From c80fe7c30797afc0986683a8754bcda895b20512 Mon Sep 17 00:00:00 2001 From: Adeel Kazmi Date: Fri, 13 Oct 2017 17:57:52 +0100 Subject: [PATCH] Ensure we discard unneeded renderbuffers in OpenGL ES 2.0 as well Change-Id: I5bb9c6fd0c27fa253b10d18af183dc15c8f95b7a --- adaptors/common/gl/gl-implementation.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/adaptors/common/gl/gl-implementation.h b/adaptors/common/gl/gl-implementation.h index 452367e..36a08cc 100644 --- a/adaptors/common/gl/gl-implementation.h +++ b/adaptors/common/gl/gl-implementation.h @@ -2,7 +2,7 @@ #define __DALI_INTERNAL_GL_IMPLEMENTATION_H__ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -1509,9 +1509,9 @@ public: void InvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments) { #if DALI_GLES_VERSION >= 30 - // if OpenGL ES 2.0 compatibility is need this can be implemented with - // glDiscardFramebufferEXT glInvalidateFramebuffer(target,numAttachments,attachments); +#else + mGlExtensions.DiscardFrameBuffer(target, numAttachments, attachments); #endif // DALI_GLES_VERSION >= 30 } -- 2.7.4