namespace Dali
{
-
Capture::Capture()
{
}
{
Internal::Adaptor::CapturePtr internal = Internal::Adaptor::Capture::New();
- return Capture( internal.Get() );
+ return Capture(internal.Get());
}
-Capture Capture::New( Dali::CameraActor cameraActor )
+Capture Capture::New(Dali::CameraActor cameraActor)
{
- Internal::Adaptor::CapturePtr internal = Internal::Adaptor::Capture::New( cameraActor );
+ Internal::Adaptor::CapturePtr internal = Internal::Adaptor::Capture::New(cameraActor);
- return Capture( internal.Get() );
+ return Capture(internal.Get());
}
-Capture Capture::DownCast( BaseHandle handle )
+Capture Capture::DownCast(BaseHandle handle)
{
- return Capture( dynamic_cast< Internal::Adaptor::Capture* >( handle.GetObjectPtr() ) );
+ return Capture(dynamic_cast<Internal::Adaptor::Capture*>(handle.GetObjectPtr()));
}
Capture::~Capture()
{
}
-Capture::Capture( const Capture& copy ) = default;
+Capture::Capture(const Capture& copy) = default;
-Capture& Capture::operator=( const Capture& rhs ) = default;
+Capture& Capture::operator=(const Capture& rhs) = default;
-Capture::Capture( Capture&& rhs ) = default;
+Capture::Capture(Capture&& rhs) = default;
-Capture& Capture::operator=( Capture&& rhs ) = default;
+Capture& Capture::operator=(Capture&& rhs) = default;
-void Capture::Start( Actor source, const Vector2& position, const Vector2& size, const std::string &path, const Vector4& clearColor )
+void Capture::Start(Actor source, const Vector2& position, const Vector2& size, const std::string& path, const Vector4& clearColor)
{
- GetImpl( *this ).Start( source, position, size, path, clearColor );
+ GetImpl(*this).Start(source, position, size, path, clearColor);
}
-void Capture::Start( Actor source, const Vector2& size, const std::string &path, const Vector4& clearColor, const uint32_t quality )
+void Capture::Start(Actor source, const Vector2& size, const std::string& path, const Vector4& clearColor, const uint32_t quality)
{
- GetImpl( *this ).Start( source, Vector2::ZERO, size, path, clearColor, quality );
+ GetImpl(*this).Start(source, Vector2::ZERO, size, path, clearColor, quality);
}
-void Capture::Start( Actor source, const Vector2& size, const std::string &path, const Vector4& clearColor )
+void Capture::Start(Actor source, const Vector2& size, const std::string& path, const Vector4& clearColor)
{
- GetImpl( *this ).Start( source, Vector2::ZERO, size, path, clearColor );
+ GetImpl(*this).Start(source, Vector2::ZERO, size, path, clearColor);
}
-void Capture::Start( Actor source, const Vector2& size, const std::string &path )
+void Capture::Start(Actor source, const Vector2& size, const std::string& path)
{
- GetImpl( *this ).Start( source, Vector2::ZERO, size, path, Dali::Color::TRANSPARENT );
+ GetImpl(*this).Start(source, Vector2::ZERO, size, path, Dali::Color::TRANSPARENT);
}
-void Capture::SetImageQuality( uint32_t quality )
+void Capture::SetImageQuality(uint32_t quality)
{
- return GetImpl( *this ).SetImageQuality( quality );
+ return GetImpl(*this).SetImageQuality(quality);
}
Dali::NativeImageSourcePtr Capture::GetNativeImageSource() const
{
- return GetImpl( *this ).GetNativeImageSource();
+ return GetImpl(*this).GetNativeImageSource();
}
Capture::CaptureFinishedSignalType& Capture::FinishedSignal()
{
- return GetImpl( *this ).FinishedSignal();
+ return GetImpl(*this).FinishedSignal();
}
-Capture::Capture( Internal::Adaptor::Capture* internal )
-: BaseHandle( internal )
+Capture::Capture(Internal::Adaptor::Capture* internal)
+: BaseHandle(internal)
{
}