Revert "[Tizen] Ensure cached values of properties animated using AnimateTo are updated"
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-Actor.cpp
index 4794369..f4a6071 100644 (file)
@@ -5960,7 +5960,6 @@ int utcDaliActorPositionUsesAnchorPointOnlyInheritPosition(void)
 
   END_TEST;
 }
-
 int utcDaliActorVisibilityChangeSignalSelf(void)
 {
   TestApplication application;
@@ -6043,43 +6042,4 @@ int utcDaliActorVisibilityChangeSignalChildren(void)
   childData.Check( false /* not called */, TEST_LOCATION );
   grandChildData.Check( false /* not called */, TEST_LOCATION );
 
-  END_TEST;
-}
-
-int utcDaliActorVisibilityChangeSignalAfterAnimation(void)
-{
-  TestApplication application;
-  tet_infoline( "Check that the visibility change signal is emitted when the visibility changes when an animation starts" );
-
-  Actor actor = Actor::New();
-  Stage::GetCurrent().Add( actor );
-
-  application.SendNotification();
-  application.Render();
-
-  VisibilityChangedFunctorData data;
-  DevelActor::VisibilityChangedSignal( actor ).Connect( &application, VisibilityChangedFunctor( data ) );
-
-  Animation animation = Animation::New( 1.0f );
-  animation.AnimateTo( Property( actor, Actor::Property::VISIBLE ), false );
-
-  data.Check( false, TEST_LOCATION );
-  DALI_TEST_EQUALS( actor.GetProperty< bool >( Actor::Property::VISIBLE ), true, TEST_LOCATION );
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< bool >( actor, Actor::Property::VISIBLE ), true, TEST_LOCATION );
-
-  tet_infoline( "Play the animation and check the property value" );
-  animation.Play();
-
-  data.Check( true /* called */, actor, false /* not visible */, DevelActor::VisibilityChange::SELF, TEST_LOCATION );
-  DALI_TEST_EQUALS( actor.GetProperty< bool >( Actor::Property::VISIBLE ), false, TEST_LOCATION );
-
-  tet_infoline( "Animation not currently finished, so the current visibility should still be true" );
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< bool >( actor, Actor::Property::VISIBLE ), true, TEST_LOCATION );
-
-  application.SendNotification();
-  application.Render( 1100 ); // After the animation
-
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< bool >( actor, Actor::Property::VISIBLE ), false, TEST_LOCATION );
-
-  END_TEST;
-}
+  END_TEST;}