#include <dali/internal/window-system/common/window-impl.h>
// EXTERNAL HEADERS
+#include <thread>
#include <dali/integration-api/core.h>
#include <dali/public-api/actors/actor.h>
#include <dali/public-api/actors/layer.h>
} // unnamed namespace
-Window* Window::New( const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent )
+Window* Window::New(const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent)
+{
+ Any surface;
+ return Window::New(surface, positionSize, name, className, isTransparent);
+}
+
+Window* Window::New(Any surface, const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent)
{
Window* window = new Window();
window->mIsTransparent = isTransparent;
- window->Initialize( positionSize, name, className );
+ window->Initialize(surface, positionSize, name, className);
return window;
}
}
}
-void Window::Initialize(const PositionSize& positionSize, const std::string& name, const std::string& className)
+void Window::Initialize(Any surface, const PositionSize& positionSize, const std::string& name, const std::string& className)
{
// Create a window render surface
- Any surface;
auto renderSurfaceFactory = Dali::Internal::Adaptor::GetRenderSurfaceFactory();
mSurface = renderSurfaceFactory->CreateWindowRenderSurface( positionSize, surface, mIsTransparent );
mWindowSurface = static_cast<WindowRenderSurface*>( mSurface.get() );
SetAvailableAnlges( mAvailableAngles );
}
+int32_t Window::GetNativeId() const
+{
+ return mWindowBase->GetNativeWindowId();
+}
+
} // Adaptor
} // Internal