#include <dali/integration-api/thread-synchronization-interface.h>
#include <dali/internal/graphics/gles/egl-implementation.h>
#include <dali/internal/adaptor/common/adaptor-impl.h>
-#include <dali/internal/adaptor/common/adaptor-internal-services.h>
#include <dali/internal/window-system/common/window-base.h>
#include <dali/internal/window-system/common/window-factory.h>
#include <dali/internal/window-system/common/window-system.h>
mRenderNotification( NULL ),
mRotationTrigger( NULL ),
mGraphics( nullptr ),
- mEGLSurface( nullptr ),
- mEGLContext( nullptr ),
mColorDepth( isTransparent ? COLOR_DEPTH_32 : COLOR_DEPTH_24 ),
mOutputTransformedSignal(),
mRotationAngle( 0 ),
mWindowBase->GetDpi( dpiHorizontal, dpiVertical );
}
-void WindowRenderSurface::InitializeGraphics()
+void WindowRenderSurface::InitializeGraphics( GraphicsInterface& graphics, Dali::DisplayConnection& displayConnection )
{
-
- mGraphics = &mAdaptor->GetGraphicsInterface();
+ mGraphics = &graphics;
auto eglGraphics = static_cast<EglGraphics *>(mGraphics);
- mEGL = &eglGraphics->GetEglInterface();
- if ( mEGLContext == NULL )
- {
- // Create the OpenGL context for this window
- Internal::Adaptor::EglImplementation& eglImpl = static_cast<Internal::Adaptor::EglImplementation&>(*mEGL);
- eglImpl.ChooseConfig(true, mColorDepth);
- eglImpl.CreateWindowContext( mEGLContext );
+ EglInterface* mEGL = eglGraphics->Create();
- // Create the OpenGL surface
- CreateSurface();
- }
+ // Initialize EGL & OpenGL
+ displayConnection.Initialize();
+
+ Internal::Adaptor::EglImplementation& eglImpl = static_cast<Internal::Adaptor::EglImplementation&>(*mEGL);
+ eglImpl.ChooseConfig(true, mColorDepth);
+
+ // Create the OpenGL context
+ mEGL->CreateContext();
+
+ // Create the OpenGL surface
+ CreateSurface();
+
+ // Make it current
+ mEGL->MakeContextCurrent();
}
void WindowRenderSurface::CreateSurface()
auto eglGraphics = static_cast<EglGraphics *>(mGraphics);
Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
- mEGLSurface = eglImpl.CreateSurfaceWindow( window, mColorDepth );
+ eglImpl.CreateSurfaceWindow( window, mColorDepth );
// Check rotation capability
mRotationSupported = mWindowBase->IsEglWindowRotationSupported();
auto eglGraphics = static_cast<EglGraphics *>(mGraphics);
Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
- eglImpl.DestroySurface( mEGLSurface );
+ eglImpl.DestroySurface();
mWindowBase->DestroyEglWindow();
}
auto eglGraphics = static_cast<EglGraphics *>(mGraphics);
Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
- return eglImpl.ReplaceSurfaceWindow( window, mEGLSurface, mEGLContext );
+ return eglImpl.ReplaceSurfaceWindow( window );
}
void WindowRenderSurface::MoveResize( Dali::PositionSize positionSize )
bool WindowRenderSurface::PreRender( bool resizingSurface )
{
- MakeContextCurrent();
-
if( resizingSurface )
{
#ifdef OVER_TIZEN_VERSION_4
}
Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
- eglImpl.SwapBuffers( mEGLSurface );
+ eglImpl.SwapBuffers();
if( mRenderNotification )
{
// Nothing to do.
}
-Integration::RenderSurface::Type WindowRenderSurface::GetSurfaceType()
+RenderSurface::Type WindowRenderSurface::GetSurfaceType()
{
return RenderSurface::WINDOW_RENDER_SURFACE;
}
-void WindowRenderSurface::MakeContextCurrent()
-{
- if ( mEGL != nullptr )
- {
- mEGL->MakeContextCurrent( mEGLSurface, mEGLContext );
- }
-}
-
-Integration::DepthBufferAvailable WindowRenderSurface::GetDepthBufferRequired()
-{
- return mGraphics ? mGraphics->GetDepthBufferRequired() : Integration::DepthBufferAvailable::FALSE;
-}
-
-Integration::StencilBufferAvailable WindowRenderSurface::GetStencilBufferRequired()
-{
- return mGraphics ? mGraphics->GetStencilBufferRequired() : Integration::StencilBufferAvailable::FALSE;
-}
-
void WindowRenderSurface::OutputTransformed()
{
int screenRotationAngle = mWindowBase->GetScreenRotationAngle();