*/
bool IsOrientationAvailable(WindowOrientation orientation) const;
- /**
- * @brief Return the rect value to recalulate with the default system coordinates.
- *
- * Some native window APIs work the geometry value based on the default system coordinates.
- * IncludeInputRegion() and ExcludeInputRegion() are one of them.
- * When the window is rotated, current window's geometry already were set with the rotated angle.
- * If IncludeInputRegion() or ExcludeInputRegion() are called with rotated angle by application,
- * the rect's area should be re-calcuated on the default system coordinates.
- *
- * @param[in] rect the window's current position and size with current window rotation angle.
- * @return the re-calculated rect on the default system coordinates.
- */
- Rect<int> RecalculateRect(const Rect<int>& rect);
-
private: // Dali::Internal::Adaptor::SceneHolder
/**
* @copydoc Dali::Internal::Adaptor::SceneHolder::OnAdaptorSet