Revert "Remove EGL surface in the update thread"
[platform/core/uifw/dali-adaptor.git] / dali / internal / window-system / common / window-impl.cpp
index 514a490..a0fd809 100644 (file)
@@ -19,6 +19,7 @@
 #include <dali/internal/window-system/common/window-impl.h>
 
 // EXTERNAL HEADERS
+#include <thread>
 #include <dali/integration-api/core.h>
 #include <dali/public-api/actors/actor.h>
 #include <dali/public-api/actors/layer.h>
@@ -56,11 +57,17 @@ Debug::Filter* gWindowLogFilter = Debug::Filter::New( Debug::NoLogging, false, "
 
 } // unnamed namespace
 
-Window* Window::New( const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent )
+Window* Window::New(const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent)
+{
+  Any surface;
+  return Window::New(surface, positionSize, name, className, isTransparent);
+}
+
+Window* Window::New(Any surface, const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent)
 {
   Window* window = new Window();
   window->mIsTransparent = isTransparent;
-  window->Initialize( positionSize, name, className );
+  window->Initialize(surface, positionSize, name, className);
   return window;
 }
 
@@ -75,7 +82,7 @@ Window::Window()
   mType( Dali::Window::NORMAL ),
   mParentWindow( NULL ),
   mPreferredAngle( Dali::Window::NO_ORIENTATION_PREFERENCE ),
-  mRotationAngle( 0 ),
+  mRotationAngle( -1 ),
   mWindowWidth( 0 ),
   mWindowHeight( 0 ),
   mOrientationMode( Internal::Adaptor::Window::OrientationMode::PORTRAIT ),
@@ -92,16 +99,22 @@ Window::Window()
 
 Window::~Window()
 {
+  mIsBeingDeleted = true;
+
+  while ( mAdaptor && mAdaptor->IsRenderingWindows() )
+  {
+    std::this_thread::yield(); // to allow other threads to run
+  }
+
   if ( mEventHandler )
   {
     mEventHandler->RemoveObserver( *this );
   }
 }
 
-void Window::Initialize(const PositionSize& positionSize, const std::string& name, const std::string& className)
+void Window::Initialize(Any surface, const PositionSize& positionSize, const std::string& name, const std::string& className)
 {
   // Create a window render surface
-  Any surface;
   auto renderSurfaceFactory = Dali::Internal::Adaptor::GetRenderSurfaceFactory();
   mSurface = renderSurfaceFactory->CreateWindowRenderSurface( positionSize, surface, mIsTransparent );
   mWindowSurface = static_cast<WindowRenderSurface*>( mSurface.get() );
@@ -327,7 +340,7 @@ int Window::ConvertToAngle( Dali::Window::WindowOrientation orientation )
   return convertAngle;
 }
 
-Dali::Window::WindowOrientation Window::ConvertToOrientation( int angle )
+Dali::Window::WindowOrientation Window::ConvertToOrientation( int angle ) const
 {
   Dali::Window::WindowOrientation orientation = static_cast< Dali::Window::WindowOrientation >( angle );
   if( mOrientationMode == Internal::Adaptor::Window::OrientationMode::LANDSCAPE )
@@ -830,10 +843,14 @@ Dali::Window Window::Get( Dali::Actor actor )
   if ( Internal::Adaptor::Adaptor::IsAvailable() )
   {
     Dali::Internal::Adaptor::Adaptor& adaptor = Internal::Adaptor::Adaptor::GetImplementation( Internal::Adaptor::Adaptor::Get() );
-    windowImpl = static_cast<Internal::Adaptor::Window*>( adaptor.GetWindow( actor ) );
+    windowImpl = dynamic_cast<Internal::Adaptor::Window*>( adaptor.GetWindow( actor ) );
+    if( windowImpl )
+    {
+      return Dali::Window( windowImpl );
+    }
   }
 
-  return Dali::Window( windowImpl );
+  return Dali::Window();
 }
 
 void Window::SetParent( Dali::Window& parent )
@@ -862,6 +879,44 @@ Dali::Window Window::GetParent()
   return mParentWindow;
 }
 
+Dali::Window::WindowOrientation Window::GetCurrentOrientation() const
+{
+  DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), GetCurrentOrientation(): %d\n", this, mNativeWindowId, mRotationAngle );
+  return ConvertToOrientation( mRotationAngle );
+}
+
+void Window::SetAvailableOrientations( const Dali::Vector<Dali::Window::WindowOrientation>& orientations )
+{
+  Dali::Vector<float>::SizeType count = orientations.Count();
+  for( Dali::Vector<float>::SizeType index = 0; index < count; ++index )
+  {
+    if( IsOrientationAvailable( orientations[index] ) == false )
+    {
+      DALI_LOG_ERROR("Window::SetAvailableOrientations, invalid orientation: %d\n", orientations[index]);
+      continue;
+    }
+
+    bool found = false;
+    int convertedAngle = ConvertToAngle( orientations[index] );
+
+    for( std::size_t i = 0; i < mAvailableAngles.size(); i++ )
+    {
+      if( mAvailableAngles[i] == convertedAngle )
+      {
+        found = true;
+        break;
+      }
+    }
+
+    if( !found )
+    {
+      DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), SetAvailableOrientations: %d\n", this, mNativeWindowId, convertedAngle );
+      mAvailableAngles.push_back( convertedAngle );
+    }
+  }
+  SetAvailableAnlges( mAvailableAngles );
+}
+
 } // Adaptor
 
 } // Internal