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FBO/Texture access synchronization for multiple contexts
[platform/core/uifw/dali-adaptor.git]
/
dali
/
internal
/
window-system
/
common
/
window-render-surface.cpp
diff --git
a/dali/internal/window-system/common/window-render-surface.cpp
b/dali/internal/window-system/common/window-render-surface.cpp
index
f9eb552
..
82dccec
100644
(file)
--- a/
dali/internal/window-system/common/window-render-surface.cpp
+++ b/
dali/internal/window-system/common/window-render-surface.cpp
@@
-416,12
+416,6
@@
void WindowRenderSurface::PostRender( bool renderToFbo, bool replacingSurface, b
{
mRenderNotification->Trigger();
}
-
- if ( eglImpl.IsSurfacelessContextSupported() )
- {
- // Switch to the shared context after rendering this surface
- eglImpl.MakeContextCurrent( EGL_NO_SURFACE, eglImpl.GetContext() );
- }
}
}