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Remove use of map-wrapper in adaptor
2017-08-17
Kimmo Hoikka
Remove use of map-wrapper in adaptor
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2017-08-16
Kimmo Hoikka
Replace GCC specific __thread with C++ 11 keyword thread_local
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2017-06-27
Kimmo Hoikka
Modified resampler.cpp to use enums for filter types...
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2017-06-02
Kimmo Hoikka
Fix errors caused by -Wold-style-cast
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2017-06-02
Kimmo Hoikka
Enable -Wold-style-cast in Adaptor
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2017-05-26
Kimmo Hoikka
Removal of unnecessary set and map wrappers
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2017-05-25
Kimmo Hoikka
Cleanup ResourceLoading and PlatformAbstraction
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2016-11-24
Kimmo Hoikka
Fix compilation error with older versions of freetype...
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2016-11-22
Kimmo Hoikka
Fix image operation test cases that randomly crash...
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2016-11-21
Kimmo Hoikka
Object-less image loading abstraction
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2015-10-08
Kimmo Hoikka
Revert "Fix for thread contention issues in FrameTime...
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2015-07-29
Kimmo Hoikka
Cleanup dead abstraction code, remove boost dependency...
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2015-07-21
Andrew Cox
Remove boost threading from resource loading
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2015-07-13
Kimmo Hoikka
Remove bullet and assimp plugins from .spec file (as...
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2015-07-10
Kimmo Hoikka
Remove de-funct Bullet dynamics plugin
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2015-07-09
Kimmo Hoikka
remove deadlock from pixmap render surface, mutex lock...
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2015-07-07
Kimmo Hoikka
Multithreaded wait test case for ConditionalWait
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2015-07-01
Kimmo Hoikka
ConditionalWait to replace boost conditional variable...
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2015-06-22
Kimmo Hoikka
Fix FPS tracking through environment variable (and...
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2015-06-22
Kimmo Hoikka
Change Object profiler to use Environment Options,...
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2015-06-16
Kimmo Hoikka
Change Application to use NotifySceneCreated from Adaptor
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2015-05-20
Kimmo Hoikka
Move illegal file access from style manager to adaptor
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2015-05-19
Kimmo Hoikka
Remove unused set/get available orientations that uses...
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2015-04-23
Kimmo Hoikka
Move environment variable parsing to environment options
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2015-04-21
Kimmo Hoikka
Remove unnecessary stream operators from radian and...
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2015-04-16
Kimmo Hoikka
Cleaned up Degree, Radian, AngleAxis and Quaternion...
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2015-02-24
Kimmo Hoikka
remove obsolete (unused) create default surface method...
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2015-02-24
Kimmo Hoikka
Removing some dead definitions
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2014-12-18
Kimmo Hoikka
Saving a bit of memory by using pretty function instead...
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2014-11-26
Kimmo Hoikka
Shader & Program cleanup, Part 1: Remove cyclic dependency...
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2014-11-24
Kimmo Hoikka
Only make indicator visible when its actually needed
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2014-11-14
Kimmo Hoikka
Track ActiveTexture calls
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2014-11-10
Kimmo Hoikka
removing use of using namespace std;
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2014-11-05
Kimmo Hoikka
Remove handle::operator=(NULL) as it is duplicating...
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2014-11-04
Kimmo Hoikka
fix unsafe multithreaded boolean read/write
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2014-11-04
Kimmo Hoikka
Dont keep update unnecessarily running when even thread...
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2014-10-31
Kimmo Hoikka
moving of COMPILE_TIME_ASSERT to common
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2014-10-22
Kimmo Hoikka
add missing update keep updating reasons to logging
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2014-10-17
Kimmo Hoikka
make frametime state flags properly atomic read/write
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