[Tizen] Add input region APIs
[platform/core/uifw/dali-adaptor.git] / dali / internal / window-system / common / window-impl.cpp
old mode 100755 (executable)
new mode 100644 (file)
index 2c63958..1bc3188
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali/internal/window-system/common/window-impl.h>
 
 // EXTERNAL HEADERS
-#include <thread>
+#include <dali/devel-api/adaptor-framework/orientation.h>
 #include <dali/integration-api/core.h>
+#include <dali/integration-api/events/touch-event-integ.h>
 #include <dali/public-api/actors/actor.h>
-#include <dali/public-api/actors/layer.h>
 #include <dali/public-api/actors/camera-actor.h>
-#include <dali/public-api/render-tasks/render-task.h>
+#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/adaptor-framework/window-enumerations.h>
 #include <dali/public-api/render-tasks/render-task-list.h>
+#include <dali/public-api/render-tasks/render-task.h>
 #include <dali/public-api/rendering/frame-buffer.h>
-#include <dali/public-api/adaptor-framework/window-enumerations.h>
-#include <dali/devel-api/adaptor-framework/orientation.h>
-#include <dali/integration-api/events/touch-event-integ.h>
+#include <thread>
 
 // INTERNAL HEADERS
+#include <dali/devel-api/adaptor-framework/accessibility-impl.h>
 #include <dali/integration-api/adaptor-framework/render-surface-interface.h>
 #include <dali/internal/graphics/gles/egl-graphics.h>
 #include <dali/internal/window-system/common/event-handler.h>
 #include <dali/internal/window-system/common/orientation-impl.h>
 #include <dali/internal/window-system/common/render-surface-factory.h>
-#include <dali/internal/window-system/common/window-factory.h>
 #include <dali/internal/window-system/common/window-base.h>
-#include <dali/internal/window-system/common/window-system.h>
+#include <dali/internal/window-system/common/window-factory.h>
 #include <dali/internal/window-system/common/window-render-surface.h>
+#include <dali/internal/window-system/common/window-system.h>
 #include <dali/internal/window-system/common/window-visibility-observer.h>
-#include <dali/devel-api/adaptor-framework/accessibility-impl.h>
 
 namespace Dali
 {
@@ -50,46 +50,42 @@ namespace Internal
 {
 namespace Adaptor
 {
-
 namespace
 {
-
 #if defined(DEBUG_ENABLED)
-Debug::Filter* gWindowLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_WINDOW" );
+Debug::Filter* gWindowLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_WINDOW");
 #endif
 
 } // unnamed namespace
 
-Window* Window::New(const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent)
+Window* Window::New(const PositionSize& positionSize, const std::string& name, const std::string& className, Dali::WindowType type, bool isTransparent)
 {
   Any surface;
-  return Window::New(surface, positionSize, name, className, isTransparent);
+  return Window::New(surface, positionSize, name, className, type, isTransparent);
 }
 
-Window* Window::New(Any surface, const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent)
+Window* Window::New(Any surface, const PositionSize& positionSize, const std::string& name, const std::string& className, Dali::WindowType type, bool isTransparent)
 {
-  Window* window = new Window();
+  Window* window         = new Window();
   window->mIsTransparent = isTransparent;
-  window->Initialize(surface, positionSize, name, className);
+  window->Initialize(surface, positionSize, name, className, type);
   return window;
 }
 
 Window::Window()
 : mWindowSurface(nullptr),
   mWindowBase(),
-  mIsTransparent( false ),
-  mIsFocusAcceptable( true ),
-  mIconified( false ),
-  mOpaqueState( false ),
-  mResizeEnabled( false ),
-  mType( WindowType::NORMAL ),
-  mParentWindow( NULL ),
-  mPreferredAngle( static_cast< int >( WindowOrientation::NO_ORIENTATION_PREFERENCE ) ),
-  mRotationAngle( 0 ),
-  mWindowWidth( 0 ),
-  mWindowHeight( 0 ),
-  mOrientationMode( Internal::Adaptor::Window::OrientationMode::PORTRAIT ),
-  mNativeWindowId( -1 ),
+  mIsTransparent(false),
+  mIsFocusAcceptable(true),
+  mIconified(false),
+  mOpaqueState(false),
+  mParentWindow(NULL),
+  mPreferredAngle(static_cast<int>(WindowOrientation::NO_ORIENTATION_PREFERENCE)),
+  mRotationAngle(0),
+  mWindowWidth(0),
+  mWindowHeight(0),
+  mOrientationMode(Internal::Adaptor::Window::OrientationMode::PORTRAIT),
+  mNativeWindowId(-1),
   mDeleteRequestSignal(),
   mFocusChangeSignal(),
   mResizeSignal(),
@@ -101,58 +97,63 @@ Window::Window()
 
 Window::~Window()
 {
-  if ( mAdaptor )
+  if(mAdaptor)
   {
-    auto bridge = Accessibility::Bridge::GetCurrentBridge();
-    auto accessible2 = mScene.GetRootLayer();
-    auto accessible = Accessibility::Accessible::Get( accessible2 );
-    bridge->RemoveTopLevelWindow( accessible );
+    auto bridge     = Accessibility::Bridge::GetCurrentBridge();
+    auto rootLayer  = mScene.GetRootLayer();
+    auto accessible = Accessibility::Accessible::Get(rootLayer);
+    bridge->RemoveTopLevelWindow(accessible);
 
-    mAdaptor->RemoveWindow( this );
+    mAdaptor->RemoveWindow(this);
   }
 
-  if ( mEventHandler )
+  if(mEventHandler)
   {
-    mEventHandler->RemoveObserver( *this );
+    mEventHandler->RemoveObserver(*this);
   }
 }
 
-void Window::Initialize(Any surface, const PositionSize& positionSize, const std::string& name, const std::string& className)
+void Window::Initialize(Any surface, const PositionSize& positionSize, const std::string& name, const std::string& className, WindowType type)
 {
   // Create a window render surface
   auto renderSurfaceFactory = Dali::Internal::Adaptor::GetRenderSurfaceFactory();
-  mSurface = renderSurfaceFactory->CreateWindowRenderSurface( positionSize, surface, mIsTransparent );
-  mWindowSurface = static_cast<WindowRenderSurface*>( mSurface.get() );
+  mSurface                  = renderSurfaceFactory->CreateWindowRenderSurface(positionSize, surface, mIsTransparent);
+  mWindowSurface            = static_cast<WindowRenderSurface*>(mSurface.get());
 
   // Get a window base
   mWindowBase = mWindowSurface->GetWindowBase();
 
-  // Connect signals
-  mWindowBase->IconifyChangedSignal().Connect( this, &Window::OnIconifyChanged );
-  mWindowBase->FocusChangedSignal().Connect( this, &Window::OnFocusChanged );
-  mWindowBase->DeleteRequestSignal().Connect( this, &Window::OnDeleteRequest );
-  mWindowBase->TransitionEffectEventSignal().Connect( this, &Window::OnTransitionEffectEvent );
-  mWindowBase->KeyboardRepeatSettingsChangedSignal().Connect( this, &Window::OnKeyboardRepeatSettingsChanged );
-  mWindowBase->WindowRedrawRequestSignal().Connect( this, &Window::OnWindowRedrawRequest );
-
-  mWindowSurface->OutputTransformedSignal().Connect( this, &Window::OnOutputTransformed );
+  // Set Window Type
+  mWindowBase->SetType(type);
 
-  if( !positionSize.IsEmpty() )
+  // Initialize for Ime window type
+  if(type == WindowType::IME)
   {
-    AddAuxiliaryHint( "wm.policy.win.user.geometry", "1" );
-    mResizeEnabled = true;
+    mWindowBase->InitializeIme();
+    mWindowSurface->InitializeImeSurface();
   }
 
-  SetClass( name, className );
+  // Connect signals
+  mWindowBase->IconifyChangedSignal().Connect(this, &Window::OnIconifyChanged);
+  mWindowBase->FocusChangedSignal().Connect(this, &Window::OnFocusChanged);
+  mWindowBase->DeleteRequestSignal().Connect(this, &Window::OnDeleteRequest);
+  mWindowBase->TransitionEffectEventSignal().Connect(this, &Window::OnTransitionEffectEvent);
+  mWindowBase->KeyboardRepeatSettingsChangedSignal().Connect(this, &Window::OnKeyboardRepeatSettingsChanged);
+  mWindowBase->WindowRedrawRequestSignal().Connect(this, &Window::OnWindowRedrawRequest);
+  mWindowBase->UpdatePositionSizeSignal().Connect(this, &Window::OnUpdatePositionSize);
+
+  mWindowSurface->OutputTransformedSignal().Connect(this, &Window::OnOutputTransformed);
+
+  AddAuxiliaryHint("wm.policy.win.user.geometry", "1");
 
-  mWindowSurface->Map();
+  SetClass(name, className);
 
-  mOrientation = Orientation::New( this );
+  mOrientation = Orientation::New(this);
 
   // Get OrientationMode
   int screenWidth, screenHeight;
-  WindowSystem::GetScreenSize( screenWidth, screenHeight );
-  if( screenWidth > screenHeight )
+  WindowSystem::GetScreenSize(screenWidth, screenHeight);
+  if(screenWidth > screenHeight)
   {
     mOrientationMode = Internal::Adaptor::Window::OrientationMode::LANDSCAPE;
   }
@@ -166,28 +167,29 @@ void Window::Initialize(Any surface, const PositionSize& positionSize, const std
 
 void Window::OnAdaptorSet(Dali::Adaptor& adaptor)
 {
-  mEventHandler = EventHandlerPtr(new EventHandler( mWindowSurface->GetWindowBase(), *mAdaptor ) );
-  mEventHandler->AddObserver( *this );
+  mEventHandler = EventHandlerPtr(new EventHandler(mWindowSurface->GetWindowBase(), *mAdaptor));
+  mEventHandler->AddObserver(*this);
 
-  auto bridge = Accessibility::Bridge::GetCurrentBridge();
-  auto v = mScene.GetRootLayer();
-  auto accessible = Accessibility::Accessible::Get( v, true );
-  bridge->AddTopLevelWindow( accessible );
+  auto bridge     = Accessibility::Bridge::GetCurrentBridge();
+  auto rootLayer  = mScene.GetRootLayer();
+  auto accessible = Accessibility::Accessible::Get(rootLayer, true);
+  bridge->AddTopLevelWindow(accessible);
 
-  //FIXME: line below is temporary solution for missing "activate" signal and should be removed
+  // If you call the 'Show' before creating the adaptor, the application cannot know the app resource id.
+  // The show must be called after the adaptor is initialized.
   Show();
 }
 
-void Window::OnSurfaceSet( Dali::RenderSurfaceInterface* surface )
+void Window::OnSurfaceSet(Dali::RenderSurfaceInterface* surface)
 {
-  mWindowSurface = static_cast<WindowRenderSurface*>( surface );
+  mWindowSurface = static_cast<WindowRenderSurface*>(surface);
 }
 
-void Window::SetClass( std::string name, std::string className )
+void Window::SetClass(std::string name, std::string className)
 {
-  mName = name;
+  mName      = name;
   mClassName = className;
-  mWindowBase->SetClass( name, className );
+  mWindowBase->SetClass(name, className);
 }
 
 std::string Window::GetClassName() const
@@ -201,7 +203,7 @@ void Window::Raise()
 
   mSurface->SetFullSwapNextFrame();
 
-  DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Raise() \n", this, mNativeWindowId );
+  DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), Raise() \n", this, mNativeWindowId);
 }
 
 void Window::Lower()
@@ -210,7 +212,7 @@ void Window::Lower()
 
   mSurface->SetFullSwapNextFrame();
 
-  DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Lower() \n", this, mNativeWindowId );
+  DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), Lower() \n", this, mNativeWindowId);
 }
 
 void Window::Activate()
@@ -219,7 +221,7 @@ void Window::Activate()
 
   mSurface->SetFullSwapNextFrame();
 
-  DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Activate() \n", this, mNativeWindowId );
+  DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), Activate() \n", this, mNativeWindowId);
 }
 
 uint32_t Window::GetLayerCount() const
@@ -227,9 +229,9 @@ uint32_t Window::GetLayerCount() const
   return mScene.GetLayerCount();
 }
 
-Dali::Layer Window::GetLayer( uint32_t depth ) const
+Dali::Layer Window::GetLayer(uint32_t depth) const
 {
-  return mScene.GetLayer( depth );
+  return mScene.GetLayer(depth);
 }
 
 Dali::RenderTaskList Window::GetRenderTaskList() const
@@ -237,90 +239,97 @@ Dali::RenderTaskList Window::GetRenderTaskList() const
   return mScene.GetRenderTaskList();
 }
 
-void Window::AddAvailableOrientation( WindowOrientation orientation )
+void Window::AddAvailableOrientation(WindowOrientation orientation)
 {
-  if( IsOrientationAvailable( orientation ) == false )
+  if(IsOrientationAvailable(orientation) == false)
   {
     return;
   }
 
-  bool found = false;
-  int convertedAngle = ConvertToAngle( orientation );
-  DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), AddAvailableOrientation: %d\n", this, mNativeWindowId, convertedAngle );
-  for( std::size_t i = 0; i < mAvailableAngles.size(); i++ )
+  bool found          = false;
+  int  convertedAngle = ConvertToAngle(orientation);
+  DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), AddAvailableOrientation: %d\n", this, mNativeWindowId, convertedAngle);
+  for(std::size_t i = 0; i < mAvailableAngles.size(); i++)
   {
-    if( mAvailableAngles[i] == convertedAngle )
+    if(mAvailableAngles[i] == convertedAngle)
     {
       found = true;
       break;
     }
   }
 
-  if( !found )
+  if(!found)
   {
-    mAvailableAngles.push_back( convertedAngle );
-    SetAvailableAnlges( mAvailableAngles );
+    mAvailableAngles.push_back(convertedAngle);
+    SetAvailableAnlges(mAvailableAngles);
   }
 }
 
-void Window::RemoveAvailableOrientation( WindowOrientation orientation )
+void Window::RemoveAvailableOrientation(WindowOrientation orientation)
 {
-  if( IsOrientationAvailable( orientation ) == false )
+  if(IsOrientationAvailable(orientation) == false)
   {
     return;
   }
 
-  int convertedAngle = ConvertToAngle( orientation );
-  DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), RemoveAvailableOrientation: %d\n", this, mNativeWindowId, convertedAngle );
-  for( std::vector< int >::iterator iter = mAvailableAngles.begin();
-       iter != mAvailableAngles.end(); ++iter )
+  int convertedAngle = ConvertToAngle(orientation);
+  DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), RemoveAvailableOrientation: %d\n", this, mNativeWindowId, convertedAngle);
+  for(std::vector<int>::iterator iter = mAvailableAngles.begin();
+      iter != mAvailableAngles.end();
+      ++iter)
   {
-    if( *iter == convertedAngle )
+    if(*iter == convertedAngle)
     {
-      mAvailableAngles.erase( iter );
+      mAvailableAngles.erase(iter);
       break;
     }
   }
 
-  SetAvailableAnlges( mAvailableAngles );
+  SetAvailableAnlges(mAvailableAngles);
 }
 
-void Window::SetPreferredOrientation( WindowOrientation orientation )
+void Window::SetPreferredOrientation(WindowOrientation orientation)
 {
-  if( orientation < WindowOrientation::NO_ORIENTATION_PREFERENCE || orientation > WindowOrientation::LANDSCAPE_INVERSE )
+  if(orientation < WindowOrientation::NO_ORIENTATION_PREFERENCE || orientation > WindowOrientation::LANDSCAPE_INVERSE)
   {
-    DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "Window::CheckOrientation: Invalid input orientation [%d]\n", orientation );
+    DALI_LOG_INFO(gWindowLogFilter, Debug::Verbose, "Window::CheckOrientation: Invalid input orientation [%d]\n", orientation);
     return;
   }
-  mPreferredAngle = ConvertToAngle( orientation );
-  DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), SetPreferredOrientation: %d\n", this, mNativeWindowId, mPreferredAngle );
-  mWindowBase->SetPreferredAngle( mPreferredAngle );
+  mPreferredAngle = ConvertToAngle(orientation);
+  DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), SetPreferredOrientation: %d\n", this, mNativeWindowId, mPreferredAngle);
+  mWindowBase->SetPreferredAngle(mPreferredAngle);
 }
 
 WindowOrientation Window::GetPreferredOrientation()
 {
-  DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), GetPreferredOrientation: %d\n", this, mNativeWindowId, mPreferredAngle );
-  WindowOrientation preferredOrientation = ConvertToOrientation( mPreferredAngle );
+  DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), GetPreferredOrientation: %d\n", this, mNativeWindowId, mPreferredAngle);
+  WindowOrientation preferredOrientation = ConvertToOrientation(mPreferredAngle);
   return preferredOrientation;
 }
 
-void Window::SetAvailableAnlges( const std::vector< int >& angles )
+void Window::SetPositionSizeWithOrientation(PositionSize positionSize, WindowOrientation orientation)
 {
-  if( angles.size() > 4 )
+  int angle = ConvertToAngle(orientation);
+  mWindowBase->SetPositionSizeWithAngle(positionSize, angle);
+}
+
+void Window::SetAvailableAnlges(const std::vector<int>& angles)
+{
+  if(angles.size() > 4)
   {
-    DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "Window::SetAvailableAnlges: Invalid vector size! [%d]\n", angles.size() );
+    DALI_LOG_INFO(gWindowLogFilter, Debug::Verbose, "Window::SetAvailableAnlges: Invalid vector size! [%d]\n", angles.size());
     return;
   }
 
-  mWindowBase->SetAvailableAnlges( angles );
+  mWindowBase->SetAvailableAnlges(angles);
 }
 
-int Window::ConvertToAngle( WindowOrientation orientation )
+int Window::ConvertToAngle(WindowOrientation orientation)
 {
-  int convertAngle = static_cast< int >( orientation );
-  if( mOrientationMode == Internal::Adaptor::Window::OrientationMode::LANDSCAPE )
+  int convertAngle = static_cast<int>(orientation);
+  if(mOrientationMode == Internal::Adaptor::Window::OrientationMode::LANDSCAPE)
   {
-    switch( orientation )
+    switch(orientation)
     {
       case WindowOrientation::LANDSCAPE:
       {
@@ -352,12 +361,12 @@ int Window::ConvertToAngle( WindowOrientation orientation )
   return convertAngle;
 }
 
-WindowOrientation Window::ConvertToOrientation( int angle ) const
+WindowOrientation Window::ConvertToOrientation(int angle) const
 {
-  WindowOrientation orientation = static_cast< WindowOrientation >( angle );
-  if( mOrientationMode == Internal::Adaptor::Window::OrientationMode::LANDSCAPE )
+  WindowOrientation orientation = static_cast<WindowOrientation>(angle);
+  if(mOrientationMode == Internal::Adaptor::Window::OrientationMode::LANDSCAPE)
   {
-    switch( angle )
+    switch(angle)
     {
       case 0:
       {
@@ -389,11 +398,11 @@ WindowOrientation Window::ConvertToOrientation( int angle ) const
   return orientation;
 }
 
-bool Window::IsOrientationAvailable( WindowOrientation orientation ) const
+bool Window::IsOrientationAvailable(WindowOrientation orientation) const
 {
-  if( orientation <= WindowOrientation::NO_ORIENTATION_PREFERENCE || orientation > WindowOrientation::LANDSCAPE_INVERSE )
+  if(orientation <= WindowOrientation::NO_ORIENTATION_PREFERENCE || orientation > WindowOrientation::LANDSCAPE_INVERSE)
   {
-    DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "Window::IsOrientationAvailable: Invalid input orientation [%d]\n", orientation );
+    DALI_LOG_INFO(gWindowLogFilter, Debug::Verbose, "Window::IsOrientationAvailable: Invalid input orientation [%d]\n", orientation);
     return false;
   }
   return true;
@@ -404,11 +413,11 @@ Dali::Any Window::GetNativeHandle() const
   return mWindowSurface->GetNativeWindow();
 }
 
-void Window::SetAcceptFocus( bool accept )
+void Window::SetAcceptFocus(bool accept)
 {
   mIsFocusAcceptable = accept;
 
-  mWindowBase->SetAcceptFocus( accept );
+  mWindowBase->SetAcceptFocus(accept);
 }
 
 bool Window::IsFocusAcceptable() const
@@ -422,18 +431,18 @@ void Window::Show()
 
   mWindowBase->Show();
 
-  if( !mIconified )
+  if(!mIconified)
   {
-    WindowVisibilityObserver* observer( mAdaptor );
-    observer->OnWindowShown();
+    Dali::Window handle(this);
+    mVisibilityChangedSignal.Emit(handle, true);
 
-    Dali::Window handle( this );
-    mVisibilityChangedSignal.Emit( handle, true );
+    WindowVisibilityObserver* observer(mAdaptor);
+    observer->OnWindowShown();
   }
 
   mSurface->SetFullSwapNextFrame();
 
-  DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Show(): iconified = %d, visible = %d\n", this, mNativeWindowId, mIconified, mVisible );
+  DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), Show(): iconified = %d, visible = %d\n", this, mNativeWindowId, mIconified, mVisible);
 }
 
 void Window::Hide()
@@ -442,21 +451,21 @@ void Window::Hide()
 
   mWindowBase->Hide();
 
-  if( !mIconified )
+  if(!mIconified)
   {
-    WindowVisibilityObserver* observer( mAdaptor );
-    observer->OnWindowHidden();
+    Dali::Window handle(this);
+    mVisibilityChangedSignal.Emit(handle, false);
 
-    Dali::Window handle( this );
-    mVisibilityChangedSignal.Emit( handle, false );
+    WindowVisibilityObserver* observer(mAdaptor);
+    observer->OnWindowHidden();
   }
 
-  DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Hide(): iconified = %d, visible = %d\n", this, mNativeWindowId, mIconified, mVisible );
+  DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), Hide(): iconified = %d, visible = %d\n", this, mNativeWindowId, mIconified, mVisible);
 }
 
 bool Window::IsVisible() const
 {
-  DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), IsVisible(): iconified = %d, visible = %d\n", this, mNativeWindowId, mIconified, mVisible );
+  DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), IsVisible(): iconified = %d, visible = %d\n", this, mNativeWindowId, mIconified, mVisible);
   return mVisible && !mIconified;
 }
 
@@ -465,87 +474,84 @@ unsigned int Window::GetSupportedAuxiliaryHintCount() const
   return mWindowBase->GetSupportedAuxiliaryHintCount();
 }
 
-std::string Window::GetSupportedAuxiliaryHint( unsigned int index ) const
+std::string Window::GetSupportedAuxiliaryHint(unsigned int index) const
 {
-  return mWindowBase->GetSupportedAuxiliaryHint( index );
+  return mWindowBase->GetSupportedAuxiliaryHint(index);
 }
 
-unsigned int Window::AddAuxiliaryHint( const std::string& hint, const std::string& value )
+unsigned int Window::AddAuxiliaryHint(const std::string& hint, const std::string& value)
 {
-  return mWindowBase->AddAuxiliaryHint( hint, value );
+  return mWindowBase->AddAuxiliaryHint(hint, value);
 }
 
-bool Window::RemoveAuxiliaryHint( unsigned int id )
+bool Window::RemoveAuxiliaryHint(unsigned int id)
 {
-  return mWindowBase->RemoveAuxiliaryHint( id );
+  return mWindowBase->RemoveAuxiliaryHint(id);
 }
 
-bool Window::SetAuxiliaryHintValue( unsigned int id, const std::string& value )
+bool Window::SetAuxiliaryHintValue(unsigned int id, const std::string& value)
 {
-  return mWindowBase->SetAuxiliaryHintValue( id, value );
+  return mWindowBase->SetAuxiliaryHintValue(id, value);
 }
 
-std::string Window::GetAuxiliaryHintValue( unsigned int id ) const
+std::string Window::GetAuxiliaryHintValue(unsigned int id) const
 {
-  return mWindowBase->GetAuxiliaryHintValue( id );
+  return mWindowBase->GetAuxiliaryHintValue(id);
 }
 
-unsigned int Window::GetAuxiliaryHintId( const std::string& hint ) const
+unsigned int Window::GetAuxiliaryHintId(const std::string& hint) const
 {
-  return mWindowBase->GetAuxiliaryHintId( hint );
+  return mWindowBase->GetAuxiliaryHintId(hint);
 }
 
-void Window::SetInputRegion( const Rect< int >& inputRegion )
+void Window::SetInputRegion(const Rect<int>& inputRegion)
 {
-  mWindowBase->SetInputRegion( inputRegion );
+  mWindowBase->SetInputRegion(inputRegion);
 
-  DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "Window::SetInputRegion: x = %d, y = %d, w = %d, h = %d\n", inputRegion.x, inputRegion.y, inputRegion.width, inputRegion.height );
+  DALI_LOG_INFO(gWindowLogFilter, Debug::Verbose, "Window::SetInputRegion: x = %d, y = %d, w = %d, h = %d\n", inputRegion.x, inputRegion.y, inputRegion.width, inputRegion.height);
 }
 
-void Window::SetType( WindowType type )
+void Window::SetType(WindowType type)
 {
-  if( type != mType )
-  {
-    mWindowBase->SetType( type );
-
-    mType = type;
-  }
+  mWindowBase->SetType(type);
 }
 
 WindowType Window::GetType() const
 {
-  return mType;
+  return mWindowBase->GetType();
 }
 
-bool Window::SetNotificationLevel( WindowNotificationLevel level )
+WindowOperationResult Window::SetNotificationLevel(WindowNotificationLevel level)
 {
-  if( mType != WindowType::NOTIFICATION )
+  WindowType type = mWindowBase->GetType();
+  if(type != WindowType::NOTIFICATION)
   {
-    DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "Window::SetNotificationLevel: Not supported window type [%d]\n", mType );
-    return false;
+    DALI_LOG_INFO(gWindowLogFilter, Debug::Verbose, "Window::SetNotificationLevel: Not supported window type [%d]\n", type);
+    return WindowOperationResult::INVALID_OPERATION;
   }
 
-  return mWindowBase->SetNotificationLevel( level );
+  return mWindowBase->SetNotificationLevel(level);
 }
 
 WindowNotificationLevel Window::GetNotificationLevel() const
 {
-  if( mType != WindowType::NOTIFICATION )
+  WindowType type = mWindowBase->GetType();
+  if(type != WindowType::NOTIFICATION)
   {
-    DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "Window::GetNotificationLevel: Not supported window type [%d]\n", mType );
+    DALI_LOG_INFO(gWindowLogFilter, Debug::Verbose, "Window::GetNotificationLevel: Not supported window type [%d]\n", type);
     return WindowNotificationLevel::NONE;
   }
 
   return mWindowBase->GetNotificationLevel();
 }
 
-void Window::SetOpaqueState( bool opaque )
+void Window::SetOpaqueState(bool opaque)
 {
   mOpaqueState = opaque;
 
-  mWindowBase->SetOpaqueState( opaque );
+  mWindowBase->SetOpaqueState(opaque);
 
-  DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "Window::SetOpaqueState: opaque = %d\n", opaque );
+  DALI_LOG_INFO(gWindowLogFilter, Debug::Verbose, "Window::SetOpaqueState: opaque = %d\n", opaque);
 }
 
 bool Window::IsOpaqueState() const
@@ -553,9 +559,9 @@ bool Window::IsOpaqueState() const
   return mOpaqueState;
 }
 
-bool Window::SetScreenOffMode(WindowScreenOffMode screenOffMode)
+WindowOperationResult Window::SetScreenOffMode(WindowScreenOffMode screenOffMode)
 {
-  return mWindowBase->SetScreenOffMode( screenOffMode );
+  return mWindowBase->SetScreenOffMode(screenOffMode);
 }
 
 WindowScreenOffMode Window::GetScreenOffMode() const
@@ -563,15 +569,15 @@ WindowScreenOffMode Window::GetScreenOffMode() const
   return mWindowBase->GetScreenOffMode();
 }
 
-bool Window::SetBrightness( int brightness )
+WindowOperationResult Window::SetBrightness(int brightness)
 {
-  if( brightness < 0 || brightness > 100 )
+  if(brightness < 0 || brightness > 100)
   {
-    DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "Window::SetBrightness: Invalid brightness value [%d]\n", brightness );
-    return false;
+    DALI_LOG_INFO(gWindowLogFilter, Debug::Verbose, "Window::SetBrightness: Invalid brightness value [%d]\n", brightness);
+    return WindowOperationResult::INVALID_OPERATION;
   }
 
-  return mWindowBase->SetBrightness( brightness );
+  return mWindowBase->SetBrightness(brightness);
 }
 
 int Window::GetBrightness() const
@@ -579,99 +585,92 @@ int Window::GetBrightness() const
   return mWindowBase->GetBrightness();
 }
 
-void Window::SetSize( Dali::Window::WindowSize size )
+void Window::SetSize(Dali::Window::WindowSize size)
 {
-  if( !mResizeEnabled )
-  {
-    AddAuxiliaryHint( "wm.policy.win.user.geometry", "1" );
-    mResizeEnabled = true;
-  }
-
   PositionSize oldRect = mSurface->GetPositionSize();
 
-  mWindowSurface->MoveResize( PositionSize( oldRect.x, oldRect.y, size.GetWidth(), size.GetHeight() ) );
+  mWindowSurface->MoveResize(PositionSize(oldRect.x, oldRect.y, size.GetWidth(), size.GetHeight()));
 
   PositionSize newRect = mSurface->GetPositionSize();
 
   // When surface size is updated, inform adaptor of resizing and emit ResizeSignal
-  if( ( oldRect.width != newRect.width ) || ( oldRect.height != newRect.height ) )
+  if((oldRect.width != newRect.width) || (oldRect.height != newRect.height))
   {
-    Uint16Pair newSize( newRect.width, newRect.height );
+    Uint16Pair newSize(newRect.width, newRect.height);
 
     SurfaceResized();
 
-    mAdaptor->SurfaceResizePrepare( mSurface.get(), newSize );
+    mAdaptor->SurfaceResizePrepare(mSurface.get(), newSize);
 
-    DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), SetSize(): resize signal [%d x %d]\n", this, mNativeWindowId, newRect.width, newRect.height );
+    DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), SetSize(): resize signal [%d x %d]\n", this, mNativeWindowId, newRect.width, newRect.height);
 
-    Dali::Window handle( this );
-    mResizeSignal.Emit( handle, newSize );
+    Dali::Window handle(this);
+    mResizeSignal.Emit(handle, newSize);
 
-    mAdaptor->SurfaceResizeComplete( mSurface.get(), newSize );
+    mAdaptor->SurfaceResizeComplete(mSurface.get(), newSize);
   }
 
   mSurface->SetFullSwapNextFrame();
+
+  Dali::Accessibility::Accessible::Get(mScene.GetRootLayer(), true)->EmitBoundsChanged(Dali::Rect<>(oldRect.x, oldRect.y, size.GetWidth(), size.GetHeight()));
 }
 
 Dali::Window::WindowSize Window::GetSize() const
 {
   PositionSize positionSize = mSurface->GetPositionSize();
 
-  return Dali::Window::WindowSize( positionSize.width, positionSize.height );
+  return Dali::Window::WindowSize(positionSize.width, positionSize.height);
 }
 
-void Window::SetPosition( Dali::Window::WindowPosition position )
+void Window::SetPosition(Dali::Window::WindowPosition position)
 {
-  if( !mResizeEnabled )
-  {
-    AddAuxiliaryHint( "wm.policy.win.user.geometry", "1" );
-    mResizeEnabled = true;
-  }
-
   PositionSize oldRect = mSurface->GetPositionSize();
 
-  mWindowSurface->MoveResize( PositionSize( position.GetX(), position.GetY(), oldRect.width, oldRect.height ) );
+  mWindowSurface->MoveResize(PositionSize(position.GetX(), position.GetY(), oldRect.width, oldRect.height));
 
   mSurface->SetFullSwapNextFrame();
+
+  Dali::Accessibility::Accessible::Get(mScene.GetRootLayer(), true)->EmitBoundsChanged(Dali::Rect<>(position.GetX(), position.GetY(), oldRect.width, oldRect.height));
 }
 
 Dali::Window::WindowPosition Window::GetPosition() const
 {
   PositionSize positionSize = mSurface->GetPositionSize();
 
-  return Dali::Window::WindowPosition( positionSize.x, positionSize.y );
+  return Dali::Window::WindowPosition(positionSize.x, positionSize.y);
 }
 
-void Window::SetPositionSize( PositionSize positionSize )
+PositionSize Window::GetPositionSize() const
 {
-  if( !mResizeEnabled )
-  {
-    AddAuxiliaryHint( "wm.policy.win.user.geometry", "1" );
-    mResizeEnabled = true;
-  }
+  return mSurface->GetPositionSize();
+}
 
+void Window::SetPositionSize(PositionSize positionSize)
+{
   PositionSize oldRect = mSurface->GetPositionSize();
 
-  mWindowSurface->MoveResize( positionSize );
+  mWindowSurface->MoveResize(positionSize);
 
   PositionSize newRect = mSurface->GetPositionSize();
 
   // When surface size is updated, inform adaptor of resizing and emit ResizeSignal
-  if( ( oldRect.width != newRect.width ) || ( oldRect.height != newRect.height ) )
+  if((oldRect.width != newRect.width) || (oldRect.height != newRect.height))
   {
-    Uint16Pair newSize( newRect.width, newRect.height );
+    Uint16Pair newSize(newRect.width, newRect.height);
 
     SurfaceResized();
 
-    mAdaptor->SurfaceResizePrepare( mSurface.get(), newSize );
+    mAdaptor->SurfaceResizePrepare(mSurface.get(), newSize);
 
-    DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), SetPositionSize():resize signal [%d x %d]\n", this, mNativeWindowId, newRect.width, newRect.height );
-    Dali::Window handle( this );
-    mResizeSignal.Emit( handle, newSize );
-    mAdaptor->SurfaceResizeComplete( mSurface.get(), newSize );
+    DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), SetPositionSize():resize signal [%d x %d]\n", this, mNativeWindowId, newRect.width, newRect.height);
+    Dali::Window handle(this);
+    mResizeSignal.Emit(handle, newSize);
+    mAdaptor->SurfaceResizeComplete(mSurface.get(), newSize);
   }
 
   mSurface->SetFullSwapNextFrame();
+
+  Dali::Accessibility::Accessible::Get(mScene.GetRootLayer(), true)->EmitBoundsChanged(Dali::Rect<>(positionSize.x, positionSize.y, positionSize.width, positionSize.height));
 }
 
 Dali::Layer Window::GetRootLayer() const
@@ -679,83 +678,83 @@ Dali::Layer Window::GetRootLayer() const
   return mScene.GetRootLayer();
 }
 
-void Window::SetTransparency( bool transparent )
+void Window::SetTransparency(bool transparent)
 {
-  mWindowSurface->SetTransparency( transparent );
+  mWindowSurface->SetTransparency(transparent);
 }
 
-bool Window::GrabKey( Dali::KEY key, KeyGrab::KeyGrabMode grabMode )
+bool Window::GrabKey(Dali::KEY key, KeyGrab::KeyGrabMode grabMode)
 {
-  return mWindowBase->GrabKey( key, grabMode );
+  return mWindowBase->GrabKey(key, grabMode);
 }
 
-bool Window::UngrabKey( Dali::KEY key )
+bool Window::UngrabKey(Dali::KEY key)
 {
-  return mWindowBase->UngrabKey( key );
+  return mWindowBase->UngrabKey(key);
 }
 
-bool Window::GrabKeyList( const Dali::Vector< Dali::KEY >& key, const Dali::Vector< KeyGrab::KeyGrabMode >& grabMode, Dali::Vector< bool >& result )
+bool Window::GrabKeyList(const Dali::Vector<Dali::KEY>& key, const Dali::Vector<KeyGrab::KeyGrabMode>& grabMode, Dali::Vector<bool>& result)
 {
-  return mWindowBase->GrabKeyList( key, grabMode, result );
+  return mWindowBase->GrabKeyList(key, grabMode, result);
 }
 
-bool Window::UngrabKeyList( const Dali::Vector< Dali::KEY >& key, Dali::Vector< bool >& result )
+bool Window::UngrabKeyList(const Dali::Vector<Dali::KEY>& key, Dali::Vector<bool>& result)
 {
-  return mWindowBase->UngrabKeyList( key, result );
+  return mWindowBase->UngrabKeyList(key, result);
 }
 
-void Window::OnIconifyChanged( bool iconified )
+void Window::OnIconifyChanged(bool iconified)
 {
-  if( iconified )
+  if(iconified)
   {
     mIconified = true;
 
-    if( mVisible )
+    if(mVisible)
     {
-      WindowVisibilityObserver* observer( mAdaptor );
-      observer->OnWindowHidden();
+      Dali::Window handle(this);
+      mVisibilityChangedSignal.Emit(handle, false);
 
-      Dali::Window handle( this );
-      mVisibilityChangedSignal.Emit( handle, false );
+      WindowVisibilityObserver* observer(mAdaptor);
+      observer->OnWindowHidden();
     }
 
-    DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Iconified: visible = %d\n", this, mNativeWindowId, mVisible );
+    DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), Iconified: visible = %d\n", this, mNativeWindowId, mVisible);
   }
   else
   {
     mIconified = false;
 
-    if( mVisible )
+    if(mVisible)
     {
-      WindowVisibilityObserver* observer( mAdaptor );
-      observer->OnWindowShown();
+      Dali::Window handle(this);
+      mVisibilityChangedSignal.Emit(handle, true);
 
-      Dali::Window handle( this );
-      mVisibilityChangedSignal.Emit( handle, true );
+      WindowVisibilityObserver* observer(mAdaptor);
+      observer->OnWindowShown();
     }
 
-    DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Deiconified: visible = %d\n", this, mNativeWindowId, mVisible );
+    DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), Deiconified: visible = %d\n", this, mNativeWindowId, mVisible);
   }
 
   mSurface->SetFullSwapNextFrame();
 }
 
-void Window::OnFocusChanged( bool focusIn )
+void Window::OnFocusChanged(bool focusIn)
 {
-  Dali::Window handle( this );
-  mFocusChangeSignal.Emit( handle, focusIn );
+  Dali::Window handle(this);
+  mFocusChangeSignal.Emit(handle, focusIn);
 
   mSurface->SetFullSwapNextFrame();
 
-  if (auto b = Dali::Accessibility::Bridge::GetCurrentBridge())
+  if(auto bridge = Dali::Accessibility::Bridge::GetCurrentBridge())
   {
-    if (focusIn)
+    if(focusIn)
     {
-      b->ApplicationShown();
+      bridge->ApplicationShown();
     }
     else
     {
-      b->ApplicationHidden();
+      bridge->ApplicationHidden();
     }
   }
 }
@@ -776,15 +775,15 @@ void Window::OnDeleteRequest()
   mDeleteRequestSignal.Emit();
 }
 
-void Window::OnTransitionEffectEvent( WindowEffectState state, WindowEffectType type )
+void Window::OnTransitionEffectEvent(WindowEffectState state, WindowEffectType type)
 {
-  Dali::Window handle( this );
-  mTransitionEffectEventSignal.Emit( handle, state, type );
+  Dali::Window handle(this);
+  mTransitionEffectEventSignal.Emit(handle, state, type);
 }
 
 void Window::OnKeyboardRepeatSettingsChanged()
 {
-  Dali::Window handle( this );
+  Dali::Window handle(this);
   mKeyboardRepeatSettingsChangedSignal.Emit();
 }
 
@@ -793,19 +792,24 @@ void Window::OnWindowRedrawRequest()
   mAdaptor->RenderOnce();
 }
 
-void Window::OnTouchPoint( Dali::Integration::Point& point, int timeStamp )
+void Window::OnUpdatePositionSize(Dali::PositionSize& positionSize)
 {
-  FeedTouchPoint( point, timeStamp );
+  SetPositionSize(positionSize);
 }
 
-void Window::OnWheelEvent( Dali::Integration::WheelEvent& wheelEvent )
+void Window::OnTouchPoint(Dali::Integration::Point& point, int timeStamp)
 {
-  FeedWheelEvent( wheelEvent );
+  FeedTouchPoint(point, timeStamp);
 }
 
-void Window::OnKeyEvent( Dali::Integration::KeyEvent& keyEvent )
+void Window::OnWheelEvent(Dali::Integration::WheelEvent& wheelEvent)
 {
-  FeedKeyEvent( keyEvent );
+  FeedWheelEvent(wheelEvent);
+}
+
+void Window::OnKeyEvent(Dali::Integration::KeyEvent& keyEvent)
+{
+  FeedKeyEvent(keyEvent);
 }
 
 void Window::OnRotation(const RotationEvent& rotation)
@@ -834,7 +838,7 @@ void Window::OnRotation(const RotationEvent& rotation)
 
 void Window::OnPause()
 {
-  if( mEventHandler )
+  if(mEventHandler)
   {
     mEventHandler->Pause();
   }
@@ -842,7 +846,7 @@ void Window::OnPause()
 
 void Window::OnResume()
 {
-  if( mEventHandler )
+  if(mEventHandler)
   {
     mEventHandler->Resume();
   }
@@ -850,29 +854,29 @@ void Window::OnResume()
   mSurface->SetFullSwapNextFrame();
 }
 
-void Window::RecalculateTouchPosition( Integration::Point& point )
+void Window::RecalculateTouchPosition(Integration::Point& point)
 {
   Vector2 position = point.GetScreenPosition();
   Vector2 convertedPosition;
 
-  switch( mRotationAngle )
+  switch(mRotationAngle)
   {
     case 90:
     {
-      convertedPosition.x = static_cast<float>( mWindowWidth ) - position.y;
+      convertedPosition.x = static_cast<float>(mWindowWidth) - position.y;
       convertedPosition.y = position.x;
       break;
     }
     case 180:
     {
-      convertedPosition.x = static_cast<float>( mWindowWidth ) - position.x;
-      convertedPosition.y = static_cast<float>( mWindowHeight ) - position.y;
+      convertedPosition.x = static_cast<float>(mWindowWidth) - position.x;
+      convertedPosition.y = static_cast<float>(mWindowHeight) - position.y;
       break;
     }
     case 270:
     {
       convertedPosition.x = position.y;
-      convertedPosition.y = static_cast<float>( mWindowHeight ) - position.x;
+      convertedPosition.y = static_cast<float>(mWindowHeight) - position.x;
       break;
     }
     default:
@@ -882,44 +886,44 @@ void Window::RecalculateTouchPosition( Integration::Point& point )
     }
   }
 
-  point.SetScreenPosition( convertedPosition );
+  point.SetScreenPosition(convertedPosition);
 }
 
-Dali::Window Window::Get( Dali::Actor actor )
+Dali::Window Window::Get(Dali::Actor actor)
 {
   Internal::Adaptor::Window* windowImpl = nullptr;
 
-  if ( Internal::Adaptor::Adaptor::IsAvailable() )
+  if(Internal::Adaptor::Adaptor::IsAvailable())
   {
-    Dali::Internal::Adaptor::Adaptor& adaptor = Internal::Adaptor::Adaptor::GetImplementation( Internal::Adaptor::Adaptor::Get() );
-    windowImpl = dynamic_cast<Internal::Adaptor::Window*>( adaptor.GetWindow( actor ) );
-    if( windowImpl )
+    Dali::Internal::Adaptor::Adaptor& adaptor = Internal::Adaptor::Adaptor::GetImplementation(Internal::Adaptor::Adaptor::Get());
+    windowImpl                                = dynamic_cast<Internal::Adaptor::Window*>(adaptor.GetWindow(actor));
+    if(windowImpl)
     {
-      return Dali::Window( windowImpl );
+      return Dali::Window(windowImpl);
     }
   }
 
   return Dali::Window();
 }
 
-void Window::SetParent( Dali::Window& parent )
+void Window::SetParent(Dali::Window& parent)
 {
-  if ( DALI_UNLIKELY( parent ) )
+  if(DALI_UNLIKELY(parent))
   {
-    mParentWindow = parent;
-    Dali::Window self = Dali::Window( this );
+    mParentWindow     = parent;
+    Dali::Window self = Dali::Window(this);
     // check circular parent window setting
-    if ( Dali::DevelWindow::GetParent( parent ) == self )
+    if(Dali::DevelWindow::GetParent(parent) == self)
     {
-      Dali::DevelWindow::Unparent( parent );
+      Dali::DevelWindow::Unparent(parent);
     }
-    mWindowBase->SetParent( GetImplementation( mParentWindow ).mWindowBase );
+    mWindowBase->SetParent(GetImplementation(mParentWindow).mWindowBase);
   }
 }
 
 void Window::Unparent()
 {
-  mWindowBase->SetParent( nullptr );
+  mWindowBase->SetParent(nullptr);
   mParentWindow.Reset();
 }
 
@@ -930,40 +934,45 @@ Dali::Window Window::GetParent()
 
 WindowOrientation Window::GetCurrentOrientation() const
 {
-  DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), GetCurrentOrientation(): %d\n", this, mNativeWindowId, mRotationAngle );
-  return ConvertToOrientation( mRotationAngle );
+  DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), GetCurrentOrientation(): %d\n", this, mNativeWindowId, mRotationAngle);
+  return ConvertToOrientation(mRotationAngle);
 }
 
-void Window::SetAvailableOrientations( const Dali::Vector<WindowOrientation>& orientations )
+int Window::GetPhysicalOrientation() const
+{
+  return (mRotationAngle + mWindowBase->GetScreenRotationAngle()) % 360;
+}
+
+void Window::SetAvailableOrientations(const Dali::Vector<WindowOrientation>& orientations)
 {
   Dali::Vector<float>::SizeType count = orientations.Count();
-  for( Dali::Vector<float>::SizeType index = 0; index < count; ++index )
+  for(Dali::Vector<float>::SizeType index = 0; index < count; ++index)
   {
-    if( IsOrientationAvailable( orientations[index] ) == false )
+    if(IsOrientationAvailable(orientations[index]) == false)
     {
       DALI_LOG_ERROR("Window::SetAvailableOrientations, invalid orientation: %d\n", orientations[index]);
       continue;
     }
 
-    bool found = false;
-    int convertedAngle = ConvertToAngle( orientations[index] );
+    bool found          = false;
+    int  convertedAngle = ConvertToAngle(orientations[index]);
 
-    for( std::size_t i = 0; i < mAvailableAngles.size(); i++ )
+    for(std::size_t i = 0; i < mAvailableAngles.size(); i++)
     {
-      if( mAvailableAngles[i] == convertedAngle )
+      if(mAvailableAngles[i] == convertedAngle)
       {
         found = true;
         break;
       }
     }
 
-    if( !found )
+    if(!found)
     {
-      DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), SetAvailableOrientations: %d\n", this, mNativeWindowId, convertedAngle );
-      mAvailableAngles.push_back( convertedAngle );
+      DALI_LOG_RELEASE_INFO("Window (%p), WinId (%d), SetAvailableOrientations: %d\n", this, mNativeWindowId, convertedAngle);
+      mAvailableAngles.push_back(convertedAngle);
     }
   }
-  SetAvailableAnlges( mAvailableAngles );
+  SetAvailableAnlges(mAvailableAngles);
 }
 
 int32_t Window::GetNativeId() const
@@ -971,8 +980,33 @@ int32_t Window::GetNativeId() const
   return mWindowBase->GetNativeWindowId();
 }
 
-} // Adaptor
+void Window::RequestMoveToServer()
+{
+  mWindowBase->RequestMoveToServer();
+}
+
+void Window::RequestResizeToServer(WindowResizeDirection direction)
+{
+  mWindowBase->RequestResizeToServer(direction);
+}
+
+void Window::EnableFloatingMode(bool enable)
+{
+  mWindowBase->EnableFloatingMode(enable);
+}
+
+void Window::IncludeInputRegion(const Rect<int>& inputRegion)
+{
+  mWindowBase->IncludeInputRegion(inputRegion);
+}
+
+void Window::ExcludeInputRegion(const Rect<int>& inputRegion)
+{
+  mWindowBase->ExcludeInputRegion(inputRegion);
+}
+
+} // namespace Adaptor
 
-} // Internal
+} // namespace Internal
 
-} // Dali
+} // namespace Dali