END_TEST;
}
-
int utcDaliActorVisibilityChangeSignalSelf(void)
{
TestApplication application;
childData.Check( false /* not called */, TEST_LOCATION );
grandChildData.Check( false /* not called */, TEST_LOCATION );
- END_TEST;
-}
-
-int utcDaliActorVisibilityChangeSignalAfterAnimation(void)
-{
- TestApplication application;
- tet_infoline( "Check that the visibility change signal is emitted when the visibility changes when an animation starts" );
-
- Actor actor = Actor::New();
- Stage::GetCurrent().Add( actor );
-
- application.SendNotification();
- application.Render();
-
- VisibilityChangedFunctorData data;
- DevelActor::VisibilityChangedSignal( actor ).Connect( &application, VisibilityChangedFunctor( data ) );
-
- Animation animation = Animation::New( 1.0f );
- animation.AnimateTo( Property( actor, Actor::Property::VISIBLE ), false );
-
- data.Check( false, TEST_LOCATION );
- DALI_TEST_EQUALS( actor.GetProperty< bool >( Actor::Property::VISIBLE ), true, TEST_LOCATION );
- DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< bool >( actor, Actor::Property::VISIBLE ), true, TEST_LOCATION );
-
- tet_infoline( "Play the animation and check the property value" );
- animation.Play();
-
- data.Check( true /* called */, actor, false /* not visible */, DevelActor::VisibilityChange::SELF, TEST_LOCATION );
- DALI_TEST_EQUALS( actor.GetProperty< bool >( Actor::Property::VISIBLE ), false, TEST_LOCATION );
-
- tet_infoline( "Animation not currently finished, so the current visibility should still be true" );
- DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< bool >( actor, Actor::Property::VISIBLE ), true, TEST_LOCATION );
-
- application.SendNotification();
- application.Render( 1100 ); // After the animation
-
- DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< bool >( actor, Actor::Property::VISIBLE ), false, TEST_LOCATION );
-
- END_TEST;
-}
+ END_TEST;}