Move DevelHandle::GetCurrentProperty to public
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-AlphaFunction.cpp
index 4392bdf..f5cdade 100644 (file)
@@ -19,7 +19,6 @@
 
 #include <stdlib.h>
 #include <dali/public-api/dali-core.h>
-#include <dali/devel-api/object/handle-devel.h>
 #include <dali-test-suite-utils.h>
 
 using namespace Dali;
@@ -226,27 +225,27 @@ int UtcDaliAlphaFunctionBezier(void)
   application.Render(static_cast<unsigned int>(durationSeconds*200.0f)/* 20% progress */);
   application.SendNotification();
   float epsilon(0.01f);
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( actor, index ), 0.271964f, epsilon, TEST_LOCATION );
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< float >( index ), 0.271964f, epsilon, TEST_LOCATION );
 
   application.SendNotification();
   application.Render(static_cast<unsigned int>(durationSeconds*200.0f) + 1u/*40% progress*/);
   application.SendNotification();
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( actor, index ), 0.432387f, epsilon, TEST_LOCATION );
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< float >( index ), 0.432387f, epsilon, TEST_LOCATION );
 
   application.SendNotification();
   application.Render(static_cast<unsigned int>(durationSeconds*200.0f) + 1u/*60% progress*/);
   application.SendNotification();
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( actor, index ), 0.567613f, epsilon, TEST_LOCATION );
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< float >( index ), 0.567613f, epsilon, TEST_LOCATION );
 
   application.SendNotification();
   application.Render(static_cast<unsigned int>(durationSeconds*200.0f) + 1u/*80% progress*/);
   application.SendNotification();
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( actor, index ), 0.728037f, epsilon, TEST_LOCATION );
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< float >( index ), 0.728037f, epsilon, TEST_LOCATION );
 
   application.SendNotification();
   application.Render(static_cast<unsigned int>(durationSeconds*200.0f) + 1u/*just beyond the animation duration*/);
   application.SendNotification();
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( actor, index ), targetValue, TEST_LOCATION );
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< float >( index ), targetValue, TEST_LOCATION );
 
   END_TEST;
 }