FBO/Texture access synchronization for multiple contexts
[platform/core/uifw/dali-adaptor.git] / dali / internal / window-system / common / window-render-surface.cpp
index f9eb552..82dccec 100644 (file)
@@ -416,12 +416,6 @@ void WindowRenderSurface::PostRender( bool renderToFbo, bool replacingSurface, b
     {
       mRenderNotification->Trigger();
     }
-
-    if ( eglImpl.IsSurfacelessContextSupported() )
-    {
-      // Switch to the shared context after rendering this surface
-      eglImpl.MakeContextCurrent( EGL_NO_SURFACE, eglImpl.GetContext() );
-    }
   }
 }