Fix the calculating logic for input region
[platform/core/uifw/dali-adaptor.git] / dali / internal / window-system / common / window-impl.h
index 6e3b382..bb49a8d 100644 (file)
@@ -2,7 +2,7 @@
 #define DALI_INTERNAL_WINDOWSYSTEM_COMMON_WINDOW_IMPL_H
 
 /*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -21,6 +21,7 @@
 // EXTERNAL INCLUDES
 #include <dali/public-api/actors/layer.h>
 #include <dali/public-api/adaptor-framework/window-enumerations.h>
+#include <dali/public-api/events/touch-event.h>
 #include <dali/public-api/object/base-object.h>
 #include <dali/public-api/object/property-array.h>
 #include <dali/public-api/object/ref-object.h>
@@ -64,6 +65,10 @@ public:
   typedef Dali::DevelWindow::VisibilityChangedSignalType             VisibilityChangedSignalType;
   typedef Dali::DevelWindow::TransitionEffectEventSignalType         TransitionEffectEventSignalType;
   typedef Dali::DevelWindow::KeyboardRepeatSettingsChangedSignalType KeyboardRepeatSettingsChangedSignalType;
+  typedef Dali::DevelWindow::AuxiliaryMessageSignalType              AuxiliaryMessageSignalType;
+  typedef Dali::DevelWindow::AccessibilityHighlightSignalType        AccessibilityHighlightSignalType;
+  typedef Dali::DevelWindow::MovedSignalType                         MovedSignalType;
+  typedef Dali::DevelWindow::OrientationChangedSignalType            OrientationChangedSignalType;
   typedef Signal<void()>                                             SignalType;
 
   /**
@@ -71,10 +76,11 @@ public:
    * @param[in] positionSize The position and size of the window
    * @param[in] name The window title
    * @param[in] className The window class name
+   * @param[in] type Window type.
    * @param[in] isTransparent Whether window is transparent
    * @return A newly allocated Window
    */
-  static Window* New(const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent = false);
+  static Window* New(const PositionSize& positionSize, const std::string& name, const std::string& className, Dali::WindowType type, bool isTransparent = false);
 
   /**
    * @brief Create a new Window. This should only be called once by the Application class
@@ -82,10 +88,11 @@ public:
    * @param[in] positionSize The position and size of the window
    * @param[in] name The window title
    * @param[in] className The window class name
+   * @param[in] type Window type.
    * @param[in] isTransparent Whether window is transparent
    * @return A newly allocated Window
    */
-  static Window* New(Any surface, const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent = false);
+  static Window* New(Any surface, const PositionSize& positionSize, const std::string& name, const std::string& className, Dali::WindowType type, bool isTransparent = false);
 
   /**
    * @copydoc Dali::Window::SetClass()
@@ -114,6 +121,36 @@ public:
   void Activate();
 
   /**
+   * @copydoc Dali::DevelWindow::Maximize()
+   */
+  void Maximize(bool maximize);
+
+  /**
+   * @copydoc Dali::DevelWindow::IsMaximized()
+   */
+  bool IsMaximized() const;
+
+  /**
+   * @copydoc Dali::DevelWindow::SetMaximumSize()
+   */
+  void SetMaximumSize(Dali::Window::WindowSize size);
+
+  /**
+   * @copydoc Dali::DevelWindow::Minimize()
+   */
+  void Minimize(bool minimize);
+
+  /**
+   * @copydoc Dali::DevelWindow::IsMinimized()
+   */
+  bool IsMinimized() const;
+
+  /**
+   * @copydoc Dali::DevelWindow::SetMimimumSize()
+   */
+  void SetMimimumSize(Dali::Window::WindowSize size);
+
+  /**
    * @copydoc Dali::Window::GetLayerCount()
    */
   uint32_t GetLayerCount() const;
@@ -129,6 +166,12 @@ public:
   Dali::RenderTaskList GetRenderTaskList() const;
 
   /**
+   * @brief Get window resource ID assigned by window manager
+   * @return The resource ID of the window
+   */
+  std::string GetNativeResourceId() const;
+
+  /**
    * @copydoc Dali::Window::AddAvailableOrientation()
    */
   void AddAvailableOrientation(WindowOrientation orientation);
@@ -289,6 +332,11 @@ public:
   PositionSize GetPositionSize() const;
 
   /**
+   * @copydoc Dali::Window::SetLayout()
+   */
+  void SetLayout(unsigned int numCols, unsigned int numRows, unsigned int column, unsigned int row, unsigned int colSpan, unsigned int rowSpan);
+
+  /**
    * @copydoc Dali::Window::GetRootLayer()
    */
   Dali::Layer GetRootLayer() const;
@@ -324,11 +372,16 @@ public:
   static Dali::Window Get(Dali::Actor actor);
 
   /**
-   * @copydoc Dali::DevelWindow::SetParent()
+   * @copydoc Dali::DevelWindow::SetParent(Window window, Window parent)
    */
   void SetParent(Dali::Window& parent);
 
   /**
+   * @copydoc Dali::DevelWindow::SetParent(Window window, Window parent, bool belowParent)
+   */
+  void SetParent(Dali::Window& parent, bool belowParent);
+
+  /**
    * @copydoc Dali::DevelWindow::Unparent()
    */
   void Unparent();
@@ -353,6 +406,28 @@ public:
    */
   void SetAvailableOrientations(const Dali::Vector<WindowOrientation>& orientations);
 
+  /**
+   * @copydoc Dali::DevelWindow::SetPositionSizeWithOrientation()
+   */
+  void SetPositionSizeWithOrientation(PositionSize positionSize, WindowOrientation orientation);
+
+  /**
+   * @brief Emit the accessibility highlight signal.
+   * The highlight indicates that it is an object to interact with the user regardless of focus.
+   * After setting the highlight on the object, you can do things that the object can do, such as
+   * giving or losing focus.
+   *
+   * @param[in] highlight If window needs to grab or clear highlight.
+   */
+  void EmitAccessibilityHighlightSignal(bool highlight);
+
+  /**
+   * @brief Sets the render notification trigger to call when render thread is completed a frame
+   *
+   * @param[in] renderNotification to use
+   */
+  void SetRenderNotification(TriggerEventInterface *renderNotification);
+
 public: // Dali::Internal::Adaptor::SceneHolder
   /**
    * @copydoc Dali::Internal::Adaptor::SceneHolder::GetNativeHandle
@@ -369,6 +444,56 @@ public: // Dali::Internal::Adaptor::SceneHolder
    */
   int32_t GetNativeId() const;
 
+  /**
+   * @copydoc Dali::DevelWindow::RequestMoveToServer()
+   */
+  void RequestMoveToServer();
+
+  /**
+   * @copydoc Dali::DevelWindow::RequestResizeToServer()
+   */
+  void RequestResizeToServer(WindowResizeDirection direction);
+
+  /**
+   * @copydoc Dali::DevelWindow::EnableFloatingMode()
+   */
+  void EnableFloatingMode(bool enable);
+
+  /**
+   * @copydoc Dali::DevelWindow::IncludeInputRegion()
+   */
+  void IncludeInputRegion(const Rect<int>& inputRegion);
+
+  /**
+   * @copydoc Dali::DevelWindow::ExcludeInputRegion()
+   */
+  void ExcludeInputRegion(const Rect<int>& inputRegion);
+
+  /**
+   * @copydoc Dali::DevelWindow::SetNeedsRotationCompletedAcknowledgement()
+   */
+  void SetNeedsRotationCompletedAcknowledgement(bool needAcknowledgement);
+
+  /**
+   * @copydoc Dali::DevelWindow::SendRotationCompletedAcknowledgement()
+   */
+  void SendRotationCompletedAcknowledgement();
+
+  /**
+   * @copydoc Dali::DevelWindow::IsWindowRotating()
+   */
+  bool IsWindowRotating() const;
+
+  /**
+   * @copydoc Dali::DevelWindow::GetLastKeyEvent()
+   */
+  const Dali::KeyEvent& GetLastKeyEvent() const;
+
+  /**
+   * @copydoc Dali::DevelWindow::GetLastTouchEvent()
+   */
+  const Dali::TouchEvent& GetLastTouchEvent() const;
+
 private:
   /**
    * @brief Enumeration for orietation mode.
@@ -396,7 +521,7 @@ private:
   /**
    * Second stage initialization
    */
-  void Initialize(Any surface, const PositionSize& positionSize, const std::string& name, const std::string& className);
+  void Initialize(Any surface, const PositionSize& positionSize, const std::string& name, const std::string& className, WindowType type);
 
   /**
    * Called when the window becomes iconified or deiconified.
@@ -404,6 +529,11 @@ private:
   void OnIconifyChanged(bool iconified);
 
   /**
+   * Called when the window becomes maximized or unmaximized.
+   */
+  void OnMaximizeChanged(bool maximized);
+
+  /**
    * Called when the window focus is changed.
    */
   void OnFocusChanged(bool focusIn);
@@ -436,11 +566,41 @@ private:
   /**
    * @brief Called when the window is resized or moved by display server.
    *
-   * @param positionSize the updated window's position and size.
+   * @param[in] positionSize the updated window's position and size.
    */
   void OnUpdatePositionSize(Dali::PositionSize& positionSize);
 
   /**
+   * @brief Called when display server sent the auxiliary message.
+   *
+   * @param[in] key the auxiliary message's key.
+   * @param[in] value the auxiliary message's value.
+   * @param[in] options the auxiliary message's options. This is the list of string.
+   */
+  void OnAuxiliaryMessage(const std::string& key, const std::string& value, const Property::Array& options);
+
+  /**
+   * @brief Called when Accessibility is enabled.
+   *
+   * This method is to register the window to accessibility bridge.
+   */
+  void OnAccessibilityEnabled();
+
+  /**
+   * @brief Called when Accessibility is disabled.
+   *
+   * This method is to remove the window from accessibility bridge.
+   */
+  void OnAccessibilityDisabled();
+
+  /**
+   * Called when the window rotation is finished.
+   *
+   * This signal is emmit when window rotation is finisehd and WindowRotationCompleted() is called.
+   */
+  void OnRotationFinished();
+
+  /**
    * @brief Set available orientation to window base.
    */
   void SetAvailableAnlges(const std::vector<int>& angles);
@@ -482,9 +642,9 @@ private: // Dali::Internal::Adaptor::SceneHolder
   void OnResume() override;
 
   /**
-   * @copydoc Dali::Internal::Adaptor::SceneHolder::RecalculateTouchPosition
+   * @copydoc Dali::Internal::Adaptor::SceneHolder::RecalculatePosition
    */
-  void RecalculateTouchPosition(Integration::Point& point) override;
+  Vector2 RecalculatePosition(const Vector2& position) override;
 
 private: // Dali::Internal::Adaptor::EventHandler::Observer
   /**
@@ -564,32 +724,57 @@ public: // Signals
     return mKeyboardRepeatSettingsChangedSignal;
   }
 
+  /**
+   * @copydoc Dali::DevelWindow::AuxiliaryMessageSignal()
+   */
+  AuxiliaryMessageSignalType& AuxiliaryMessageSignal()
+  {
+    return mAuxiliaryMessageSignal;
+  }
+
+  /**
+   * @copydoc Dali::DevelWindow::AccessibilityHighlightSignal()
+   */
+  AccessibilityHighlightSignalType& AccessibilityHighlightSignal()
+  {
+    return mAccessibilityHighlightSignal;
+  }
+
+  /**
+   * @copydoc Dali::DevelWindow::MovedSignal()
+   */
+  MovedSignalType& MovedSignal()
+  {
+    return mMovedSignal;
+  }
+
+  /**
+   * @copydoc Dali::DevelWindow::OrientationChangedSignal()
+   */
+  OrientationChangedSignalType& OrientationChangedSignal()
+  {
+    return mOrientationChangedSignal;
+  }
+
 private:
   WindowRenderSurface* mWindowSurface; ///< The window rendering surface
   WindowBase*          mWindowBase;
   std::string          mName;
   std::string          mClassName;
-  bool                 mIsTransparent : 1;
-  bool                 mIsFocusAcceptable : 1;
-  bool                 mIconified : 1;
-  bool                 mOpaqueState : 1;
-  WindowType           mType;
   Dali::Window         mParentWindow;
 
   OrientationPtr   mOrientation;
   std::vector<int> mAvailableAngles;
   int              mPreferredAngle;
 
-  int mRotationAngle; ///< The angle of the rotation
-  int mWindowWidth;   ///< The width of the window
-  int mWindowHeight;  ///< The height of the window
-
-  EventHandlerPtr mEventHandler; ///< The window events handler
-
-  OrientationMode mOrientationMode;
-
+  int mRotationAngle;  ///< The angle of the rotation
+  int mWindowWidth;    ///< The width of the window
+  int mWindowHeight;   ///< The height of the window
   int mNativeWindowId; ///< The Native Window Id
 
+  EventHandlerPtr mEventHandler;    ///< The window events handler
+  OrientationMode mOrientationMode; ///< The physical screen mode is portrait or landscape
+
   // Signals
   SignalType                              mDeleteRequestSignal;
   FocusChangeSignalType                   mFocusChangeSignal;
@@ -597,6 +782,22 @@ private:
   VisibilityChangedSignalType             mVisibilityChangedSignal;
   TransitionEffectEventSignalType         mTransitionEffectEventSignal;
   KeyboardRepeatSettingsChangedSignalType mKeyboardRepeatSettingsChangedSignal;
+  AuxiliaryMessageSignalType              mAuxiliaryMessageSignal;
+  AccessibilityHighlightSignalType        mAccessibilityHighlightSignal;
+  MovedSignalType                         mMovedSignal;
+  OrientationChangedSignalType            mOrientationChangedSignal;
+
+  Dali::KeyEvent   mLastKeyEvent;
+  Dali::TouchEvent mLastTouchEvent;
+
+  bool mIsTransparent : 1;
+  bool mIsFocusAcceptable : 1;
+  bool mIconified : 1;
+  bool mMaximized : 1;
+  bool mOpaqueState : 1;
+  bool mWindowRotationAcknowledgement : 1;
+  bool mFocused : 1;
+  bool mIsWindowRotating : 1; ///< The window rotating flag.
 };
 
 } // namespace Adaptor