clippingActorA.SetPosition( 0.0f, -200.0f, 0.0f );
clippingActorB.SetPosition( 0.0f, 0.0f, 0.0f );
clippingActorC.SetPosition( 0.0f, 100.0f, 0.0f );
clippingActorD.SetPosition( 0.0f, 0.0f, 0.0f );
clippingActorA.SetPosition( 0.0f, -200.0f, 0.0f );
clippingActorB.SetPosition( 0.0f, 0.0f, 0.0f );
clippingActorC.SetPosition( 0.0f, 100.0f, 0.0f );
clippingActorD.SetPosition( 0.0f, 0.0f, 0.0f );