#include <dali/internal/window-system/common/window-base.h>
#include <dali/internal/window-system/common/window-render-surface.h>
#include <dali/internal/window-system/common/window-visibility-observer.h>
-#include <dali/devel-api/adaptor-framework/accessibility.h>
namespace Dali
{
Window::~Window()
{
- if ( mAdaptor )
- {
- auto bridge = Accessibility::Bridge::GetCurrentBridge();
- auto accessible2 = mScene.GetRootLayer();
- auto accessible = Accessibility::Accessible::Get( accessible2 );
- bridge->RemoveTopLevelWindow( accessible );
-
- mAdaptor->RemoveWindow( this );
- mAdaptor = NULL;
- }
-
if ( mEventHandler )
{
mEventHandler->RemoveObserver( *this );
{
mEventHandler = EventHandlerPtr(new EventHandler( mWindowSurface, *mAdaptor ) );
mEventHandler->AddObserver( *this );
-
- auto bridge = Accessibility::Bridge::GetCurrentBridge();
- auto v = mScene.GetRootLayer();
- auto accessible = Accessibility::Accessible::Get( v, true );
- bridge->AddTopLevelWindow( accessible );
-
- //FIXME: line below is temporary solution for missing "activate" signal and should be removed
- Show();
}
void Window::OnSurfaceSet( Dali::RenderSurfaceInterface* surface )
Dali::Window handle( this );
mFocusChangedSignal.Emit( focusIn );
mFocusChangeSignal.Emit( handle, focusIn );
-
- if (auto b = Dali::Accessibility::Bridge::GetCurrentBridge())
- {
- if (focusIn)
- {
- b->ApplicationShown();
- }
- else
- {
- b->ApplicationHidden();
- }
- }
}
void Window::OnOutputTransformed()