Changed when depth/stencil renderbuffers are created 64/259664/1
authorDavid Steele <david.steele@samsung.com>
Thu, 10 Jun 2021 17:18:22 +0000 (18:18 +0100)
committerDavid Steele <david.steele@samsung.com>
Thu, 10 Jun 2021 17:18:22 +0000 (18:18 +0100)
commit4ed724472b3e973332571c2373ce99c0a979f1fe
tree148d113f7ad31267eccfbbcb44315c3facead1a0
parentf03f38bda1c4695a8c1c297782804af963f3b673
Changed when depth/stencil renderbuffers are created

The framebuffer code incorrectly created renderbuffers
when textures were being attached. Instead, these are now
created when textures are not attached, but depth/stencil
attachments are required.

Change-Id: Ia417796e2f294ca3f6de174cb7318e4481ff92f5
Signed-off-by: David Steele <david.steele@samsung.com>
dali/internal/graphics/gles-impl/gles-graphics-framebuffer.cpp