Remove deprecated APIs in Tizen 3.0
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-CameraActor.cpp
index 5e92e44..415f6cf 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -20,6 +20,8 @@
 #include <stdlib.h>
 #include <cmath>
 #include <dali/public-api/dali-core.h>
+#include <dali/devel-api/actors/actor-devel.h>
+
 
 #include "dali-test-suite-utils/dali-test-suite-utils.h"
 
@@ -66,6 +68,16 @@ const char* const RENDER_SHADOW_FRAGMENT_SOURCE =
   "  gl_FragColor = vec4(uShadowColor.rgb, uShadowColor.a * alpha);\n"
   "}\n";
 
+struct PropertyDetails
+{
+  std::string name;           ///< The name of the property.
+  Property::Type type;        ///< The property type.
+  bool writable;              ///< Whether the property is writable
+  bool animatable;            ///< Whether the property is animatable.
+  bool constraintInput;       ///< Whether the property can be used as an input to a constraint.
+  Property::Index enumIndex;  ///< Used to check the index is correct within a debug build.
+};
+
 } // Anonymous namespace
 
 
@@ -223,10 +235,8 @@ int UtcDaliCameraActorSetGetTypeP(void)
   actor.SetType( Dali::Camera::LOOK_AT_TARGET );
   DALI_TEST_EQUALS( actor.GetType(), Dali::Camera::LOOK_AT_TARGET, TEST_LOCATION );
 
-  std::string sValue;
-  actor.GetProperty( CameraActor::Property::TYPE ).Get( sValue );
-  std::string result( "LOOK_AT_TARGET");
-  DALI_TEST_EQUALS( result, sValue, TEST_LOCATION );
+  DALI_TEST_EQUALS( "LOOK_AT_TARGET", actor.GetProperty< std::string >( CameraActor::Property::TYPE ), TEST_LOCATION );
+  DALI_TEST_EQUALS( "LOOK_AT_TARGET", actor.GetCurrentProperty< std::string >( CameraActor::Property::TYPE ), TEST_LOCATION );
   END_TEST;
 }
 
@@ -349,7 +359,6 @@ int UtcDaliCameraActorGetFieldOfViewN(void)
   END_TEST;
 }
 
-//todor
 int UtcDaliCameraActorSetAspectRatioP(void)
 {
   TestApplication application;
@@ -1207,6 +1216,9 @@ int UtcDaliCameraActorDefaultProperties(void)
   tet_infoline( "Testing Dali::CameraActor DefaultProperties" );
 
   CameraActor actor = CameraActor::New();
+  Stage stage = Stage::GetCurrent();
+  stage.Add(actor);
+  stage.GetRenderTaskList().GetTask(0).SetCameraActor( actor );
 
   actor.SetAspectRatio( TEST_ASPECT_RATIO );
   Stage::GetCurrent().Add( actor );
@@ -1265,6 +1277,123 @@ int UtcDaliCameraActorDefaultProperties(void)
   END_TEST;
 }
 
+template< typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename P8>
+void TEST_CAMERA_PROPERTY( P1 camera, P2 stringName, P3 type, P4 isWriteable, P5 isAnimateable, P6 isConstraintInput, P7 enumName, P8 LOCATION )
+{
+  DALI_TEST_EQUALS( camera.GetPropertyName( enumName ), stringName, LOCATION );
+  DALI_TEST_EQUALS( camera.GetPropertyIndex( stringName ), static_cast<Property::Index>(enumName), LOCATION );
+  DALI_TEST_EQUALS( camera.GetPropertyType( enumName ), type, LOCATION );
+  DALI_TEST_EQUALS( camera.IsPropertyWritable( enumName ), isWriteable, LOCATION );
+  DALI_TEST_EQUALS( camera.IsPropertyAnimatable( enumName ), isAnimateable, LOCATION );
+  DALI_TEST_EQUALS( camera.IsPropertyAConstraintInput( enumName ), isConstraintInput, LOCATION );
+}
+int UtcDaliCameraActorDefaultPropertiesInherited(void)
+{
+  TestApplication application;
+
+  CameraActor actor = CameraActor::New();
+  Stage stage = Stage::GetCurrent();
+  stage.Add(actor);
+  stage.GetRenderTaskList().GetTask(0).SetCameraActor( actor );
+
+  Stage::GetCurrent().Add( actor );
+  application.Render( 0 );
+  application.SendNotification();
+
+  const PropertyDetails CAMERA_DEFAULT_PROPERTY[] =
+  {
+// actor
+    { "parentOrigin",           Property::VECTOR3,  true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN },
+    { "parentOriginX",          Property::FLOAT,    true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN_X },
+    { "parentOriginY",          Property::FLOAT,    true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN_Y },
+    { "parentOriginZ",          Property::FLOAT,    true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN_Z },
+    { "anchorPoint",            Property::VECTOR3,  true,  false, true,  Dali::Actor::Property::ANCHOR_POINT },
+    { "anchorPointX",           Property::FLOAT,    true,  false, true,  Dali::Actor::Property::ANCHOR_POINT_X },
+    { "anchorPointY",           Property::FLOAT,    true,  false, true,  Dali::Actor::Property::ANCHOR_POINT_Y },
+    { "anchorPointZ",           Property::FLOAT,    true,  false, true,  Dali::Actor::Property::ANCHOR_POINT_Z },
+    { "size",                   Property::VECTOR3,  true,  true,  true,  Dali::Actor::Property::SIZE },
+    { "sizeWidth",              Property::FLOAT,    true,  true,  true,  Dali::Actor::Property::SIZE_WIDTH },
+    { "sizeHeight",             Property::FLOAT,    true,  true,  true,  Dali::Actor::Property::SIZE_HEIGHT },
+    { "sizeDepth",              Property::FLOAT,    true,  true,  true,  Dali::Actor::Property::SIZE_DEPTH },
+    { "position",               Property::VECTOR3,  true,  true,  true,  Dali::Actor::Property::POSITION },
+    { "positionX",              Property::FLOAT,    true,  true,  true,  Dali::Actor::Property::POSITION_X },
+    { "positionY",              Property::FLOAT,    true,  true,  true,  Dali::Actor::Property::POSITION_Y },
+    { "positionZ",              Property::FLOAT,    true,  true,  true,  Dali::Actor::Property::POSITION_Z },
+    { "worldPosition",          Property::VECTOR3,  false, false, true,  Dali::Actor::Property::WORLD_POSITION },
+    { "worldPositionX",         Property::FLOAT,    false, false, true,  Dali::Actor::Property::WORLD_POSITION_X },
+    { "worldPositionY",         Property::FLOAT,    false, false, true,  Dali::Actor::Property::WORLD_POSITION_Y },
+    { "worldPositionZ",         Property::FLOAT,    false, false, true,  Dali::Actor::Property::WORLD_POSITION_Z },
+    { "orientation",            Property::ROTATION, true,  true,  true,  Dali::Actor::Property::ORIENTATION },
+    { "worldOrientation",       Property::ROTATION, false, false, true,  Dali::Actor::Property::WORLD_ORIENTATION },
+    { "scale",                  Property::VECTOR3,  true,  true,  true,  Dali::Actor::Property::SCALE },
+    { "scaleX",                 Property::FLOAT,    true,  true,  true,  Dali::Actor::Property::SCALE_X },
+    { "scaleY",                 Property::FLOAT,    true,  true,  true,  Dali::Actor::Property::SCALE_Y },
+    { "scaleZ",                 Property::FLOAT,    true,  true,  true,  Dali::Actor::Property::SCALE_Z },
+    { "worldScale",             Property::VECTOR3,  false, false, true,  Dali::Actor::Property::WORLD_SCALE },
+    { "visible",                Property::BOOLEAN,  true,  true,  true,  Dali::Actor::Property::VISIBLE },
+    { "color",                  Property::VECTOR4,  true,  true,  true,  Dali::Actor::Property::COLOR },
+    { "colorRed",               Property::FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_RED },
+    { "colorGreen",             Property::FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_GREEN },
+    { "colorBlue",              Property::FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_BLUE },
+    { "colorAlpha",             Property::FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_ALPHA },
+    { "worldColor",             Property::VECTOR4,  false, false, true,  Dali::Actor::Property::WORLD_COLOR },
+    { "worldMatrix",            Property::MATRIX,   false, false, true,  Dali::Actor::Property::WORLD_MATRIX },
+    { "name",                   Property::STRING,   true,  false, false, Dali::Actor::Property::NAME },
+    { "sensitive",              Property::BOOLEAN,  true,  false, false, Dali::Actor::Property::SENSITIVE },
+    { "leaveRequired",          Property::BOOLEAN,  true,  false, false, Dali::Actor::Property::LEAVE_REQUIRED },
+    { "inheritOrientation",     Property::BOOLEAN,  true,  false, false, Dali::Actor::Property::INHERIT_ORIENTATION },
+    { "inheritScale",           Property::BOOLEAN,  true,  false, false, Dali::Actor::Property::INHERIT_SCALE },
+    { "colorMode",              Property::STRING,   true,  false, false, Dali::Actor::Property::COLOR_MODE },
+    { "drawMode",               Property::STRING,   true,  false, false, Dali::Actor::Property::DRAW_MODE },
+    { "sizeModeFactor",         Property::VECTOR3,  true,  false, false, Dali::Actor::Property::SIZE_MODE_FACTOR },
+    { "widthResizePolicy",      Property::STRING,   true,  false, false, Dali::Actor::Property::WIDTH_RESIZE_POLICY },
+    { "heightResizePolicy",     Property::STRING,   true,  false, false, Dali::Actor::Property::HEIGHT_RESIZE_POLICY },
+    { "sizeScalePolicy",        Property::STRING,   true,  false, false, Dali::Actor::Property::SIZE_SCALE_POLICY },
+    { "widthForHeight",         Property::BOOLEAN,  true,  false, false, Dali::Actor::Property::WIDTH_FOR_HEIGHT },
+    { "heightForWidth",         Property::BOOLEAN,  true,  false, false, Dali::Actor::Property::HEIGHT_FOR_WIDTH },
+    { "padding",                Property::VECTOR4,  true,  false, false, Dali::Actor::Property::PADDING },
+    { "minimumSize",            Property::VECTOR2,  true,  false, false, Dali::Actor::Property::MINIMUM_SIZE },
+    { "maximumSize",            Property::VECTOR2,  true,  false, false, Dali::Actor::Property::MAXIMUM_SIZE },
+    { "inheritPosition",        Property::BOOLEAN,  true,  false, false, Dali::Actor::Property::INHERIT_POSITION },
+    { "clippingMode",           Property::STRING,   true,  false, false, Dali::Actor::Property::CLIPPING_MODE },
+    { "layoutDirection",        Property::STRING,   true,  false, false, Dali::Actor::Property::LAYOUT_DIRECTION },
+    { "inheritLayoutDirection", Property::BOOLEAN,  true,  false, false, Dali::Actor::Property::INHERIT_LAYOUT_DIRECTION },
+    { "siblingOrder",           Property::INTEGER,  true,  false, false, Dali::DevelActor::Property::SIBLING_ORDER },
+    { "opacity",                Property::FLOAT,    true,  true,  true,  Dali::DevelActor::Property::OPACITY },
+    { "screenPosition",         Property::VECTOR2,  false, false, false, Dali::DevelActor::Property::SCREEN_POSITION },
+    { "positionUsesAnchorPoint",Property::BOOLEAN,  true,  false, false, Dali::DevelActor::Property::POSITION_USES_ANCHOR_POINT },
+    { "culled",                 Property::BOOLEAN,  false, false, true,  Dali::DevelActor::Property::CULLED },
+// camera own
+    { "type",                   Property::STRING,   true,    false,   true,   Dali::CameraActor::Property::TYPE                  },
+    { "projectionMode",         Property::STRING,   true,    false,   true,   Dali::CameraActor::Property::PROJECTION_MODE       },
+    { "fieldOfView",            Property::FLOAT,    true,    false,   true,   Dali::CameraActor::Property::FIELD_OF_VIEW         },
+    { "aspectRatio",            Property::FLOAT,    true,    false,   true,   Dali::CameraActor::Property::ASPECT_RATIO          },
+    { "nearPlaneDistance",      Property::FLOAT,    true,    false,   true,   Dali::CameraActor::Property::NEAR_PLANE_DISTANCE   },
+    { "farPlaneDistance",       Property::FLOAT,    true,    false,   true,   Dali::CameraActor::Property::FAR_PLANE_DISTANCE    },
+    { "leftPlaneDistance",      Property::FLOAT,    true,    false,   true,   Dali::CameraActor::Property::LEFT_PLANE_DISTANCE   },
+    { "rightPlaneDistance",     Property::FLOAT,    true,    false,   true,   Dali::CameraActor::Property::RIGHT_PLANE_DISTANCE  },
+    { "topPlaneDistance",       Property::FLOAT,    true,    false,   true,   Dali::CameraActor::Property::TOP_PLANE_DISTANCE    },
+    { "bottomPlaneDistance",    Property::FLOAT,    true,    false,   true,   Dali::CameraActor::Property::BOTTOM_PLANE_DISTANCE },
+    { "targetPosition",         Property::VECTOR3,  true,    false,   true,   Dali::CameraActor::Property::TARGET_POSITION       },
+    { "projectionMatrix",       Property::MATRIX,   false,   false,   true,   Dali::CameraActor::Property::PROJECTION_MATRIX     },
+    { "viewMatrix",             Property::MATRIX,   false,   false,   true,   Dali::CameraActor::Property::VIEW_MATRIX           },
+    { "invertYAxis",            Property::BOOLEAN,  true,    false,   true,   Dali::CameraActor::Property::INVERT_Y_AXIS         }
+  };
+
+  for( uint32_t index = 0; index < (sizeof(CAMERA_DEFAULT_PROPERTY)/sizeof(PropertyDetails)); ++index )
+  {
+    TEST_CAMERA_PROPERTY( actor,
+                          CAMERA_DEFAULT_PROPERTY[ index ].name,
+                          CAMERA_DEFAULT_PROPERTY[ index ].type,
+                          CAMERA_DEFAULT_PROPERTY[ index ].writable,
+                          CAMERA_DEFAULT_PROPERTY[ index ].animatable,
+                          CAMERA_DEFAULT_PROPERTY[ index ].constraintInput,
+                          CAMERA_DEFAULT_PROPERTY[ index ].enumIndex,
+                          TEST_LOCATION );
+  }
+  END_TEST;
+}
+
 int UtcDaliCameraActorModelView(void)
 {
   TestApplication application;
@@ -1272,7 +1401,7 @@ int UtcDaliCameraActorModelView(void)
 
   BufferImage image = CreateBufferImage();
 
-  ImageActor actor = ImageActor::New( image );
+  Actor actor = CreateRenderableActor(image);
   actor.SetSize( 100.0f, 100.0f );
   actor.SetPosition( 20.0f, 30.0f, 40.0f );
   actor.SetParentOrigin( ParentOrigin::CENTER );
@@ -1308,9 +1437,9 @@ int UtcDaliCameraActorReadProjectionMatrix(void)
   application.Render();
   application.SendNotification();
   Image image = CreateBufferImage();
-  ImageActor imageActor = ImageActor::New( image );
-  imageActor.SetSize( 100.0f, 100.0f );
-  Stage::GetCurrent().Add( imageActor );
+  Actor actor = CreateRenderableActor( image, RENDER_SHADOW_VERTEX_SOURCE, RENDER_SHADOW_FRAGMENT_SOURCE );
+  actor.SetSize( 100.0f, 100.0f );
+  Stage::GetCurrent().Add( actor );
 
   Matrix projectionMatrix;
   Matrix viewMatrix;
@@ -1318,18 +1447,15 @@ int UtcDaliCameraActorReadProjectionMatrix(void)
   camera.GetProperty( CameraActor::CameraActor::Property::PROJECTION_MATRIX ).Get( projectionMatrix );
   camera.GetProperty( CameraActor::CameraActor::Property::VIEW_MATRIX ).Get( viewMatrix );
 
-  ShaderEffect shaderEffect = ShaderEffect::New( RENDER_SHADOW_VERTEX_SOURCE, RENDER_SHADOW_FRAGMENT_SOURCE );
-  imageActor.SetShaderEffect( shaderEffect );
+  actor.RegisterProperty( SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME, Matrix::IDENTITY );
+  actor.RegisterProperty( SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME, Matrix::IDENTITY );
 
-  shaderEffect.SetUniform( SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME, Matrix::IDENTITY );
-  shaderEffect.SetUniform( SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME, Matrix::IDENTITY );
+  Property::Index projectionMatrixPropertyIndex = actor.GetPropertyIndex( SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME );
+  Property::Index viewMatrixPropertyIndex = actor.GetPropertyIndex( SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME );
 
-  Property::Index projectionMatrixPropertyIndex = shaderEffect.GetPropertyIndex( SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME );
-  Property::Index viewMatrixPropertyIndex = shaderEffect.GetPropertyIndex( SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME );
-
-  Constraint projectionMatrixConstraint = Constraint::New<Dali::Matrix>( shaderEffect, projectionMatrixPropertyIndex, EqualToConstraint() );
+  Constraint projectionMatrixConstraint = Constraint::New<Dali::Matrix>( actor, projectionMatrixPropertyIndex, EqualToConstraint() );
   projectionMatrixConstraint.AddSource( Source( camera, CameraActor::Property::PROJECTION_MATRIX ) );
-  Constraint viewMatrixConstraint = Constraint::New<Dali::Matrix>( shaderEffect, viewMatrixPropertyIndex, EqualToConstraint() );
+  Constraint viewMatrixConstraint = Constraint::New<Dali::Matrix>( actor, viewMatrixPropertyIndex, EqualToConstraint() );
   viewMatrixConstraint.AddSource( Source( camera, CameraActor::Property::VIEW_MATRIX ) );
 
   projectionMatrixConstraint.Apply();
@@ -1469,6 +1595,7 @@ int UtcDaliCameraActorCheckLookAtAndFreeLookViews02(void)
   stage.Add( target );
   stage.Add( freeLookCameraActor );
   stage.Add( lookAtCameraActor );
+  stage.GetRenderTaskList().GetTask(0).SetCameraActor( freeLookCameraActor );
 
   // Create an arbitrary vector
   for( float x=-1.0f; x<=1.0f; x+=0.1f )
@@ -1489,20 +1616,17 @@ int UtcDaliCameraActorCheckLookAtAndFreeLookViews02(void)
         application.SendNotification();
         application.Render();
         Matrix freeLookViewMatrix;
-        Matrix lookAtViewMatrix;
         freeLookCameraActor.GetProperty( CameraActor::CameraActor::Property::VIEW_MATRIX ).Get( freeLookViewMatrix );
-        lookAtCameraActor.GetProperty( CameraActor::CameraActor::Property::VIEW_MATRIX ).Get( lookAtViewMatrix );
 
         Matrix freeLookWorld = freeLookCameraActor.GetCurrentWorldMatrix();
 
         Matrix freeLookTest( false );
         Matrix::Multiply( freeLookTest, freeLookViewMatrix, freeLookWorld );
         DALI_TEST_EQUALS( freeLookTest, Matrix::IDENTITY, 0.01f, TEST_LOCATION );
-
-        DALI_TEST_EQUALS( freeLookViewMatrix, lookAtViewMatrix, 0.01, TEST_LOCATION );
       }
     }
   }
+
   END_TEST;
 }
 
@@ -1526,6 +1650,7 @@ int UtcDaliCameraActorCheckLookAtAndFreeLookViews03(void)
   Actor cameraAnchor = Actor::New();
   cameraAnchor.Add( freeLookCameraActor );
   stage.Add( cameraAnchor );
+  stage.GetRenderTaskList().GetTask(0).SetCameraActor( freeLookCameraActor );
 
   for( float angle = 1.0f; angle <= 180.0f; angle += 1.0f )
   {