#define DALI_INTERNAL_WINDOWSYSTEM_COMMON_WINDOW_BASE_H
/*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <vector>
// INTERNAL INCLUDES
+#include <dali/devel-api/adaptor-framework/mouse-in-out-event.h>
#include <dali/devel-api/adaptor-framework/window-devel.h>
#include <dali/internal/graphics/gles/egl-implementation.h>
#include <dali/internal/window-system/common/damage-observer.h>
};
// Window
- typedef Signal<void(bool)> IconifySignalType;
- typedef Signal<void(bool)> FocusSignalType;
- typedef Signal<void()> OutputSignalType;
- typedef Signal<void()> DeleteSignalType;
- typedef Signal<void(const DamageArea&)> DamageSignalType;
- typedef Signal<void(const RotationEvent&)> RotationSignalType;
- typedef Signal<void(WindowEffectState, WindowEffectType)> TransitionEffectEventSignalType;
- typedef Signal<void()> KeyboardRepeatSettingsChangedSignalType;
- typedef Signal<void()> WindowRedrawRequestSignalType;
- typedef Signal<void(Dali::PositionSize&)> UpdatePositionSizeType;
- typedef Signal<void(const std::string&, const std::string&, const Property::Array&)> AuxiliaryMessageSignalType;
+ typedef Signal<void(bool)> IconifySignalType;
+ typedef Signal<void(bool)> FocusSignalType;
+ typedef Signal<void()> OutputSignalType;
+ typedef Signal<void()> DeleteSignalType;
+ typedef Signal<void(const DamageArea&)> DamageSignalType;
+ typedef Signal<void(const RotationEvent&)> RotationSignalType;
+ typedef Signal<void(WindowEffectState, WindowEffectType)> TransitionEffectEventSignalType;
+ typedef Signal<void()> KeyboardRepeatSettingsChangedSignalType;
+ typedef Signal<void()> WindowRedrawRequestSignalType;
+ typedef Signal<void(Dali::PositionSize&)> UpdatePositionSizeType;
+ typedef Signal<void(const std::string&, const std::string&, const Property::Array&)> AuxiliaryMessageSignalType;
+ typedef Signal<void(const Dali::DevelWindow::MouseInOutEvent&)> MouseInOutEventSignalType;
// Input events
typedef Signal<void(Integration::Point&, uint32_t)> TouchEventSignalType;
typedef Signal<void(void*)> SelectionSignalType;
// Accessibility
- typedef Signal<void(StyleChange::Type)> StyleSignalType;
+ typedef Signal<void(StyleChange::Type)> StyleSignalType;
/**
* @brief Default constructor
*/
AuxiliaryMessageSignalType& AuxiliaryMessageSignal();
+ /**
+ * @brief This signal is emitted when a mouse in or out event is recevied.
+ */
+ MouseInOutEventSignalType& MouseInOutEventSignal();
+
protected:
// Undefined
WindowBase(const WindowBase&) = delete;
WindowRedrawRequestSignalType mWindowRedrawRequestSignal;
UpdatePositionSizeType mUpdatePositionSizeSignal;
AuxiliaryMessageSignalType mAuxiliaryMessageSignal;
+ MouseInOutEventSignalType mMouseInOutEventSignal;
};
} // namespace Adaptor