:
+ // A B
+ // |
+ // Child
+
+ DALI_TEST_EQUALS( 0, (int)(actorA.GetChildCount()), TEST_LOCATION );
+ DALI_TEST_EQUALS( 1, (int)(actorB.GetChildCount()), TEST_LOCATION );
+ DALI_TEST_EQUALS( 0, (int)(childActor.GetChildCount()), TEST_LOCATION );
+
+ Actor child = actorB.GetChildAt(0);
+
+ DALI_TEST_CHECK( child );
+ if ( child )
+ {
+ DALI_TEST_EQUALS( "Child", child.GetName(), TEST_LOCATION );
+ }
+
+ // Check callback sequence
+
+ DALI_TEST_EQUALS( 3, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnStageConnection", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION ); // The mContainer added to actorA
+ DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnChildRemove", actorA.GetMethodsCalled()[ 2 ], TEST_LOCATION ); // The actorB added to actorA
+ // mContainer will then receive OnChildAdd
+
+ DALI_TEST_EQUALS( 3, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnStageConnection", actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ // The derived class are always notified, no matter the child is successfully removed or not
+ DALI_TEST_EQUALS( "OnChildRemove", actorB.GetMethodsCalled()[ 1 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnChildAdd", actorB.GetMethodsCalled()[ 2 ], TEST_LOCATION );
+
+ DALI_TEST_EQUALS( 6, (int)(MasterCallStack.size()), TEST_LOCATION );
+
+ DALI_TEST_EQUALS( "ActorB: OnStageConnection", MasterCallStack[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnStageConnection", MasterCallStack[ 1 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 2 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorA: OnChildRemove", MasterCallStack[ 3 ], TEST_LOCATION );
+ // The derived class are always notified, no matter the child is successfully removed or not
+ DALI_TEST_EQUALS( "ActorB: OnChildRemove", MasterCallStack[ 4 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( "ActorB: OnChildAdd", MasterCallStack[ 5 ], TEST_LOCATION );
+
+ // Excercise the message passing to Update thread
+
+ application.SendNotification();
+ application.Render();
+ application.Render();
+ END_TEST;
+}
+
+int UtcDaliCustomActorOnPropertySet(void)
+{
+ TestApplication application;
+ tet_infoline("Testing Dali::CustomActor::OnPropertySet()");
+
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
+ DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+
+ custom.SetDaliProperty("yes");
+
+ DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnPropertySet", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliCustomActorOnSizeSet(void)
+{
+ TestApplication application;
+ tet_infoline("Testing Dali::CustomActor::OnSizeSet()");
+
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
+ DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+
+ custom.SetSize( Vector2( 9.0f, 10.0f ) );
+ DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSizeSet", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( 9.0f, custom.GetSize().width, TEST_LOCATION );
+ DALI_TEST_EQUALS( 10.0f, custom.GetSize().height, TEST_LOCATION );
+
+ custom.SetSize( Vector3( 4.0f, 5.0f, 6.0f ) );
+ DALI_TEST_EQUALS( 2, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSizeSet", custom.GetMethodsCalled()[ 1 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( 4.0f, custom.GetSize().width, TEST_LOCATION );
+ DALI_TEST_EQUALS( 5.0f, custom.GetSize().height, TEST_LOCATION );
+ DALI_TEST_EQUALS( 6.0f, custom.GetSize().depth, TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliCustomActorOnSizeAnimation(void)
+{
+ TestApplication application;
+ tet_infoline("Testing Dali::CustomActor::OnSizeAnimation()");
+
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
+ DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+
+ Animation anim = Animation::New( 1.0f );
+ anim.AnimateTo( Property( custom, Actor::Property::SIZE ), Vector3( 8.0f, 9.0f, 10.0f ) );
+ anim.Play();
+
+ application.SendNotification();
+ application.Render( static_cast<unsigned int>( 1000.0f ) );
+
+ DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnSizeAnimation", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ DALI_TEST_EQUALS( 8.0f, custom.GetTargetSize().width, TEST_LOCATION );
+ DALI_TEST_EQUALS( 9.0f, custom.GetTargetSize().height, TEST_LOCATION );
+ DALI_TEST_EQUALS( 10.0f, custom.GetTargetSize().depth, TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliCustomActorSizeComponentAnimation(void)
+{
+ TestApplication application;
+ tet_infoline("Testing Size component animation");
+
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
+ float intialWidth( 10.0f );
+
+ DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+ custom.SetSize( intialWidth, 10.0f); // First method
+
+ Animation anim = Animation::New( 1.0f );
+
+ DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+
+ anim.AnimateTo( Property( custom, Actor::Property::SIZE_WIDTH ), 20.0f );
+
+ DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+
+ anim.Play(); // Triggers second method ( OnSizeAnimation )
+
+ application.SendNotification();
+ application.Render( static_cast<unsigned int>( 1000.0f ) );
+
+ DALI_TEST_EQUALS( 2, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+
+ DALI_TEST_EQUALS( "OnSizeAnimation", custom.GetMethodsCalled()[ 1 ], TEST_LOCATION );
+
+ END_TEST;
+
+}
+
+int UtcDaliCustomActorOnTouchEvent(void)
+{
+ TestApplication application;
+ tet_infoline("Testing Dali::CustomActor::OnTouchEvent()");
+
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
+ DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+
+ // set size for custom actor
+ custom.SetSize( 100, 100 );
+ // add the custom actor to stage
+ Stage::GetCurrent().Add( custom );
+ custom.ResetCallStack();
+
+ // Render and notify a couple of times
+ application.SendNotification();
+ application.Render();
+ application.SendNotification();
+ application.Render();
+
+ // simulate a touch event
+ Dali::Integration::Point point;
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( Vector2( 1, 1 ) );
+ Dali::Integration::TouchEvent event;
+ event.AddPoint( point );
+ application.ProcessEvent( event );
+
+ DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnTouchEvent", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliCustomActorOnHoverEvent(void)
+{
+ TestApplication application;
+ tet_infoline("Testing Dali::CustomActor::OnHoverEvent()");
+
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
+ DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+
+ // set size for custom actor
+ custom.SetSize( 100, 100 );
+ // add the custom actor to stage
+ Stage::GetCurrent().Add( custom );
+ custom.ResetCallStack();
+
+ // Render and notify a couple of times
+ application.SendNotification();
+ application.Render();
+ application.SendNotification();
+ application.Render();
+
+ // simulate a hover event
+ Dali::Integration::Point point;
+ point.SetState( PointState::MOTION );
+ point.SetScreenPosition( Vector2( 1, 1 ) );
+ Dali::Integration::HoverEvent event;
+ event.AddPoint( point );
+ application.ProcessEvent( event );
+
+ DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnHoverEvent", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliCustomActorOnWheelEvent(void)
+{
+ TestApplication application;
+ tet_infoline("Testing Dali::CustomActor::OnWheelEvent()");
+
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
+ DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+
+ // set size for custom actor
+ custom.SetSize( 100, 100 );
+ // add the custom actor to stage
+ Stage::GetCurrent().Add( custom );
+ custom.ResetCallStack();
+
+ // Render and notify a couple of times
+ application.SendNotification();
+ application.Render();
+ application.SendNotification();
+ application.Render();
+
+ // simulate a wheel event
+ Vector2 screenCoordinates( 10.0f, 10.0f );
+ Integration::WheelEvent event( Integration::WheelEvent::MOUSE_WHEEL, 0, 0u, screenCoordinates, 1, 1000u );
+ application.ProcessEvent( event );
+
+ DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+ DALI_TEST_EQUALS( "OnWheelEvent", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliCustomActorImplOnPropertySet(void)
+{
+ TestApplication application;
+ CustomActorImpl* impl = new Test::Impl::SimpleTestCustomActor();
+ CustomActor customActor( *impl ); // Will automatically unref at the end of this function
+
+ impl->OnPropertySet( 0, 0 );
+
+ DALI_TEST_CHECK( true );
+
+ END_TEST;
+}
+
+int UtcDaliCustomActorGetImplementation(void)
+{
+ TestApplication application;
+
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
+ CustomActorImpl& impl = custom.GetImplementation();
+ impl.GetOwner(); // Test
+
+ const Test::TestCustomActor constCustom = Test::TestCustomActor::New();
+ const CustomActorImpl& constImpl = constCustom.GetImplementation();
+ constImpl.GetOwner(); // Test
+
+ DALI_TEST_CHECK( true );
+ END_TEST;
+}
+
+int UtcDaliCustomActorDoAction(void)
+{
+ TestApplication application;
+ tet_infoline("Testing Dali::CustomActor::DoAction()");
- Stage stage = Stage::GetCurrent();
+ Test::TestCustomActor custom = Test::TestCustomActor::New();
- MasterCallStack.clear();
+ BaseHandle customActorObject = custom;
- /* The childActor will be reparented from actorA to actorB
- * The actorA is a special variant which attempts to remove a child from actorB, during the OnChildRemove callback()
- * This should be a NOOP since the reparenting has not occured yet
- */
+ DALI_TEST_CHECK(customActorObject);
- TestCustomActor actorB = TestCustomActor::New();
- actorB.SetName( "ActorB" );
- stage.Add( actorB );
+ Property::Map attributes;
- TestCustomActor actorA = TestCustomActor::NewVariant8( actorB );
- actorA.SetName( "ActorA" );
- stage.Add( actorA );
+ // Check that an invalid command is not performed
+ DALI_TEST_CHECK(customActorObject.DoAction("invalidCommand", attributes) == false);
- Actor childActor = Actor::New();
- childActor.SetName( "Child" );
- // Reparent from actorA to actorB
- actorA.Add( childActor );
- actorB.Add( childActor );
+ // Check that the custom actor is visible
+ custom.SetVisible(true);
+ DALI_TEST_CHECK(custom.IsVisible() == true);
- // Check hierarchy is as follows:
- // A B
- // |
- // Child
+ // Check the custom actor performed an action to hide itself
+ DALI_TEST_CHECK(customActorObject.DoAction("hide", attributes) == true);
- DALI_TEST_EQUALS( 0, (int)(actorA.GetChildCount()), TEST_LOCATION );
- DALI_TEST_EQUALS( 1, (int)(actorB.GetChildCount()), TEST_LOCATION );
- DALI_TEST_EQUALS( 0, (int)(childActor.GetChildCount()), TEST_LOCATION );
+ // flush the queue and render once
+ application.SendNotification();
+ application.Render();
- Actor child = actorB.GetChildAt(0);
+ // Check that the custom actor is now invisible
+ DALI_TEST_CHECK(custom.IsVisible() == false);
- DALI_TEST_CHECK( child );
- if ( child )
- {
- DALI_TEST_EQUALS( "Child", child.GetName(), TEST_LOCATION );
- }
+ // Check the custom actor performed an action to show itself
+ DALI_TEST_CHECK(customActorObject.DoAction("show", attributes) == true);
- // Check callback sequence
+ // flush the queue and render once
+ application.SendNotification();
+ application.Render();
- DALI_TEST_EQUALS( 3, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION ); // The mContainer added to actorA
- DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildRemove", actorA.GetMethodsCalled()[ 2 ], TEST_LOCATION ); // The actorB added to actorA
- // mContainer will then receive OnChildAdd
+ // Check that the custom actor is now visible
+ DALI_TEST_CHECK(custom.IsVisible() == true);
+ END_TEST;
+}
- DALI_TEST_EQUALS( 2, (int)(actorB.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorB.GetMethodsCalled()[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildAdd", actorB.GetMethodsCalled()[ 1 ], TEST_LOCATION );
+int UtcDaliCustomActorCustomActor(void)
+{
+ Dali::CustomActor customA;
+ Dali::CustomActor customB( customA );
- DALI_TEST_EQUALS( 5, (int)(MasterCallStack.size()), TEST_LOCATION );
+ DALI_TEST_CHECK( customA == customB );
- DALI_TEST_EQUALS( "ActorB: OnStageConnection", MasterCallStack[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnStageConnection", MasterCallStack[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 2 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnChildRemove", MasterCallStack[ 3 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorB: OnChildAdd", MasterCallStack[ 4 ], TEST_LOCATION );
+ END_TEST;
+}
- // Excercise the message passing to Update thread
+int UtcDaliCustomActorImplRelayoutRequest(void)
+{
+ TestApplication application;
+
+ DALI_TEST_CHECK( gOnRelayout == false );
+
+ Test::TestCustomActor custom = Test::TestCustomActor::NewNegoSize();
+ Stage::GetCurrent().Add(custom);
application.SendNotification();
application.Render();
+
+ DALI_TEST_CHECK( gOnRelayout == true );
+ gOnRelayout = false;
+
+ custom.TestRelayoutRequest();
+ application.SendNotification();
application.Render();
+
+ DALI_TEST_CHECK( gOnRelayout == true );
+
END_TEST;
}
-int UtcDaliCustomActorOnPropertySet(void)
+int UtcDaliCustomActorImplGetHeightForWidthBase(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CustomActor::OnPropertySet()");
+ Test::TestCustomActor custom = Test::TestCustomActor::NewNegoSize();
- TestCustomActor custom = TestCustomActor::New();
- DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+ float width = 300.0f;
+
+ application.SendNotification();
+ application.Render();
- custom.SetDaliProperty("yes") ;
+ float v = custom.TestGetHeightForWidthBase( width );
+
+ DALI_TEST_CHECK( v == width );
- DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnPropertySet", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
END_TEST;
}
-int UtcDaliCustomActorOnSizeSet(void)
+int UtcDaliCustomActorImplGetWidthForHeightBase(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CustomActor::OnSizeSet()");
+ Test::TestCustomActor custom = Test::TestCustomActor::NewNegoSize();
- TestCustomActor custom = TestCustomActor::New();
- DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+ float height = 300.0f;
- custom.SetSize( Vector2( 9.0f, 10.0f ) );
- DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnSizeSet", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( 9.0f, custom.GetSize().width, TEST_LOCATION );
- DALI_TEST_EQUALS( 10.0f, custom.GetSize().height, TEST_LOCATION );
+ application.SendNotification();
+ application.Render();
+
+ float v = custom.TestGetWidthForHeightBase( height );
+
+ DALI_TEST_CHECK( v == height );
- custom.SetSize( Vector3( 4.0f, 5.0f, 6.0f ) );
- DALI_TEST_EQUALS( 2, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnSizeSet", custom.GetMethodsCalled()[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( 4.0f, custom.GetSize().width, TEST_LOCATION );
- DALI_TEST_EQUALS( 5.0f, custom.GetSize().height, TEST_LOCATION );
- DALI_TEST_EQUALS( 6.0f, custom.GetSize().depth, TEST_LOCATION );
END_TEST;
}
-int UtcDaliCustomActorOnSizeAnimation(void)
+int UtcDaliCustomActorImplCalculateChildSizeBase(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CustomActor::OnSizeAnimation()");
+ Test::TestCustomActor custom = Test::TestCustomActor::NewNegoSize();
- TestCustomActor custom = TestCustomActor::New();
- DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+ Actor child = Actor::New();
+ child.SetResizePolicy(Dali::ResizePolicy::FIXED, Dali::Dimension::ALL_DIMENSIONS);
+ child.SetSize(150, 150);
- Animation anim = Animation::New( 1.0f );
- anim.Resize( custom, Vector3( 8.0f, 9.0f, 10.0f ) );
- DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnSizeAnimation", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( 8.0f, custom.GetTargetSize().width, TEST_LOCATION );
- DALI_TEST_EQUALS( 9.0f, custom.GetTargetSize().height, TEST_LOCATION );
- DALI_TEST_EQUALS( 10.0f, custom.GetTargetSize().depth, TEST_LOCATION );
+ application.SendNotification();
+ application.Render();
+
+ float v = custom.TestCalculateChildSizeBase( child, Dali::Dimension::ALL_DIMENSIONS );
+ DALI_TEST_CHECK( v == 0.0f );
- anim.Resize( custom, 1.0f, 2.0f );
- DALI_TEST_EQUALS( 2, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnSizeAnimation", custom.GetMethodsCalled()[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( 1.0f, custom.GetTargetSize().width, TEST_LOCATION );
- DALI_TEST_EQUALS( 2.0f, custom.GetTargetSize().height, TEST_LOCATION );
END_TEST;
}
-int UtcDaliCustomActorOnTouchEvent(void)
+int UtcDaliCustomActorImplRelayoutDependentOnChildrenBase(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CustomActor::OnTouchEvent()");
-
- TestCustomActor custom = TestCustomActor::New();
- DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+ Test::TestCustomActor custom = Test::TestCustomActor::NewNegoSize();
+ custom.SetResizePolicy(Dali::ResizePolicy::FIT_TO_CHILDREN, Dali::Dimension::ALL_DIMENSIONS);
- // set size for custom actor
- custom.SetSize( 100, 100 );
- // add the custom actor to stage
- Stage::GetCurrent().Add( custom );
- custom.ResetCallStack();
+ bool v = custom.TestRelayoutDependentOnChildrenBase( Dali::Dimension::ALL_DIMENSIONS );
+ DALI_TEST_CHECK( v == true );
- // Render and notify a couple of times
application.SendNotification();
application.Render();
+
+ custom.SetResizePolicy(Dali::ResizePolicy::FIXED, Dali::Dimension::ALL_DIMENSIONS);
+ v = custom.TestRelayoutDependentOnChildrenBase( Dali::Dimension::WIDTH );
+ DALI_TEST_CHECK( v == false );
+
+ // why is this here?
application.SendNotification();
application.Render();
- // simulate a touch event
- Dali::TouchPoint point( 0, TouchPoint::Down, 1, 1 );
- Dali::Integration::TouchEvent event;
- event.AddPoint( point );
- application.ProcessEvent( event );
+ END_TEST;
+}
+
+int UtcDaliCustomActorTypeRegistry(void)
+{
+ TestApplication application;
+
+ // Register Type
+ TypeInfo type;
+ type = TypeRegistry::Get().GetTypeInfo( "CustomActor" );
+ DALI_TEST_CHECK( type );
+ BaseHandle handle = type.CreateInstance();
+
+ std::string name;
+ std::string exception;
+
+ try
+ {
+ name = handle.GetTypeName();
+ tet_result(TET_FAIL);
+ }
+ catch( DaliException& e )
+ {
+ exception = e.condition;
+ DALI_TEST_EQUALS( exception, "handle && \"BaseObject handle is empty\"", TEST_LOCATION );
+ }
- DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnTouchEvent", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
END_TEST;
}
-int UtcDaliCustomActorOnMouseWheelEvent(void)
+
+int UtcDaliCustomActorGetExtensionP(void)
{
TestApplication application;
- tet_infoline("Testing Dali::CustomActor::OnMouseWheelEvent()");
- TestCustomActor custom = TestCustomActor::New();
- DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+ Test::TestCustomActor custom = Test::TestCustomActor::NewVariant5();
- // set size for custom actor
- custom.SetSize( 100, 100 );
- // add the custom actor to stage
- Stage::GetCurrent().Add( custom );
- custom.ResetCallStack();
+ DALI_TEST_CHECK( NULL == custom.GetImplementation().GetExtension() );
- // Render and notify a couple of times
+ END_TEST;
+}
+
+int UtcDaliCustomActorOnConnectionDepth(void)
+{
+ TestApplication application;
+ tet_infoline("Testing Dali::CustomActor::OnStageConnection() hierarchy depth");
+
+ Stage stage = Stage::GetCurrent();
+
+ /* Build tree of actors:
+ *
+ * Depth
+ *
+ * A (parent) 1
+ * / \
+ * B C 2
+ * / \ \
+ * D E F 3
+ *
+ * OnStageConnection should return 1 for A, 2 for B and C, and 3 for D, E and F.
+ */
+
+ Test::TestCustomActor actorA = Test::TestCustomActor::New();
+ stage.Add( actorA );
+
+ Test::TestCustomActor actorB = Test::TestCustomActor::New();
+ actorA.Add( actorB );
+
+ Test::TestCustomActor actorC = Test::TestCustomActor::New();
+ actorA.Add( actorC );
+
+ Test::TestCustomActor actorD = Test::TestCustomActor::New();
+ actorB.Add( actorD );
+
+ Test::TestCustomActor actorE = Test::TestCustomActor::New();
+ actorB.Add( actorE );
+
+ Test::TestCustomActor actorF = Test::TestCustomActor::New();
+ actorC.Add( actorF );
+
+ // Excercise the message passing to Update thread
application.SendNotification();
application.Render();
- application.SendNotification();
application.Render();
- // simulate a mouse wheel event
- Vector2 screenCoordinates( 10.0f, 10.0f );
- Integration::MouseWheelEvent event(0, 0u, screenCoordinates, 1, 1000u);
- application.ProcessEvent( event );
+ DALI_TEST_EQUALS( 1u, actorA.GetDepth(), TEST_LOCATION );
+ DALI_TEST_EQUALS( 2u, actorB.GetDepth(), TEST_LOCATION );
+ DALI_TEST_EQUALS( 2u, actorC.GetDepth(), TEST_LOCATION );
+ DALI_TEST_EQUALS( 3u, actorD.GetDepth(), TEST_LOCATION );
+ DALI_TEST_EQUALS( 3u, actorE.GetDepth(), TEST_LOCATION );
+ DALI_TEST_EQUALS( 3u, actorF.GetDepth(), TEST_LOCATION );
- DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnMouseWheelEvent", custom.GetMethodsCalled()[ 0 ], TEST_LOCATION );
END_TEST;
}
-int UtcDaliCustomActorFindChildByAlias(void)
+
+int UtcDaliCustomActorSetGetProperty(void)
{
- TestApplication application;
- tet_infoline("Testing Dali::CustomActor::GetChildByAlias()");
+ TestApplication application; // Need the type registry
- TestCustomActor custom = TestCustomActor::New();
- DALI_TEST_EQUALS( 0, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+ Test::TestCustomActor actor = Test::TestCustomActor::New();
+ Stage::GetCurrent().Add( actor );
- custom.Add(Actor::New());
+ actor.SetProperty( Test::TestCustomActor::Property::TEST_PROPERTY1, 0.5f );
+ actor.SetProperty( Test::TestCustomActor::Property::TEST_PROPERTY2, Color::WHITE );
+ actor.SetProperty( Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY3, Color::BLUE );
+ actor.SetProperty( Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY4, 20 );
+ actor.SetProperty( Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY5, 40.0f );
- DALI_TEST_EQUALS( 1, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
+ Property::Value value = actor.GetProperty( Test::TestCustomActor::Property::TEST_PROPERTY1 );
+ DALI_TEST_EQUALS( value.Get<float>(), 0.5f, 0.001f, TEST_LOCATION );
- DALI_TEST_CHECK( !custom.FindChildByAlias("not-found") );
+ value = actor.GetProperty( Test::TestCustomActor::Property::TEST_PROPERTY2 );
+ DALI_TEST_EQUALS( value.Get<Vector4>(), Color::WHITE, 0.001f, TEST_LOCATION );
- DALI_TEST_EQUALS( 2, (int)(custom.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "GetChildByAlias", custom.GetMethodsCalled()[ 1 ], TEST_LOCATION );
- DALI_TEST_CHECK( custom.FindChildByAlias("found") );
+ value = actor.GetProperty( Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY3 );
+ DALI_TEST_EQUALS( value.Get<Vector4>(), Color::BLUE, 0.001f, TEST_LOCATION );
+
+ value = actor.GetProperty( Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY4 );
+ DALI_TEST_EQUALS( value.Get<int>(), 20, TEST_LOCATION );
+
+ value = actor.GetProperty( Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY5 );
+ DALI_TEST_EQUALS( value.Get<float>(), 40.0f, 0.001f, TEST_LOCATION );
+
+ // Get read-only property
+ value = actor.GetProperty( Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY6 );
+ DALI_TEST_EQUALS( value.Get<float>(), 10.0f, 0.001f, TEST_LOCATION );
+
+ // Attempt to set read-only property and then ensure value hasn't changed
+ actor.SetProperty( Test::DevelTestCustomActor::Property::DEVEL_TEST_PROPERTY6, 40.0f );
+ DALI_TEST_EQUALS( value.Get<float>(), 10.0f, 0.001f, TEST_LOCATION );
+
END_TEST;
}
-int UtcDaliCustomActorImplOnPropertySet(void)
+int utcDaliActorGetTypeInfo(void)
{
TestApplication application;
- CustomActorImpl* impl = new Impl::SimpleTestCustomActor();
+ tet_infoline( "Get the type info of a derived actor" );
- impl->OnPropertySet( 0, 0 );
+ Test::TestCustomActor customActor = Test::TestCustomActor::New();
- DALI_TEST_CHECK( true );
+ Dali::TypeInfo typeInfo = Dali::DevelCustomActor::GetTypeInfo( customActor );
+
+ DALI_TEST_EQUALS( typeInfo.GetName(), std::string("TestCustomActor"), TEST_LOCATION );
- delete impl;
END_TEST;
}
-int UtcDaliCustomActorGetImplementation(void)
+namespace Impl
{
- TestApplication application;
+/**
+ * A custom actor that is not type registered on purpose
+ */
+struct UnregisteredCustomActor : public Dali::CustomActorImpl
+{
+ UnregisteredCustomActor() : CustomActorImpl( ACTOR_BEHAVIOUR_DEFAULT )
+ { }
+ virtual ~UnregisteredCustomActor()
+ { }
+ virtual void OnStageConnection( int32_t depth )
+ { }
+ virtual void OnStageDisconnection()
+ { }
+ virtual void OnChildAdd(Actor& child)
+ { }
+ virtual void OnChildRemove(Actor& child)
+ { }
+ virtual void OnPropertySet( Property::Index index, Property::Value propertyValue )
+ { }
+ virtual void OnSizeSet(const Vector3& targetSize)
+ { }
+ virtual void OnSizeAnimation(Animation& animation, const Vector3& targetSize)
+ { }
+ virtual bool OnTouchEvent(const TouchEvent& event) DALI_DEPRECATED_API
+ { return false; }
+ virtual bool OnHoverEvent(const HoverEvent& event)
+ { return false; }
+ virtual bool OnKeyEvent(const KeyEvent& event)
+ { return false; }
+ virtual bool OnWheelEvent(const WheelEvent& event)
+ { return false; }
+ virtual void OnRelayout( const Vector2& size, RelayoutContainer& container )
+ { }
+ virtual void OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
+ { }
+ virtual Vector3 GetNaturalSize()
+ { return Vector3(); }
+ virtual float CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension )
+ { return 0.f; }
+ virtual float GetHeightForWidth( float width )
+ { return 0.f; }
+ virtual float GetWidthForHeight( float height )
+ { return 0.f; }
+ virtual bool RelayoutDependentOnChildren( Dimension::Type dimension = Dimension::ALL_DIMENSIONS )
+ { return false; }
+ virtual void OnCalculateRelayoutSize( Dimension::Type dimension )
+ { }
+ virtual void OnLayoutNegotiated( float size, Dimension::Type dimension )
+ { }
+};
+}
+struct UnregisteredCustomActor : public Dali::CustomActor
+{
+ static UnregisteredCustomActor New()
+ {
+ Impl::UnregisteredCustomActor* impl = new Impl::UnregisteredCustomActor;
+ UnregisteredCustomActor custom( *impl ); // takes ownership
+ return custom;
+ }
+ UnregisteredCustomActor()
+ { }
+ ~UnregisteredCustomActor()
+ { }
+ UnregisteredCustomActor( Internal::CustomActor* impl )
+ : CustomActor( impl )
+ { }
+ UnregisteredCustomActor( Impl::UnregisteredCustomActor& impl )
+ : CustomActor( impl )
+ { }
+ static UnregisteredCustomActor DownCast( BaseHandle handle )
+ {
+ UnregisteredCustomActor hndl;
+ CustomActor custom = Dali::CustomActor::DownCast( handle );
+ if( custom )
+ {
+ CustomActorImpl& customImpl = custom.GetImplementation();
- TestCustomActor custom = TestCustomActor::New();
- CustomActorImpl& impl = custom.GetImplementation();
- impl.GetOwner(); // Test
+ Impl::UnregisteredCustomActor* impl = dynamic_cast<Impl::UnregisteredCustomActor*>( &customImpl );
- const TestCustomActor constCustom = TestCustomActor::New();
- const CustomActorImpl& constImpl = constCustom.GetImplementation();
- constImpl.GetOwner(); // Test
+ if( impl )
+ {
+ hndl = UnregisteredCustomActor( customImpl.GetOwner() );
+ }
+ }
+ return hndl;
+ }
+};
+
+int UtcDaliCustomActorSetGetActorPropertyActionSignal(void)
+{
+ TestApplication application; // Need the type registry
+
+ auto custom = UnregisteredCustomActor::New();
+ Stage::GetCurrent().Add( custom );
+
+ // should have all actor properties
+ DALI_TEST_EQUALS( custom.GetPropertyType( Actor::Property::COLOR ), Property::VECTOR4, TEST_LOCATION );
+ auto actorHandle = Actor::New();
+ DALI_TEST_EQUALS( custom.GetPropertyCount(), actorHandle.GetPropertyCount(), TEST_LOCATION );
+
+ DALI_TEST_EQUALS( custom.IsVisible(), true, TEST_LOCATION );
+ custom.SetProperty( Actor::Property::VISIBLE, false );
+ application.SendNotification();
+ application.Render(); // IsVisible returns scene value
+ DALI_TEST_EQUALS( custom.IsVisible(), false, TEST_LOCATION );
+
+ // should have custom actor typename (as it has not registered itself)
+ DALI_TEST_EQUALS( "CustomActor", custom.GetTypeName(), TEST_LOCATION );
+
+ // should have actor actions
+ custom.DoAction( "show", Property::Map() );
+ DALI_TEST_EQUALS( custom.GetProperty( Actor::Property::VISIBLE ).Get<bool>(), true, TEST_LOCATION );
+
+ Animation animation = Animation::New(0.01f); // very short animation
+ // should be able to animate actor property
+ animation.AnimateTo( Property( custom, Actor::Property::POSITION ), Vector3( 100.0f, 150.0f, 200.0f ) );
+ animation.Play();
+
+ application.SendNotification();
+ application.Render(1000.f);
+
+ DALI_TEST_EQUALS( Vector3( 100.0f, 150.0f, 200.0f ), custom.GetProperty( Actor::Property::POSITION ).Get<Vector3>(), TEST_LOCATION );
+ DALI_TEST_EQUALS( Vector3( 100.0f, 150.0f, 200.0f ), custom.GetCurrentPosition(), TEST_LOCATION );
+
+ Dali::WeakHandle<UnregisteredCustomActor> weakRef( custom );
+ // should have actor signals
+ custom.ConnectSignal( &application, "offStage",
+ [weakRef]()
+ {
+ DALI_TEST_EQUALS( weakRef.GetHandle().OnStage(), false, TEST_LOCATION );
+ } );
+
+ Stage::GetCurrent().Remove( custom );
+ Stage::GetCurrent().Add( custom );
+
+ END_TEST;
+}
+
+namespace Impl
+{
+struct DerivedCustomActor : public UnregisteredCustomActor
+{ };
+}
+
+struct DerivedCustomActor : public UnregisteredCustomActor
+{
+ static DerivedCustomActor New()
+ {
+ Impl::DerivedCustomActor* impl = new Impl::DerivedCustomActor;
+ DerivedCustomActor custom( *impl ); // takes ownership
+ return custom;
+ }
+ DerivedCustomActor()
+ { }
+ ~DerivedCustomActor()
+ { }
+ DerivedCustomActor( Internal::CustomActor* impl )
+ : UnregisteredCustomActor( impl )
+ { }
+ DerivedCustomActor( Impl::UnregisteredCustomActor& impl )
+ : UnregisteredCustomActor( impl )
+ { }
+};
+
+// register custom
+DALI_TYPE_REGISTRATION_BEGIN( DerivedCustomActor, UnregisteredCustomActor, nullptr );
+DALI_TYPE_REGISTRATION_END()
+
+int UtcDaliCustomActorPropertyRegistrationDefaultValue(void)
+{
+ TestApplication application; // Need the type registry
+
+ // register our base and add a property with default value for it
+ Dali::TypeRegistration typeRegistration( typeid( UnregisteredCustomActor ), typeid( Dali::CustomActor ), nullptr );
+
+ auto derived = DerivedCustomActor::New();
+ Stage::GetCurrent().Add( derived );
+
+ // should have all actor properties
+ DALI_TEST_EQUALS( derived.GetPropertyType( Actor::Property::WORLD_MATRIX ), Property::MATRIX, TEST_LOCATION );
+ auto actorHandle = Actor::New();
+ DALI_TEST_EQUALS( derived.GetPropertyCount(), actorHandle.GetPropertyCount(), TEST_LOCATION );
+
+ // add a property in base class
+ AnimatablePropertyRegistration( typeRegistration, "Foobar", ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX, 10.f );
+
+ // should be one more property now
+ DALI_TEST_EQUALS( derived.GetPropertyCount(), actorHandle.GetPropertyCount() + 1, TEST_LOCATION );
+ // check that the default value is set for base class
+ DALI_TEST_EQUALS( UnregisteredCustomActor::New().GetProperty(ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX).Get<float>(), 10.f, TEST_LOCATION );
+ // check that the default value is set for the derived instance as well
+ DALI_TEST_EQUALS( derived.GetProperty(ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX).Get<float>(), 10.f, TEST_LOCATION );
- DALI_TEST_CHECK( true );
END_TEST;
}
+