bridge->RemoveTopLevelWindow(accessible);
}
-void Window::RecalculateTouchPosition(Integration::Point& point)
+Vector2 Window::RecalculatePosition(const Vector2& position)
{
- Vector2 position = point.GetScreenPosition();
Vector2 convertedPosition;
switch(mRotationAngle)
break;
}
}
-
- point.SetScreenPosition(convertedPosition);
+ return convertedPosition;
}
Dali::Window Window::Get(Dali::Actor actor)