}
END_TEST;
}
-
-int UtcDaliWindowAddInputRegion(void)
-{
- Dali::Window instance;
- try
- {
- Rect<int> includedInputRegion(0,0,720,640);
- DevelWindow::IncludeInputRegion(instance, includedInputRegion);
- DALI_TEST_CHECK(false); // Should not get here
- }
- catch(...)
- {
- DALI_TEST_CHECK(true); // We expect an assert
- }
- END_TEST;
-}
-
-int UtcDaliWindowSubtractInputRegion(void)
-{
- Dali::Window instance;
- try
- {
- Rect<int> includedInputRegion(0,0,720,1280);
- DevelWindow::IncludeInputRegion(instance, includedInputRegion);
-
- Rect<int> excludedInputRegion(0,641,720,640);
- DevelWindow::ExcludeInputRegion(instance, excludedInputRegion);
-
- DALI_TEST_CHECK(false); // Should not get here
- }
- catch(...)
- {
- DALI_TEST_CHECK(true); // We expect an assert
- }
- END_TEST;
-}
GetImplementation(window).EnableFloatingMode(enable);
}
-void IncludeInputRegion(Window window, const Rect<int>& inputRegion)
-{
- GetImplementation(window).IncludeInputRegion(inputRegion);
-}
-
-void ExcludeInputRegion(Window window, const Rect<int>& inputRegion)
-{
- GetImplementation(window).ExcludeInputRegion(inputRegion);
-}
-
} // namespace DevelWindow
} // namespace Dali
*/
DALI_ADAPTOR_API void EnableFloatingMode(Window window, bool enable);
-/**
- * @brief Includes input region.
- *
- * This function inlcudes input regions.
- * It can be used multiple times and supports multiple regions.
- * It means input region will be extended.
- *
- * This input is related to mouse and touch event.
- * If device has touch screen, this function is useful.
- * Otherwise device does not have that, we can use it after connecting mouse to the device.
- *
- * @param[in] window The window instance.
- * @param[in] inputRegion The added region to accept input events.
- */
-DALI_ADAPTOR_API void IncludeInputRegion(Window window, const Rect<int>& inputRegion);
-
-/**
- * @brief Excludes input region.
- *
- * This function excludes input regions.
- * It can be used multiple times and supports multiple regions.
- * It means input region will be reduced.
- * Nofice, should be set input area by IncludeInputRegion() before this function is used.
- *
- * This input is related to mouse and touch event.
- * If device has touch screen, this function is useful.
- * Otherwise device does not have that, we can use it after connecting mouse to the device.
- *
- * @param[in] window The window instance.
- * @param[in] inputRegion The subtracted region to except input events.
- */
-DALI_ADAPTOR_API void ExcludeInputRegion(Window window, const Rect<int>& inputRegion);
-
} // namespace DevelWindow
} // namespace Dali
return false;
}
-void WindowBaseAndroid::IncludeInputRegion(const Rect<int>& inputRegion)
-{
-}
-
-void WindowBaseAndroid::ExcludeInputRegion(const Rect<int>& inputRegion)
-{
-}
-
} // namespace Adaptor
} // namespace Internal
*/
bool IsFloatingModeEnabled() const override;
- /**
- * @copydoc Dali::Internal::Adaptor::WindowBase::IncludeInputRegion()
- */
- void IncludeInputRegion(const Rect<int>& inputRegion) override;
-
- /**
- * @copydoc Dali::Internal::Adaptor::WindowBase::ExcludeInputRegion()
- */
- void ExcludeInputRegion(const Rect<int>& inputRegion) override;
-
private:
/**
* Second stage initialization
*/
virtual void ImeWindowReadyToRender() = 0;
- /**
- * @brief Includes input region.
- * @param[in] inputRegion The added region to accept input events.
- */
- virtual void IncludeInputRegion(const Rect<int>& inputRegion) = 0;
-
- /**
- * @brief Excludes input region.
- * @param[in] inputRegion The subtracted region to except input events.
- */
- virtual void ExcludeInputRegion(const Rect<int>& inputRegion) = 0;
-
// Signals
/**
mWindowBase->EnableFloatingMode(enable);
}
-void Window::IncludeInputRegion(const Rect<int>& inputRegion)
-{
- mWindowBase->IncludeInputRegion(inputRegion);
-}
-
-void Window::ExcludeInputRegion(const Rect<int>& inputRegion)
-{
- mWindowBase->ExcludeInputRegion(inputRegion);
-}
-
} // namespace Adaptor
} // namespace Internal
*/
void EnableFloatingMode(bool enable);
- /**
- * @copydoc Dali::DevelWindow::IncludeInputRegion()
- */
- void IncludeInputRegion(const Rect<int>& inputRegion);
-
- /**
- * @copydoc Dali::DevelWindow::ExcludeInputRegion()
- */
- void ExcludeInputRegion(const Rect<int>& inputRegion);
-
private:
/**
* @brief Enumeration for orietation mode.
*/
bool IsFloatingModeEnabled() const override;
- /**
- * @copydoc Dali::Internal::Adaptor::WindowBase::IncludeInputRegion()
- */
- void IncludeInputRegion(const Rect<int>& inputRegion) override;
-
- /**
- * @copydoc Dali::Internal::Adaptor::WindowBase::ExcludeInputRegion()
- */
- void ExcludeInputRegion(const Rect<int>& inputRegion) override;
-
private:
// Undefined
WindowBaseCocoa(const WindowBaseCocoa&) = delete;
return false;
}
-void WindowBaseCocoa::IncludeInputRegion(const Rect<int>& inputRegion)
-{
-}
-
-void WindowBaseCocoa::ExcludeInputRegion(const Rect<int>& inputRegion)
-{
-}
-
} // namespace Dali::Internal::Adaptor
@implementation CocoaView
return false;
}
-void WindowBaseEcoreWl::IncludeInputRegion(const Rect<int>& inputRegion)
-{
-}
-
-void WindowBaseEcoreWl::ExcludeInputRegion(const Rect<int>& inputRegion)
-{
-}
-
} // namespace Adaptor
} // namespace Internal
*/
bool IsFloatingModeEnabled() const override;
- /**
- * @copydoc Dali::Internal::Adaptor::WindowBase::IncludeInputRegion()
- */
- void IncludeInputRegion(const Rect<int>& inputRegion) override;
-
- /**
- * @copydoc Dali::Internal::Adaptor::WindowBase::ExcludeInputRegion()
- */
- void ExcludeInputRegion(const Rect<int>& inputRegion) override;
-
private:
/**
* Second stage initialization
return ecore_wl2_window_floating_mode_get(mEcoreWindow);
}
-void WindowBaseEcoreWl2::IncludeInputRegion(const Rect<int>& inputRegion)
-{
- Eina_Rectangle rect;
- rect.x = inputRegion.x;
- rect.y = inputRegion.y;
- rect.w = inputRegion.width;
- rect.h = inputRegion.height;
-
- ecore_wl2_window_input_rect_add(mEcoreWindow, &rect);
- ecore_wl2_window_commit(mEcoreWindow, EINA_TRUE);
-}
-
-void WindowBaseEcoreWl2::ExcludeInputRegion(const Rect<int>& inputRegion)
-{
- Eina_Rectangle rect;
- rect.x = inputRegion.x;
- rect.y = inputRegion.y;
- rect.w = inputRegion.width;
- rect.h = inputRegion.height;
-
- ecore_wl2_window_input_rect_subtract(mEcoreWindow, &rect);
- ecore_wl2_window_commit(mEcoreWindow, EINA_TRUE);
-}
-
} // namespace Adaptor
} // namespace Internal
*/
bool IsFloatingModeEnabled() const override;
- /**
- * @copydoc Dali::Internal::Adaptor::WindowBase::IncludeInputRegion()
- */
- void IncludeInputRegion(const Rect<int>& inputRegion) override;
-
- /**
- * @copydoc Dali::Internal::Adaptor::WindowBase::ExcludeInputRegion()
- */
- void ExcludeInputRegion(const Rect<int>& inputRegion) override;
-
private:
/**
* Second stage initialization
return false;
}
-void WindowBaseEcoreX::IncludeInputRegion(const Rect<int>& inputRegion)
-{
-}
-
-void WindowBaseEcoreX::ExcludeInputRegion(const Rect<int>& inputRegion)
-{
-}
-
} // namespace Adaptor
} // namespace Internal
*/
bool IsFloatingModeEnabled() const override;
- /**
- * @copydoc Dali::Internal::Adaptor::WindowBase::IncludeInputRegion()
- */
- void IncludeInputRegion(const Rect<int>& inputRegion) override;
-
- /**
- * @copydoc Dali::Internal::Adaptor::WindowBase::ExcludeInputRegion()
- */
- void ExcludeInputRegion(const Rect<int>& inputRegion) override;
-
private:
/**
* Second stage initialization
return false;
}
-void WindowBaseWin::IncludeInputRegion(const Rect<int>& inputRegion)
-{
-}
-
-void WindowBaseWin::ExcludeInputRegion(const Rect<int>& inputRegion)
-{
-}
-
} // namespace Adaptor
} // namespace Internal
*/
bool IsFloatingModeEnabled() const override;
- /**
- * @copydoc Dali::Internal::Adaptor::WindowBase::IncludeInputRegion()
- */
- void IncludeInputRegion(const Rect<int>& inputRegion) override;
-
- /**
- * @copydoc Dali::Internal::Adaptor::WindowBase::ExcludeInputRegion()
- */
- void ExcludeInputRegion(const Rect<int>& inputRegion) override;
-
private:
/**
* Second stage initialization