Calculrate screen position with RenderTask
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-Actor.cpp
index 60c0cfd..3574fba 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -50,9 +50,10 @@ void utc_dali_actor_cleanup(void)
 
 namespace
 {
-bool gTouchCallBackCalled  = false;
-bool gTouchCallBackCalled2 = false;
-bool gTouchCallBackCalled3 = false;
+bool gTouchCallBackCalled        = false;
+bool gTouchCallBackCalled2       = false;
+bool gTouchCallBackCalled3       = false;
+bool gHitTestTouchCallBackCalled = false;
 
 bool gHoverCallBackCalled = false;
 
@@ -112,6 +113,13 @@ static bool TestTouchCallback3(Actor, const TouchEvent&)
   END_TEST;
 }
 
+static bool TestHitTestTouchCallback(Actor, const TouchEvent&)
+{
+  gHitTestTouchCallBackCalled = true;
+  return false;
+  END_TEST;
+}
+
 static void ResetTouchCallbacks()
 {
   gTouchCallBackCalled  = false;
@@ -1346,10 +1354,12 @@ int UtcDaliActorCalculateScreenExtents(void)
   actor.SetProperty(Actor::Property::POSITION, Vector3(2.0f, 2.0f, 16.0f));
   actor.SetProperty(Actor::Property::SIZE, Vector3{1.0f, 1.0f, 1.0f});
 
+  application.GetScene().Add(actor);
+
   application.SendNotification();
   application.Render();
 
-  auto expectedExtent = Rect<>{-0.5f, -0.5f, 1.0f, 1.0f};
+  auto expectedExtent = Rect<>{1.5f, 1.5f, 1.0f, 1.0f};
   auto actualExtent   = DevelActor::CalculateScreenExtents(actor);
   DALI_TEST_EQUALS(expectedExtent.x, actualExtent.x, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
   DALI_TEST_EQUALS(expectedExtent.y, actualExtent.y, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
@@ -1360,6 +1370,240 @@ int UtcDaliActorCalculateScreenExtents(void)
   END_TEST;
 }
 
+int UtcDaliActorCalculateScreenExtentsInCustomCameraAndLayer3D(void)
+{
+  TestApplication    application;
+  Integration::Scene scene = application.GetScene();
+
+  // Make 3D Layer
+  Layer layer = Layer::New();
+  layer.SetProperty(Layer::Property::BEHAVIOR, Layer::Behavior::LAYER_3D);
+  layer.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  layer.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+
+  scene.Add(layer);
+
+  // Build custom camera with top-view
+  CameraActor cameraActor = scene.GetRenderTaskList().GetTask(0).GetCameraActor();
+  {
+    // Default camera position at +z and looking -z axis. (orientation is [ Axis: [0, 1, 0], Angle: 180 degrees ])
+    Vector3    cameraPos    = cameraActor.GetProperty<Vector3>(Actor::Property::POSITION);
+    Quaternion cameraOrient = cameraActor.GetProperty<Quaternion>(Actor::Property::ORIENTATION);
+
+    {
+      std::ostringstream oss;
+      oss << cameraPos << "\n";
+      oss << cameraOrient << "\n";
+      tet_printf("%s\n", oss.str().c_str());
+    }
+
+    cameraActor.SetProperty(Actor::Property::POSITION, Vector3(0.0f, -cameraPos.z, 0.0f));
+    cameraActor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Degree(90.0f), Vector3::XAXIS) * cameraOrient);
+
+    // Now, upside : -Z, leftside : -X, foward : +Y
+
+    cameraPos    = cameraActor.GetProperty<Vector3>(Actor::Property::POSITION);
+    cameraOrient = cameraActor.GetProperty<Quaternion>(Actor::Property::ORIENTATION);
+    {
+      std::ostringstream oss;
+      oss << cameraPos << "\n";
+      oss << cameraOrient << "\n";
+      tet_printf("%s\n", oss.str().c_str());
+    }
+  }
+
+  Actor actor = Actor::New();
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  actor.SetProperty(Actor::Property::POSITION, Vector3(2.0f, 0.0f, 16.0f));
+  actor.SetProperty(Actor::Property::SIZE, Vector3{1.0f, 0.0f, 3.0f});
+
+  layer.Add(actor);
+
+  application.SendNotification();
+  application.Render();
+
+  Vector2 sceneSize = scene.GetSize();
+
+  auto expectedExtent = Rect<>{sceneSize.x * 0.5f + 1.5f, sceneSize.y * 0.5f + 14.5f, 1.0f, 3.0f};
+  auto actualExtent   = DevelActor::CalculateScreenExtents(actor);
+  {
+    std::ostringstream oss;
+    oss << expectedExtent << "\n";
+    oss << actualExtent << "\n";
+    tet_printf("%s\n", oss.str().c_str());
+  }
+
+  DALI_TEST_EQUALS(expectedExtent.x, actualExtent.x, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+  DALI_TEST_EQUALS(expectedExtent.y, actualExtent.y, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+  DALI_TEST_EQUALS(expectedExtent.width, actualExtent.width, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+  DALI_TEST_EQUALS(expectedExtent.height, actualExtent.height, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliActorCalculateScreenInCustomCameraAndOffscreenLayer3D(void)
+{
+  // TODO : Need to make it works well
+  TestApplication    application;
+  Integration::Scene scene     = application.GetScene();
+  Vector2            sceneSize = scene.GetSize();
+
+  // Make 3D Layer
+  Layer layer = Layer::New();
+  layer.SetProperty(Layer::Property::BEHAVIOR, Layer::Behavior::LAYER_3D);
+  layer.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  layer.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  layer.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 0.0f, 0.0f));
+  layer.SetProperty(Actor::Property::SIZE, sceneSize);
+
+  scene.Add(layer);
+
+  // Build custom camera with top-view
+  CameraActor offscreenCameraActor = CameraActor::New(Size(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT));
+
+  offscreenCameraActor.SetPerspectiveProjection(sceneSize);
+  offscreenCameraActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  offscreenCameraActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+
+  scene.Add(offscreenCameraActor);
+  {
+    // Default camera position at +z and looking -z axis. (orientation is [ Axis: [0, 1, 0], Angle: 180 degrees ])
+    Vector3    cameraPos    = offscreenCameraActor.GetProperty<Vector3>(Actor::Property::POSITION);
+    Quaternion cameraOrient = offscreenCameraActor.GetProperty<Quaternion>(Actor::Property::ORIENTATION);
+
+    {
+      std::ostringstream oss;
+      oss << cameraPos << "\n";
+      oss << cameraOrient << "\n";
+      tet_printf("%s\n", oss.str().c_str());
+    }
+
+    offscreenCameraActor.SetProperty(Actor::Property::POSITION, Vector3(0.0f, -cameraPos.z, 0.0f));
+    offscreenCameraActor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Degree(90.0f), Vector3::XAXIS) * cameraOrient);
+
+    // Now, upside : -Z, leftside : -X, foward : +Y
+
+    cameraPos    = offscreenCameraActor.GetProperty<Vector3>(Actor::Property::POSITION);
+    cameraOrient = offscreenCameraActor.GetProperty<Quaternion>(Actor::Property::ORIENTATION);
+    {
+      std::ostringstream oss;
+      oss << cameraPos << "\n";
+      oss << cameraOrient << "\n";
+      tet_printf("%s\n", oss.str().c_str());
+    }
+  }
+  Vector3 sourcePosition{2.0f, 0.0f, 16.0f};
+  Vector3 sourceSize{1.0f, 0.0f, 3.0f};
+
+  Actor sourceActor = Actor::New();
+  sourceActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  sourceActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  sourceActor.SetProperty(Actor::Property::POSITION, sourcePosition);
+  sourceActor.SetProperty(Actor::Property::SIZE, sourceSize);
+
+  layer.Add(sourceActor);
+
+  // Create framebuffer
+  unsigned int width(64);
+  unsigned int height(64);
+  Texture      texture     = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
+  FrameBuffer  frameBuffer = FrameBuffer::New(width, height, FrameBuffer::Attachment::DEPTH_STENCIL);
+  frameBuffer.AttachColorTexture(texture);
+
+  Actor rootActor = Actor::New();
+  rootActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  rootActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  rootActor.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 0.0f, 0.0f));
+  rootActor.SetProperty(Actor::Property::SIZE, sceneSize);
+  scene.Add(rootActor);
+
+  RenderTaskList taskList = scene.GetRenderTaskList();
+  RenderTask     newTask  = taskList.CreateTask();
+  newTask.SetCameraActor(offscreenCameraActor);
+  newTask.SetSourceActor(layer);
+  newTask.SetInputEnabled(false);
+  newTask.SetClearColor(Vector4(0.f, 0.f, 0.f, 0.f));
+  newTask.SetClearEnabled(true);
+  newTask.SetExclusive(true);
+  newTask.SetFrameBuffer(frameBuffer);
+  newTask.SetScreenToFrameBufferMappingActor(rootActor);
+
+  application.SendNotification();
+  application.Render(16u);
+
+  auto expectedExtent = Rect<>{sceneSize.x * 0.5f + sourcePosition.x - sourceSize.x * 0.5f,
+                               sceneSize.y * 0.5f + sourcePosition.z - sourceSize.z * 0.5f,
+                               sourceSize.x,
+                               sourceSize.z};
+  auto actualExtent   = DevelActor::CalculateScreenExtents(sourceActor);
+  {
+    std::ostringstream oss;
+    oss << expectedExtent << "\n";
+    oss << actualExtent << "\n";
+    tet_printf("%s\n", oss.str().c_str());
+  }
+
+  auto expectedScreen = Vector2{sceneSize.x * 0.5f + sourcePosition.x, sceneSize.y * 0.5f + sourcePosition.z};
+  auto actualScreen   = sourceActor.GetProperty<Vector2>(Actor::Property::SCREEN_POSITION);
+  {
+    std::ostringstream oss;
+    oss << expectedScreen << "\n";
+    oss << actualScreen << "\n";
+    tet_printf("%s\n", oss.str().c_str());
+  }
+
+  DALI_TEST_EQUALS(expectedExtent.x, actualExtent.x, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+  DALI_TEST_EQUALS(expectedExtent.y, actualExtent.y, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+  DALI_TEST_EQUALS(expectedExtent.width, actualExtent.width, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+  DALI_TEST_EQUALS(expectedExtent.height, actualExtent.height, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+
+  DALI_TEST_EQUALS(expectedScreen.x, actualScreen.x, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+  DALI_TEST_EQUALS(expectedScreen.y, actualScreen.y, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+
+  // Change rootActor's size and position
+
+  Vector3 rootPosition{100.0f, 200.0f, 0.0f};
+  Vector3 rootSize{200.0f, 100.0f, 0.0f};
+
+  rootActor.SetProperty(Actor::Property::POSITION, rootPosition);
+  rootActor.SetProperty(Actor::Property::SIZE, rootSize);
+
+  application.SendNotification();
+  application.Render(16u);
+
+  expectedExtent = Rect<>{sceneSize.x * 0.5f + rootPosition.x + (sourcePosition.x - sourceSize.x * 0.5f) * rootSize.x / sceneSize.x,
+                          sceneSize.y * 0.5f + rootPosition.y + (sourcePosition.z - sourceSize.z * 0.5f) * rootSize.y / sceneSize.y,
+                          sourceSize.x * rootSize.x / sceneSize.x,
+                          sourceSize.z * rootSize.y / sceneSize.y};
+  actualExtent   = DevelActor::CalculateScreenExtents(sourceActor);
+  {
+    std::ostringstream oss;
+    oss << expectedExtent << "\n";
+    oss << actualExtent << "\n";
+    tet_printf("%s\n", oss.str().c_str());
+  }
+
+  expectedScreen = Vector2{sceneSize.x * 0.5f + rootPosition.x + sourcePosition.x * rootSize.x / sceneSize.x, sceneSize.y * 0.5f + rootPosition.y + sourcePosition.z * rootSize.y / sceneSize.y};
+  actualScreen   = sourceActor.GetProperty<Vector2>(Actor::Property::SCREEN_POSITION);
+  {
+    std::ostringstream oss;
+    oss << expectedScreen << "\n";
+    oss << actualScreen << "\n";
+    tet_printf("%s\n", oss.str().c_str());
+  }
+
+  DALI_TEST_EQUALS(expectedExtent.x, actualExtent.x, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+  DALI_TEST_EQUALS(expectedExtent.y, actualExtent.y, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+  DALI_TEST_EQUALS(expectedExtent.width, actualExtent.width, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+  DALI_TEST_EQUALS(expectedExtent.height, actualExtent.height, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+
+  DALI_TEST_EQUALS(expectedScreen.x, actualScreen.x, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+  DALI_TEST_EQUALS(expectedScreen.y, actualScreen.y, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+
+  END_TEST;
+}
+
 // SetPosition(float x, float y)
 int UtcDaliActorSetPosition01(void)
 {
@@ -2598,6 +2842,29 @@ int UtcDaliActorIsTouchFocusable(void)
   END_TEST;
 }
 
+int UtcDaliActorSetUserInteractionEnabled(void)
+{
+  TestApplication application;
+  Actor           actor = Actor::New();
+
+  bool enabled = !actor.GetProperty<bool>(DevelActor::Property::USER_INTERACTION_ENABLED);
+
+  actor.SetProperty(DevelActor::Property::USER_INTERACTION_ENABLED, enabled);
+
+  DALI_TEST_CHECK(enabled == actor.GetProperty<bool>(DevelActor::Property::USER_INTERACTION_ENABLED));
+  END_TEST;
+}
+
+int UtcDaliActorIsUserInteractionEnabled(void)
+{
+  TestApplication application;
+  Actor           actor = Actor::New();
+  actor.SetProperty(DevelActor::Property::USER_INTERACTION_ENABLED, true);
+
+  DALI_TEST_CHECK(true == actor.GetProperty<bool>(DevelActor::Property::USER_INTERACTION_ENABLED));
+  END_TEST;
+}
+
 int UtcDaliActorRemoveConstraints(void)
 {
   tet_infoline(" UtcDaliActorRemoveConstraints");
@@ -4945,8 +5212,6 @@ int UtcDaliActorPropertyClippingActorWithRendererOverride(void)
 
   // Check stencil functions are not called.
   DALI_TEST_CHECK(!stencilTrace.FindMethod("StencilFunc"));
-  // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
-  //  DALI_TEST_CHECK(!stencilTrace.FindMethod("StencilMask"));
   DALI_TEST_CHECK(!stencilTrace.FindMethod("StencilOp"));
 
   // Check that scissor clipping is overriden by the renderer properties.
@@ -7014,6 +7279,121 @@ int UtcDaliActorGetScreenPositionPositionUsesAnchorPointFalse(void)
   END_TEST;
 }
 
+int UtcDaliActorGetScreenPositionResizeScene(void)
+{
+  tet_infoline("UtcDaliActorGetScreenPositionResizeScene Check screen position after resizing the scene size");
+
+  TestApplication    application;
+  Integration::Scene scene = application.GetScene();
+
+  Actor actorA = Actor::New();
+  actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  actorA.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
+  scene.Add(actorA);
+
+  application.SendNotification();
+  application.Render();
+
+  Vector2 sceneSize           = scene.GetSize();
+  Vector2 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
+
+  DALI_TEST_EQUALS(actorScreenPosition, sceneSize / 2, TEST_LOCATION);
+
+  // Resize the scene
+  Vector2 newSize(1000.0f, 2000.0f);
+  DALI_TEST_CHECK(scene.GetSize() != newSize);
+
+  scene.SurfaceResized(newSize.width, newSize.height);
+
+  actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
+
+  // The screen position should not be updated yet
+  DALI_TEST_EQUALS(actorScreenPosition, sceneSize / 2, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
+
+  // The screen position should be updated
+  sceneSize = scene.GetSize();
+  DALI_TEST_EQUALS(actorScreenPosition, sceneSize / 2, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliActorGetScreenPositionInCustomCameraAndLayer3D(void)
+{
+  tet_infoline("UtcDaliActorGetScreenPositionInCustomCameraAndLayer3D Check screen position under LAYER_3D and custom camera");
+
+  TestApplication    application;
+  Integration::Scene scene = application.GetScene();
+
+  // Make 3D Layer
+  Layer layer = scene.GetRootLayer();
+  layer.SetProperty(Layer::Property::BEHAVIOR, Layer::Behavior::LAYER_3D);
+
+  // Build custom camera with top-view
+  CameraActor cameraActor = scene.GetRenderTaskList().GetTask(0).GetCameraActor();
+  {
+    // Default camera position at +z and looking -z axis. (orientation is [ Axis: [0, 1, 0], Angle: 180 degrees ])
+    Vector3    cameraPos    = cameraActor.GetProperty<Vector3>(Actor::Property::POSITION);
+    Quaternion cameraOrient = cameraActor.GetProperty<Quaternion>(Actor::Property::ORIENTATION);
+
+    {
+      std::ostringstream oss;
+      oss << cameraPos << "\n";
+      oss << cameraOrient << "\n";
+      tet_printf("%s\n", oss.str().c_str());
+    }
+
+    cameraActor.SetProperty(Actor::Property::POSITION, Vector3(0.0f, -cameraPos.z, 0.0f));
+    cameraActor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Degree(90.0f), Vector3::XAXIS) * cameraOrient);
+
+    // Now, upside : -Z, leftside : -X, foward : +Y
+
+    cameraPos    = cameraActor.GetProperty<Vector3>(Actor::Property::POSITION);
+    cameraOrient = cameraActor.GetProperty<Quaternion>(Actor::Property::ORIENTATION);
+    {
+      std::ostringstream oss;
+      oss << cameraPos << "\n";
+      oss << cameraOrient << "\n";
+      tet_printf("%s\n", oss.str().c_str());
+    }
+  }
+
+  Actor actorA = Actor::New();
+  actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  actorA.SetProperty(Actor::Property::SIZE, Vector3(10.0f, 10.0f, 10.0f));
+  actorA.SetProperty(Actor::Property::POSITION, Vector3(20.0f, 0.0f, 10.0f));
+
+  Actor actorB = Actor::New();
+  actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  actorB.SetProperty(Actor::Property::SIZE, Vector3(10.0f, 10.0f, 10.0f));
+  actorB.SetProperty(Actor::Property::POSITION, Vector3(-20.0f, 0.0f, -10.0f));
+
+  scene.Add(actorA);
+  scene.Add(actorB);
+
+  application.SendNotification();
+  application.Render();
+
+  Vector2 sceneSize           = scene.GetSize();
+  Vector2 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
+
+  DALI_TEST_EQUALS(actorScreenPosition, sceneSize / 2 + Vector2(20.0f, 10.0f), TEST_LOCATION);
+
+  actorScreenPosition = actorB.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
+
+  DALI_TEST_EQUALS(actorScreenPosition, sceneSize / 2 - Vector2(20.0f, 10.0f), TEST_LOCATION);
+
+  END_TEST;
+}
+
 int utcDaliActorPositionUsesAnchorPoint(void)
 {
   TestApplication application;
@@ -8341,18 +8721,15 @@ int utcDaliActorPartialUpdate(void)
   application.GetScene().Remove(actor);
   application.SendNotification();
 
-  // Actor removed, last 3 dirty rects are reported. Adaptor would merge them together.
+  // Actor removed, last a dirty rect is reported.
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
-  DALI_TEST_EQUALS(damagedRects.size(), 3, TEST_LOCATION);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
 
   clippingRect = damagedRects[0];
-  clippingRect.Merge(damagedRects[1]);
-  clippingRect.Merge(damagedRects[2]);
 
-  DALI_TEST_EQUALS(clippingRect.IsEmpty(), false, TEST_LOCATION);
   DALI_TEST_EQUALS(clippingRect.IsValid(), true, TEST_LOCATION);
-  DALI_TEST_EQUALS<Rect<int>>(clippingRect, Rect<int>(16, 736, 64, 64), TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, Rect<int>(32, 736, 48, 48), TEST_LOCATION);
 
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
   DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
@@ -8595,6 +8972,31 @@ int utcDaliActorPartialUpdateTwoActors(void)
   DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
   DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
 
+  // Change a Renderer of actor1
+  Geometry geometry    = CreateQuadGeometry();
+  Shader   shader      = CreateShader();
+  Renderer newRenderer = Renderer::New(geometry, shader);
+  Renderer renderer    = actor.GetRendererAt(0);
+
+  actor.RemoveRenderer(renderer);
+  actor.AddRenderer(newRenderer);
+
+  damagedRects.clear();
+
+  application.SendNotification();
+  application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects);
+
+  DALI_TEST_CHECK(damagedRects.size() > 0);
+  DALI_TEST_EQUALS<Rect<int>>(Rect<int>(64, 672, 64, 64), damagedRects[0], TEST_LOCATION);
+
+  // in screen coordinates, adaptor would calculate it using previous frames information
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
   END_TEST;
 }
 
@@ -8615,7 +9017,7 @@ int utcDaliActorPartialUpdateActorsWithSizeHint(void)
   Actor actor = CreateRenderableActor();
   actor.SetProperty(Actor::Property::POSITION, Vector3(64.0f, 64.0f, 0.0f));
   actor.SetProperty(Actor::Property::SIZE, Vector3(32.0f, 32.0f, 0.0f));
-  actor.SetProperty(DevelActor::Property::UPDATE_SIZE_HINT, Vector3(64.0f, 64.0f, 0.0f));
+  actor.SetProperty(Actor::Property::UPDATE_AREA_HINT, Vector4(0.0f, 0.0f, 64.0f, 64.0f));
   actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
   application.GetScene().Add(actor);
 
@@ -8635,62 +9037,146 @@ int utcDaliActorPartialUpdateActorsWithSizeHint(void)
   DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
   DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
 
-  END_TEST;
-}
-
-int utcDaliActorPartialUpdateAnimation(void)
-{
-  TestApplication application(
-    TestApplication::DEFAULT_SURFACE_WIDTH,
-    TestApplication::DEFAULT_SURFACE_HEIGHT,
-    TestApplication::DEFAULT_HORIZONTAL_DPI,
-    TestApplication::DEFAULT_VERTICAL_DPI,
-    true,
-    true);
-
-  tet_infoline("Check the damaged area with partial update and animation");
-
-  TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
-  drawTrace.Enable(true);
-  drawTrace.Reset();
-
-  Actor actor1 = CreateRenderableActor();
-  actor1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
-  actor1.SetProperty(Actor::Property::SIZE, Vector3(80.0f, 80.0f, 0.0f));
-  application.GetScene().Add(actor1);
-
-  Actor actor2 = CreateRenderableActor();
-  actor2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
-  actor2.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
-  application.GetScene().Add(actor2);
-
-  std::vector<Rect<int>> damagedRects;
-  Rect<int>              clippingRect;
-  Rect<int>              expectedRect1, expectedRect2;
+  // Reset
+  actor.Unparent();
 
+  damagedRects.clear();
   application.SendNotification();
-  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects);
 
-  DALI_TEST_EQUALS(damagedRects.size(), 2, TEST_LOCATION);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
 
-  // Aligned by 16
-  expectedRect1 = Rect<int>(0, 720, 96, 96); // in screen coordinates, includes 3 last frames updates
-  expectedRect2 = Rect<int>(0, 784, 32, 32); // in screen coordinates, includes 3 last frames updates
-  DALI_TEST_EQUALS<Rect<int>>(expectedRect1, damagedRects[0], TEST_LOCATION);
-  DALI_TEST_EQUALS<Rect<int>>(expectedRect2, damagedRects[1], TEST_LOCATION);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
-  clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
   damagedRects.clear();
-  clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
-  // Make an animation
-  Animation animation = Animation::New(1.0f);
-  animation.AnimateTo(Property(actor2, Actor::Property::POSITION_X), 160.0f, TimePeriod(0.5f, 0.5f));
-  animation.Play();
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Chnage UPDATE_AREA_HINT
+  actor.SetProperty(Actor::Property::UPDATE_AREA_HINT, Vector4(16.0f, 16.0f, 32.0f, 32.0f));
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects);
+
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+  clippingRect = Rect<int>(64, 704, 48, 48);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  // Reset
+  actor.Unparent();
+
+  damagedRects.clear();
+  application.SendNotification();
+  application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects);
+
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Chnage UPDATE_AREA_HINT
+  actor.SetProperty(Actor::Property::UPDATE_AREA_HINT, Vector4(-32.0f, -16.0f, 64.0f, 64.0f));
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects);
+
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+  clippingRect = Rect<int>(0, 720, 80, 80);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int utcDaliActorPartialUpdateAnimation(void)
+{
+  TestApplication application(
+    TestApplication::DEFAULT_SURFACE_WIDTH,
+    TestApplication::DEFAULT_SURFACE_HEIGHT,
+    TestApplication::DEFAULT_HORIZONTAL_DPI,
+    TestApplication::DEFAULT_VERTICAL_DPI,
+    true,
+    true);
+
+  tet_infoline("Check the damaged area with partial update and animation");
+
+  TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
+  drawTrace.Enable(true);
+  drawTrace.Reset();
+
+  Actor actor1 = CreateRenderableActor();
+  actor1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  actor1.SetProperty(Actor::Property::SIZE, Vector3(80.0f, 80.0f, 0.0f));
+  application.GetScene().Add(actor1);
+
+  Actor actor2 = CreateRenderableActor();
+  actor2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  actor2.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
+  application.GetScene().Add(actor2);
+
+  std::vector<Rect<int>> damagedRects;
+  Rect<int>              clippingRect;
+  Rect<int>              expectedRect1, expectedRect2;
+
+  application.SendNotification();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+  DALI_TEST_EQUALS(damagedRects.size(), 2, TEST_LOCATION);
+
+  // Aligned by 16
+  expectedRect1 = Rect<int>(0, 720, 96, 96); // in screen coordinates, includes 3 last frames updates
+  expectedRect2 = Rect<int>(0, 784, 32, 32); // in screen coordinates, includes 3 last frames updates
+  DALI_TEST_EQUALS<Rect<int>>(expectedRect1, damagedRects[0], TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(expectedRect2, damagedRects[1], TEST_LOCATION);
+
+  clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  damagedRects.clear();
+  clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Make an animation
+  Animation animation = Animation::New(1.0f);
+  animation.AnimateTo(Property(actor2, Actor::Property::POSITION_X), 160.0f, TimePeriod(0.5f, 0.5f));
+  animation.Play();
 
   application.SendNotification();
 
@@ -8735,7 +9221,7 @@ int utcDaliActorPartialUpdateAnimation(void)
   // Started animation
   damagedRects.clear();
   application.PreRenderWithPartialUpdate(500, nullptr, damagedRects);
-  DALI_TEST_EQUALS(damagedRects.size(), 5, TEST_LOCATION);
+  DALI_TEST_EQUALS(damagedRects.size(), 3, TEST_LOCATION);
 
   // The first dirty rect is actor3's.
   // We don't know the exact dirty rect of actor2
@@ -9097,130 +9583,514 @@ int utcDaliActorPartialUpdate3DNode(void)
   END_TEST;
 }
 
-int UtcDaliActorCaptureAllTouchAfterStartPropertyP(void)
+int utcDaliActorPartialUpdateNotRenderableActor(void)
 {
-  TestApplication application;
+  TestApplication application(
+    TestApplication::DEFAULT_SURFACE_WIDTH,
+    TestApplication::DEFAULT_SURFACE_HEIGHT,
+    TestApplication::DEFAULT_HORIZONTAL_DPI,
+    TestApplication::DEFAULT_VERTICAL_DPI,
+    true,
+    true);
 
-  Actor actor = Actor::New();
-  DALI_TEST_EQUALS(actor.GetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START).Get<bool>(), false, TEST_LOCATION);
-  actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, true);
-  DALI_TEST_EQUALS(actor.GetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START).Get<bool>(), true, TEST_LOCATION);
-  DALI_TEST_EQUALS(actor.GetPropertyType(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), Property::BOOLEAN, TEST_LOCATION);
-  DALI_TEST_EQUALS(actor.IsPropertyWritable(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), true, TEST_LOCATION);
-  DALI_TEST_EQUALS(actor.IsPropertyAnimatable(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), false, TEST_LOCATION);
-  DALI_TEST_EQUALS(actor.IsPropertyAConstraintInput(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), false, TEST_LOCATION);
-  DALI_TEST_EQUALS(actor.GetPropertyName(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), "captureAllTouchAfterStart", TEST_LOCATION);
-  END_TEST;
-}
+  tet_infoline("Check the damaged rect with not renderable parent actor");
 
-int UtcDaliActorCaptureAllTouchAfterStartPropertyN(void)
-{
-  TestApplication application;
+  const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
 
-  Actor actor = Actor::New();
+  Actor parent                          = Actor::New();
+  parent[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  parent[Actor::Property::POSITION]     = Vector3(16.0f, 16.0f, 0.0f);
+  parent[Actor::Property::SIZE]         = Vector3(16.0f, 16.0f, 0.0f);
+  parent.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  application.GetScene().Add(parent);
 
-  // Make sure setting invalid types does not cause a crash
-  try
-  {
-    actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, 1.0f);
-    actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Vector2::ONE);
-    actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Vector3::ONE);
-    actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Vector4::ONE);
-    actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Property::Map());
-    actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Property::Array());
-    tet_result(TET_PASS);
-  }
-  catch(...)
-  {
-    tet_result(TET_FAIL);
-  }
-  END_TEST;
-}
+  Actor child                          = CreateRenderableActor();
+  child[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  child[Actor::Property::SIZE]         = Vector3(16.0f, 16.0f, 0.0f);
+  child.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  parent.Add(child);
 
-int UtcDaliActorTouchAreaOffsetPropertyP(void)
-{
-  TestApplication application;
+  application.SendNotification();
 
-  Actor     actor           = Actor::New();
-  Rect<int> touchAreaOffset = actor.GetProperty(DevelActor::Property::TOUCH_AREA_OFFSET).Get<Rect<int>>();
-  DALI_TEST_EQUALS(Rect<int>(0, 0, 0, 0), touchAreaOffset, TEST_LOCATION);
-  actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Rect<int>(10, 20, 30, 40));
-  touchAreaOffset = actor.GetProperty(DevelActor::Property::TOUCH_AREA_OFFSET).Get<Rect<int>>();
-  DALI_TEST_EQUALS(Rect<int>(10, 20, 30, 40), touchAreaOffset, TEST_LOCATION);
-  END_TEST;
-}
+  std::vector<Rect<int>> damagedRects;
 
-int UtcDaliActorTouchAreaOffsetPropertyN(void)
-{
-  TestApplication application;
+  // 1. Actor added, damaged rect is added size of actor
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
 
-  Actor actor = Actor::New();
+  // Aligned by 16
+  Rect<int> clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
 
-  // Make sure setting invalid types does not cause a crash
-  try
-  {
-    actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, 1.0f);
-    actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Vector2::ONE);
-    actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Vector3::ONE);
-    actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Vector4::ONE);
-    actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Property::Map());
-    actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Property::Array());
-    tet_result(TET_PASS);
-  }
-  catch(...)
-  {
-    tet_result(TET_FAIL);
-  }
-  END_TEST;
-}
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
 
-int UtcDaliActorLowerBelowNegative(void)
-{
-  TestApplication application;
-  Dali::Actor     instance;
-  try
-  {
-    Dali::Actor arg1;
-    instance.LowerBelow(arg1);
-    DALI_TEST_CHECK(false); // Should not get here
-  }
-  catch(...)
-  {
-    DALI_TEST_CHECK(true); // We expect an assert
-  }
-  END_TEST;
-}
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
-int UtcDaliActorRaiseAboveNegative(void)
-{
-  TestApplication application;
-  Dali::Actor     instance;
-  try
-  {
-    Dali::Actor arg1;
-    instance.RaiseAbove(arg1);
-    DALI_TEST_CHECK(false); // Should not get here
-  }
-  catch(...)
-  {
-    DALI_TEST_CHECK(true); // We expect an assert
-  }
-  END_TEST;
-}
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
 
-int UtcDaliActorRaiseToTopNegative(void)
-{
-  TestApplication application;
-  Dali::Actor     instance;
-  try
-  {
-    instance.RaiseToTop();
-    DALI_TEST_CHECK(false); // Should not get here
-  }
-  catch(...)
-  {
-    DALI_TEST_CHECK(true); // We expect an assert
-  }
+  END_TEST;
+}
+
+int utcDaliActorPartialUpdateChangeTransparency(void)
+{
+  TestApplication application(
+    TestApplication::DEFAULT_SURFACE_WIDTH,
+    TestApplication::DEFAULT_SURFACE_HEIGHT,
+    TestApplication::DEFAULT_HORIZONTAL_DPI,
+    TestApplication::DEFAULT_VERTICAL_DPI,
+    true,
+    true);
+
+  tet_infoline("Check the damaged rect with changing transparency");
+
+  const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+  Actor actor                          = CreateRenderableActor();
+  actor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  actor[Actor::Property::POSITION]     = Vector3(16.0f, 16.0f, 0.0f);
+  actor[Actor::Property::SIZE]         = Vector3(16.0f, 16.0f, 0.0f);
+  actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+
+  std::vector<Rect<int>> damagedRects;
+
+  // Actor added, damaged rect is added size of actor
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+  // Aligned by 16
+  Rect<int> clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Make the actor transparent by changing opacity of the Renderer
+  // It changes a uniform value
+  Renderer renderer                          = actor.GetRendererAt(0);
+  renderer[DevelRenderer::Property::OPACITY] = 0.0f;
+
+  application.SendNotification();
+
+  // The damaged rect should be same
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_CHECK(damagedRects.size() > 0);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Make the actor opaque again
+  renderer[DevelRenderer::Property::OPACITY] = 1.0f;
+
+  application.SendNotification();
+
+  // The damaged rect should not be empty
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Make the actor translucent
+  renderer[DevelRenderer::Property::OPACITY] = 0.5f;
+
+  application.SendNotification();
+
+  // The damaged rect should not be empty
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Change Renderer opacity - also translucent
+  renderer[DevelRenderer::Property::OPACITY] = 0.2f;
+
+  application.SendNotification();
+
+  // The damaged rect should not be empty
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Make the actor culled
+  actor[Actor::Property::SIZE] = Vector3(0.0f, 0.0f, 0.0f);
+
+  application.SendNotification();
+
+  // The damaged rect should be same
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_CHECK(damagedRects.size() > 0);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Make the actor not culled again
+  actor[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 16.0f);
+
+  application.SendNotification();
+
+  // The damaged rect should not be empty
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  END_TEST;
+}
+
+int utcDaliActorPartialUpdateChangeParentOpacity(void)
+{
+  TestApplication application(
+    TestApplication::DEFAULT_SURFACE_WIDTH,
+    TestApplication::DEFAULT_SURFACE_HEIGHT,
+    TestApplication::DEFAULT_HORIZONTAL_DPI,
+    TestApplication::DEFAULT_VERTICAL_DPI,
+    true,
+    true);
+
+  tet_infoline("Check the damaged rect with changing parent's opacity");
+
+  const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+  Actor parent                          = Actor::New();
+  parent[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  parent[Actor::Property::POSITION]     = Vector3(16.0f, 16.0f, 0.0f);
+  parent[Actor::Property::SIZE]         = Vector3(16.0f, 16.0f, 0.0f);
+  parent.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  application.GetScene().Add(parent);
+
+  Texture texture                      = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, 16u, 16u);
+  Actor   child                        = CreateRenderableActor(texture);
+  child[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  child[Actor::Property::SIZE]         = Vector3(16.0f, 16.0f, 0.0f);
+  child.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  parent.Add(child);
+
+  application.SendNotification();
+
+  std::vector<Rect<int>> damagedRects;
+
+  // Actor added, damaged rect is added size of actor
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+  // Aligned by 16
+  Rect<int> clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Change the parent's opacity
+  parent[Actor::Property::OPACITY] = 0.5f;
+
+  application.SendNotification();
+
+  // The damaged rect should be same
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_CHECK(damagedRects.size() > 0);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  END_TEST;
+}
+
+int utcDaliActorPartialAddRemoveRenderer(void)
+{
+  TestApplication application(
+    TestApplication::DEFAULT_SURFACE_WIDTH,
+    TestApplication::DEFAULT_SURFACE_HEIGHT,
+    TestApplication::DEFAULT_HORIZONTAL_DPI,
+    TestApplication::DEFAULT_VERTICAL_DPI,
+    true,
+    true);
+
+  tet_infoline("Check the damaged rect with adding / removing renderer");
+
+  const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+  Actor actor                          = CreateRenderableActor();
+  actor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  actor[Actor::Property::POSITION]     = Vector3(16.0f, 16.0f, 0.0f);
+  actor[Actor::Property::SIZE]         = Vector3(16.0f, 16.0f, 0.0f);
+  actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+
+  std::vector<Rect<int>> damagedRects;
+
+  // Actor added, damaged rect is added size of actor
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+  // Aligned by 16
+  Rect<int> clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Remove the Renderer
+  Renderer renderer = actor.GetRendererAt(0);
+  actor.RemoveRenderer(renderer);
+
+  application.SendNotification();
+
+  // The damaged rect should be the actor area
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_CHECK(damagedRects.size() > 0);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+  // Ensure the damaged rect is empty
+  DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  // Add the Renderer again
+  actor.AddRenderer(renderer);
+
+  application.SendNotification();
+
+  // The damaged rect should be the actor area
+  damagedRects.clear();
+  application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+  application.RenderWithPartialUpdate(damagedRects, clippingRect);
+  DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+  DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliActorCaptureAllTouchAfterStartPropertyP(void)
+{
+  TestApplication application;
+
+  Actor actor = Actor::New();
+  DALI_TEST_EQUALS(actor.GetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START).Get<bool>(), false, TEST_LOCATION);
+  actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, true);
+  DALI_TEST_EQUALS(actor.GetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START).Get<bool>(), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.GetPropertyType(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), Property::BOOLEAN, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsPropertyWritable(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsPropertyAnimatable(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), false, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsPropertyAConstraintInput(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), false, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.GetPropertyName(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), "captureAllTouchAfterStart", TEST_LOCATION);
+  END_TEST;
+}
+
+int UtcDaliActorCaptureAllTouchAfterStartPropertyN(void)
+{
+  TestApplication application;
+
+  Actor actor = Actor::New();
+
+  // Make sure setting invalid types does not cause a crash
+  try
+  {
+    actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, 1.0f);
+    actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Vector2::ONE);
+    actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Vector3::ONE);
+    actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Vector4::ONE);
+    actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Property::Map());
+    actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Property::Array());
+    tet_result(TET_PASS);
+  }
+  catch(...)
+  {
+    tet_result(TET_FAIL);
+  }
+  END_TEST;
+}
+
+int UtcDaliActorTouchAreaOffsetPropertyP(void)
+{
+  TestApplication application;
+
+  Actor     actor           = Actor::New();
+  Rect<int> touchAreaOffset = actor.GetProperty(DevelActor::Property::TOUCH_AREA_OFFSET).Get<Rect<int>>();
+  DALI_TEST_EQUALS(Rect<int>(0, 0, 0, 0), touchAreaOffset, TEST_LOCATION);
+  actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Rect<int>(10, 20, 30, 40));
+  touchAreaOffset = actor.GetProperty(DevelActor::Property::TOUCH_AREA_OFFSET).Get<Rect<int>>();
+  DALI_TEST_EQUALS(Rect<int>(10, 20, 30, 40), touchAreaOffset, TEST_LOCATION);
+  END_TEST;
+}
+
+int UtcDaliActorTouchAreaOffsetPropertyN(void)
+{
+  TestApplication application;
+
+  Actor actor = Actor::New();
+
+  // Make sure setting invalid types does not cause a crash
+  try
+  {
+    actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, 1.0f);
+    actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Vector2::ONE);
+    actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Vector3::ONE);
+    actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Vector4::ONE);
+    actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Property::Map());
+    actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Property::Array());
+    tet_result(TET_PASS);
+  }
+  catch(...)
+  {
+    tet_result(TET_FAIL);
+  }
+  END_TEST;
+}
+
+int UtcDaliActorLowerBelowNegative(void)
+{
+  TestApplication application;
+  Dali::Actor     instance;
+  try
+  {
+    Dali::Actor arg1;
+    instance.LowerBelow(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorRaiseAboveNegative(void)
+{
+  TestApplication application;
+  Dali::Actor     instance;
+  try
+  {
+    Dali::Actor arg1;
+    instance.RaiseAbove(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorRaiseToTopNegative(void)
+{
+  TestApplication application;
+  Dali::Actor     instance;
+  try
+  {
+    instance.RaiseToTop();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
   END_TEST;
 }
 
@@ -9589,14 +10459,166 @@ int UtcDaliActorRemoveNegative(void)
   END_TEST;
 }
 
-int UtcDaliActorScaleByNegative(void)
+int UtcDaliActorScaleByNegative(void)
+{
+  TestApplication application;
+  Dali::Actor     instance;
+  try
+  {
+    Dali::Vector3 arg1;
+    instance.ScaleBy(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorGetLayerNegative(void)
+{
+  TestApplication application;
+  Dali::Actor     instance;
+  try
+  {
+    instance.GetLayer();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorRotateByNegative01(void)
+{
+  TestApplication application;
+  Dali::Actor     instance;
+  try
+  {
+    Dali::Quaternion arg1;
+    instance.RotateBy(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorRotateByNegative02(void)
+{
+  TestApplication application;
+  Dali::Actor     instance;
+  try
+  {
+    Dali::Radian  arg1;
+    Dali::Vector3 arg2;
+    instance.RotateBy(arg1, arg2);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorUnparentNegative(void)
+{
+  TestApplication application;
+  Dali::Actor     instance;
+  try
+  {
+    instance.Unparent();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorGetChildAtNegative(void)
+{
+  TestApplication application;
+  Dali::Actor     instance;
+  try
+  {
+    unsigned int arg1 = 0u;
+    instance.GetChildAt(arg1);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorGetChildCountNegative(void)
+{
+  TestApplication application;
+  Dali::Actor     instance;
+  try
+  {
+    instance.GetChildCount();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorGetTargetSizeNegative(void)
+{
+  TestApplication application;
+  Dali::Actor     instance;
+  try
+  {
+    instance.GetTargetSize();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorScreenToLocalNegative(void)
+{
+  TestApplication application;
+  Dali::Actor     instance;
+  try
+  {
+    float arg1 = 0.0f;
+    float arg2 = 0.0f;
+    float arg3 = 0.0f;
+    float arg4 = 0.0f;
+    instance.ScreenToLocal(arg1, arg2, arg3, arg4);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliActorGetNaturalSizeNegative(void)
 {
   TestApplication application;
   Dali::Actor     instance;
   try
   {
-    Dali::Vector3 arg1;
-    instance.ScaleBy(arg1);
+    instance.GetNaturalSize();
     DALI_TEST_CHECK(false); // Should not get here
   }
   catch(...)
@@ -9606,13 +10628,14 @@ int UtcDaliActorScaleByNegative(void)
   END_TEST;
 }
 
-int UtcDaliActorGetLayerNegative(void)
+int UtcDaliActorGetRelayoutSizeNegative(void)
 {
   TestApplication application;
   Dali::Actor     instance;
   try
   {
-    instance.GetLayer();
+    Dali::Dimension::Type arg1 = Dimension::HEIGHT;
+    instance.GetRelayoutSize(arg1);
     DALI_TEST_CHECK(false); // Should not get here
   }
   catch(...)
@@ -9622,14 +10645,14 @@ int UtcDaliActorGetLayerNegative(void)
   END_TEST;
 }
 
-int UtcDaliActorRotateByNegative01(void)
+int UtcDaliActorGetResizePolicyNegative(void)
 {
   TestApplication application;
   Dali::Actor     instance;
   try
   {
-    Dali::Quaternion arg1;
-    instance.RotateBy(arg1);
+    Dali::Dimension::Type arg1 = Dimension::ALL_DIMENSIONS;
+    instance.GetResizePolicy(arg1);
     DALI_TEST_CHECK(false); // Should not get here
   }
   catch(...)
@@ -9639,15 +10662,13 @@ int UtcDaliActorRotateByNegative01(void)
   END_TEST;
 }
 
-int UtcDaliActorRotateByNegative02(void)
+int UtcDaliActorGetRendererCountNegative(void)
 {
   TestApplication application;
   Dali::Actor     instance;
   try
   {
-    Dali::Radian  arg1;
-    Dali::Vector3 arg2;
-    instance.RotateBy(arg1, arg2);
+    instance.GetRendererCount();
     DALI_TEST_CHECK(false); // Should not get here
   }
   catch(...)
@@ -9657,13 +10678,13 @@ int UtcDaliActorRotateByNegative02(void)
   END_TEST;
 }
 
-int UtcDaliActorUnparentNegative(void)
+int UtcDaliActorGetParentNegative(void)
 {
   TestApplication application;
   Dali::Actor     instance;
   try
   {
-    instance.Unparent();
+    instance.GetParent();
     DALI_TEST_CHECK(false); // Should not get here
   }
   catch(...)
@@ -9673,251 +10694,731 @@ int UtcDaliActorUnparentNegative(void)
   END_TEST;
 }
 
-int UtcDaliActorGetChildAtNegative(void)
+int UtcDaliActorPropertyBlendEquation(void)
 {
   TestApplication application;
-  Dali::Actor     instance;
-  try
+
+  tet_infoline("Test SetProperty AdvancedBlendEquation");
+
+  Geometry geometry  = CreateQuadGeometry();
+  Shader   shader    = CreateShader();
+  Renderer renderer1 = Renderer::New(geometry, shader);
+
+  Actor actor = Actor::New();
+  actor.SetProperty(Actor::Property::OPACITY, 0.1f);
+
+  actor.AddRenderer(renderer1);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(400, 400));
+  application.GetScene().Add(actor);
+
+  if(!Dali::Capabilities::IsBlendEquationSupported(DevelBlendEquation::SCREEN))
   {
-    unsigned int arg1 = 0u;
-    instance.GetChildAt(arg1);
-    DALI_TEST_CHECK(false); // Should not get here
+    actor.SetProperty(Dali::DevelActor::Property::BLEND_EQUATION, Dali::DevelBlendEquation::SCREEN);
+    int equation = actor.GetProperty<int>(Dali::DevelActor::Property::BLEND_EQUATION);
+    DALI_TEST_EQUALS((Dali::DevelBlendEquation::SCREEN == equation), false, TEST_LOCATION);
   }
-  catch(...)
+
+  if(Dali::Capabilities::IsBlendEquationSupported(DevelBlendEquation::SCREEN))
   {
-    DALI_TEST_CHECK(true); // We expect an assert
+    actor.SetProperty(Dali::DevelActor::Property::BLEND_EQUATION, Dali::DevelBlendEquation::SCREEN);
+    int equation = actor.GetProperty<int>(Dali::DevelActor::Property::BLEND_EQUATION);
+    DALI_TEST_EQUALS((Dali::DevelBlendEquation::SCREEN == equation), true, TEST_LOCATION);
   }
+
+  Renderer renderer2 = Renderer::New(geometry, shader);
+  actor.AddRenderer(renderer2);
+
   END_TEST;
 }
 
-int UtcDaliActorGetChildCountNegative(void)
+int UtcDaliActorRegisterProperty(void)
 {
+  tet_infoline("Test property registration and uniform map update\n");
+
   TestApplication application;
-  Dali::Actor     instance;
-  try
+
+  Geometry geometry  = CreateQuadGeometry();
+  Shader   shader    = CreateShader();
+  Renderer renderer1 = Renderer::New(geometry, shader);
+  Renderer renderer2 = Renderer::New(geometry, shader);
+
+  Actor actor1 = Actor::New();
+  actor1.AddRenderer(renderer1);
+  actor1.SetProperty(Actor::Property::SIZE, Vector2(100, 100));
+  actor1.RegisterProperty("uCustom", 1);
+  application.GetScene().Add(actor1);
+
+  Actor actor2 = Actor::New();
+  actor2.AddRenderer(renderer2);
+  actor2.SetProperty(Actor::Property::SIZE, Vector2(100, 100));
+  application.GetScene().Add(actor2);
+
+  TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+  TraceCallStack&    callStack     = glAbstraction.GetSetUniformTrace();
+  glAbstraction.EnableSetUniformCallTrace(true);
+
+  application.SendNotification();
+  application.Render();
+
+  std::stringstream out;
+  out.str("1");
+  std::string params;
+
+  // Test uniform value of the custom property
+  DALI_TEST_CHECK(callStack.FindMethodAndGetParameters("uCustom", params));
+  DALI_TEST_EQUALS(out.str(), params, TEST_LOCATION);
+
+  // Make invisible
+  actor1[Actor::Property::VISIBLE] = false;
+
+  application.SendNotification();
+  application.Render();
+
+  // Make visible again
+  actor1[Actor::Property::VISIBLE] = true;
+  actor1["uCustom"]                = 2;
+
+  glAbstraction.ResetSetUniformCallStack();
+
+  application.SendNotification();
+  application.Render();
+
+  out.str("2");
+
+  // The uniform value should not be changed
+  DALI_TEST_CHECK(callStack.FindMethodAndGetParameters("uCustom", params));
+  DALI_TEST_EQUALS(out.str(), params, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliActorDoesWantedHitTest(void)
+{
+  struct HitTestData
   {
-    instance.GetChildCount();
-    DALI_TEST_CHECK(false); // Should not get here
-  }
-  catch(...)
+  public:
+    HitTestData(const Vector3& scale, const Vector2& touchPoint, bool result)
+    : mScale(scale),
+      mTouchPoint(touchPoint),
+      mResult(result)
+    {
+    }
+
+    Vector3 mScale;
+    Vector2 mTouchPoint;
+    bool    mResult;
+  };
+
+  TestApplication application;
+  tet_infoline(" UtcDaliActorDoesWantedHitTest");
+
+  // Fill a vector with different hit tests.
+  struct HitTestData* hitTestData[] = {
+    //                    scale                     touch point           result
+    new HitTestData(Vector3(100.f, 100.f, 1.f), Vector2(289.f, 400.f), true),  // touch point close to the right edge (inside)
+    new HitTestData(Vector3(100.f, 100.f, 1.f), Vector2(291.f, 400.f), false), // touch point close to the right edge (outside)
+    new HitTestData(Vector3(110.f, 100.f, 1.f), Vector2(291.f, 400.f), true),  // same point as above with a wider scale. Should be inside.
+    new HitTestData(Vector3(100.f, 100.f, 1.f), Vector2(200.f, 451.f), false), // touch point close to the down edge (outside)
+    new HitTestData(Vector3(100.f, 110.f, 1.f), Vector2(200.f, 451.f), true),  // same point as above with a wider scale. Should be inside.
+    NULL,
+  };
+
+  // get the root layer
+  Actor actor = Actor::New();
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+
+  Actor lowerActor = Actor::New();
+  lowerActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  lowerActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+
+  // actor and lowerActor have no relationship.
+  application.GetScene().Add(lowerActor);
+  application.GetScene().Add(actor);
+
+  ResetTouchCallbacks();
+  gHitTestTouchCallBackCalled = false;
+
+  unsigned int index = 0;
+  while(NULL != hitTestData[index])
   {
-    DALI_TEST_CHECK(true); // We expect an assert
+    actor.SetProperty(Actor::Property::SIZE, Vector2(1.f, 1.f));
+    actor.SetProperty(Actor::Property::SCALE, Vector3(hitTestData[index]->mScale.x, hitTestData[index]->mScale.y, hitTestData[index]->mScale.z));
+
+    lowerActor.SetProperty(Actor::Property::SIZE, Vector2(1.f, 1.f));
+    lowerActor.SetProperty(Actor::Property::SCALE, Vector3(hitTestData[index]->mScale.x, hitTestData[index]->mScale.y, hitTestData[index]->mScale.z));
+
+    // flush the queue and render once
+    application.SendNotification();
+    application.Render();
+
+    DALI_TEST_CHECK(!gTouchCallBackCalled);
+    DALI_TEST_CHECK(!gTouchCallBackCalled2);
+    DALI_TEST_CHECK(!gHitTestTouchCallBackCalled);
+
+    // connect to its touch signal
+    actor.TouchedSignal().Connect(TestTouchCallback);
+    lowerActor.TouchedSignal().Connect(TestTouchCallback2);
+
+    // connect to its hit-test signal
+    Dali::DevelActor::HitTestResultSignal(actor).Connect(TestHitTestTouchCallback);
+
+    Dali::Integration::Point point;
+    point.SetState(PointState::DOWN);
+    point.SetScreenPosition(Vector2(hitTestData[index]->mTouchPoint.x, hitTestData[index]->mTouchPoint.y));
+    Dali::Integration::TouchEvent event;
+    event.AddPoint(point);
+
+    // flush the queue and render once
+    application.SendNotification();
+    application.Render();
+    application.ProcessEvent(event);
+
+    // check hit-test events
+    DALI_TEST_CHECK(gHitTestTouchCallBackCalled == hitTestData[index]->mResult);
+    // Passed all hit-tests of actor.
+    DALI_TEST_CHECK(gTouchCallBackCalled == false);
+    // The lowerActor was hit-tested.
+    DALI_TEST_CHECK(gTouchCallBackCalled2 == hitTestData[index]->mResult);
+
+    if(gTouchCallBackCalled2 != hitTestData[index]->mResult)
+      tet_printf("Test failed:\nScale %f %f %f\nTouchPoint %f, %f\nResult %d\n",
+                 hitTestData[index]->mScale.x,
+                 hitTestData[index]->mScale.y,
+                 hitTestData[index]->mScale.z,
+                 hitTestData[index]->mTouchPoint.x,
+                 hitTestData[index]->mTouchPoint.y,
+                 hitTestData[index]->mResult);
+
+    ResetTouchCallbacks();
+    gHitTestTouchCallBackCalled = false;
+    ++index;
   }
   END_TEST;
 }
 
-int UtcDaliActorGetTargetSizeNegative(void)
+int UtcDaliActorAllowOnlyOwnTouchPropertyP(void)
 {
   TestApplication application;
-  Dali::Actor     instance;
+
+  Actor actor = Actor::New();
+  DALI_TEST_EQUALS(actor.GetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH).Get<bool>(), false, TEST_LOCATION);
+  actor.SetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH, true);
+  DALI_TEST_EQUALS(actor.GetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH).Get<bool>(), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.GetPropertyType(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH), Property::BOOLEAN, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsPropertyWritable(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsPropertyAnimatable(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH), false, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsPropertyAConstraintInput(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH), false, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.GetPropertyName(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH), "allowOnlyOwnTouch", TEST_LOCATION);
+  END_TEST;
+}
+
+int UtcDaliActorAllowOnlyOwnTouchPropertyN(void)
+{
+  TestApplication application;
+
+  Actor actor = Actor::New();
+
+  // Make sure setting invalid types does not cause a crash
   try
   {
-    instance.GetTargetSize();
-    DALI_TEST_CHECK(false); // Should not get here
+    actor.SetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH, 1.0f);
+    actor.SetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH, Vector2::ONE);
+    actor.SetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH, Vector3::ONE);
+    actor.SetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH, Vector4::ONE);
+    actor.SetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH, Property::Map());
+    actor.SetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH, Property::Array());
+    tet_result(TET_PASS);
   }
   catch(...)
   {
-    DALI_TEST_CHECK(true); // We expect an assert
+    tet_result(TET_FAIL);
   }
   END_TEST;
 }
 
-int UtcDaliActorScreenToLocalNegative(void)
+int UtcDaliActorCalculateWorldTransform01(void)
+{
+  TestApplication application;
+
+  tet_infoline("Test that actor position inheritance produces right transform matrix");
+
+  Actor rootActor   = Actor::New();
+  Actor branchActor = Actor::New();
+  Actor leafActor   = Actor::New();
+
+  rootActor[Actor::Property::POSITION]   = Vector3(0.0f, 0.0f, 0.0f);
+  branchActor[Actor::Property::POSITION] = Vector3(100.0f, 100.0f, 0.0f);
+  leafActor[Actor::Property::POSITION]   = Vector3(100.0f, 50.0f, 30.0f);
+
+  rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+
+  // Set anchor point to the same value as parent origin
+  rootActor[Actor::Property::PARENT_ORIGIN]   = ParentOrigin::TOP_LEFT;
+  branchActor[Actor::Property::PARENT_ORIGIN] = ParentOrigin::TOP_LEFT;
+  leafActor[Actor::Property::PARENT_ORIGIN]   = ParentOrigin::TOP_LEFT;
+
+  rootActor[Actor::Property::ANCHOR_POINT]   = AnchorPoint::TOP_LEFT;
+  branchActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  leafActor[Actor::Property::ANCHOR_POINT]   = AnchorPoint::TOP_LEFT;
+
+  application.GetScene().Add(rootActor);
+  rootActor.Add(branchActor);
+  branchActor.Add(leafActor);
+
+  application.SendNotification();
+  application.Render(0);
+  application.SendNotification();
+  application.Render(0);
+
+  Matrix m = DevelActor::GetWorldTransform(leafActor);
+
+  Matrix actualMatrix = leafActor.GetCurrentProperty<Matrix>(Actor::Property::WORLD_MATRIX);
+  DALI_TEST_EQUALS(m, actualMatrix, 0.001f, TEST_LOCATION);
+
+  Vector3    worldPos;
+  Vector3    worldScale;
+  Quaternion worldRotation;
+  m.GetTransformComponents(worldPos, worldRotation, worldScale);
+  DALI_TEST_EQUALS(worldPos, Vector3(200.0f, 150.0f, 30.0f), 0.0001f, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliActorCalculateWorldTransform02(void)
+{
+  TestApplication application;
+
+  tet_infoline("Test that actor position produces right transform matrix");
+
+  Actor rootActor   = Actor::New();
+  Actor branchActor = Actor::New();
+  Actor leafActor   = Actor::New();
+
+  rootActor[Actor::Property::POSITION]   = Vector3(0.0f, 0.0f, 0.0f);
+  branchActor[Actor::Property::POSITION] = Vector3(100.0f, 100.0f, 0.0f);
+  leafActor[Actor::Property::POSITION]   = Vector3(100.0f, 50.0f, 30.0f);
+
+  rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+
+  // Set anchor point to the same value as parent origin
+  rootActor[Actor::Property::ANCHOR_POINT]   = AnchorPoint::TOP_LEFT;
+  branchActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  leafActor[Actor::Property::ANCHOR_POINT]   = AnchorPoint::TOP_LEFT;
+
+  application.GetScene().Add(rootActor);
+  rootActor.Add(branchActor);
+  branchActor.Add(leafActor);
+
+  leafActor[Actor::Property::INHERIT_POSITION]    = false;
+  leafActor[Actor::Property::INHERIT_ORIENTATION] = false;
+  leafActor[Actor::Property::INHERIT_SCALE]       = false;
+
+  application.SendNotification();
+  application.Render(0);
+  application.SendNotification();
+  application.Render(0);
+
+  Matrix m = DevelActor::GetWorldTransform(leafActor);
+
+  Matrix actualMatrix = leafActor.GetCurrentProperty<Matrix>(Actor::Property::WORLD_MATRIX);
+  DALI_TEST_EQUALS(m, actualMatrix, 0.001f, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliActorCalculateWorldTransform03(void)
 {
   TestApplication application;
-  Dali::Actor     instance;
-  try
-  {
-    float arg1 = 0.0f;
-    float arg2 = 0.0f;
-    float arg3 = 0.0f;
-    float arg4 = 0.0f;
-    instance.ScreenToLocal(arg1, arg2, arg3, arg4);
-    DALI_TEST_CHECK(false); // Should not get here
-  }
-  catch(...)
-  {
-    DALI_TEST_CHECK(true); // We expect an assert
-  }
+
+  tet_infoline("Test that actor position produces right transform matrix");
+
+  Actor rootActor   = Actor::New();
+  Actor branchActor = Actor::New();
+  Actor leafActor   = Actor::New();
+
+  rootActor[Actor::Property::POSITION]   = Vector3(0.0f, 0.0f, 0.0f);
+  branchActor[Actor::Property::POSITION] = Vector3(100.0f, 100.0f, 0.0f);
+  leafActor[Actor::Property::POSITION]   = Vector3(100.0f, 50.0f, 30.0f);
+
+  rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+
+  // Set anchor point to the same value as parent origin
+  rootActor[Actor::Property::ANCHOR_POINT]   = AnchorPoint::TOP_LEFT;
+  branchActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  leafActor[Actor::Property::ANCHOR_POINT]   = AnchorPoint::TOP_LEFT;
+
+  application.GetScene().Add(rootActor);
+  rootActor.Add(branchActor);
+  branchActor.Add(leafActor);
+
+  leafActor[Actor::Property::INHERIT_POSITION]    = true;
+  leafActor[Actor::Property::INHERIT_ORIENTATION] = false;
+  leafActor[Actor::Property::INHERIT_SCALE]       = false;
+
+  application.SendNotification();
+  application.Render(0);
+  application.SendNotification();
+  application.Render(0);
+
+  Matrix m = DevelActor::GetWorldTransform(leafActor);
+
+  Matrix actualMatrix = leafActor.GetCurrentProperty<Matrix>(Actor::Property::WORLD_MATRIX);
+  DALI_TEST_EQUALS(m, actualMatrix, 0.001f, TEST_LOCATION);
+
   END_TEST;
 }
 
-int UtcDaliActorGetNaturalSizeNegative(void)
+int UtcDaliActorCalculateWorldTransform04(void)
 {
   TestApplication application;
-  Dali::Actor     instance;
-  try
-  {
-    instance.GetNaturalSize();
-    DALI_TEST_CHECK(false); // Should not get here
-  }
-  catch(...)
-  {
-    DALI_TEST_CHECK(true); // We expect an assert
-  }
+
+  tet_infoline("Test that actor inheritance scale/orientation produces right transform matrix");
+
+  Actor rootActor   = Actor::New();
+  Actor branchActor = Actor::New();
+  Actor leafActor   = Actor::New();
+
+  rootActor[Actor::Property::POSITION]    = Vector3(100.0f, 0.0f, 0.0f);
+  rootActor[Actor::Property::SCALE]       = Vector3(2.0f, 2.0f, 2.0f);
+  rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS);
+
+  rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+
+  // Set anchor point to the same value as parent origin
+  rootActor[Actor::Property::ANCHOR_POINT]   = AnchorPoint::CENTER;
+  rootActor[Actor::Property::PARENT_ORIGIN]  = ParentOrigin::CENTER;
+  branchActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  leafActor[Actor::Property::ANCHOR_POINT]   = AnchorPoint::TOP_LEFT;
+
+  branchActor[Actor::Property::POSITION] = Vector3(100.0f, 100.0f, 0.0f);
+  leafActor[Actor::Property::POSITION]   = Vector3(100.0f, 50.0f, 30.0f);
+
+  application.GetScene().Add(rootActor);
+  rootActor.Add(branchActor);
+  branchActor.Add(leafActor);
+
+  application.SendNotification();
+  application.Render(0);
+  application.SendNotification();
+  application.Render(0);
+
+  Matrix m = DevelActor::GetWorldTransform(leafActor);
+
+  Matrix actualMatrix = leafActor.GetCurrentProperty<Matrix>(Actor::Property::WORLD_MATRIX);
+  DALI_TEST_EQUALS(m, actualMatrix, 0.001f, TEST_LOCATION);
+
   END_TEST;
 }
 
-int UtcDaliActorGetRelayoutSizeNegative(void)
+int UtcDaliActorCalculateWorldTransform05(void)
 {
   TestApplication application;
-  Dali::Actor     instance;
-  try
-  {
-    Dali::Dimension::Type arg1 = Dimension::HEIGHT;
-    instance.GetRelayoutSize(arg1);
-    DALI_TEST_CHECK(false); // Should not get here
-  }
-  catch(...)
-  {
-    DALI_TEST_CHECK(true); // We expect an assert
-  }
+
+  tet_infoline("Test that actor inheritance of scale produces right transform matrix");
+
+  Actor rootActor   = Actor::New();
+  Actor branchActor = Actor::New();
+  Actor leafActor   = Actor::New();
+
+  rootActor[Actor::Property::POSITION]    = Vector3(100.0f, 0.0f, 0.0f);
+  rootActor[Actor::Property::SCALE]       = Vector3(2.0f, 2.0f, 2.0f);
+  rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS);
+
+  rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+
+  // Set anchor point to the same value as parent origin
+  rootActor[Actor::Property::ANCHOR_POINT]   = AnchorPoint::CENTER;
+  rootActor[Actor::Property::PARENT_ORIGIN]  = ParentOrigin::CENTER;
+  branchActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  leafActor[Actor::Property::ANCHOR_POINT]   = AnchorPoint::TOP_LEFT;
+
+  branchActor[Actor::Property::POSITION] = Vector3(100.0f, 100.0f, 0.0f);
+  leafActor[Actor::Property::POSITION]   = Vector3(100.0f, 50.0f, 30.0f);
+
+  leafActor[Actor::Property::INHERIT_POSITION]    = false;
+  leafActor[Actor::Property::INHERIT_ORIENTATION] = false;
+
+  application.GetScene().Add(rootActor);
+  rootActor.Add(branchActor);
+  branchActor.Add(leafActor);
+
+  application.SendNotification();
+  application.Render(0);
+  application.SendNotification();
+  application.Render(0);
+
+  Matrix m = DevelActor::GetWorldTransform(leafActor);
+
+  Matrix actualMatrix = leafActor.GetCurrentProperty<Matrix>(Actor::Property::WORLD_MATRIX);
+  DALI_TEST_EQUALS(m, actualMatrix, 0.001f, TEST_LOCATION);
+
   END_TEST;
 }
 
-int UtcDaliActorGetResizePolicyNegative(void)
+int UtcDaliActorCalculateWorldTransform06(void)
 {
   TestApplication application;
-  Dali::Actor     instance;
-  try
-  {
-    Dali::Dimension::Type arg1 = Dimension::ALL_DIMENSIONS;
-    instance.GetResizePolicy(arg1);
-    DALI_TEST_CHECK(false); // Should not get here
-  }
-  catch(...)
-  {
-    DALI_TEST_CHECK(true); // We expect an assert
-  }
+
+  tet_infoline("Test that actor inheritance of scale produces right transform matrix");
+
+  Actor rootActor   = Actor::New();
+  Actor branchActor = Actor::New();
+  Actor leafActor   = Actor::New();
+
+  rootActor[Actor::Property::POSITION]    = Vector3(100.0f, 0.0f, 0.0f);
+  rootActor[Actor::Property::SCALE]       = Vector3(2.0f, 2.0f, 2.0f);
+  rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS);
+
+  rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+
+  // Set anchor point to the same value as parent origin
+  rootActor[Actor::Property::ANCHOR_POINT]   = AnchorPoint::CENTER;
+  rootActor[Actor::Property::PARENT_ORIGIN]  = ParentOrigin::CENTER;
+  branchActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+  leafActor[Actor::Property::ANCHOR_POINT]   = AnchorPoint::TOP_LEFT;
+
+  branchActor[Actor::Property::POSITION]    = Vector3(100.0f, 30.0f, -50.0f);
+  branchActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(45.0f), Vector3::XAXIS);
+  leafActor[Actor::Property::POSITION]      = Vector3(100.0f, 50.0f, 30.0f);
+
+  leafActor[Actor::Property::INHERIT_POSITION] = false;
+  leafActor[Actor::Property::INHERIT_SCALE]    = false;
+
+  application.GetScene().Add(rootActor);
+  rootActor.Add(branchActor);
+  branchActor.Add(leafActor);
+
+  application.SendNotification();
+  application.Render(0);
+  application.SendNotification();
+  application.Render(0);
+
+  Matrix m = DevelActor::GetWorldTransform(leafActor);
+
+  Matrix actualMatrix = leafActor.GetCurrentProperty<Matrix>(Actor::Property::WORLD_MATRIX);
+  DALI_TEST_EQUALS(m, actualMatrix, 0.001f, TEST_LOCATION);
+
   END_TEST;
 }
 
-int UtcDaliActorGetRendererCountNegative(void)
+int UtcDaliActorCalculateWorldTransform07(void)
 {
   TestApplication application;
-  Dali::Actor     instance;
-  try
-  {
-    instance.GetRendererCount();
-    DALI_TEST_CHECK(false); // Should not get here
-  }
-  catch(...)
-  {
-    DALI_TEST_CHECK(true); // We expect an assert
-  }
+
+  tet_infoline("Test that actor inheritance of scale produces right transform matrix");
+
+  Actor rootActor   = Actor::New();
+  Actor branchActor = Actor::New();
+  Actor leafActor   = Actor::New();
+
+  rootActor[Actor::Property::POSITION]    = Vector3(100.0f, 0.0f, 0.0f);
+  rootActor[Actor::Property::SCALE]       = Vector3(2.0f, 2.0f, 2.0f);
+  rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS);
+
+  rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+
+  // Set anchor point to the same value as parent origin
+  rootActor[Actor::Property::ANCHOR_POINT]   = AnchorPoint::CENTER;
+  rootActor[Actor::Property::PARENT_ORIGIN]  = ParentOrigin::CENTER;
+  branchActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT;
+
+  // This should be ignored.
+  leafActor[Actor::Property::PARENT_ORIGIN] = ParentOrigin::CENTER;
+  leafActor[Actor::Property::ANCHOR_POINT]  = AnchorPoint::CENTER;
+
+  branchActor[Actor::Property::POSITION]    = Vector3(100.0f, 30.0f, -50.0f);
+  branchActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(45.0f), Vector3::XAXIS);
+  leafActor[Actor::Property::POSITION]      = Vector3(100.0f, 50.0f, 30.0f);
+
+  leafActor[Actor::Property::INHERIT_POSITION]           = false;
+  leafActor[Actor::Property::INHERIT_SCALE]              = false;
+  leafActor[Actor::Property::POSITION_USES_ANCHOR_POINT] = false;
+
+  application.GetScene().Add(rootActor);
+  rootActor.Add(branchActor);
+  branchActor.Add(leafActor);
+
+  application.SendNotification();
+  application.Render(0);
+  application.SendNotification();
+  application.Render(0);
+
+  Matrix m = DevelActor::GetWorldTransform(leafActor);
+
+  Matrix actualMatrix = leafActor.GetCurrentProperty<Matrix>(Actor::Property::WORLD_MATRIX);
+  DALI_TEST_EQUALS(m, actualMatrix, 0.001f, TEST_LOCATION);
+
   END_TEST;
 }
 
-int UtcDaliActorGetParentNegative(void)
+int UtcDaliActorCalculateWorldColor01(void)
 {
   TestApplication application;
-  Dali::Actor     instance;
-  try
-  {
-    instance.GetParent();
-    DALI_TEST_CHECK(false); // Should not get here
-  }
-  catch(...)
-  {
-    DALI_TEST_CHECK(true); // We expect an assert
-  }
+
+  tet_infoline("Test that actor inheritance of color produces right final color");
+
+  Actor rootActor   = Actor::New();
+  Actor branchActor = Actor::New();
+  Actor leafActor   = Actor::New();
+
+  rootActor[Actor::Property::POSITION]    = Vector3(100.0f, 0.0f, 0.0f);
+  rootActor[Actor::Property::SCALE]       = Vector3(2.0f, 2.0f, 2.0f);
+  rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS);
+
+  rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+
+  rootActor[Actor::Property::COLOR]   = Color::WHITE;
+  branchActor[Actor::Property::COLOR] = Vector4(1.0f, 1.0f, 0.5f, 0.8f);
+  leafActor[Actor::Property::COLOR]   = Vector4(0.1f, 0.5f, 0.5f, 0.8f);
+
+  // Default is to inherit:
+  leafActor[Actor::Property::COLOR_MODE] = ColorMode::USE_OWN_MULTIPLY_PARENT_ALPHA;
+
+  application.GetScene().Add(rootActor);
+  rootActor.Add(branchActor);
+  branchActor.Add(leafActor);
+
+  application.SendNotification();
+  application.Render(0);
+
+  Vector4 color = DevelActor::GetWorldColor(leafActor);
+
+  Vector4 actualColor = leafActor.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR);
+  DALI_TEST_EQUALS(color, actualColor, 0.001f, TEST_LOCATION);
+
   END_TEST;
 }
 
-int UtcDaliActorPropertyBlendEquation(void)
+int UtcDaliActorCalculateWorldColor02(void)
 {
   TestApplication application;
 
-  tet_infoline("Test SetProperty AdvancedBlendEquation");
+  tet_infoline("Test that actor uses own color");
 
-  Geometry geometry  = CreateQuadGeometry();
-  Shader   shader    = CreateShader();
-  Renderer renderer1 = Renderer::New(geometry, shader);
+  Actor rootActor   = Actor::New();
+  Actor branchActor = Actor::New();
+  Actor leafActor   = Actor::New();
 
-  Actor actor = Actor::New();
-  actor.SetProperty(Actor::Property::OPACITY, 0.1f);
+  rootActor[Actor::Property::POSITION]    = Vector3(100.0f, 0.0f, 0.0f);
+  rootActor[Actor::Property::SCALE]       = Vector3(2.0f, 2.0f, 2.0f);
+  rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS);
 
-  actor.AddRenderer(renderer1);
-  actor.SetProperty(Actor::Property::SIZE, Vector2(400, 400));
-  application.GetScene().Add(actor);
+  rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
 
-  if(!Dali::Capabilities::IsBlendEquationSupported(DevelBlendEquation::SCREEN))
-  {
-    actor.SetProperty(Dali::DevelActor::Property::BLEND_EQUATION, Dali::DevelBlendEquation::SCREEN);
-    int equation = actor.GetProperty<int>(Dali::DevelActor::Property::BLEND_EQUATION);
-    DALI_TEST_EQUALS((Dali::DevelBlendEquation::SCREEN == equation), false, TEST_LOCATION);
-  }
+  rootActor[Actor::Property::COLOR]   = Color::WHITE;
+  branchActor[Actor::Property::COLOR] = Vector4(1.0f, 1.0f, 0.5f, 0.8f);
+  leafActor[Actor::Property::COLOR]   = Vector4(0.1f, 0.5f, 0.5f, 0.8f);
 
-  if(Dali::Capabilities::IsBlendEquationSupported(DevelBlendEquation::SCREEN))
-  {
-    actor.SetProperty(Dali::DevelActor::Property::BLEND_EQUATION, Dali::DevelBlendEquation::SCREEN);
-    int equation = actor.GetProperty<int>(Dali::DevelActor::Property::BLEND_EQUATION);
-    DALI_TEST_EQUALS((Dali::DevelBlendEquation::SCREEN == equation), true, TEST_LOCATION);
-  }
+  leafActor[Actor::Property::COLOR_MODE] = ColorMode::USE_OWN_COLOR;
 
-  Renderer renderer2 = Renderer::New(geometry, shader);
-  actor.AddRenderer(renderer2);
+  application.GetScene().Add(rootActor);
+  rootActor.Add(branchActor);
+  branchActor.Add(leafActor);
 
+  application.SendNotification();
+  application.Render(0);
+
+  Vector4 color = DevelActor::GetWorldColor(leafActor);
+
+  Vector4 actualColor = leafActor.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR);
+  DALI_TEST_EQUALS(color, actualColor, 0.001f, TEST_LOCATION);
+  DALI_TEST_EQUALS(color, Vector4(0.1f, 0.5f, 0.5f, 0.8f), 0.001f, TEST_LOCATION);
   END_TEST;
 }
 
-int UtcDaliActorRegisterProperty(void)
+int UtcDaliActorCalculateWorldColor03(void)
 {
-  tet_infoline("Test property registration and uniform map update\n");
-
   TestApplication application;
 
-  Geometry geometry  = CreateQuadGeometry();
-  Shader   shader    = CreateShader();
-  Renderer renderer1 = Renderer::New(geometry, shader);
-  Renderer renderer2 = Renderer::New(geometry, shader);
+  tet_infoline("Test that actor uses parent color");
 
-  Actor actor1 = Actor::New();
-  actor1.AddRenderer(renderer1);
-  actor1.SetProperty(Actor::Property::SIZE, Vector2(100, 100));
-  actor1.RegisterProperty("uCustom", 1);
-  application.GetScene().Add(actor1);
+  Actor rootActor   = Actor::New();
+  Actor branchActor = Actor::New();
+  Actor leafActor   = Actor::New();
 
-  Actor actor2 = Actor::New();
-  actor2.AddRenderer(renderer2);
-  actor2.SetProperty(Actor::Property::SIZE, Vector2(100, 100));
-  application.GetScene().Add(actor2);
+  rootActor[Actor::Property::POSITION]    = Vector3(100.0f, 0.0f, 0.0f);
+  rootActor[Actor::Property::SCALE]       = Vector3(2.0f, 2.0f, 2.0f);
+  rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS);
 
-  TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
-  TraceCallStack&    callStack     = glAbstraction.GetSetUniformTrace();
-  glAbstraction.EnableSetUniformCallTrace(true);
+  rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+
+  rootActor[Actor::Property::COLOR]   = Color::WHITE * 0.9f;
+  branchActor[Actor::Property::COLOR] = Vector4(1.0f, 1.0f, 0.5f, 0.8f);
+  leafActor[Actor::Property::COLOR]   = Vector4(0.1f, 0.5f, 0.5f, 0.8f);
+
+  leafActor[Actor::Property::COLOR_MODE] = ColorMode::USE_PARENT_COLOR;
+
+  application.GetScene().Add(rootActor);
+  rootActor.Add(branchActor);
+  branchActor.Add(leafActor);
 
   application.SendNotification();
-  application.Render();
+  application.Render(0);
 
-  std::stringstream out;
-  out.str("1");
-  std::string params;
+  Vector4 color = DevelActor::GetWorldColor(leafActor);
 
-  // Test uniform value of the custom property
-  DALI_TEST_CHECK(callStack.FindMethodAndGetParameters("uCustom", params));
-  DALI_TEST_EQUALS(out.str(), params, TEST_LOCATION);
+  Vector4 actualColor = leafActor.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR);
+  DALI_TEST_EQUALS(color, actualColor, 0.001f, TEST_LOCATION);
+  DALI_TEST_EQUALS(color, Vector4(1.0f, 1.0f, 0.5f, 0.72f), 0.001f, TEST_LOCATION);
+  END_TEST;
+}
 
-  // Make invisible
-  actor1[Actor::Property::VISIBLE] = false;
+int UtcDaliActorCalculateWorldColor04(void)
+{
+  TestApplication application;
 
-  application.SendNotification();
-  application.Render();
+  tet_infoline("Test that actor blends with parent color");
 
-  // Make visible again
-  actor1[Actor::Property::VISIBLE] = true;
-  actor1["uCustom"]                = 2;
+  Actor rootActor   = Actor::New();
+  Actor branchActor = Actor::New();
+  Actor leafActor   = Actor::New();
 
-  glAbstraction.ResetSetUniformCallStack();
+  rootActor[Actor::Property::POSITION]    = Vector3(100.0f, 0.0f, 0.0f);
+  rootActor[Actor::Property::SCALE]       = Vector3(2.0f, 2.0f, 2.0f);
+  rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS);
+
+  rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+
+  rootActor[Actor::Property::COLOR]   = Color::WHITE * 0.9f;
+  branchActor[Actor::Property::COLOR] = Vector4(1.0f, 1.0f, 0.5f, 0.8f);
+  leafActor[Actor::Property::COLOR]   = Vector4(0.1f, 0.5f, 0.5f, 0.8f);
+
+  leafActor[Actor::Property::COLOR_MODE] = ColorMode::USE_OWN_MULTIPLY_PARENT_COLOR;
+
+  application.GetScene().Add(rootActor);
+  rootActor.Add(branchActor);
+  branchActor.Add(leafActor);
 
   application.SendNotification();
-  application.Render();
+  application.Render(0);
 
-  out.str("2");
+  Vector4 color = DevelActor::GetWorldColor(leafActor);
 
-  // The uniform value should not be changed
-  DALI_TEST_CHECK(callStack.FindMethodAndGetParameters("uCustom", params));
-  DALI_TEST_EQUALS(out.str(), params, TEST_LOCATION);
+  Vector4 actualColor = leafActor.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR);
+  DALI_TEST_EQUALS(color, actualColor, 0.001f, TEST_LOCATION);
 
   END_TEST;
 }