/**
* @copydoc Dali::Window::SetAvailableOrientations()
*/
- virtual void SetAvailableOrientations( const std::vector< Dali::Window::WindowOrientation >& orientations ) = 0;
+ virtual void SetAvailableAnlges( const std::vector< int >& angles ) = 0;
/**
* @copydoc Dali::Window::SetPreferredOrientation()
*/
- virtual void SetPreferredOrientation( Dali::Window::WindowOrientation orientation ) = 0;
+ virtual void SetPreferredAngle( int angle ) = 0;
/**
* @copydoc Dali::Window::SetAcceptFocus()