return *this;
}
+void Capture::Start( Actor source, const Vector2& size, const std::string &path, const Vector4& clearColor, const uint32_t quality )
+{
+ GetImpl( *this ).Start( source, size, path, clearColor, quality );
+}
+
void Capture::Start( Actor source, const Vector2& size, const std::string &path, const Vector4& clearColor )
{
GetImpl( *this ).Start( source, size, path, clearColor );