class Actor;
class Layer;
class RenderTaskList;
-class TouchData;
+class TouchEvent;
struct KeyEvent;
/**
using FocusChangeSignalType = Signal< void (Window,bool) >; ///< Window focus signal type @SINCE_1_4.35
using ResizeSignalType = Signal< void (Window,WindowSize) >; ///< Window resized signal type @SINCE_1_4.35
using KeyEventSignalType = Signal< void (const KeyEvent&) >; ///< Key event signal type
- using TouchSignalType = Signal< void (const TouchData&) >; ///< Touch signal type
+ using TouchSignalType = Signal< void (const TouchEvent&) >; ///< Touch signal type
public:
* An interrupted event will also be emitted (if it occurs).
* A callback of the following type may be connected:
* @code
- * void YourCallbackName(const TouchData& event);
+ * void YourCallbackName(const TouchEvent& event);
* @endcode
*
* @SINCE_1_9.21