From: Joogab Yun Date: Tue, 1 Sep 2020 08:00:18 +0000 (+0900) Subject: Revert "[Tizen] Add GlWindow" X-Git-Tag: accepted/tizen/unified/20200903.151828~15 X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-adaptor.git;a=commitdiff_plain;h=c5c128eda665b4e7fcf412acd36efb351c7a0262 Revert "[Tizen] Add GlWindow" This reverts commit 75de2834aa2172e402c34279e450403e93b8788c. --- diff --git a/dali/devel-api/adaptor-framework/gl-window.cpp b/dali/devel-api/adaptor-framework/gl-window.cpp deleted file mode 100644 index b801233..0000000 --- a/dali/devel-api/adaptor-framework/gl-window.cpp +++ /dev/null @@ -1,192 +0,0 @@ -/* - * Copyright (c) 2020 Samsung Electronics Co., Ltd. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - * - */ - -// CLASS HEADER -#include - -// EXTERNAL INCLUDES -#include -#include - -// INTERNAL INCLUDES -#include -#include - -namespace Dali -{ -GlWindow GlWindow::New() -{ - PositionSize positionSize( 0, 0, 0, 0 ); - return Dali::GlWindow::New( positionSize, "", "", false ); -} -GlWindow GlWindow::New(PositionSize positionSize, const std::string& name, const std::string& className, bool isTransparent ) -{ - GlWindow newWindow; - Internal::Adaptor::GlWindow* window = Internal::Adaptor::GlWindow::New( positionSize, name, className, isTransparent ); - if( window == nullptr ) - { - DALI_LOG_ERROR("Fail to create gl-window-impl\n"); - } - else - { - newWindow = GlWindow(window); - } - const bool isAdaptorAvailable = Dali::Adaptor::IsAvailable(); - if( isAdaptorAvailable ) - { - Dali::Adaptor& adaptor = Internal::Adaptor::Adaptor::Get(); - Dali::WindowContainer windows = adaptor.GetWindows(); - if( !windows.empty() ) - { - window->SetChild( windows[0] ); - } - } - return newWindow; -} -GlWindow::GlWindow() -{ -} -GlWindow::~GlWindow() -{ -} -GlWindow::GlWindow(const GlWindow& handle) -: BaseHandle(handle) -{ -} -GlWindow& GlWindow::operator=(const GlWindow& rhs) -{ - BaseHandle::operator=(rhs); - return *this; -} -void GlWindow::SetEglConfig( bool depth, bool stencil, int msaa, GlesVersion version ) -{ - GetImplementation(*this).SetEglConfig( depth, stencil, msaa, version ); -} -void GlWindow::Raise() -{ - GetImplementation(*this).Raise(); -} -void GlWindow::Lower() -{ - GetImplementation(*this).Lower(); -} -void GlWindow::Activate() -{ - GetImplementation(*this).Activate(); -} -void GlWindow::Show() -{ - GetImplementation(*this).Show(); -} -void GlWindow::Hide() -{ - GetImplementation(*this).Hide(); -} -unsigned int GlWindow::GetSupportedAuxiliaryHintCount() const -{ - return GetImplementation(*this).GetSupportedAuxiliaryHintCount(); -} -std::string GlWindow::GetSupportedAuxiliaryHint( unsigned int index ) const -{ - return GetImplementation(*this).GetSupportedAuxiliaryHint( index ); -} -unsigned int GlWindow::AddAuxiliaryHint( const std::string& hint, const std::string& value ) -{ - return GetImplementation(*this).AddAuxiliaryHint( hint, value ); -} -bool GlWindow::RemoveAuxiliaryHint( unsigned int id ) -{ - return GetImplementation(*this).RemoveAuxiliaryHint( id ); -} -bool GlWindow::SetAuxiliaryHintValue( unsigned int id, const std::string& value ) -{ - return GetImplementation(*this).SetAuxiliaryHintValue( id, value ); -} -std::string GlWindow::GetAuxiliaryHintValue( unsigned int id ) const -{ - return GetImplementation(*this).GetAuxiliaryHintValue( id ); -} -unsigned int GlWindow::GetAuxiliaryHintId( const std::string& hint ) const -{ - return GetImplementation(*this).GetAuxiliaryHintId( hint ); -} -void GlWindow::SetInputRegion( const Rect< int >& inputRegion ) -{ - GetImplementation(*this).SetInputRegion( inputRegion ); -} -void GlWindow::SetOpaqueState( bool opaque ) -{ - GetImplementation(*this).SetOpaqueState( opaque ); -} -bool GlWindow::IsOpaqueState() const -{ - return GetImplementation(*this).IsOpaqueState(); -} -void GlWindow::SetPositionSize( PositionSize positionSize ) -{ - GetImplementation(*this).SetPositionSize( positionSize ); -} -PositionSize GlWindow::GetPositionSize() const -{ - return GetImplementation(*this).GetPositionSize(); -} -Dali::GlWindow::GlWindowOrientation GlWindow::GetCurrentOrientation() const -{ - return GetImplementation( *this ).GetCurrentOrientation(); -} -void GlWindow::SetAvailableOrientations( const Dali::Vector< Dali::GlWindow::GlWindowOrientation >& orientations ) -{ - GetImplementation( *this ).SetAvailableOrientations( orientations ); -} -void GlWindow::SetPreferredOrientation( Dali::GlWindow::GlWindowOrientation orientation ) -{ - GetImplementation(*this).SetPreferredOrientation( orientation ); -} -void GlWindow::RegisterGlCallback( GlInitialize glInit, GlRenderFrame glRenderFrame, GlTerminate glTerminate ) -{ - GetImplementation(*this).RegisterGlCallback( glInit, glRenderFrame, glTerminate ); -} -void GlWindow::RenderOnce() -{ - GetImplementation(*this).RenderOnce(); -} -GlWindow::FocusChangeSignalType& GlWindow::FocusChangeSignal() -{ - return GetImplementation(*this).FocusChangeSignal(); -} -GlWindow::ResizedSignalType& GlWindow::ResizedSignal() -{ - return GetImplementation(*this).ResizedSignal(); -} -GlWindow::KeyEventSignalType& GlWindow::KeyEventSignal() -{ - return GetImplementation(*this).KeyEventSignal(); -} -GlWindow::TouchSignalType& GlWindow::TouchSignal() -{ - return GetImplementation(*this).TouchSignal(); -} -GlWindow::VisibilityChangedSignalType& GlWindow::VisibilityChangedSignal() -{ - return GetImplementation(*this).VisibilityChangedSignal(); -} -GlWindow::GlWindow( Internal::Adaptor::GlWindow* window ) -: BaseHandle( window ) -{ -} - -}// Dali diff --git a/dali/devel-api/adaptor-framework/gl-window.h b/dali/devel-api/adaptor-framework/gl-window.h deleted file mode 100644 index e654048..0000000 --- a/dali/devel-api/adaptor-framework/gl-window.h +++ /dev/null @@ -1,439 +0,0 @@ -#ifndef DALI_GL_WINDOW_H -#define DALI_GL_WINDOW_H - -/* - * Copyright (c) 2020 Samsung Electronics Co., Ltd. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - * - */ - -// EXTERNAL INCLUDES -#include -#include -#include -#include -#include -#include -#include -#include - -// INTERNAL INCLUDES -#include - -namespace Dali -{ -/** - * @addtogroup dali_adaptor_framework - * @{ - */ - -typedef Dali::Rect PositionSize; - -namespace Internal DALI_INTERNAL -{ -namespace Adaptor -{ -class GlWindow; -} -} - -namespace -{ -typedef void (*GlInitialize)(); -typedef void (*GlRenderFrame)(); -typedef void (*GlTerminate)(); -} - -class TouchEvent; -struct KeyEvent; - -/** - * @brief The GlWindow class is to draw with native GLES. - * - * This class is the special window. It is for native GLES application. - * So, some special funtions and type are supported. - * In addition, basic window's functions are supported, too. - * - */ -class DALI_ADAPTOR_API GlWindow : public BaseHandle -{ -public: - - using WindowSize = Uint16Pair ; - - typedef Signal< void ( const KeyEvent& ) > KeyEventSignalType; ///< GlWindow Key Event signal type - typedef Signal< void ( const TouchEvent& ) > TouchSignalType; ///< GlWindow Touch Event signal type - typedef Signal< void ( GlWindow, bool ) > FocusChangeSignalType; ///< GlWindow Focus signal type - typedef Signal< void ( WindowSize ) > ResizedSignalType; ///< GlWindow resized signal type - typedef Signal< void ( GlWindow, bool ) > VisibilityChangedSignalType; ///< GlWindow visibility change signal type - -public: - - // Enumerations - - /** - * @brief Enumeration for orientation of the window is the way in which a rectangular page is oriented for normal viewing. - * - * This Enumeration is used the available orientation APIs and the preferred orientation. - * - */ - enum class GlWindowOrientation - { - PORTRAIT = 0, ///< Portrait orientation. The height of the display area is greater than the width. - LANDSCAPE = 1, ///< Landscape orientation. A wide view area is needed. - PORTRAIT_INVERSE = 2, ///< Portrait inverse orientation - LANDSCAPE_INVERSE = 3, ///< Landscape inverse orientation - NO_ORIENTATION_PREFERENCE = -1 ///< Invalid angle value. It is used to initialize or unset the preferred orientation. - }; - - /** - * @brief Enumeration for GLES verion - * - * This Enumeration is used the GLES version for EGL configuration. - * If the device can not support GLES version 3.0 over, the version will be chosen with GLES version 2.0 - * - */ - enum class GlesVersion - { - VERSION_2_0 = 0, ///< GLES version 2.0 - VERSION_3_0, ///< GLES version 3.0 - }; - - /** - * @brief Creates an initialized handle to a new GlWindow. - * - * @return A new GlWindow - * @note This creates an extra GlWindow in addition to the default main GlWindow - */ - static GlWindow New(); - - /** - * @brief Creates an initialized handle to a new GlWindow. - * - * @param[in] positionSize The position and size of the GlWindow - * @param[in] name The GlWindow title - * @param[in] className The GlWindow class name - * @param[in] isTransparent Whether GlWindow is transparent - * @note This creates an extra GlWindow in addition to the default main GlWindow - * @return A new GlWindow - */ - static GlWindow New( PositionSize positionSize, const std::string& name, const std::string& className, bool isTransparent = false ); - - /** - * @brief Creates an uninitialized handle. - * - * This can be initialized using Dali::Application::GetGlWindow() or - * Dali::GlWindow::New(). - * - */ - GlWindow(); - - /** - * @brief Destructor. - * - * This is non-virtual since derived Handle types must not contain data or virtual methods. - * - */ - ~GlWindow(); - - /** - * @brief This copy constructor is required for (smart) pointer semantics. - * - * @param[in] handle A reference to the copied handle - */ - GlWindow(const GlWindow& handle); - - /** - * @brief This assignment operator is required for (smart) pointer semantics. - * - * @param[in] rhs A reference to the copied handle - * @return A reference to this - */ - GlWindow& operator=(const GlWindow& rhs); - - /** - * @brief Sets egl configuration for GlWindow - * - * @param[in] depth the flag of depth buffer. If true is set, 24bit depth buffer is enabled. - * @param[in] stencil the flag of stencil. it true is set, 8bit stencil buffer is enabled. - * @param[in] msaa the bit of msaa. - * @param[in] version the GLES version - * - */ - void SetEglConfig( bool depth, bool stencil, int msaa, GlesVersion version ); - - /** - * @brief Raises GlWindow to the top of GlWindow stack. - * - */ - void Raise(); - - /** - * @brief Lowers GlWindow to the bottom of GlWindow stack. - * - */ - void Lower(); - - /** - * @brief Activates GlWindow to the top of GlWindow stack even it is iconified. - * - */ - void Activate(); - - /** - * @brief Shows the GlWindow if it is hidden. - * - */ - void Show(); - - /** - * @brief Hides the GlWindow if it is showing. - * - */ - void Hide(); - - /** - * @brief Sets a position of the GlWindow. - * - * @param[in] positionSize The new GlWindow position - */ - void SetPositionSize( PositionSize positionSize ); - - /** - * @brief Gets a position of the GlWindow. - * - * @return The position of the GlWindow - */ - PositionSize GetPositionSize() const; - - /** - * @brief Gets the count of supported auxiliary hints of the window. - * - * @return The number of supported auxiliary hints. - * - * @note The window auxiliary hint is the value which is used to decide which actions should be made available to the user by the window manager. - * If you want to set specific hint to your window, then you should check whether it exists in the supported auxiliary hints. - */ - unsigned int GetSupportedAuxiliaryHintCount() const; - - /** - * @brief Gets the supported auxiliary hint string of the window. - * - * @param[in] index The index of the supported auxiliary hint lists - * @return The auxiliary hint string of the index. - * - * @note The window auxiliary hint is the value which is used to decide which actions should be made available to the user by the window manager. - * If you want to set specific hint to your window, then you should check whether it exists in the supported auxiliary hints. - */ - std::string GetSupportedAuxiliaryHint( unsigned int index ) const; - - /** - * @brief Creates an auxiliary hint of the window. - * - * @param[in] hint The auxiliary hint string. - * @param[in] value The value string. - * @return The ID of created auxiliary hint, or @c 0 on failure. - */ - unsigned int AddAuxiliaryHint( const std::string& hint, const std::string& value ); - - /** - * @brief Removes an auxiliary hint of the window. - * - * @param[in] id The ID of the auxiliary hint. - * @return True if no error occurred, false otherwise. - */ - bool RemoveAuxiliaryHint( unsigned int id ); - - /** - * @brief Changes a value of the auxiliary hint. - * - * @param[in] id The auxiliary hint ID. - * @param[in] value The value string to be set. - * @return True if no error occurred, false otherwise. - */ - bool SetAuxiliaryHintValue( unsigned int id, const std::string& value ); - - /** - * @brief Gets a value of the auxiliary hint. - * - * @param[in] id The auxiliary hint ID. - * @return The string value of the auxiliary hint ID, or an empty string if none exists. - */ - std::string GetAuxiliaryHintValue( unsigned int id ) const; - - /** - * @brief Gets a ID of the auxiliary hint string. - * - * @param[in] hint The auxiliary hint string. - * @return The ID of the auxiliary hint string, or @c 0 if none exists. - */ - unsigned int GetAuxiliaryHintId( const std::string& hint ) const; - - /** - * @brief Sets a region to accept input events. - * - * @param[in] inputRegion The region to accept input events. - */ - void SetInputRegion( const Rect< int >& inputRegion ); - - /** - * @brief Sets a transparent window's visual state to opaque. - * @details If a visual state of a transparent window is opaque, - * then the window manager could handle it as an opaque window when calculating visibility. - * - * @param[in] opaque Whether the window's visual state is opaque. - * @remarks This will have no effect on an opaque window. - * It doesn't change transparent window to opaque window but lets the window manager know the visual state of the window. - */ - void SetOpaqueState( bool opaque ); - - /** - * @brief Returns whether a transparent window's visual state is opaque or not. - * - * @return True if the window's visual state is opaque, false otherwise. - * @remarks The return value has no meaning on an opaque window. - */ - bool IsOpaqueState() const; - - /** - * @brief Gets current rotation angle of the window. - * - * @return The current GlWindow rotation angle if previously set, or none - */ - Dali::GlWindow::GlWindowOrientation GetCurrentOrientation() const; - - /** - * @brief Sets available orientations of the window. - * - * This API is for setting several orientations one time. - * - * @param[in] orientations The available orientations list to add - */ - void SetAvailableOrientations( const Dali::Vector& orientations ); - - /** - * @brief Sets a preferred orientation. - * - * @param[in] orientation The preferred orientation - * @pre angle is in the list of available orientation. - * - * @note To unset the preferred orientation, angle should be set NO_ORIENTATION_PREFERENCE. - */ - void SetPreferredOrientation( Dali::GlWindow::GlWindowOrientation orientation ); - - /** - * @brief Registers a GL callback function for application. - * - * @param[in] glInit the callback function for application initialize - * @param[in] glRenderFrame the callback function to render to the frame. - * @param[in] glTerminate the callback function to clean-up application GL resource. - * - */ - void RegisterGlCallback( GlInitialize glInit, GlRenderFrame glRenderFrame, GlTerminate glTerminate ); - - /** - * @brief Renders once more even if GL render functions are not added to idler. - * @note Will not work if the window is hidden or GL render functions are added to idler - * - */ - void RenderOnce(); - -public: // Signals - - /** - * @brief The user should connect to this signal to get a timing when GlWindow gains focus or loses focus. - * - * A callback of the following type may be connected: - * @code - * void YourCallbackName( GlWindow GlWindow, bool focusIn ); - * @endcode - * The parameter is true if GlWindow gains focus, otherwise false. - * and GlWindow means this signal was called from what GlWindow - * - * @return The signal to connect to - */ - FocusChangeSignalType& FocusChangeSignal(); - - /** - * @brief This signal is emitted when the GlWindow is resized. - * - * A callback of the following type may be connected: - * @code - * void YourCallbackName( GlWindow GlWindow, int width, int height ); - * @endcode - * The parameters are the resized width and height. - * and GlWindow means this signal was called from what GlWindow - * - * @return The signal to connect to - */ - ResizedSignalType& ResizedSignal(); - - /** - * @brief This signal is emitted when key event is received. - * - * A callback of the following type may be connected: - * @code - * void YourCallbackName(const KeyEvent& event); - * @endcode - * - * @return The signal to connect to - */ - KeyEventSignalType& KeyEventSignal(); - - /** - * @brief This signal is emitted when the screen is touched and when the touch ends - * (i.e. the down & up touch events only). - * - * If there are multiple touch points, then this will be emitted when the first touch occurs and - * then when the last finger is lifted. - * An interrupted event will also be emitted (if it occurs). - * A callback of the following type may be connected: - * @code - * void YourCallbackName(const TouchEvent& event); - * @endcode - * - * @return The touch signal to connect to - * - * @note Motion events are not emitted. - */ - TouchSignalType& TouchSignal(); - - /** - * @brief This signal is emitted when the window is shown or hidden. - * - * A callback of the following type may be connected: - * @code - * void YourCallbackName( Window window, bool visible ); - * @endcode - * - * @return The signal to connect to - */ - VisibilityChangedSignalType& VisibilityChangedSignal(); - -public: // Not intended for application developers - /// @cond internal - /** - * @brief This constructor is used by Dali::Application::GetGlWindow(). - * @param[in] GlWindow A pointer to the GlWindow - */ - explicit DALI_INTERNAL GlWindow( Internal::Adaptor::GlWindow* GlWindow ); - /// @endcond -}; - -/** - * @} - */ -} // namespace Dali - -#endif // DALI_GL_WINDOW_H diff --git a/dali/devel-api/file.list b/dali/devel-api/file.list index e8cd60b..717cba9 100755 --- a/dali/devel-api/file.list +++ b/dali/devel-api/file.list @@ -39,7 +39,6 @@ SET( devel_api_src_files ${adaptor_devel_api_dir}/adaptor-framework/window-devel.cpp ${adaptor_devel_api_dir}/adaptor-framework/offscreen-application.cpp ${adaptor_devel_api_dir}/adaptor-framework/offscreen-window.cpp - ${adaptor_devel_api_dir}/adaptor-framework/gl-window.cpp ) @@ -97,7 +96,6 @@ SET( devel_api_adaptor_framework_header_files ${adaptor_devel_api_dir}/adaptor-framework/video-sync-mode.h ${adaptor_devel_api_dir}/adaptor-framework/offscreen-application.h ${adaptor_devel_api_dir}/adaptor-framework/offscreen-window.h - ${adaptor_devel_api_dir}/adaptor-framework/gl-window.h ) diff --git a/dali/internal/graphics/gles/egl-graphics.cpp b/dali/internal/graphics/gles/egl-graphics.cpp index 98828a2..e13ce0b 100644 --- a/dali/internal/graphics/gles/egl-graphics.cpp +++ b/dali/internal/graphics/gles/egl-graphics.cpp @@ -71,18 +71,6 @@ void EglGraphics::Initialize( EnvironmentOptions* environmentOptions ) mEglContextHelper = Utils::MakeUnique< EglContextHelperImplementation >(); } -void EglGraphics::Initialize( bool depth, bool stencil, int msaa ) -{ - mDepthBufferRequired = static_cast< Integration::DepthBufferAvailable >( depth ); - mStencilBufferRequired = static_cast< Integration::StencilBufferAvailable >( stencil ); - - mMultiSamplingLevel = msaa; - - mEglSync = Utils::MakeUnique< EglSyncImplementation >(); - - mEglContextHelper = Utils::MakeUnique< EglContextHelperImplementation >(); -} - EglInterface* EglGraphics::Create() { mEglImplementation = Utils::MakeUnique< EglImplementation >( mMultiSamplingLevel, mDepthBufferRequired, mStencilBufferRequired, mPartialUpdateRequired ); diff --git a/dali/internal/graphics/gles/egl-graphics.h b/dali/internal/graphics/gles/egl-graphics.h index 3e92702..410395c 100644 --- a/dali/internal/graphics/gles/egl-graphics.h +++ b/dali/internal/graphics/gles/egl-graphics.h @@ -57,14 +57,6 @@ public: void Initialize( EnvironmentOptions* environmentOptions ) override; /** - * Initialize the graphics interface with specific input parameters - * @param[in] depth The flag to enable depth buffer - * @param[in] stencil The flag to enable stencil buffer - * @param[in] msaa The value of multi sampleing bit - */ - void Initialize( bool depth, bool stencil, int msaa ); - - /** * Creates the graphics interface for EGL * @return The graphics interface for EGL */ diff --git a/dali/internal/window-system/common/event-handler.cpp b/dali/internal/window-system/common/event-handler.cpp index 3392797..cf8720a 100755 --- a/dali/internal/window-system/common/event-handler.cpp +++ b/dali/internal/window-system/common/event-handler.cpp @@ -95,7 +95,7 @@ static uint32_t GetCurrentMilliSeconds(void) } // unnamed namespace #endif -EventHandler::EventHandler( WindowBase* windowBase, DamageObserver& damageObserver ) +EventHandler::EventHandler( WindowRenderSurface* surface, DamageObserver& damageObserver ) : mStyleMonitor( StyleMonitor::Get() ), mDamageObserver( damageObserver ), mAccessibilityAdaptor( AccessibilityAdaptor::Get() ), @@ -103,17 +103,22 @@ EventHandler::EventHandler( WindowBase* windowBase, DamageObserver& damageObserv mClipboard( Clipboard::Get() ), mPaused( false ) { - // Connect signals - windowBase->WindowDamagedSignal().Connect( this, &EventHandler::OnWindowDamaged ); - windowBase->FocusChangedSignal().Connect( this, &EventHandler::OnFocusChanged ); - windowBase->RotationSignal().Connect( this, &EventHandler::OnRotation ); - windowBase->TouchEventSignal().Connect( this, &EventHandler::OnTouchEvent ); - windowBase->WheelEventSignal().Connect( this, &EventHandler::OnWheelEvent ); - windowBase->KeyEventSignal().Connect( this, &EventHandler::OnKeyEvent ); - windowBase->SelectionDataSendSignal().Connect( this, &EventHandler::OnSelectionDataSend ); - windowBase->SelectionDataReceivedSignal().Connect( this, &EventHandler::OnSelectionDataReceived ); - windowBase->StyleChangedSignal().Connect( this, &EventHandler::OnStyleChanged ); - windowBase->AccessibilitySignal().Connect( this, &EventHandler::OnAccessibilityNotification ); + if( surface ) + { + WindowBase* windowBase = surface->GetWindowBase(); + + // Connect signals + windowBase->WindowDamagedSignal().Connect( this, &EventHandler::OnWindowDamaged ); + windowBase->FocusChangedSignal().Connect( this, &EventHandler::OnFocusChanged ); + windowBase->RotationSignal().Connect( this, &EventHandler::OnRotation ); + windowBase->TouchEventSignal().Connect( this, &EventHandler::OnTouchEvent ); + windowBase->WheelEventSignal().Connect( this, &EventHandler::OnWheelEvent ); + windowBase->KeyEventSignal().Connect( this, &EventHandler::OnKeyEvent ); + windowBase->SelectionDataSendSignal().Connect( this, &EventHandler::OnSelectionDataSend ); + windowBase->SelectionDataReceivedSignal().Connect( this, &EventHandler::OnSelectionDataReceived ); + windowBase->StyleChangedSignal().Connect( this, &EventHandler::OnStyleChanged ); + windowBase->AccessibilitySignal().Connect( this, &EventHandler::OnAccessibilityNotification ); + } } EventHandler::~EventHandler() diff --git a/dali/internal/window-system/common/event-handler.h b/dali/internal/window-system/common/event-handler.h index ca7fb68..2516234 100755 --- a/dali/internal/window-system/common/event-handler.h +++ b/dali/internal/window-system/common/event-handler.h @@ -111,10 +111,10 @@ public: /** * Constructor. - * @param[in] windowBase The window base to be handled + * @param[in] surface The render surface of the window. * @param[in] damageObserver The damage observer (to pass damage events to). */ - EventHandler( WindowBase* windowBase, DamageObserver& damageObserver ); + EventHandler( WindowRenderSurface* surface, DamageObserver& damageObserver ); /** * Destructor. diff --git a/dali/internal/window-system/common/gl-window-impl.cpp b/dali/internal/window-system/common/gl-window-impl.cpp deleted file mode 100644 index 8ac0e17..0000000 --- a/dali/internal/window-system/common/gl-window-impl.cpp +++ /dev/null @@ -1,862 +0,0 @@ -/* - * Copyright (c) 2020 Samsung Electronics Co., Ltd. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - * - */ - -// CLASS HEADER -#include - -// EXTERNAL HEADERS -#include -#include -#include -#include -#include -#include - -// INTERNAL HEADERS -//#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -namespace Dali -{ -namespace Internal -{ -namespace Adaptor -{ - -namespace -{ -const int MINIMUM_DIMENSION_CHANGE( 1 ); - -#if defined(DEBUG_ENABLED) -Debug::Filter* gWindowLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_WINDOW" ); -#endif - -} // unnamed namespace - -GlWindow* GlWindow::New( const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent ) -{ - GlWindow* window = new GlWindow(); - window->mIsTransparent = isTransparent; - window->Initialize( positionSize, name, className ); - return window; -} - -GlWindow::GlWindow() -: mWindowBase(), - mGraphics(), - mDisplayConnection( nullptr ), - mEventHandler( nullptr ), - mPositionSize(), - mColorDepth( COLOR_DEPTH_24 ), - mIsTransparent( false ), - mIsFocusAcceptable( false ), - mIconified( false ), - mOpaqueState( false ), - mResizedEnabled( false ), - mVisible( false ), - mIsRotated( false ), - mIsWindowRotated( false ), - mIsTouched( false ), - mAvailableAngles(), - mPreferredAngle( 0 ), - mTotalRotationAngle( 0 ), - mWindowRotationAngle( 0 ), - mScreenRotationAngle( 0 ), - mOrientationMode( 0 ), - mWindowWidth( 0 ), - mWindowHeight( 0 ), - mNativeWindowId( -1 ), - mKeyEventSignal(), - mTouchSignal(), - mFocusChangeSignal(), - mResizedSignal(), - mVisibilityChangedSignal(), - mGLRenderCallback( nullptr ), - mEGLSurface( nullptr ), - mEGLContext( nullptr ), - mGLESVersion( Dali::GlWindow::GlesVersion::VERSION_3_0 ), - mInitCallback( false ), - mDepth( false ), - mStencil( false ), - mIsEGLInitialize( false ), - mMSAA( 0 ) -{ -} - -GlWindow::~GlWindow() -{ - if ( mEventHandler ) - { - mEventHandler->RemoveObserver( *this ); - } - - mGLTerminateCallback(); - - if( mIsEGLInitialize ) - { - GraphicsInterface* graphics = mGraphics.get(); - EglGraphics *eglGraphics = static_cast( graphics ); - Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation(); - - if( mEGLSurface ) - { - eglImpl.DestroySurface( mEGLSurface ); - mEGLSurface = nullptr; - } - - if( mEGLContext ) - { - eglImpl.DestroyContext( mEGLContext ); - mEGLContext = nullptr; - } - - eglImpl.TerminateGles(); - - mGraphics->Destroy(); - } - - delete mDisplayConnection; -} - -void GlWindow::Initialize( const PositionSize& positionSize, const std::string& name, const std::string& className ) -{ - int screenWidth, screenHeight; - - mPositionSize = positionSize; - WindowSystem::GetScreenSize( screenWidth, screenHeight ); - if ( (mPositionSize.width == 0) || (mPositionSize.height == 0) ) - { - mPositionSize.x = 0; - mPositionSize.y = 0; - mPositionSize.width = screenWidth; - mPositionSize.height = screenHeight; - } - - if( screenWidth > screenHeight ) - { - mOrientationMode = 1; // Default mode is landscape - } - else - { - mOrientationMode = 0; // Default mode is portrate - } - - // Create a window base - auto windowFactory = Dali::Internal::Adaptor::GetWindowFactory(); - Any surface; - mWindowBase = windowFactory->CreateWindowBase( mPositionSize, surface, ( mIsTransparent ? true : false ) ); - mWindowBase->IconifyChangedSignal().Connect( this, &GlWindow::OnIconifyChanged ); - mWindowBase->FocusChangedSignal().Connect( this, &GlWindow::OnFocusChanged ); - - SetEventHandler(); - - if( !mPositionSize.IsEmpty() ) - { - AddAuxiliaryHint( "wm.policy.win.user.geometry", "1" ); - mResizedEnabled = true; - } - - mWindowBase->Show(); - - if( mIsTransparent ) - { - mColorDepth = COLOR_DEPTH_32; - } - else - { - mColorDepth = COLOR_DEPTH_24; - } - - SetClass( name, className ); - - // For Debugging - mNativeWindowId = mWindowBase->GetNativeWindowId(); -} - -void GlWindow::SetEventHandler() -{ - mEventHandler = EventHandlerPtr( new EventHandler( mWindowBase.get(), *this ) ); - mEventHandler->AddObserver( *this ); -} - -void GlWindow::SetClass( const std::string name, const std::string className ) -{ - mName = name; - mClassName = className; - mWindowBase->SetClass( name, className ); -} - -void GlWindow::SetEglConfig( bool depth, bool stencil, int msaa, Dali::GlWindow::GlesVersion version ) -{ - // Init Graphics - mDepth = depth; - mStencil = stencil; - mMSAA = msaa; - mGLESVersion = version; - - InitializeGraphics(); -} - -void GlWindow::Raise() -{ - mWindowBase->Raise(); - DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Raise() \n", this, mNativeWindowId ); -} - -void GlWindow::Lower() -{ - mWindowBase->Lower(); - DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Lower() \n", this, mNativeWindowId ); -} - -void GlWindow::Activate() -{ - mWindowBase->Activate(); - DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Activate() \n", this, mNativeWindowId ); -} - -void GlWindow::Show() -{ - mVisible = true; - - mWindowBase->Show(); - - if( !mIconified ) - { - Dali::GlWindow handle( this ); - mVisibilityChangedSignal.Emit( handle, true ); - } - - if( mEventHandler ) - { - mEventHandler->Resume(); - } - - DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Show(): iconified = %d, visible = %d\n", this, mNativeWindowId, mIconified, mVisible ); -} - -void GlWindow::Hide() -{ - mVisible = false; - - mWindowBase->Hide(); - - if( !mIconified ) - { - Dali::GlWindow handle( this ); - mVisibilityChangedSignal.Emit( handle, false ); - } - - if( mEventHandler ) - { - mEventHandler->Pause(); - } - - DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Hide(): iconified = %d, visible = %d\n", this, mNativeWindowId, mIconified, mVisible ); -} - -unsigned int GlWindow::GetSupportedAuxiliaryHintCount() const -{ - return mWindowBase->GetSupportedAuxiliaryHintCount(); -} - -std::string GlWindow::GetSupportedAuxiliaryHint( unsigned int index ) const -{ - return mWindowBase->GetSupportedAuxiliaryHint( index ); -} - -unsigned int GlWindow::AddAuxiliaryHint( const std::string& hint, const std::string& value ) -{ - return mWindowBase->AddAuxiliaryHint( hint, value ); -} - -bool GlWindow::RemoveAuxiliaryHint( unsigned int id ) -{ - return mWindowBase->RemoveAuxiliaryHint( id ); -} - -bool GlWindow::SetAuxiliaryHintValue( unsigned int id, const std::string& value ) -{ - return mWindowBase->SetAuxiliaryHintValue( id, value ); -} - -std::string GlWindow::GetAuxiliaryHintValue( unsigned int id ) const -{ - return mWindowBase->GetAuxiliaryHintValue( id ); -} - -unsigned int GlWindow::GetAuxiliaryHintId( const std::string& hint ) const -{ - return mWindowBase->GetAuxiliaryHintId( hint ); -} - -void GlWindow::SetInputRegion( const Rect< int >& inputRegion ) -{ - mWindowBase->SetInputRegion( inputRegion ); - - DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "GlWindow::SetInputRegion: x = %d, y = %d, w = %d, h = %d\n", inputRegion.x, inputRegion.y, inputRegion.width, inputRegion.height ); -} - -void GlWindow::SetOpaqueState( bool opaque ) -{ - mOpaqueState = opaque; - - mWindowBase->SetOpaqueState( opaque ); - - DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "GlWindow::SetOpaqueState: opaque = %d\n", opaque ); -} - -bool GlWindow::IsOpaqueState() const -{ - return mOpaqueState; -} - -void GlWindow::SetPositionSize( PositionSize positionSize ) -{ - if( !mResizedEnabled ) - { - AddAuxiliaryHint( "wm.policy.win.user.geometry", "1" ); - mResizedEnabled = true; - } - - bool needToMove = false; - bool needToResize = false; - - // Check moving - if( (fabs(positionSize.x - mPositionSize.x) > MINIMUM_DIMENSION_CHANGE) || - (fabs(positionSize.y - mPositionSize.y) > MINIMUM_DIMENSION_CHANGE) ) - { - needToMove = true; - } - - // Check resizing - if( (fabs(positionSize.width - mPositionSize.width) > MINIMUM_DIMENSION_CHANGE) || - (fabs(positionSize.height - mPositionSize.height) > MINIMUM_DIMENSION_CHANGE) ) - { - needToResize = true; - } - - if( needToResize ) - { - if( needToMove ) - { - mWindowBase->MoveResize( positionSize ); - } - else - { - mWindowBase->Resize( positionSize ); - } - mPositionSize = positionSize; - } - else - { - if( needToMove ) - { - mWindowBase->Move( positionSize ); - mPositionSize = positionSize; - } - } - - // If window's size or position is changed, the signal will be emitted to user. - if( ( needToMove ) || ( needToResize ) ) - { - Uint16Pair newSize( mPositionSize.width, mPositionSize.height ); - mResizedSignal.Emit( newSize ); - } -} - -PositionSize GlWindow::GetPositionSize() const -{ - PositionSize positionSize( mPositionSize ); - if( mTotalRotationAngle == 90 || mTotalRotationAngle == 270 ) - { - positionSize.height = mPositionSize.width; - positionSize.width = mPositionSize.height; - } - - return positionSize; -} - -void GlWindow::OnIconifyChanged( bool iconified ) -{ - if( iconified ) - { - mIconified = true; - - if( mVisible ) - { - Dali::GlWindow handle( this ); - mVisibilityChangedSignal.Emit( handle, false ); - } - - if( mEventHandler ) - { - mEventHandler->Pause(); - } - - DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Iconified: visible = %d\n", this, mNativeWindowId, mVisible ); - } - else - { - mIconified = false; - - if( mVisible ) - { - Dali::GlWindow handle( this ); - mVisibilityChangedSignal.Emit( handle, true ); - } - - if( mEventHandler ) - { - mEventHandler->Resume(); - } - - DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Deiconified: visible = %d\n", this, mNativeWindowId, mVisible ); - } -} - -void GlWindow::OnFocusChanged( bool focusIn ) -{ - Dali::GlWindow handle( this ); - mFocusChangeSignal.Emit( handle, focusIn ); -} - -void GlWindow::OnOutputTransformed() -{ - int screenRotationAngle = mWindowBase->GetScreenRotationAngle(); - if( screenRotationAngle != mScreenRotationAngle ) - { - mScreenRotationAngle = screenRotationAngle; - mTotalRotationAngle = (mWindowRotationAngle + mScreenRotationAngle) % 360; - - if( mTotalRotationAngle == 90 || mTotalRotationAngle == 270 ) - { - mWindowWidth = mPositionSize.height; - mWindowHeight = mPositionSize.width; - } - else - { - mWindowWidth = mPositionSize.width; - mWindowHeight = mPositionSize.height; - } - - // Emit Resized signal - mResizedSignal.Emit( Dali::Uint16Pair( mWindowWidth, mWindowHeight ) ); - } -} - -void GlWindow::OnTouchPoint( Dali::Integration::Point& point, int timeStamp ) -{ - PointState::Type state = point.GetState(); - - if( state == PointState::DOWN ) - { - mIsTouched = true; - } - - if( state == PointState::UP ) - { - mIsTouched = false; - } - - if( !mIsTouched && state == PointState::MOTION ) - { - return; - } - - Dali::TouchEvent touchEvent = Dali::Integration::NewTouchEvent( timeStamp, point ); - mTouchSignal.Emit( touchEvent ); -} - -void GlWindow::OnWheelEvent( Dali::Integration::WheelEvent& wheelEvent ) -{ - // TODO: - //FeedWheelEvent( wheelEvent ); -} - -void GlWindow::OnKeyEvent( Dali::Integration::KeyEvent& keyEvent ) -{ - Dali::KeyEvent event = Dali::Integration::KeyEvent::Convert( keyEvent ); - mKeyEventSignal.Emit( event ); -} - -void GlWindow::OnRotation( const RotationEvent& rotation ) -{ - mWindowRotationAngle = rotation.angle; - mTotalRotationAngle = ( mWindowRotationAngle + mScreenRotationAngle ) % 360; - if( mTotalRotationAngle == 90 || mTotalRotationAngle == 270 ) - { - mWindowWidth = mPositionSize.height; - mWindowHeight = mPositionSize.width; - } - else - { - mWindowWidth = mPositionSize.width; - mWindowHeight = mPositionSize.height; - } - - mIsRotated = true; - mIsWindowRotated = true; - DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), OnRotation(): resized signal emit [%d x %d]\n", this, mNativeWindowId, mWindowWidth, mWindowHeight ); - - // Emit Resized signal - mResizedSignal.Emit( Dali::Uint16Pair( mWindowWidth, mWindowHeight ) ); -} - -void GlWindow::RecalculateTouchPosition( Integration::Point& point ) -{ - Vector2 position = point.GetScreenPosition(); - Vector2 convertedPosition; - - switch( mTotalRotationAngle ) - { - case 90: - { - convertedPosition.x = static_cast( mWindowWidth ) - position.y; - convertedPosition.y = position.x; - break; - } - case 180: - { - convertedPosition.x = static_cast( mWindowWidth ) - position.x; - convertedPosition.y = static_cast( mWindowHeight ) - position.y; - break; - } - case 270: - { - convertedPosition.x = position.y; - convertedPosition.y = static_cast( mWindowHeight ) - position.x; - break; - } - default: - { - convertedPosition = position; - break; - } - } - - point.SetScreenPosition( convertedPosition ); -} - -void GlWindow::SetAvailableAnlges( const std::vector< int >& angles ) -{ - if( angles.size() > 4 ) - { - DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "Window::SetAvailableAnlges: Invalid vector size! [%d]\n", angles.size() ); - return; - } - - mWindowBase->SetAvailableAnlges( angles ); -} - -bool GlWindow::IsOrientationAvailable( Dali::GlWindow::GlWindowOrientation orientation ) const -{ - if( orientation <= Dali::GlWindow::GlWindowOrientation::NO_ORIENTATION_PREFERENCE - || orientation > Dali::GlWindow::GlWindowOrientation::LANDSCAPE_INVERSE ) - { - DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "Window::IsOrientationAvailable: Invalid input orientation [%d]\n", orientation ); - return false; - } - return true; -} - -int GlWindow::ConvertToAngle( Dali::GlWindow::GlWindowOrientation orientation ) -{ - int convertAngle = 0; - if ( mOrientationMode == 0 ) - { - convertAngle = ( static_cast< int >( orientation ) ) * 90; - } - else if( mOrientationMode == 1) - { - switch( orientation ) - { - case Dali::GlWindow::GlWindowOrientation::LANDSCAPE: - { - convertAngle = 0; - break; - } - case Dali::GlWindow::GlWindowOrientation::PORTRAIT: - { - convertAngle = 90; - break; - } - case Dali::GlWindow::GlWindowOrientation::LANDSCAPE_INVERSE: - { - convertAngle = 180; - break; - } - case Dali::GlWindow::GlWindowOrientation::PORTRAIT_INVERSE: - { - convertAngle = 270; - break; - } - case Dali::GlWindow::GlWindowOrientation::NO_ORIENTATION_PREFERENCE: - { - convertAngle = -1; - break; - } - } - } - return convertAngle; -} - -Dali::GlWindow::GlWindowOrientation GlWindow::ConvertToOrientation( int angle ) const -{ - Dali::GlWindow::GlWindowOrientation orientation = Dali::GlWindow::GlWindowOrientation::NO_ORIENTATION_PREFERENCE; - if ( mOrientationMode == 0 ) // Portrate mode - { - orientation = static_cast< Dali::GlWindow::GlWindowOrientation >( angle / 90 ); - } - else if( mOrientationMode == 1 ) // Landscape mode - { - switch( angle ) - { - case 0: - { - orientation = Dali::GlWindow::GlWindowOrientation::LANDSCAPE; - break; - } - case 90: - { - orientation = Dali::GlWindow::GlWindowOrientation::PORTRAIT; - break; - } - case 180: - { - orientation = Dali::GlWindow::GlWindowOrientation::LANDSCAPE_INVERSE; - break; - } - case 270: - { - orientation = Dali::GlWindow::GlWindowOrientation::PORTRAIT_INVERSE; - break; - } - case -1: - { - orientation = Dali::GlWindow::GlWindowOrientation::NO_ORIENTATION_PREFERENCE; - break; - } - } - } - return orientation; -} - -Dali::GlWindow::GlWindowOrientation GlWindow::GetCurrentOrientation() const -{ - DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), GetCurrentOrientation(): %d\n", this, mNativeWindowId, mTotalRotationAngle ); - return ConvertToOrientation( mTotalRotationAngle ); -} - -void GlWindow::SetAvailableOrientations( const Dali::Vector< Dali::GlWindow::GlWindowOrientation >& orientations ) -{ - Dali::Vector::SizeType count = orientations.Count(); - for( Dali::Vector::SizeType index = 0; index < count; ++index ) - { - if( IsOrientationAvailable( orientations[index] ) == false ) - { - DALI_LOG_ERROR("Window::SetAvailableRotationAngles, invalid angle: %d\n", orientations[index]); - continue; - } - - bool found = false; - int angle = ConvertToAngle( orientations[index] ); - - for( std::size_t i = 0; i < mAvailableAngles.size(); i++ ) - { - if( mAvailableAngles[i] == angle ) - { - found = true; - break; - } - } - - if( !found ) - { - DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), SetAvailableOrientations: %d\n", this, mNativeWindowId, angle ); - mAvailableAngles.push_back( angle ); - } - } - SetAvailableAnlges( mAvailableAngles ); -} - -void GlWindow::SetPreferredOrientation( Dali::GlWindow::GlWindowOrientation orientation ) -{ - if( IsOrientationAvailable( orientation ) == false ) - { - DALI_LOG_ERROR( "Window::SetPreferredOrientation, invalid orientation: %d\n", orientation ); - return; - } - mPreferredAngle = ConvertToAngle( orientation ); - DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), SetPreferredOrientation: %d\n", this, mNativeWindowId, mPreferredAngle ); - mWindowBase->SetPreferredAngle( mPreferredAngle ); -} - -void GlWindow::SetChild( Dali::Window& child ) -{ - if( DALI_UNLIKELY( child ) ) - { - mChildWindow = child; - Internal::Adaptor::Window& windowImpl = Dali::GetImplementation( mChildWindow ); - WindowRenderSurface* renderSurface = static_cast( windowImpl.GetSurface() ); - WindowBase* childWindowBase = renderSurface->GetWindowBase(); - childWindowBase->SetParent( mWindowBase.get() ); - } -} - -void GlWindow::RegisterGlCallback( GlInitialize glInit, GlRenderFrame glRenderFrame, GlTerminate glTerminate ) -{ - if( mIsEGLInitialize == false ) - { - InitializeGraphics(); - } - mGLInitCallback = glInit; - mGLRenderFrameCallback = glRenderFrame; - mGLTerminateCallback = glTerminate; - - mInitCallback = false; - - if( !mGLRenderCallback ) - { - mGLRenderCallback = MakeCallback( this, &GlWindow::RunCallback ); - - Dali::Adaptor::Get().AddIdle( mGLRenderCallback, true ); - } -} - -bool GlWindow::RunCallback() -{ - GraphicsInterface* graphics = mGraphics.get(); - EglGraphics *eglGraphics = static_cast( graphics ); - Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation(); - - eglImpl.MakeContextCurrent( mEGLSurface, mEGLContext ); - - if( mIsRotated ) - { - mWindowBase->SetEglWindowBufferTransform( mTotalRotationAngle ); - if( mIsWindowRotated ) - { - mWindowBase->SetEglWindowTransform( mWindowRotationAngle ); - } - mIsRotated = false; - } - - if( !mInitCallback ) - { - mGLInitCallback(); - mInitCallback = true; - } - - mGLRenderFrameCallback(); - - if( mIsWindowRotated ) - { - mWindowBase->WindowRotationCompleted( mWindowRotationAngle, mPositionSize.width, mPositionSize.height ); - mIsWindowRotated = false; - } - - eglImpl.SwapBuffers( mEGLSurface ); - - return true; -} - -void GlWindow::RenderOnce() -{ - RunCallback(); -} - -int32_t GlWindow::GetNativeId() const -{ - return mWindowBase->GetNativeWindowId(); -} - -void GlWindow::InitializeGraphics() -{ - if( !mIsEGLInitialize ) - { - // Init Graphics - std::unique_ptr< GraphicsFactory > graphicsFactoryPtr = Utils::MakeUnique< GraphicsFactory >(); - auto graphicsFactory = *graphicsFactoryPtr.get(); - - mGraphics = std::unique_ptr< GraphicsInterface >( &graphicsFactory.Create() ); - GraphicsInterface* graphics = mGraphics.get(); - EglGraphics *eglGraphics = static_cast( graphics ); - eglGraphics->Initialize( mDepth, mStencil, mMSAA ); - eglGraphics->Create(); - - mDisplayConnection = Dali::DisplayConnection::New( *graphics, Dali::RenderSurfaceInterface::Type::WINDOW_RENDER_SURFACE ); - mDisplayConnection->Initialize(); - - Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation(); - if( mGLESVersion == Dali::GlWindow::GlesVersion::VERSION_2_0 ) - { - eglImpl.SetGlesVersion( 20 ); - } - else if( mGLESVersion == Dali::GlWindow::GlesVersion::VERSION_3_0 ) - { - eglImpl.SetGlesVersion( 30 ); - } - - if( eglImpl.ChooseConfig(true, mColorDepth) == false ) - { - if( mGLESVersion == Dali::GlWindow::GlesVersion::VERSION_3_0 ) - { - DALI_LOG_RELEASE_INFO( "InitializeGraphics: Fail to choose config with GLES30, retry with GLES20\n" ); - eglImpl.SetGlesVersion( 20 ); - mGLESVersion = Dali::GlWindow::GlesVersion::VERSION_2_0; - if( eglImpl.ChooseConfig(true, mColorDepth) == false ) - { - DALI_LOG_ERROR("InitializeGraphics: Fail to choose config with GLES20"); - return; - } - } - else - { - DALI_LOG_ERROR("InitializeGraphics: Fail to choose config with GLES20"); - return; - } - } - eglImpl.CreateWindowContext( mEGLContext ); - - // Create the EGL window - EGLNativeWindowType window = mWindowBase->CreateEglWindow( mPositionSize.width, mPositionSize.height ); - mEGLSurface = eglImpl.CreateSurfaceWindow( window, mColorDepth ); - - mIsEGLInitialize = true; - } -} - -void GlWindow::OnDamaged( const DamageArea& area ) -{ - -} - -} // Adaptor - -} // Internal - -} // Dali diff --git a/dali/internal/window-system/common/gl-window-impl.h b/dali/internal/window-system/common/gl-window-impl.h deleted file mode 100644 index 4dbe7f8..0000000 --- a/dali/internal/window-system/common/gl-window-impl.h +++ /dev/null @@ -1,418 +0,0 @@ -#ifndef DALI_INTERNAL_WINDOWSYSTEM_COMMON_GL_WINDOW_IMPL_H -#define DALI_INTERNAL_WINDOWSYSTEM_COMMON_GL_WINDOW_IMPL_H - -/* - * Copyright (c) 2020 Samsung Electronics Co., Ltd. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - * - */ - -// EXTERNAL INCLUDES -#include -#include -#include - -// INTERNAL INCLUDES -#include -#include -#include -#include -#include - -namespace Dali -{ -class Adaptor; - -namespace Internal -{ -namespace Adaptor -{ -class WindowBase; - -class GlWindow; -using GlWindowPtr = IntrusivePtr< GlWindow >; -using EventHandlerPtr = IntrusivePtr< EventHandler >; - -/** - * Window provides a surface to render onto with orientation. - */ -class GlWindow : public BaseObject, public EventHandler::Observer, public DamageObserver, public ConnectionTracker -{ -public: - - using KeyEventSignalType = Dali::GlWindow::KeyEventSignalType; - using TouchSignalType = Dali::GlWindow::TouchSignalType; - using FocusChangeSignalType = Dali::GlWindow::FocusChangeSignalType; - using ResizedSignalType = Dali::GlWindow::ResizedSignalType; - using VisibilityChangedSignalType = Dali::GlWindow::VisibilityChangedSignalType; - using SignalType = Signal< void () >; - - /** - * @brief Create a new GlWindow. This should only be called once by the Application class - * @param[in] surface The surface used to render on. - * @param[in] positionSize The position and size of the window - * @param[in] name The window title - * @param[in] className The window class name - * @param[in] isTransparent Whether window is transparent - * @return A newly allocated Window - */ - static GlWindow* New( const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent = false ); - - /** - * @copydoc Dali::GlWindow::SetEglConfig() - */ - void SetEglConfig( bool depth, bool stencil, int msaa, Dali::GlWindow::GlesVersion version ); - - /** - * @copydoc Dali::GlWindow::Raise() - */ - void Raise(); - - /** - * @copydoc Dali::GlWindow::Lower() - */ - void Lower(); - - /** - * @copydoc Dali::GlWindow::Activate() - */ - void Activate(); - - /** - * @copydoc Dali::GlWindow::Show() - */ - void Show(); - - /** - * @copydoc Dali::GlWindow::Hide() - */ - void Hide(); - - /** - * @copydoc Dali::GlWindow::GetSupportedAuxiliaryHintCount() - */ - unsigned int GetSupportedAuxiliaryHintCount() const; - - /** - * @copydoc Dali::GlWindow::GetSupportedAuxiliaryHint() - */ - std::string GetSupportedAuxiliaryHint( unsigned int index ) const; - - /** - * @copydoc Dali::GlWindow::AddAuxiliaryHint() - */ - unsigned int AddAuxiliaryHint( const std::string& hint, const std::string& value ); - - /** - * @copydoc Dali::GlWindow::RemoveAuxiliaryHint() - */ - bool RemoveAuxiliaryHint( unsigned int id ); - - /** - * @copydoc Dali::GlWindow::SetAuxiliaryHintValue() - */ - bool SetAuxiliaryHintValue( unsigned int id, const std::string& value ); - - /** - * @copydoc Dali::GlWindow::GetAuxiliaryHintValue() - */ - std::string GetAuxiliaryHintValue( unsigned int id ) const; - - /** - * @copydoc Dali::GlWindow::GetAuxiliaryHintId() - */ - unsigned int GetAuxiliaryHintId( const std::string& hint ) const; - - /** - * @copydoc Dali::GlWindow::SetInputRegion() - */ - void SetInputRegion( const Rect< int >& inputRegion ); - - /** - * @copydoc Dali::GlWindow::SetOpaqueState() - */ - void SetOpaqueState( bool opaque ); - - /** - * @copydoc Dali::GlWindow::IsOpaqueState() - */ - bool IsOpaqueState() const; - - /** - * @copydoc Dali::GlWindow::SetPositionSize() - */ - void SetPositionSize( PositionSize positionSize ); - - /** - * @copydoc Dali::GlWindow::GetPositionSize() - */ - PositionSize GetPositionSize() const; - - /** - * @copydoc Dali::GlWindow::GetCurrentOrientation() const - */ - Dali::GlWindow::GlWindowOrientation GetCurrentOrientation() const; - - /** - * @copydoc Dali::GlWindow::SetAvailableOrientations() - */ - void SetAvailableOrientations( const Dali::Vector< Dali::GlWindow::GlWindowOrientation >& orientations ); - - /** - * @copydoc Dali::GlWindow::SetPreferredOrientation() - */ - void SetPreferredOrientation( Dali::GlWindow::GlWindowOrientation orientation ); - - /** - * @copydoc Dali::GlWindow::RegisterGlCallback() - */ - void RegisterGlCallback( GlInitialize glInit, GlRenderFrame glRenderFrame, GlTerminate glTerminate ); - - /** - * @copydoc Dali::GlWindow::RenderOnce() - */ - void RenderOnce(); - -public: // For implementation - /** - * @brief Sets child window with Dali::Window - * - * Currently the child window is default window. - */ - void SetChild( Dali::Window& child ); - -private: - - /** - * Private constructor. - * @sa Window::New() - */ - GlWindow(); - - /** - * Destructor - */ - virtual ~GlWindow(); - - /** - * Second stage initialization - */ - void Initialize( const PositionSize& positionSize, const std::string& name, const std::string& className ); - - /** - * Called when the window becomes iconified or deiconified. - */ - void OnIconifyChanged( bool iconified ); - - /** - * Called when the window focus is changed. - */ - void OnFocusChanged( bool focusIn ); - - /** - * Called when the output is transformed. - */ - void OnOutputTransformed(); - - /** - * Called when the window receives a delete request. - */ - void OnDeleteRequest(); - - /** - * @brief Set available rotation angle to window base. - */ - void SetAvailableAnlges( const std::vector< int >& angles ); - - /** - * @brief Check available window rotation angle for Available angle. - */ - bool IsOrientationAvailable( Dali::GlWindow::GlWindowOrientation orientation ) const; - - /** - * @brief Convert from window orientation to angle using orientation mode value. - */ - int ConvertToAngle( Dali::GlWindow::GlWindowOrientation orientation ); - - /** - * @brief Convert from angle to window orientation using orientation mode value. - */ - Dali::GlWindow::GlWindowOrientation ConvertToOrientation( int angle ) const; - - /** - * @brief Run Ui GL callback function. - */ - bool RunCallback(); - - /** - * @brief Initialize and create EGL resource - */ - void InitializeGraphics(); - - /** - * @brief Sets event handler for window's events. - */ - void SetEventHandler() ; - - /** - * @brief Gets the native window handle - */ - Dali::Any GetNativeHandle() const; - - /** - * @brief Gets the native window handle ID - */ - int32_t GetNativeId() const; - - /** - * @brief calculate touch position for rotation. - */ - void RecalculateTouchPosition( Integration::Point& point ) ; - - /** - * @brief Sets window and class name. - */ - void SetClass( const std::string name, const std::string className ); - -private: - - /** - * @copydoc Dali::Internal::Adaptor::EventHandler::Observer::OnTouchPoint - */ - void OnTouchPoint( Dali::Integration::Point& point, int timeStamp ) override; - - /** - * @copydoc Dali::Internal::Adaptor::EventHandler::Observer::OnWheelEvent - */ - void OnWheelEvent( Dali::Integration::WheelEvent& wheelEvent ) override; - - /** - * @copydoc Dali::Internal::Adaptor::EventHandler::Observer::OnKeyEvent - */ - void OnKeyEvent( Dali::Integration::KeyEvent& keyEvent ) override; - - /** - * @copydoc Dali::Internal::Adaptor::EventHandler::Observer::OnRotation - */ - void OnRotation( const RotationEvent& rotation ) override; - -private: // From Dali::Internal::Adaptor::DamageObserver - - /** - * @copydoc Dali::Internal::Adaptor::DamageObserver::OnDamaged() - */ - void OnDamaged( const DamageArea& area ); - -public: // Signals - - /** - * @copydoc Dali::GlWindow::FocusChangeSignal() - */ - FocusChangeSignalType& FocusChangeSignal() { return mFocusChangeSignal; } - - /** - * @copydoc Dali::GlWindow::ResizedSignal() - */ - ResizedSignalType& ResizedSignal() { return mResizedSignal; } - - /** - * @copydoc Dali::GlWindow::KeyEventSignal() - */ - KeyEventSignalType& KeyEventSignal() { return mKeyEventSignal; } - - /** - * @copydoc Dali::GlWindow::TouchSignal() - */ - TouchSignalType& TouchSignal() { return mTouchSignal; } - - /** - * @copydoc Dali::GlWindow::VisibilityChangedSignal() - */ - VisibilityChangedSignalType& VisibilityChangedSignal() { return mVisibilityChangedSignal; } - -private: - - std::unique_ptr< WindowBase > mWindowBase; - std::unique_ptr< GraphicsInterface > mGraphics; ///< Graphics interface - Dali::DisplayConnection* mDisplayConnection; - std::string mName; - std::string mClassName; - EventHandlerPtr mEventHandler; ///< The window events handler - PositionSize mPositionSize; - ColorDepth mColorDepth; - Dali::Window mChildWindow; - bool mIsTransparent:1; - bool mIsFocusAcceptable:1; - bool mIconified:1; - bool mOpaqueState:1; - bool mResizedEnabled:1; - bool mVisible:1; - bool mIsRotated:1; - bool mIsWindowRotated:1; - bool mIsTouched:1; - - std::vector< int > mAvailableAngles; - int mPreferredAngle; - int mTotalRotationAngle; ///< The angle of window + screen rotation angle % 360 - int mWindowRotationAngle; ///< The angle of window rotation angle - int mScreenRotationAngle; ///< The angle of screen rotation angle - int mOrientationMode; ///< 0: Default portrati, 1:Default landscape - int mWindowWidth; ///< The width of the window - int mWindowHeight; ///< The height of the window - int mNativeWindowId; ///< The Native Window Id - - // Signals - KeyEventSignalType mKeyEventSignal; - TouchSignalType mTouchSignal; - FocusChangeSignalType mFocusChangeSignal; - ResizedSignalType mResizedSignal; - VisibilityChangedSignalType mVisibilityChangedSignal; - - // EGL, GL Resource - GlInitialize mGLInitCallback; - GlRenderFrame mGLRenderFrameCallback; - GlTerminate mGLTerminateCallback; - CallbackBase* mGLRenderCallback; - EGLSurface mEGLSurface; - EGLContext mEGLContext; - Dali::GlWindow::GlesVersion mGLESVersion; - bool mInitCallback:1; - bool mDepth:1; - bool mStencil:1; - bool mIsEGLInitialize:1; - int mMSAA; -}; - -} // namespace Adaptor -} // namepsace Internal - -// Helpers for public-api forwarding methods - -inline Internal::Adaptor::GlWindow& GetImplementation(Dali::GlWindow& window) -{ - DALI_ASSERT_ALWAYS( window && "Window handle is empty" ); - BaseObject& object = window.GetBaseObject(); - return static_cast(object); -} - -inline const Internal::Adaptor::GlWindow& GetImplementation(const Dali::GlWindow& window) -{ - DALI_ASSERT_ALWAYS( window && "Window handle is empty" ); - const BaseObject& object = window.GetBaseObject(); - return static_cast(object); -} - -} // namespace Dali - -#endif // DALI_INTERNAL_WINDOWSYSTEM_COMMON_GL_WINDOW_IMPL_H diff --git a/dali/internal/window-system/common/window-impl.cpp b/dali/internal/window-system/common/window-impl.cpp index 8b33e2d..7d36ff0 100755 --- a/dali/internal/window-system/common/window-impl.cpp +++ b/dali/internal/window-system/common/window-impl.cpp @@ -154,7 +154,7 @@ void Window::Initialize(Any surface, const PositionSize& positionSize, const std void Window::OnAdaptorSet(Dali::Adaptor& adaptor) { - mEventHandler = EventHandlerPtr(new EventHandler( mWindowSurface->GetWindowBase(), *mAdaptor ) ); + mEventHandler = EventHandlerPtr(new EventHandler( mWindowSurface, *mAdaptor ) ); mEventHandler->AddObserver( *this ); } diff --git a/dali/internal/window-system/file.list b/dali/internal/window-system/file.list index a04299b..7dffb60 100644 --- a/dali/internal/window-system/file.list +++ b/dali/internal/window-system/file.list @@ -8,7 +8,6 @@ SET( adaptor_window_system_common_src_files ${adaptor_window_system_dir}/common/window-base.cpp ${adaptor_window_system_dir}/common/window-impl.cpp ${adaptor_window_system_dir}/common/window-render-surface.cpp - ${adaptor_window_system_dir}/common/gl-window-impl.cpp ) # module: window-system, backend: tizen-wayland