[Tizen] Fix video underlay issue
authorSeungho, Baek <sbsh.baek@samsung.com>
Mon, 15 Jul 2019 05:58:57 +0000 (14:58 +0900)
committerSeungho, Baek <sbsh.baek@samsung.com>
Mon, 15 Jul 2019 05:59:03 +0000 (14:59 +0900)
This reverts commit 729cae1ffd3623874fe114c433a380612202ca6e.

Change-Id: I12f0434c9b2781851d1c13fdbb5b3c7f38979e31

dali/internal/graphics/gles/egl-implementation.cpp

index 68d7925..b8a42f7 100755 (executable)
@@ -341,8 +341,6 @@ bool EglImplementation::ChooseConfig( bool isWindowType, ColorDepth depth )
     return true;
   }
 
-  bool isTransparent = ( depth == COLOR_DEPTH_32 );
-
   mColorDepth = depth;
   mIsWindow = isWindowType;
 
@@ -383,18 +381,10 @@ bool EglImplementation::ChooseConfig( bool isWindowType, ColorDepth depth )
   configAttribs.PushBack( EGL_BLUE_SIZE );
   configAttribs.PushBack( 8 );
 
-  if ( isTransparent )
-  {
-    configAttribs.PushBack( EGL_ALPHA_SIZE );
-#ifdef _ARCH_ARM_
-    // For underlay video playback, we also need to set the alpha value of the 24/32bit window.
-    configAttribs.PushBack( 8 );
-#else
-    // There is a bug in the desktop emulator
-    // setting EGL_ALPHA_SIZE to 8 results in eglChooseConfig failing
-    configAttribs.PushBack( 8 );
-#endif // _ARCH_ARM_
-  }
+  // In the previous code, there was a branch for ARM.
+  // If there is an issue in only ARM, we need to check here again.
+  configAttribs.PushBack( EGL_ALPHA_SIZE );
+  configAttribs.PushBack( 8 );
 
   configAttribs.PushBack( EGL_DEPTH_SIZE );
   configAttribs.PushBack( mDepthBufferRequired ? 24 : 0 );