*/
void SetAvailableOrientations( const Dali::Vector<Dali::Window::WindowOrientation>& orientations );
- /**
- * @copydoc Dali::DevelWindow::SetDamagedAreas()
- */
- void SetDamagedAreas(std::vector<Dali::Rect<int>>& areas);
-
public: // Dali::Internal::Adaptor::SceneHolder
/**