* @SINCE_1_9.24
* @param[in] rhs A reference to the moved handle
*/
- Window(Window&& rhs);
+ Window(Window&& rhs) noexcept;
/**
* @brief Move assignment operator.
* @param[in] rhs A reference to the moved handle
* @return A reference to this handle
*/
- Window& operator=(Window&& rhs);
+ Window& operator=(Window&& rhs) noexcept;
/**
* @brief Downcast sceneHolder to window
Layer GetRootLayer() const;
/**
+ * @brief Returns the overlay Layer of the Window.
+ * If there isn't overlay layer yet, this method create overlay layer and
+ * exclusive render task internally.
+ *
+ * @SINCE_2_2.10
+ * @return The root layer
+ */
+ Layer GetOverlayLayer();
+
+ /**
* @brief Queries the number of on-scene layers in the Window.
*
* Note that a default layer is always provided (count >= 1).
WindowPosition GetPosition() const;
/**
+ * @brief Sets the layout of the window.
+ *
+ * This method sets the layout of the window based on the specified number of columns and rows,
+ * as well as the position and size of the window within that layout.
+ *
+ * @param numCols The number of columns in the layout.
+ * @param numRows The number of rows in the layout.
+ * @param column The column number of the window within the layout.
+ * @param row The row number of the window within the layout.
+ * @param colSpan The number of columns the window should span within the layout.
+ * @param rowSpan The number of rows the window should span within the layout.
+ * @SINCE_2_2.20
+ */
+ void SetLayout(unsigned int numCols, unsigned int numRows, unsigned int column, unsigned int row, unsigned int colSpan, unsigned int rowSpan);
+
+ /**
* @brief Sets whether the window is transparent or not.
*
* @SINCE_1_2.60